Ultra Street Fighter IV/Decapre: Difference between revisions

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Decapre is a member of Bison's "Dolls" project, where teenage girls have been kidnapped and brainwashed to become a group od 12 elite assassins for M.Bison. Decapre, however, has a more mysterious background, as she seems to be a direct clone of Cammy, so despite having a Russian accent and name, her origins still remain a mystery. Her mask is said to cover a disfigured face, but any attempts to uncover the truth about Decapre will most likely lead to a disfigured face of your own, as she enjoys taking down victims with her retractable energy claw.
Decapre is a member of Bison's "Dolls" project, where teenage girls have been kidnapped and brainwashed to become a group od 12 elite assassins for M.Bison. Decapre, however, has a more mysterious background, as she seems to be a direct clone of Cammy, so despite having a Russian accent and name, her origins still remain a mystery. Her mask is said to cover a disfigured face, but any attempts to uncover the truth about Decapre will most likely lead to a disfigured face of your own, as she enjoys taking down victims with her retractable energy claw.
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Despite looking like and having 90% of the same Normal Move set, Decapre plays very different from Cammy. The main difference is that she is a Charge character, so she loses a lot of options while walking and trying to play a ground game. However, don't underestimate mobility: even when not charged, she still has Cammy's great walk-speed and strong set of Normal Attacks, and her mix-up potential off of Scramble more than makes up for any lack of mobility while trying to charge up Special Moves.}}
Despite looking like and having 90% of the same Normal Move set, Decapre plays very different from Cammy. The main difference is that she is a Charge character, so she loses a lot of options while walking and trying to play a ground game. However, don't underestimate mobility: even when not charged, she still has Cammy's great walk-speed and strong set of Normal Attacks, and her mix-up potential off of Scramble more than makes up for any lack of mobility while trying to charge up Special Moves.
 
Being a new character Decapre is still being explored in gameplay aspects. While her mixups exist, Scramble leaves her usually risk without proper setups. People are showing she has Cammy's potential to frame trap and keep pressure on the opponent with her various Razor moves and it is well known of her good damage potential. Her air throw properly timed kills your opponent's approach from the air. While Decapre's execution is a bit more on the challenging side, players will be rewarded with an aggressive monster of character whose flexibility allows her to takedown a variety of opponents.}}





Revision as of 11:49, 24 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Decapre

SSFIV-Decapre Face.jpg

Decapre is a member of Bison's "Dolls" project, where teenage girls have been kidnapped and brainwashed to become a group od 12 elite assassins for M.Bison. Decapre, however, has a more mysterious background, as she seems to be a direct clone of Cammy, so despite having a Russian accent and name, her origins still remain a mystery. Her mask is said to cover a disfigured face, but any attempts to uncover the truth about Decapre will most likely lead to a disfigured face of your own, as she enjoys taking down victims with her retractable energy claw.


In a nutshell

Despite looking like and having 90% of the same Normal Move set, Decapre plays very different from Cammy. The main difference is that she is a Charge character, so she loses a lot of options while walking and trying to play a ground game. However, don't underestimate mobility: even when not charged, she still has Cammy's great walk-speed and strong set of Normal Attacks, and her mix-up potential off of Scramble more than makes up for any lack of mobility while trying to charge up Special Moves.

Being a new character Decapre is still being explored in gameplay aspects. While her mixups exist, Scramble leaves her usually risk without proper setups. People are showing she has Cammy's potential to frame trap and keep pressure on the opponent with her various Razor moves and it is well known of her good damage potential. Her air throw properly timed kills your opponent's approach from the air. While Decapre's execution is a bit more on the challenging side, players will be rewarded with an aggressive monster of character whose flexibility allows her to takedown a variety of opponents.


Ultra SFIV Changes

  • Added


Character Specific Data

Decapre

VITALS
Health: 950 Stun: 950 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.055 Forward Dash Distance:
Back Walk Speed: 0.045 Forward Dash Total Frames:
JUMPING Back Dash Distance:
Jump Height Apex: Back Dash Total Frames:
Jump Total Frames: Back Dash Invincibility:
Forward Jump Distance: Back Dash Airborne:
Back Jump Distance Back Dash Recovery:
THROWS WAKE-UP TIMING
Forward Throw Range: Face Up Total Frames:
Back Throw Range: Face Down Total Frames:
NOTABLE MOVE CLASSES
High Attacks: Hard Knockdowns:
Low Attacks: Armor Breakers:
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: L1 EX Red Focus Attack Combo Lead-Ins:
Level 2 Focus Startup Frames:
Level 3 Focus Startup Frames:
L1 Focus Attack Forward Dash: L2 FA Forward Dash (On Block):
L1 Focus Attack Back Dash: L2 FA Back Dash (On Block):


