Anarchy Reigns/Leo: Difference between revisions

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==Note==
==Note==
Terrible Guard break
Charge HKW(1) is extremely unremarkable, so much that I feel the need to make a note about it. It's one saving grace is that it recovers rather quickly. Aspiring Leos: NEVER USE THIS. On the other hand, Charge HKW(2) does solid damage AND electrocutes if you are Lv3. Very useful. Lightning element is the
most common, but it's free damage follow-up regardless.
Delayed weak has armor and will eat a few jabs. You CAN get stunned out of it though, anything KW related or heavy-attack related will also knock you out of it. Don't rely on it too much as people will start counter attacking as soon as they see you pull back for a cancel, or the full delay.
Good jab priority, weak shield.

Revision as of 13:20, 9 September 2014

Leo (レオ) uses a charged four positron blades to slice and his dice his foes. Each blade juts out of his cyborg arms or legs. He is the main character of the White Side of the Campaign.

Attributes

Leo is super juggle character with high damage BNB's. Delay weak mind-games all day long, use your fast jabs to advantage. Dash Attack does lots of guard damage. His heavy strings are less than optimal--only use them if you are are confident it will connect on guard for push-back. Otherwise they will punish you. Try and walk a fine line between being in your opponents face, and playing mind-games with your delay cancel / dash attacks. He has a fast LKW string that can combo straight off W-W-W to force 360's and give you opportunities for juggles, like most characters.

His four piece ground LKW launches on 3rd hit so they have to 360 break you somewhere inbetween the 1-2. He mainly relies on his BNB for chunks of good damage and killing people off. H-W-AA-aLKW(c)-H-W-AA-aHKW or H-W-AA-aW-aW-H-W-AA-aHKW work like a charm. The cancel takes practice, but it's worth implementing if you get good at it. Your guard will break like nothing--this is why you have a cartwheel. Use it to your utmost advantage. Light dodges are the BEST dodges. Don't let an opponent beat on your guard, if someone is pressuring you. Back flip away to get out of reach to try and find an opening.

Recommended skills

Lean Extender: Leo doesn't need much extra mobility but Lean Extender affords him extra offensive pressure from a distance he was sorely lacking. Leo rocks one of the fastest leans in the game as well. Very useful.

Power Leveler: Leo is a light character. His HP bar is horrid. Power Leveler fixes that if you are good enough to get 3 kills it also unlocks his element which isn't INSANELY useful, but can be put to good use with the right tools even against a character of the same element.

Note

Terrible Guard break

Charge HKW(1) is extremely unremarkable, so much that I feel the need to make a note about it. It's one saving grace is that it recovers rather quickly. Aspiring Leos: NEVER USE THIS. On the other hand, Charge HKW(2) does solid damage AND electrocutes if you are Lv3. Very useful. Lightning element is the most common, but it's free damage follow-up regardless.

Delayed weak has armor and will eat a few jabs. You CAN get stunned out of it though, anything KW related or heavy-attack related will also knock you out of it. Don't rely on it too much as people will start counter attacking as soon as they see you pull back for a cancel, or the full delay.

Good jab priority, weak shield.