Terry (RBFF2): Difference between revisions

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Power Wave (BS) qcf+A (projectile. Will collide and be cancel out by other projectiles.)
Power Wave (BS) qcf+A (projectile. Will collide and be cancel out by other projectiles.)


Round Wave (BS) qcf+C (projectile, hits in both planes.)
Round Wave (BS) qcf+C (projectile, hits in both planes. Will cancel out other projectiles.)


Crack Shoot (BS) qcb+B
Crack Shoot (BS) qcb+B


Burn Knuckle (BS) qcb+A/C (A version soft juggles, C version causes knockdown)
Burn Knuckle (BS) qcb+A/C (A air resets, C causes knockdown)


Fire Kick (BS)qcf+B (juggle. Can follow up with Crack Shoot, Rising Tackle, or A Burn Knuckle)
Fire Kick (BS)qcf+B (juggle on hit.)


Rising Tackle charge d,u+A
Rising Tackle charge d,u+A

Revision as of 15:20, 22 October 2014

Introduction

Terry is the most recognizable of the Fatal Fury cast. And to no one's surprise, relatively easy to play for beginners. Packing a strong offense, plus great break shots to boot. When picking up this game for the first time, you cannot go wrong with Terry.

Command Moves

Uppercut - df + A

Power Dunk - uf + B (follow up to uppercut. Last part is an overhead.)

Flying Turn Kick - f + B (Has some low invul on startup. Can feint in the early frames into special moves or supers)

Punt Kick - f f + C (overhead, can feint in the early frames into special moves or supers)

Gut Uppercut - A+B (avoid attack)

Power Charge - f + C (follow up to Gut Uppercut. Juggles on hit.)

Feint Burn Knuckle - f + B+C

Feint Power Geyser - d + B+C

Special Moves

Power Wave (BS) qcf+A (projectile. Will collide and be cancel out by other projectiles.)

Round Wave (BS) qcf+C (projectile, hits in both planes. Will cancel out other projectiles.)

Crack Shoot (BS) qcb+B

Burn Knuckle (BS) qcb+A/C (A air resets, C causes knockdown)

Fire Kick (BS)qcf+B (juggle on hit.)

Rising Tackle charge d,u+A

Super Moves

Power Geyser (BS) qcb,df,f+C

Overheat Geyser qcb,df,f+C

The Basics

Advanced Strategy

Match-Ups