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Juri is a sadistic agent working for Seth under S.I.N. Seth has installed the "Feng Shui Engine" into her left eye, which has enhanced her powers significantly. It is said that having watched her family murdered long ago is what has given Juri her lust for violence. But it is also driven by desires for revenge, as her family was murdered by Shadaloo, and joining S.I.N. is just a ploy to get closer to Shadaloo so she can take down Bison from within. Being hired to kill enemies of S.I.N. just happens to be a nice perk to go along with this mission. | Juri is a sadistic agent working for Seth under S.I.N. Seth has installed the "Feng Shui Engine" into her left eye, which has enhanced her powers significantly. It is said that having watched her family murdered long ago is what has given Juri her lust for violence. But it is also driven by desires for revenge, as her family was murdered by Shadaloo, and joining S.I.N. is just a ploy to get closer to Shadaloo so she can take down Bison from within. Being hired to kill enemies of S.I.N. just happens to be a nice perk to go along with this mission. | ||
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Juri is a tricky character who excels in the three "M"s of the fighting game world - mobility, mixup, and mindgames. While she can win matches using only a handful of her tricks, one of the many overlooked things about Juri is her fireball game. Her fireball, the Fuhajin, is unique in that you can hold the button to store the fireball after the initial kick. This one little tool may seem complex at first, but once you learn to utilize the Fuhajin, it makes Juri that much deadlier in manipulating the opponent to do what she wants without knowing it. Aside from that, she has a great control over the aerial space of the battle with her Pinwheel and Dive Kicks. Juri's greatest weakness is, unfortunately, a common one for many characters like herself - strong defenses will put an abrupt end to her assault in seconds, especially thanks to her low stamina. Her strengths must be played very carefully if she is to land the victory blow.}} | Juri is a tricky character who excels in the three "M"s of the fighting game world - mobility, mixup, and mindgames. While she can win matches using only a handful of her tricks, one of the many overlooked things about Juri is her fireball game. Her fireball, the Fuhajin, is unique in that you can hold the button to store the fireball after the initial kick. This one little tool may seem complex at first, but once you learn to utilize the Fuhajin, it makes Juri that much deadlier in manipulating the opponent to do what she wants without knowing it. Aside from that, she has a great control over the aerial space of the battle with her Pinwheel and Dive Kicks. Juri's greatest weakness is, unfortunately, a common one for many characters like herself - strong defenses will put an abrupt end to her assault in seconds, especially thanks to her {{low}} stamina. Her strengths must be played very carefully if she is to land the victory blow.}} | ||
== Moves == | == Moves == | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Sekku | f + mk | high }} | {{SSFIVMoveListRow | Sekku | {{f}} + {{mk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Karen Kick | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Karen Kick | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Assatsu Kick | b + lp + lk | throw }} | {{SSFIVMoveListRow | Assatsu Kick | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Fuhajin | qcf + k | Stores a fireball; Continue holding k to continue storing fireball; Release k to release fireball; Different kick buttons fire in different directions; ex version requires no storing; Different 2 button combinations allow ex version to fire in all three angles; ex }} | {{SSFIVMoveListRow | Fuhajin | {{qcf}} + {{k}} | Stores a fireball; Continue holding {{k}} to continue storing fireball; Release {{k}} to release fireball; Different kick buttons fire in different directions; {{ex}} version requires no storing; Different 2 button combinations allow {{ex}} version to fire in all three angles; {{ex}} }} | ||
{{SSFIVMoveListRow | Shikusen | (in air) qcb + k | ex armorbreak }} | {{SSFIVMoveListRow | Shikusen | (in air) {{qcb}} + {{k}} | {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Second Impact | k | Perform after Shikusen }} | {{SSFIVMoveListRow | Second Impact | {{k}} | Perform after Shikusen }} | ||
{{SSFIVMoveListRow | Third Strike | k | Perform after Second Impact }} | {{SSFIVMoveListRow | Third Strike | {{k}} | Perform after Second Impact }} | ||
{{SSFIVMoveListRow | Senpusha | qcb + k | ex }} | {{SSFIVMoveListRow | Senpusha | {{qcb}} + {{k}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Kasatushi | qcb + p | Counters only against certain attacks; ex }} | {{SSFIVMoveListRow | Kasatushi | {{qcb}} + {{p}} | Counters only against certain attacks; {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Fuharenjin | qcb qcb + k | }} | {{SSFIVMoveListRow | Fuharenjin | {{qcb}} qcb + {{k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Feng Shui Engine [http://wiki.shoryuken.com/Super_Street_Fighter_IV/Juri/Feng_Shui_Engine] | qcf qcf + p | Grants ability to perform Chain Combos }} | {{SSFIVMoveListRow | Feng Shui Engine [http://wiki.shoryuken.com/Super_Street_Fighter_IV/Juri/Feng_Shui_Engine] | {{qcf}} qcf + {{p}} | Grants ability to perform Chain Combos }} | ||
{{SSFIVMoveListRow | Kaisen Dankairaku | qcf qcf + 3k | armorbreak }} | {{SSFIVMoveListRow | Kaisen Dankairaku | {{qcf}} qcf + {{3k}} | {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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*Faster walk speed while moving forwards or backwards. | *Faster walk speed while moving forwards or backwards. | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
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|} | |} | ||
=====Notes | =====Notes===== | ||
[[Category: Super Street Fighter IV AE]] | [[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:25, 9 December 2020


