Toki/Combos: Difference between revisions

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Note: You may use any of those variations. However, if you want to reach 100% by the end of the loop make sure to pick the most damaging version.
Note: You may use any of those variations. However, if you want to reach 100% by the end of the loop make sure to pick the most damaging version.


'''Followup from 9 hits'''
'''Followup from 9 hits'''

Revision as of 08:15, 29 September 2014

This page covers Toki's's combos. Before diving right in, be sure to familiarize yourself with Kenshiro's special moves and important normal moves.

Toki

Basic Combos

Note: In order to connect a grave shoot after 2CC you must kara cancel his 2D.

2C > 2C > Grave Shoot (A+C) = 2C >2C > 2D~A+C

Starters

2A > 2A > 2D

2A > 2C > 2D

2B > 2C > 2C

2A > 2C > 2C


Mid Screen to Corner Combos

Version 1

2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2C > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender

Note: Fairly stable BnB from mid screen to corner. If you think you are too far for a c.5D use the variation bellow.

Version 2

2D > 623+B > 2C > delay 2D > 623+B > 2A > 2C > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender

Version 3

2D > 623+B > 2C > A+C > j.C > 236+A > 2C > A+C > j.A > 236+C (1 to 4 hits) > 236+A > Ender

Enders

1. CD (2 stars)

2. Hikou Sekkatsukou (236236+B) (3 stars)

3. 2A > 2C > 2C > (2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars)

4. 2A > 2C > 2C > 623+B > Hikou Sekkatsukou (236236+B) (3 stars)

5. 2A > 2C > 2C > 623+B > 5B > 2B > Chase Jump Cancel Toukei Kohou (632147+D) (2 stars)

6. 2A > 2C > 2C > FKO (1 star > FKO combo)

7. 2A > 2C > CD+E > E~(2A) > 2C > 2C > FKO ( 2 stars > FKO combo)


Mid Screen Combos

Version 1

2D > 623+D > A+C > j.B > j.C > 236+A > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender

Version 2

2D > 623+D > A+C > j.D > 236+A > A+C > j.B > 236+C (1 hit) > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > Ender

Enders

1. CD (2 stars)

2. Hikou Sekkatsukou (236236+B) (3 stars)

3. 2A > 2C > 2C (or 2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars)

FKO Combos

0 Star

1. 2D > FKO


2. 2C > 2C > FKO


1 Star

1. 2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2C >2C > A+C > j.B > j.C > 236+C (2 to 3 hits) > 236+A > (2A > 2C > 2C) > FKO


2. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (1 to 3 hits) > 236+A > (2A > 2C > 2C) > FKO


3. 2A > 2A > 2C > CD+E > 6 > FKO


2 Stars

1. 2D > 623+B > 2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2C > 2C > FKO


2. 2D > 623+B > 2C > CDE > ACE > j.B > j.C > 236+C (2 to 3 hits) > 236+A > 2A > 2C > 2C > FKO


3. 2D > 214214+B > E~2C > 5D > 623+B > 2A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2C > 2C > FKO


4. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > CD > E~FKO (236+E~CD)


5. 2A > E~2A > 2C > CD+E > AC+E > 2369+E~C > 2D > FKO


6. 2A > 2C > CD+E > 6 > CD > AC+E > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > (2A > 2D) > FKO


3 Stars

1. Counter Hit Hikou Sekkatsukou (236236+B) > FKO


2. 2D > 214214+B > E~2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2C > 2C > FKO


3. 2A > 2A > 2C > CD+E > Charged CD > E~2C > A+C > j.C > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2C > 2C > FKO


4. 2A > E~2A > 2C > CD+E > 6 > 236236+B > 2D > FKO


5. 2A > 2C > c.5D > f.5D > CD > 6 > 236236+B > 2D > FKO


6. 2D > 623+B > 2C > 5D > CD > E~5B > 2C > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2C >2C > Charged CD+E > E~FKO (236+E~CD)


4 Stars

1. Opponent Dizzy after Chikuseki > CD > 623+E~B > A+C > 9E (chase boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO

Throw Loop

This is the basic formula for Toki's corner throw loop. His throw combos are usually divided into 3 stages after the back throw.

Starter

Back throw in the corner

Initial 7-8 hits

1. 623+B > 2A > [5D > 6D > 623+B] 2x > 5D > 6D

2. 623+B > 2A > 5C > 5D > 6D > 623+B > 5C > 5D > 6D

3. 623+B > 2CC > j.D > 236+C (1 hit) > 236+A > 5C > 5D > 6D

4. 623+B > 2A > 5D > 6D > 623+B > A+C > 2369+C > 236+A > 5C > 6D

Note: You may use any of those variations. However, if you want to reach 100% by the end of the loop make sure to pick the most damaging version.


Followup from 9 hits

1. 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > 236+A

2. 623+A > AD > j.A > j.B > 236+C (1 hit) > f.5C > 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > 236+A

3. 623+B > 2C > 5D > [623+B > 2C > 2D] 2x (old loop)

4. 623+B > CD > AC+E > j.D > 236+A > 2C > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2C > 2C (2D > HSC) > 236236+C or FKO (End of combo)

5. 623+D > A+C > 9E (Chase Boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO (End of combo)


Enders

1. [2D > 623+B] 3-4x > 2D > HSC >236236+C

2. [2D > 623+B] 3-4x > 623+E~B > AC+E > j.D > 236+A > 2C > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2C > 2C > (2D > HSC) > 236236+C

3. [2D > 623+B] 3-4x > 623+E~B >E~5B > 2C > 2C > j.D > 236+C (1) > 236+A > 2C > 2C > A+C > j.B > j.D > 236+C (3) > 236+A > 236236+C

Note: Feel free to pick any of those variations.

Note: AD = Air Dash

Basket Combos