(added chain combos section, added advanced strategy blurb) |
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'''Overheat Geyser''' qcb,df,f+C (P-power) | '''Overheat Geyser''' qcb,df,f+C (P-power) | ||
==Chain Combos== | |||
close 5A - | - 5B - | - 5C (Not special cancellable) | |||
5A - | - 2B - | - 6C (Plane shift) | |||
2A - | | - 2C (Knockdown) | |||
close 5B - | | - 3C (Juggle; Special cancellable) | |||
5B - | - 5C (Special cancellable) | |||
2B - | | |||
2A -> 2C (Special cancellable) | |||
close 5B -> 5C (Special cancellable) | |||
3A - | - 5C -> 5C (Special cancellable) | |||
| - 9B (Two hits, last one overhead) | |||
| - 2C (Knockdown) | |||
6B (Plane shift) - | - 5D | |||
| - 2D | |||
A + B -> 6C (Doesn't combo; Not special cancellable) | |||
Air Chains | |||
A -> C | |||
B -> C | |||
=Advanced Strategy= | =Advanced Strategy= | ||
Terry's biggest disadvantage is that he has no tools to force the opponent to stand up. His only decent overhead is his dashing 6C, which is uncancellable. Because of this, an opponent who is crouch-blocking can stop most of Terry's offense. | |||
=Match-Ups= | =Match-Ups= |
Revision as of 12:20, 2 November 2020
Introduction
Terry is the most recognizable of the Fatal Fury cast. And to no one's surprise, relatively easy to play for beginners. Packing a strong offense, plus great break shots to boot. When picking up this game for the first time, you cannot go wrong with Terry.
Command Moves
Uppercut - df + A
Power Dunk - uf + B (last hit overhead)
Flying Turn Kick - f + B (low dodge)
Punt Kick - f f + C (overhead)
Gut Uppercut - A+B (avoid attack)
Power Charge - f + C (juggles)
Feint Burn Knuckle - f + B+C
Feint Power Geyser - d + B+C
Special Moves
Power Wave (BS) qcf+A (projectile.)
Round Wave (BS) qcf+C (projectile, hits in both planes.)
Crack Shoot (BS) qcb+B
Burn Knuckle (BS) qcb+A/C
Fire Kick (BS) qcf+B (juggle on hit.)
Rising Tackle charge d,u+A (standard anti-air)
Bashing Sway qcf+D (ends in the back plane)
Super Moves
Power Geyser (BS) qcb,df,f+C (S-power)
Overheat Geyser qcb,df,f+C (P-power)
Chain Combos
close 5A - | - 5B - | - 5C (Not special cancellable) 5A - | - 2B - | - 6C (Plane shift) 2A - | | - 2C (Knockdown) close 5B - | | - 3C (Juggle; Special cancellable) 5B - | - 5C (Special cancellable) 2B - |
2A -> 2C (Special cancellable)
close 5B -> 5C (Special cancellable) 3A - | - 5C -> 5C (Special cancellable) | - 9B (Two hits, last one overhead) | - 2C (Knockdown)
6B (Plane shift) - | - 5D | - 2D
A + B -> 6C (Doesn't combo; Not special cancellable)
Air Chains A -> C B -> C
Advanced Strategy
Terry's biggest disadvantage is that he has no tools to force the opponent to stand up. His only decent overhead is his dashing 6C, which is uncancellable. Because of this, an opponent who is crouch-blocking can stop most of Terry's offense.
Match-Ups
General | Introduction | Notation | Game Mechanics | Basic Strategy | Advanced Strategy | Tiers | |
The Characters | Andy Bogard | Billy Kane | Blue Mary | Bob Wilson | Cheng Sinzan | Duck King | Franco Bash | Geese Howard | Hon Fu | Jin Chonrei | Jin Chonshu | Joe Higashi | Kim Kaphwan | Laurence Blood | Li Xiangfei | Mai Shiranui | Rick Strowd | Ryuji Yamazaki | Sokaku Mochizuki | Terry Bogard | Tung Fu Rue | Wolfgang Krauser |