Line 17: | Line 17: | ||
= Advanced Strategy = | = Advanced Strategy = | ||
Keep the person cornered. If a person tries to jump then shoryukne is u'r main priority. Use the over head or a throw if there guarding alot. Use c.mk xx | Keep the person cornered. If a person tries to jump then shoryukne is u'r main priority. Use the over head or a throw if there guarding alot. Use c.mk xx red hadouken or shoryuken if there standing and always cross 'em up. | ||
= Match-ups = | = Match-ups = |
Revision as of 17:05, 20 December 2006
Introduction
A great all around character. He has no real weaknesses. Use a flying strong, flying strong, land, super fireball. Hilarity ensues. Profit!
Moves List
F + Mp = over head punch
F + Fp = dash bunch *upclose has two hits
QCF + P = Hadouken
HCF + P = RED hadouken
QCF + K = Hurricane kick
F, D, DF = Shoryuken
The Basics
c.mk xx red hadouken/hadouken/shoryuken/tatsumaki.
cross up mk, s.hp, shoryuken.
Advanced Strategy
Keep the person cornered. If a person tries to jump then shoryukne is u'r main priority. Use the over head or a throw if there guarding alot. Use c.mk xx red hadouken or shoryuken if there standing and always cross 'em up.
Match-ups
Vs. Balrog (boxer):
Vs. Blanka:
Keep him cornered. Counter his roll move with shoryuken and hadouken and always cross him up.