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 25 50 3 2 8
Close MP Close Strong.gif 70 100 4 2 20
Close HP Close Fierce.gif
Close LK Close Short.gif 25 50 4 2 8
Close MK Close Forward.gif 65 100 4 3 17
Close HK Close Roundhouse.gif 110 200 12 5 19
Far LP Far Jab.gif 25 50 3 3 11
Far MP Far Strong.gif 70 100 7 4 14
Far HP Far Fierce.gif 90 150 7 2 22
Far LK Far Short.gif 30 50 4 3 6
Far MK Far Forward.gif 70 100 7 2 13
Far HK Far Roundhouse.gif 110 200 8 2 23
Crouch LP Crouch Jab.gif 20 50 3 2 8
Crouch MP Crouch Strong.gif 65 100 5 4 11
Crouch HP Crouch Fierce.gif 100 200 6 3 18
Crouch LK Crouch Short.gif 25 50 4 3 9
Crouch MK Crouch Forward.gif 65 100 6 4 12
Crouch HK Crouch Roundhouse.gif 95 100 7 2 24
Target Combo 1 Strong.gif+Roundhouse.gif 70 100 5 5 22
Target Combo 2 Strong.gif+Fierce.gif 70 120 ju 6 2 25
Fox Tail Downright.gif+Forward.gif 80 100 17 3 15 }}
Neutral Jump LP Neutral Jump Jab.gif 50 50 4 4 -
Neutral Jump MP Neutral Jump Strong.gif 80 100 5 4 -
Neutral Jump HP Neutral Jump Fierce.gif 110 200 6 5 -
Neutral Jump LK Neutral Jump Short.gif 30 50 5 5 -
Neutral Jump MK Neutral Jump Forward.gif 70 100 5 7 -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 5 3 -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 H - 4 5 -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 H - 5 3 -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 H - 5 4 -
Diagonal Jump LK Diagonal Jump Short.gif 30 50 H - 4 7 -
Diagonal Jump MK Diagonal Jump Forward.gif 70 100 H - 5 4 -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 H - 6 5 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 10+10 2 35
Focus Attack (Level 2) Level 2 Focus 80 150 18+10 2 35
Focus Attack (Level 3) Level 3 Focus 120 200 66 2 35
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shadow Suplex Forward Throw 140 130 3 2 20
Frankensteiner Back Throw 135 140 3 2 20
Flying Neck Hunt Air Throw
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Psycho Sting Psycho Sting Jab.gif 120 180 5 9 36
Psycho Sting Strong.gif 140 180 5 9 36
Psycho Sting Fierce.gif 160 180 5 9 36
EX Psycho Sting Psycho Sting EX.gif 160 200 5 9 36
Spiral Arrow Spiral Arrow Short.gif 100 100 7 19 -
Spiral Arrow Forward.gif 100 150 7 19 -
Spiral Arrow Roundhouse.gif 120 180 7 19 -
EX Spiral Arrow Spiral Arrow EX.gif 160 200 7 19 19
Rapid Dagger Rapid Slash Jab.gif 9 18
Rapid Slash Strong.gif 9 19
Rapid Slash Fierce.gif 9 21
Rapid Dagger Rapid Slash EX.gif 9 15
Scramble Scramble Short.gif - - - -
Scramble Forward.gif - - - -
Scramble Roundhouse.gif - - - -
EX Scramble Scramble EX.gif - - - -
Break (Ground) Break Jab.gif - - - -
Break Strong.gif - - - -
Break Fierce.gif - - - -
Break (Air) Break Jab.gif - - - -
Break Strong.gif - - - -
Break Fierce.gif 120 180 12 9 12
Razor Edge Slicer Razor Edge Slicer 80 100 L 2 6 21
EX Razor Edge Slicer Razor Edge Slicer EX.gif L
Cannon Strike Cannon Strike 60 100 HL 12 11 -
EX Cannon Strike Cannon Strike EX.gif 80 100 HL 12 11 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Strafe Dagger Strafe Dagger
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Psycho Stream Psycho Stream
DCM (Anti-Ground) DCM (Anti-Ground)
DCM (Anti-Air) DCM (Anti-Air)
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Target Combo 1

Target Combo 1 mp --- hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 2

Target Combo 2 mp --- hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Fox Tail

Overhead df + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Shadow Suplex

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Frankensteiner

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Flying Neck Hunt

Air Throw (in air) lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Psycho Sting

Uppercut d (charge) u + p ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Spiral Arrow

Drill (in air) b (charge) f + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Rapid Dagger

Rapid Slash press p repeatedly ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Scramble

Scramble b (charge) f + k ex lk teleports her forward along the ground; mk charges her into the air at a ~30 degree angle; hk charges her into the air at a ~60 degree angle; for ex version, use lk + mk , mk + hk , and lk + hk repectively for those angles; after Scramble that puts her airborne, after the teleport naturally finishes, she keeps the momentum and you can perform normal Jump Attacks on the way down

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Break (Ground)

Break (Ground) p Perform during lp Scramble; lp teleports her backwards; mp makes her stop in place; hp makes her teleport forward (able to pass through opponent)

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Break (Air)

Break (Air) p armorbreak Perform during mp or hp Scramble; armorbreak only on hp Break from ex Scramble; lp teleports her back to where she started; mp teleports her straight down; hp causes her to perform a slam attack

