Terry (RBFF2): Difference between revisions

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==Special Moves==
==Special Moves==


Power Wave (BS) 236A
Power Wave (BS) qcf+A (projectile. Will collide and be cancel out by other projectiles.)


Round Wave (BS) 236C
Round Wave (BS) qcf+C (projectile, hits in both planes.)


Crack Shoot (BS) 214B
Crack Shoot (BS) qcb+B


Burn Knuckle (BS) 214A/C
Burn Knuckle (BS) qcb+A/C (A version soft juggles, C version causes knockdown)


Fire Cracker Kick (BS)236B
Fire Cracker Kick (BS)236+B (juggle. Can follow up with Crack Shoot, Rising Tackle, and A Burn Knuckle)


Rising Tackle charge.2,8A
Rising Tackle charge 2,8+A


==Super Moves==
==Super Moves==

Revision as of 07:53, 22 October 2014

Introduction

Terry is the most recognizable of the Fatal Fury cast. And to no one's surprise, relatively easy to play for beginners. Packing a strong offense, plus great break shots to boot. When picking up this game for the first time, you cannot go wrong with Terry.

Moves List

Command Moves

Uppercut - df + P

Power Dunk - uf + K (follow up to uppercut. Last part is an overhead.)

Flying Turn Kick - f + K (Has some low invul on startup. Can feint in the early frames into special moves or supers)

Punt Kick - f f + S (overhead, can feint in the early frames into special moves or supers)

Gut Uppercut - P+K (avoid attack)

Power Charge - f + S (follow up to Gut Uppercut)

Feint Burn Knuckle - f + P+S

Feint Power Geyser - d + K+S

Special Moves

Power Wave (BS) qcf+A (projectile. Will collide and be cancel out by other projectiles.)

Round Wave (BS) qcf+C (projectile, hits in both planes.)

Crack Shoot (BS) qcb+B

Burn Knuckle (BS) qcb+A/C (A version soft juggles, C version causes knockdown)

Fire Cracker Kick (BS)236+B (juggle. Can follow up with Crack Shoot, Rising Tackle, and A Burn Knuckle)

Rising Tackle charge 2,8+A

Super Moves

Power Geyser (BS) 214,16B+C

Overheat Geyser 214,16C

The Basics

Advanced Strategy

Match-Ups