Ultra Street Fighter IV/Zangief: Difference between revisions

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* <del>Banishing Flat: Light version on hit now -3 from -5</del>
* <del>Banishing Flat: Light version on hit now -3 from -5</del>
* <del>Banishing Flat: Hard version on hit now -6 from -7</del>
* <del>Banishing Flat: Hard version on hit now -6 from -7</del>
 
(New to 1.04 Update)
* Banishing Flat: Light version distance traveled reduced, pushback on hit increased
* Banishing Flat: EX version now forces stand on hit


== Character Specific Data ==
== Character Specific Data ==

Revision as of 21:45, 14 December 2014

Ultra Street Fighter IVUSFIV-Header.png

Zangief

SSFIV-Zangief Face.jpg

Known as the "Red Cyclone" in his home country, Zangief is the paragon of country pride. Trained by fighting grizzly bears in Siberia, Zangief uses his extremely powerful wrestling techniques, including the Spinning Pile Driver (which was said to have been learned when he got caught in a tornado while wrestling bears), fighting for the pride of Russia has become Zangief's main goal in life, especially after being noticed and hired by the Russian government to represent them in the world Street Fighting circuit.


In a nutshell

The quintessential grappler. Zangief is a power character designed to take hits and deal that damage right back at the opponent once he gets in close. Grapples, however, are not his only forte. He does not need to get up close to instill fear - just him being Zangief immediately sets off warning signs to the opponent. While the fear of his dreaded Spinning Piledriver is natural, Zangief players must also make their opponents fear his other useful tools, such as the Banishing Flat, which eats up non-EX/Super/Ultra/flaming fireballs and sets him up for a free Jab Piledriver if within range. He can also play footsies surprisingly well with his Lariats and sweeps. As a grappler, his only true weakness is being full-screen distance away from his opponent. Characters with good zoning tools or fireballs, such as Dhalsim and Ryu, especialy pose a major threat to the Red Cyclone.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Close LK: Can now be canceled into Special Moves, Super, or EX Focus Attack
  • Stand MP: Hurtbox slightly expanded; Hurtbox in front sticks out 1 frame before Active Frames
  • Stand MK: On hit now -3 from -7; on block now -7 from -10
  • Diagonal Jump HP: Hurtbox slightly expanded
  • Spinning Piledriver: Light version grab range reduced to 1.70 from 1.75
  • Banishing Flat: Light version startup reduced to 8 frames from 11 frames
  • Banishing Flat: Medium version startup reduced to 11 frames from 13 frames; on block now -6 from -8
  • Banishing Flat: Hard version startup reduced to 14 frames from 16 frames; on block now -7 from -9

(New to Ultra SFIV Console Digital Release)

  • Crouch LK: On hit now + 5 from +4
  • Close MK: Recovery reduced to 10 frames from 15 frames; on hit now +5 from 0; on block now +2 from -3
  • Banishing Flat: Light version on hit now -2 from -5
  • Final Atomic Buster (SC): Grab range increased to 1.45 from 1.44 to match range of Medium Spinning Piledriver

(Removed from Ultra SFIV Arcade Japan)

  • Banishing Flat: Light version on hit now -3 from -5
  • Banishing Flat: Hard version on hit now -6 from -7

(New to 1.04 Update)

  • Banishing Flat: Light version distance traveled reduced, pushback on hit increased
  • Banishing Flat: EX version now forces stand on hit

Character Specific Data

Zangief

VITALS
Health: 1100 Stun: 1100 W-Ultra Scaling: 60%
WALKING DASHING
Forward Walk Speed: 0.035 Forward Dash Distance: 0.88
Back Walk Speed: 0.03 Forward Dash Total Frames: 26
JUMPING Back Dash Distance: 0.80
Jump Height Apex: 1.62 Back Dash Total Frames: 26
Jump Total Frames: 43 (6+37) Back Dash Invincibility: 8
Forward Jump Distance: 1.28 (1.53) Back Dash Airborne: 8
Back Jump Distance 1.14 (1.18) Back Dash Recovery: 10
THROWS WAKE-UP TIMING
Forward Throw Range: 0.94 Face Up Total Frames: 31
Back Throw Range: 0.94 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Flying Body Attack, Double Knee Drop, Headbutt Hard Knockdowns: Crouch HK, Long Kick, Spinning Piledriver, EX Spinning Piledriver, Atomic Suplex, EX Atomic Suplex, Flying Power Bomb, EX Flying Power Bomb
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Long Kick Armor Breakers: N/A
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 23 L1 EX Red Focus Attack Combo Lead-Ins: EX Banishing Flat (2nd Hit)
Level 2 Focus Startup Frames: 33
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -10 L2 FA Forward Dash (On Block): -4
L1 Focus Attack Back Dash: -10 L2 FA Back Dash (On Block): -4