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Razor Edge Slicer

Slide k ( ex version armorbreak ) Perform during lk Scramble

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Cannon Strike

Dive Kick k Perform during mp or hp Scramble

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Strafe Dagger

Super Combo b (charge) f b f + p

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Psycho Stream

Ultra Combo I b (charge) f b f + 3p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png DCM (Anti-Ground) Ultra Combo II (Anti-Ground) b (charge) f b f + 3k armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png DCM (Anti-Air) Ultra Combo II (Anti-Air) db (charge) df db u + 3k armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 25 50 3 2 8 12
Close MP Close Strong.gif 70 100 4 2 20 25
Close HP Close Fierce.gif 0
Close LK Close Short.gif 25 50 4 2 8 13
Close MK Close Forward.gif 65 100 4 3 17 23
Close HK Close Roundhouse.gif 110 200 12 5 19 35
Far LP Far Jab.gif 25 50 3 3 11 16
Far MP Far Strong.gif 70 100 7 4 14 24
Far HP Far Fierce.gif 90 150 7 2 22 30
Far LK Far Short.gif 30 50 4 3 6 12
Far MK Far Forward.gif 70 100 7 2 13 21
Far HK Far Roundhouse.gif 110 200 8 2 23 32
Crouch LP Crouch Jab.gif 20 50 3 2 8 12
Crouch MP Crouch Strong.gif 65 100 5 4 11 19
Crouch HP Crouch Fierce.gif 100 200 6 3 18 26
Crouch LK Crouch Short.gif 25 50 4 3 9 15
Crouch MK Crouch Forward.gif 65 100 6 4 12 21
Crouch HK Crouch Roundhouse.gif 95 100 7 2 24 32
Target Combo 1 Strong.gif+Roundhouse.gif 70 100 5 5 22 31
Target Combo 2 Strong.gif+Fierce.gif 70 120 ju 6 2 25 32 Can only use Forward Jump to cancel on hit
Fox Tail Downright.gif+Forward.gif 80 100 17 3 15 34 }}
Neutral Jump LP Neutral Jump Jab.gif 50 50 4 4 - 7
Neutral Jump MP Neutral Jump Strong.gif 80 100 5 4 - 8
Neutral Jump HP Neutral Jump Fierce.gif 110 200 6 5 - 10
Neutral Jump LK Neutral Jump Short.gif 30 50 5 5 - 9
Neutral Jump MK Neutral Jump Forward.gif 70 100 5 7 - 11
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 5 3 - 7
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 H - 4 5 - 8
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 H - 5 3 - 7
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 H - 5 4 - 8
Diagonal Jump LK Diagonal Jump Short.gif 30 50 H - 4 7 - 10
Diagonal Jump MK Diagonal Jump Forward.gif 70 100 H - 5 4 - 8
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 H - 6 5 - 10
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 10+10 2 35 56
Focus Attack (Level 2) Level 2 Focus 80 150 18+10 2 35 64
Focus Attack (Level 3) Level 3 Focus 120 200 66 2 35 102
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shadow Suplex Forward Throw 140 130 3 2 20 24
Frankensteiner Back Throw 135 140 3 2 20 24
Flying Neck Hunt Air Throw
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Psycho Sting Psycho Sting Jab.gif 120 180 5 9 36 49
Psycho Sting Strong.gif 140 180 5 9 36 49
Psycho Sting Fierce.gif 160 180 5 9 36 49
EX Psycho Sting Psycho Sting EX.gif 160 200 5 9 36 49
Spiral Arrow Spiral Arrow Short.gif 100 100 7 19 - 25
Spiral Arrow Forward.gif 100 150 7 19 - 25
Spiral Arrow Roundhouse.gif 120 180 7 19 - 25
EX Spiral Arrow Spiral Arrow EX.gif 160 200 7 19 19
Rapid Dagger Rapid Slash Jab.gif 9 18
Rapid Slash Strong.gif 9 19
Rapid Slash Fierce.gif 9 21
Rapid Dagger Rapid Slash EX.gif 9 15
Scramble Scramble Short.gif - - - -
Scramble Forward.gif - - - -
Scramble Roundhouse.gif - - - -
EX Scramble Scramble EX.gif - - - -
Break (Ground) Break Jab.gif - - - -
Break Strong.gif - - - -
Break Fierce.gif - - - -
Break (Air) Break Jab.gif - - - -
Break Strong.gif - - - -
Break Fierce.gif 120 180 12 9 12 When performed from an EX Scramble, you can Jump Cancel only with a Forward Jump on hit
Razor Edge Slicer Razor Edge Slicer 80 100 L 2 6 21
EX Razor Edge Slicer Razor Edge Slicer EX.gif L
Cannon Strike Cannon Strike 60 100 HL 12 11 -
EX Cannon Strike Cannon Strike EX.gif 80 100 HL 12 11 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Strafe Dagger Strafe Dagger
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Psycho Stream Psycho Stream
DCM (Anti-Ground) DCM (Anti-Ground)
DCM (Anti-Air) DCM (Anti-Air)
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: