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==Attributes== | ==Attributes== | ||
Garuda and Gargoyle share the same basic move-set. The only differences lay in their Killer Weapon attack variations. Basic play-style will be the same, with minor differences in defense / amount of aggressive activity. Garuda has to play more defensive and really bide his time compared to Gargoyle. They should focus on their fantastic guard pressure options while still being very wary of possible counter-attacks. They possess one of the best delay attacks in the game simply because of how much they hook around and how much guard damage it actually does on connect. They break guards, it's literally that simple. Dash attack is their tool of choice--you can throw it out on whim and not worry much about it being punished. Unless your opponent can see it coming-it's not easily punishable. It combo's off itself too which is a HUGE bonus--it's actually a very integral part of their game-play. Definitely the best DA in the game hands down. Stay away from using their leans as it WILL get you stunned against characters with faster jabs (almost everyone has faster jabs.) | |||
Their heavy combo enders are decent if you can twitch cancel. W-W-H can combo into LKWx3 if you TC the H. If you DO have to jab just make sure it's a proper opening. Constantly relying on their super armor is a given. If your opponent is button mash-y, use your H launcher frequently. It will eat their jabs and start a launcher for a massive combo. If you find that you can't get room for a launcher Dash Attack to create space between you and your opponent. Charge grab or DA into crowds to catch people off guard for high damage. | |||
==Recommended skills== | ==Recommended skills== | ||
==Notes== | ==Notes== |
Revision as of 15:30, 9 September 2014
Garuda (ガルダ) is a playable character in Anarchy Reigns. Technically speaking, Garuda is a dead man. After being killed in action, his severed head was smuggled by fellow mercenary Durga to a cybernetics hospital. There, Garuda's memories were hastily copied onto a memory chip. For better or worse, the dead man was resurrected, his consciousness transferred into a mass-produced Gargoyle robot. Garuda's combat abilities are essentially identical to other AI-controlled Gargoyles, save for a pair of drill equipped cybernetic arms customized for close-quarters combat.
Attributes
Garuda and Gargoyle share the same basic move-set. The only differences lay in their Killer Weapon attack variations. Basic play-style will be the same, with minor differences in defense / amount of aggressive activity. Garuda has to play more defensive and really bide his time compared to Gargoyle. They should focus on their fantastic guard pressure options while still being very wary of possible counter-attacks. They possess one of the best delay attacks in the game simply because of how much they hook around and how much guard damage it actually does on connect. They break guards, it's literally that simple. Dash attack is their tool of choice--you can throw it out on whim and not worry much about it being punished. Unless your opponent can see it coming-it's not easily punishable. It combo's off itself too which is a HUGE bonus--it's actually a very integral part of their game-play. Definitely the best DA in the game hands down. Stay away from using their leans as it WILL get you stunned against characters with faster jabs (almost everyone has faster jabs.)
Their heavy combo enders are decent if you can twitch cancel. W-W-H can combo into LKWx3 if you TC the H. If you DO have to jab just make sure it's a proper opening. Constantly relying on their super armor is a given. If your opponent is button mash-y, use your H launcher frequently. It will eat their jabs and start a launcher for a massive combo. If you find that you can't get room for a launcher Dash Attack to create space between you and your opponent. Charge grab or DA into crowds to catch people off guard for high damage.