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 40 50 20 HL ch/sp/su 4 6 7 -1 +2
Close MP Close Strong.gif 90 100 40 HL sp/su 5 2 14 -2 +1
Close HP Close Fierce.gif 140 200 60 HL - 7 4 20 -6 -1
Close LK Close Short.gif 30 50 20 HL sp/su 4 2 10 -1 +2
Close MK Close Forward.gif 90 100 40 HL sp/su 5 2 10 +2 +5
Close HK Close Roundhouse.gif 140 200 60 HL - 7 4 21 -5 -1
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 4 2 7 +3 +6
Far MP Far Strong.gif 70 100 40 HL - 4 2 10 +2 +5
Far HP Far Fierce.gif 140 200 60 HL - 12 3 18 -3 +1
Far LK Far Short.gif 30 50 20 HL sp/su 4 2 7 +2 +5
Far MK Far Forward.gif 90 100 40 HL - 7 6 18 -7 -3
Far HK Far Roundhouse.gif 140 200 60 HL - 11 4 16 -2 +2
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 3 6 +2 +5
Crouch MP Crouch Strong.gif 80 100 40 HL - 8 5 12 -3 +3
Crouch HP Crouch Fierce.gif 120 200 60 HL su 12 4 16 -2 +2
Crouch LK Crouch Short.gif 40 50 20 L sp/su 4 3 7 +1 +5
Crouch MK Crouch Forward.gif 90 100 40 L - 9 4 15 -5 -2
Crouch HK Crouch Roundhouse.gif 120 200 60 L - 9 5 18 -5 -
Long Kick Downright.gif+Roundhouse.gif 120 200 60 L - 14 7 22 -11 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 60 50 20 H - 5 5 - - -
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 7 4 - - -
Neutral Jump HP Neutral Jump Fierce.gif 140 200 60 H - 10 6 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 7 4 - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 9 5 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 120 200 60 H - 9 6 - - -
Diagonal Jump LP Diagonal Jump Jab.gif 60 50 20 H - 6 5 - - -
Diagonal Jump MP Diagonal Jump Strong.gif 90 100 40 H - 7 3 - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 120 200 60 H - 11 6 - - -
Diagonal Jump LK Diagonal Jump Short.gif 50 50 20 H - 7 4 - - -
Diagonal Jump MK Diagonal Jump Forward.gif 80 100 40 H - 9 10 - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 120 200 60 H - 9 6 - - -
Flying Body Attack (air) Down.gif+Fierce.gif 100 150 60 H - 6 7 - - -
Double Knee Drop (air) Down.gif+Short.gif 50 50 20 H - 8 6 - - -
Headbutt (Neutral Jump) Up.gif+Strong.gif 100 500 40 H - 4 6 - - -
Headbutt (Neutral Jump) Up.gif+Fierce.gif 120 600 60 H - 6 12 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 90 100 20 HL - 10+13 5 32 -21 -21
Focus Attack (Level 2) Level 2 Focus 120 150 40 HL - 18+15 5 32 -15 -
Focus Attack (Level 3) Level 3 Focus 170 200 60 - - 65 5 32 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Bodyslam Forward Throw 160 180 40 0.94 - 3 2 20 - -
Brain Buster Back Throw 160 180 40 0.94 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Spinning Piledriver Spinning Piledriver Jab.gif 180 150 40/100 1.7 - 2 2 52 - -
Spinning Piledriver Strong.gif 200 150 40/100 1.45 - 2 2 50 - -
Spinning Piledriver Fierce.gif 250 200 40/100 1.35 - 2 2 48 - -
EX Spinning Piledriver Spinning Piledriver EX 200 150 -250/0 1.35 - 4 2 47 - -
Banishing Flat Banishing Flat Jab.gif 120 100 30/30 HL su 8 2 21 -7 -2
Banishing Flat Strong.gif 130 150 30/30 HL su 11 2 22 -6 -6
Banishing Flat Fierce.gif 140 200 30/30 HL su 14 2 23 -7 -7
EX Banishing Flat Banishing Flat EX.gif 90*50 50*50 -250/0 HL -*su 13 1*1 27 -9 +1
Double Lariat Double Lariat 120*140 150*200 30/40 HL su*- 4 2(4)7(2)7(3)9(2)8(4)3 14 -44 -
Quick Double Lariat Quick Double Lariat 110*130 100*150 20/30 HL su*- 4 2(4)5(3)8(4)3 14 -22 -
Atomic Suplex Atomic Suplex 220 200 30/140 1 - 2 2 45 - -
EX Atomic Suplex Atomic Suplex EX.gif 240 200 -250/0 1 - 2 2 45 - -
Flying Power Bomb Flying Power Bomb 200 150 30/80 2.92 - 1 2 45 - -
EX Flying Power Bomb Flying Power Bomb EX.gif 220 200 -250/0 5.06 - 1 2 45 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Final Atomic Buster Final Atomic Buster 450 0 -1000/0 1.45 - 1+0 2 46 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Ultimate Atomic Buster Ultimate Atomic Buster 520 0 0/0 1.44 - 1+0 2 46 - -
Siberian Blizzard Siberian Blizzard 450 0 0/0 0.95 - 0+3 Until Landing After Landing 58 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Long Kick