Juri
Juri is a sadistic agent working for Seth under S.I.N. Seth has installed the "Feng Shui Engine" into her left eye, which has enhanced her powers significantly. It is said that having watched her family murdered long ago is what has given Juri her lust for violence. But it is also driven by desires for revenge, as her family was murdered by Shadaloo, and joining S.I.N. is just a ploy to get closer to Shadaloo so she can take down Bison from within. Being hired to kill enemies of S.I.N. just happens to be a nice perk to go along with this mission.
In a nutshell
Juri is a tricky character who excels in the three "M"s of the fighting game world - mobility, mixup, and mindgames. While she can win matches using only a handful of her tricks, one of the many overlooked things about Juri is her fireball game. Her fireball, the Fuhajin, is unique in that you can hold the button to store the fireball after the initial kick. This one little tool may seem complex at first, but once you learn to utilize the Fuhajin, it makes Juri that much deadlier in manipulating the opponent to do what she wants without knowing it. Aside from that, she has a great control over the aerial space of the battle with her Pinwheel and Dive Kicks. Juri's greatest weakness is, unfortunately, a common one for many characters like herself - strong defenses will put an abrupt end to her assault in seconds, especially thanks to her stamina. Her strengths must be played very carefully if she is to land the victory blow.
Moves
Unique Attacks



Throws









Special Moves



















Super Combo


Ultra Combos



AE ver. 2012 Changes
Close Standing Medium Kick
Expanded 2nd hit’s hitbox forward to end of leg.
Fuhajin
Changed damage from 30 to 50 for all versions when upward kick connects.
Senpusha
Extended hit stun by 3F on first hit of light kick. Results in a possible +6F advantage for the attacker after the fastest possible EX Focus→Dash. Extended hit stun by 3F on first and second hit of medium or heavy kick. Results in a possible +6F advantage for the attacker after the fastest possible EX Focus→Dash. Extended hit stun by 5F on second hit of EX version. Results in a possible +7F advantage for the attacker after the fastest possible EX Focus→Dash. Extended invincibility of EX version during Feng Shui Engine to cover the period when the first hit’s hitbox is up.
Feng Shui Engine
Enabled Super Meter to build up at 1/3 the normal rate for various attacks.
Focus Attack
Expanded hitbox downward.
EX Shikusen
Enabled change of trajectory with special kick button combinations (light + medium, medium + heavy, or light + heavy), but only during a Feng Shui Engine.
Close Standing Medium Punch
Adjusted startup to 3F. Takes move’s total frame count from 22F to 20F.
Dash
Increased travel during a Feng Shui Engine. Overall frame count is unchanged.
AE Changes
- Hitbox changes
- Standing LP
- Active hitbox increased slightly.
- Vulnerable hitbox reduced during active frames.
- Crouching LP
- Vulnerable hitbox reduced during startup and active frames.
- Jumping MP
- Active hitbox has been reduced so that it can no longer cross up or be unblockable.
- Kasatushi (qcb+P) now has a hard-coded vulnerable hitbox during startup frames. Previously, the hitboxes were derived from the animation.
- Standing LP
- Juggle property changes
- Fuhajin (store)
- Knocks opponents higher on hit, making it possible to juggle afterwards.
- Causes a juggle knockdown on airborne opponents. Previously, this was on counterhit only.
- Juggle potential increased to 1.
- Fuhajin (release)
- Juggle potential increased to 1.
- Fuhajin (store)
- Fuhajin (store) damage/stun changed to 30/50 (down from 50/100).
- Faster walk speed while moving forwards or backwards.