Terry (RBFF2): Difference between revisions

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Power Dunk - uf + K (follow up to uppercut. Last part is an overhead.)
Power Dunk - uf + K (follow up to uppercut. Last part is an overhead.)


Flying Turn Kick f + K (Has some low invul on startup. Can feint in the early frames into special moves or supers)
Flying Turn Kick - f + K (Has some low invul on startup. Can feint in the early frames into special moves or supers)


Punt Kick f f + S (overhead, can feint in the early frames into special moves or supers)
Punt Kick - f f + S (overhead, can feint in the early frames into special moves or supers)


Gut Uppercut P+K (avoid attack)
Gut Uppercut - P+K (avoid attack)


Power Charge f + S (follow up to Gut Uppercut)
Power Charge - f + S (follow up to Gut Uppercut)


Feint Burn Knuckle f + P+S
Feint Burn Knuckle - f + P+S


Feint Power Geyser d + K+S
Feint Power Geyser - d + K+S


==Special Moves==
==Special Moves==

Revision as of 07:50, 22 October 2014

Introduction

Terry is the most recognizable of the Fatal Fury cast. And to no one's surprise, relatively easy to play for beginners. Packing a strong offense, plus great break shots to boot. When picking up this game for the first time, you cannot go wrong with Terry.

Moves List

Command Moves

Uppercut - df + P

Power Dunk - uf + K (follow up to uppercut. Last part is an overhead.)

Flying Turn Kick - f + K (Has some low invul on startup. Can feint in the early frames into special moves or supers)

Punt Kick - f f + S (overhead, can feint in the early frames into special moves or supers)

Gut Uppercut - P+K (avoid attack)

Power Charge - f + S (follow up to Gut Uppercut)

Feint Burn Knuckle - f + P+S

Feint Power Geyser - d + K+S

Special Moves

Power Wave (BS) 236A

Round Wave (BS) 236C

Crack Shoot (BS) 214B

Burn Knuckle (BS) 214A/C

Fire Cracker Kick (BS)236B

Rising Tackle charge.2,8A

Super Moves

Power Geyser (BS) 214,16B+C

Overheat Geyser 214,16C

The Basics

Advanced Strategy

Match-Ups