Long Kick df + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Flying Body Attack

Body Splash d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Double Knee Drop

Knee Drop d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Headbutt

Headbutt (Strong) (during Neutral Jump) u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Headbutt

Headbutt (Fierce) (during Neutral Jump) u + hp

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Bodyslam

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Brain Buster

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Spinning Piledriver

Spinning Pile Driver 360 + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Banishing Flat

Green Hand dp + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Double Lariat

Lariat 3p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Quick Double Lariat

Quick Lariat 3k

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Atomic Suplex

Double German Suplex (near opponent) 360 + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Flying Power Bomb

Running Bear Grab (far from opponent) 360 + k ex

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Final Atomic Buster

Super Combo 360 360 + p

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Ultimate Atomic Buster

Ultra Combo I 360 360 + 3p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Siberian Blizzard

Ultra Combo II (in air) 360 360 + 3k

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 40 50 20 HL ch/sp/su 4 6 7 16 -1 +2 12 15 Frame advantage based on 2nd active frame Reset Reset - - - - - - -
Close MP Close Strong.gif 90 100 40 HL sp/su 5 2 14 20 -2 +1 14 17 Reset Reset - - - - - - -
Close HP Close Fierce.gif 140 200 60 HL - 7 4 20 30 -6 -1 18 23 On crouching opponents, -2 on hit Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL sp/su 4 2 10 15 -1 +2 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 90 100 40 HL sp/su 5 2 10 16 +2 +5 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 140 200 60 HL - 7 4 21 31 -5 -1 20 24 Reset Reset - - - - - - -
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 4 2 7 12 +3 +6 12 15 Reset Reset - - - - - - -
Far MP Far Strong.gif 70 100 40 HL - 4 2 10 15 +2 +5 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 140 200 60 HL - 12 3 18 32 -3 +1 18 22 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Far LK Far Short.gif 30 50 20 HL sp/su 4 2 7 12 +2 +5 11 14 5~6f cancellable Reset Reset - - - - - - -
Far MK Far Forward.gif 90 100 40 HL - 7 6 18 30 -7 -3 17 21 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 140 200 60 HL - 11 4 16 30 -2 +2 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 3 6 12 +2 +5 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 80 100 40 HL - 8 5 12 24 -3 +3 14 20 Forces stand Forces stand Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 120 200 60 HL su 12 4 16 31 -2 +2 18 22 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 40 50 20 L sp/su 4 3 7 13 +1 +5 11 15 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 90 100 40 L - 9 4 15 27 -5 -2 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 120 200 60 L - 9 5 18 31 -5 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Long Kick Downright.gif+Roundhouse.gif 120 200 60 L - 14 7 22 42 -11 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 60 50 20 H - 5 5 - 9 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 7 4 - 10 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 140 200 60 H - 10 6 - 15 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 7 4 - 10 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 9 5 - 13 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 120 200 60 H - 9 6 - 14 - - Reset Reset - - - - - - -
Diagonal Jump LP Diagonal Jump Jab.gif 60 50 20 H - 6 5 - 10 - - Reset Reset - - - - - - -
Diagonal Jump MP Diagonal Jump Strong.gif 90 100 40 H - 7 3 - 9 - - Reset Reset - - - - - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 120 200 60 H - 11 6 - 16 - - Reset Reset - - - - - - -
