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==Note== | ==Note== | ||
Charge HKW(1) has a huge invisible hitbox that extends well in front of the initial move. Useful for catching people off guard and when paired with killjoy, the range you get is absolutedeadly and WILL catch people off guard. | |||
Dive Kick and Dash Attack are your mobility options if you opt to not use Lean Extender, it's a little bit slower but you will still be able to outrun rampagers with EASE doing this. | |||
LKWx3 is a juggle in itself, and can be canceled at the 1 or 2 stage, as SOON as your hammer connects press Guard and the cooldown will automatically cancel leaving you to juggle your opponent with a few weak attacks or dash attack. | |||
Highly recommended learning Twitch Cancelling with bull, gives him the ability to force someone into a 360 attack and actually play him at a dangerous level outside of your opponents user error. | |||
Big Bull's combos are all pro level and doing them online is near impossible consistently. Lag his is friend and sometimes gives him the H-W-LKWX2 set-up. | |||
Unique Anti-Air that can start a juggle. | |||
Good guard break move. The first charge is very safe and hard to punish. Dive characters can stun him out of it though. |
Revision as of 12:42, 9 September 2014
Big Bull (ビッグ·ブル) (known as The Big Bull Crocker in MadWorld) is a cyborg combatant in Anarchy Reigns. He was previously a killseeker in the DeathWatch Games on ShockTV 86. Big Bull was defeated by Jack multiple times throughout the entirety of the Games. Their final encounter resulted in Big Bull's death and Jack's acquisition of the double chainsaw. At death, Big Bull was thirty one years old. Despite his apparent death, his brain survived and he was outfitted in a bull like cybernetic body. While it is unknown who outfitted him with his new body, he has been in his current state for at least four years. Despite standing over nine foot tall and weighing more than twenty eight hundred pounds, Big Bull is still a quick fighter thanks to the help of the suit's propulsion system. Big Bull can release the safety locks restraining his suit, allowing him to use the engine of the propulsion sytem as a hammer. His figthing style consists of Kung- Fu moves, mixed with bull- like moves of his own.
Background
Attributes
Playing Bull is 50% being patient as you need to anticipate what your opponent will do and the other 50% is being as aggressive as possible. Remember you are a huge target, it's hard not to notice a giant mechanical bull running around, so most attacks, even if you think you dodged them will hit you anyway just because.
Never be meter conservative while playing Bull, LKW cancels are his pressure BNB's. You need to be using them constantly. Bull's safest option is W-W hands down, you will spend the majority of any skirmish trying to get jabs off. Bull takes a risk everytime he does anything so you have to keep that in mind. Delayed W is good for creating space but it IS highly punishable if you miss the guard connect. LKWx2 is your lifeblood and your main source of damage outside of jab pokes and dash attacks. Learn to punish 360's with it and you are on your way to playing an excellent Bull. The main problem here is that Bull can't give anyone a reason to 360 off the bat. He can't do anything insane off jabs like the rest of the cast.
Recommended skills
Lean Extender: This is THE bull ability, it gives him insane mobility and the room to actually punish people from distance.
Killjoy: Ability to 1-shot pesky light characters with charge HKW(1). Bull doesn't exactly NEED Lean Extenders mobility and entrance when you can just sneak up on people.
Stealth Master: Bull gets use out of this straight away because if he isn't being targeted, he's a massive threat. You have to play item-go-round but it's worth it to keep heat off yourself and support team-mates with his amazing LKW juggles, oh, and Super-Hammer kill stealing.
Note
Charge HKW(1) has a huge invisible hitbox that extends well in front of the initial move. Useful for catching people off guard and when paired with killjoy, the range you get is absolutedeadly and WILL catch people off guard.
Dive Kick and Dash Attack are your mobility options if you opt to not use Lean Extender, it's a little bit slower but you will still be able to outrun rampagers with EASE doing this.
LKWx3 is a juggle in itself, and can be canceled at the 1 or 2 stage, as SOON as your hammer connects press Guard and the cooldown will automatically cancel leaving you to juggle your opponent with a few weak attacks or dash attack.
Highly recommended learning Twitch Cancelling with bull, gives him the ability to force someone into a 360 attack and actually play him at a dangerous level outside of your opponents user error.
Big Bull's combos are all pro level and doing them online is near impossible consistently. Lag his is friend and sometimes gives him the H-W-LKWX2 set-up.
Unique Anti-Air that can start a juggle.
Good guard break move. The first charge is very safe and hard to punish. Dive characters can stun him out of it though.