Diagonal Jump LK Diagonal Jump Short.gif 50 50 20 H - 7 4 - 10 - - Reset Reset - - - - - - -
Diagonal Jump MK Diagonal Jump Forward.gif 80 100 40 H - 9 10 - 18 - - Reset Reset - - - Legs: 1~4f - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 120 200 60 H - 9 6 - 14 - - Reset Reset - - - - - - -
Flying Body Attack (air) Down.gif+Fierce.gif 100 150 60 H - 6 7 - 12 - - Reset Reset - - - - - - -
Double Knee Drop (air) Down.gif+Short.gif 50 50 20 H - 8 6 - 13 - - Reset Reset - - - - - - -
Headbutt (Neutral Jump) Up.gif+Strong.gif 100 500 40 H - 4 6 - 9 - - Reset Reset - - - - - - -
Headbutt (Neutral Jump) Up.gif+Fierce.gif 120 600 60 H - 6 12 - 17 - - Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 90 100 20 HL - 10+13 5 32 59 -21 -21 16 16 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 120 150 40 HL - 18+15 5 32 69 -15 - 22 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 170 200 60 - - 65 5 32 101 - - - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Bodyslam Forward Throw 160 180 40 0.94 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Brain Buster Back Throw 160 180 40 0.94 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Spinning Piledriver Spinning Piledriver Jab.gif 180 150 40/100 1.7 - 2 2 52 55 - - X Hard Knockdown - - - - - - - - - -
Spinning Piledriver Strong.gif 200 150 40/100 1.45 - 2 2 50 53 - - X Hard Knockdown - - - - - - - - - -
Spinning Piledriver Fierce.gif 250 200 40/100 1.35 - 2 2 48 51 - - X Hard Knockdown - - - - - - - - - -
EX Spinning Piledriver Spinning Piledriver EX 200 150 -250/0 1.35 - 4 2 47 52 - - X Hard Knockdown - - - - - All: 1~5f All: 1~5f - - -
Banishing Flat Banishing Flat Jab.gif 120 100 30/30 HL su 8 2 21 33 -7 -2 Counts as Strike and Projectile (Projectile Invincible moves cannot avoid this move) X Soft Knockdown Soft Knockdown Soft Knockdown - - - Forward body: 6~20f - - -
Banishing Flat Strong.gif 130 150 30/30 HL su 11 2 22 34 -6 -6 Counts as Strike and Projectile (Projectile Invincible moves cannot avoid this move) Soft Knockdown Soft Knockdown Soft Knockdown - - - Forward body: 8~22f - - -
Banishing Flat Fierce.gif 140 200 30/30 HL su 14 2 23 40 -7 -7 Counts as Strike and Projectile (Projectile Invincible moves cannot avoid this move) Soft Knockdown Soft Knockdown Soft Knockdown - - - Forward body: 9~25f - - -
EX Banishing Flat Banishing Flat EX.gif 90*50 50*50 -250/0 HL -*su 13 1*1 27 41 -9 +1 Counts as Strike and Projectile (Projectile Invincible moves cannot avoid this move) 1st Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1~13f All: 1~22f - - 2nd Hit JP: ?
Double Lariat Double Lariat 120*140 150*200 30/40 HL su*- 4 2(4)7(2)7(3)9(2)8(4)3 14 68 -44 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Upper body: 1~5f, Torso: 6~54f Upper body: 1~3f, All: 4~5f, Lower body: 6~54f - - -
Quick Double Lariat Quick Double Lariat 110*130 100*150 20/30 HL su*- 4 2(4)5(3)8(4)3 14 46 -22 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Legs: 1~32f Legs: 1~32f - - -
Atomic Suplex Atomic Suplex 220 200 30/140 1 - 2 2 45 48 - - X Hard Knockdown - - - - - - - - - -
EX Atomic Suplex Atomic Suplex EX.gif 240 200 -250/0 1 - 2 2 45 48 - - X Hard Knockdown - - - 1f~? - - - - - -
Flying Power Bomb Flying Power Bomb 200 150 30/80 2.92 - 1 2 45 47 - - Startup changes depending on proximity to opponent X Hard Knockdown - - - - - - - - - -
EX Flying Power Bomb Flying Power Bomb EX.gif 220 200 -250/0 5.06 - 1 2 45 47 - - Startup changes depending on proximity to opponent X Hard Knockdown - - - 1f until end of active frames - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Final Atomic Buster Final Atomic Buster 450 0 -1000/0 1.45 - 1+0 2 46 48 - - X Hard Knockdown - - - - All: 1f - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Ultimate Atomic Buster Ultimate Atomic Buster 520 0 0/0 1.44 - 1+0 2 46 48 - - X Hard Knockdown - - - - All: 1f - - - - -
Siberian Blizzard Siberian Blizzard 450 0 0/0 0.95 - 0+3 Until Landing After Landing 58 - - - X - - Hard Knockdown - - All: 1f until landing - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: