Ultra Street Fighter IV/Rolento: Difference between revisions

From SuperCombo Wiki
(→‎Super Combo: Added name for Super. Will add more move names later)
No edit summary
Line 7: Line 7:


== Ultra SFIV Changes ==
== Ultra SFIV Changes ==
TBW<br>
(New to Ultra SFIV Console Digital Release)
<br>
* Close MK: Startup reduced to 5 frames from 6 frames; attack recognition range slightly increased
* Stand MP: Active Frames reduced by to 3 frames from 6 frames
* Stand MK: Hurtbox at the feet reduced
* Crouch MK: Startup reduced to 5 frames from 6 frames; on hit now 0 from -2
* Neutral Jump HP: Active Frames reduced to 4 frames from 6 frames
* Diagonal Jump HP: Active Frames reduced to 3 frames from 6 frames
* Focus Attack: Active Frames reduced to 2 frames from 4 frames
* Stinger: All versions earliest timing for knife throw now earlier
* EX Stinger: Damage reduced to 90 (30x3) from 120 (40x3)
* Patriot Circle: Light version on block now -3 from -2
* Patriot Circle: Medium version 3rd rep Super Meter gain reduced to 6 from 12
* EX Patriot Circle: Startup invincibility time removed; damage increased to 100 total from 70 total
* Mekong Delta Attack: Pushback on block reduced by half; on hit or block can now be canceled into Super or EX Focus Attack
* EX Mekong Delta Attack: On block now -10 from -2
* EX Mekong Delta Air Raid: Frames 1-10 changed from fully invincibile to only Projectile Invincibile; on hit now +8 from +5; on block now -3 from 0;
* EX Mekong Delta Air Raid: Pushbox added to Rolento, less likely to fly past the opponent at very close range
* EX Mekong Delta Escape: Descent trajectory can now be controlled with directional input
* Mine Sweeper (SC): Damage increased to 350 from 300
* Take No Prisoners (UC2): Startup increased to 7 frames from 6 frames
 
 
== Character Specific Data ==
Rolento{{USFIVCharacterData|1000|950|75%|0.035|0.03||||||||||||||||||||||||||||}}




Line 14: Line 36:
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
|-  
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50||||4|2|6|11||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100||||5|7|13|24||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|200||||6|8|16|31||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50||||3|6|4|12||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100||||5|6|6|16||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|90|200||||6|4|12|21||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50||||4|3|4|10||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100||||6|3|11|19||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50||||4|3|5|11||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|100|200||||6|4|15|24||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50||||4|1|7|11||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200||||11|4|15|29||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50||||5|3|5|12||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100||||5|3|16|23||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200||||10|7|22|38||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Trick Rod|Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|70|100||||17|4|12|32||||||||||||||||||||}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|40|50||||4|3|-|6||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|(in air) mp||Newutrl Jump [[File:Strong.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump HP|Jump Fierce|(in air) hp||Jump [[File:Fierce.gif]]|100|200||||7|4|-|10||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|40|50||||3|7|-|9||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|(in air) mk||Jump [[File:Forward.gif]]|70|100||||6|6|-|11||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|100|200||||6|4|-|15||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Spike Rod|Pogo|(in air) d + mk||(air) [[File:Down.gif]]+[[File:Forward.gif]]|60|50||||6|90|-|95||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Trick Landing|Pogo Bounce|(when landing from a jump) 3k||Trick Landing|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100||||10+10|2|36|57||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150||||18+10|2|36|65||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200||||64|2|34|99||||||||||||||||||||}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Colonel Carrier|Forward Throw|f or n + lp + lk||Forward Throw|130|100||||3|2|20|24||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Deadly Package|Back Throw|b + lp + lk||Back Throw|130|100||||3|2|20|24||||||||||||||||||||}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Stinger|Stinger|dp + k||Stinger [[File:Jab.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Stinger [[File:Strong.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Stinger [[File:Fierce.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stinger Follow Up|Knives|p or k|Perform during Stinger|Stinger Followup [[File:Jab.gif]] or [[File:Short.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Stinger Followup [[File:Strong.gif]] or [[File:Forward.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Stinger Followup [[File:Fierce.gif]] or [[File:Roundhouse.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|EX Stinger|EX Stinger|||Stinger [[File:EX.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|EX Stinger Follow Up|EX Knives|||Stinger [[File:EX.gif]] (followup)|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Mekong Delta Attack|Back Hop|3p||Mekong Delta Attack|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Mekong Delta Attack Followup|Roll Attack|p ex|Perform when landing from Mekong Delta Attack|Mekong Delta Attack [[File:Jab.gif]] (followup)|120|200||||3|14|10|||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Mekong Delta Attack [[File:Strong.gif]] (followup)|120|200||||3|14|10|||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Mekong Delta Attack [[File:Fierce.gif]] (followup)|120|200||||3|16|9|||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|EX Mekong Delta Attack Followup|EX Roll Attack|||Mekong Delta Attack [[File:EX.gif]] (followup)|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Mekong Delta Air Raid|Back Roll|qcb + p ex||Mekong Delta Air Raid [[File:Jab.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Mekong Delta Air Raid [[File:Strong.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Mekong Delta Air Raid [[File:Fierce.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Mekong Delta Air Raid Follow Up|Spring Attack|p|Perform during Mekong Delta Air Raid|Mekong Delta Air Raid [[File:Jab.gif]] (followup)|90|150||||30|3|8|||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Mekong Delta Air Raid [[File:Strong.gif]] (followup)|90|150||||30|3|8|||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Mekong Delta Air Raid [[File:Fierce.gif]] (followup)|90|150||||30|3|8|||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|EX Mekong Delta Air Raid|EX Back Roll|||Mekong Delta Air Raid [[File:EX.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|EX Mekong Delta Air Raid Follow Up|EX Spring Attack|||Mekong Delta Air Raid [[File:EX.gif]] (followup)|90|150||||20|4|4|||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Mekong Delta Escape|Wall Jump|qcb + k ex|Arc coming off the wall is fixed, but can perform any Normal Jump Attack on way down|Mekong Delta Escape|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|EX Mekong Delta Escape|EX Wall Jump|||Mekong Delta Escape [[File:EX.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Patriot Circle|Batons|qcf + p ex|Perform during Mekong Delta Air Raid|Patriot Circle [[File:Jab.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Patriot Circle [[File:Strong.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Patriot Circle [[File:Fierce.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Patriot Circle Part 2|Batons Part 2|qcb + p|Performed after Patriot Circle|Patriot Circle (2)|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Patriot Circle Part 3|Batons Part 3|qcb + p|Performed after Patriot Circle Part 2|Patriot Circle (3)|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|EX Patriot Circle|EX Batons|||Patriot Circle [[File:EX.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Mine Sweeper|Super Combo|qcb qcb + p||Mine Sweeper|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Patriot Sweeper|Ultra Combo I|qcf qcf + 3p||Patriot Sweeper|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Take No Prisoners|Ultra Combo II|qcf qcf + 3k||Take No Prisoners|||||||||||||||||||||||||||||}}
{{USFIVFrameDataGlanceHeader}}
|-
|}
|}
To Be Created




Line 25: Line 117:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|CloseLP|
Close LP|Close Jab|Close lp||
Close LP|Close Jab|Close lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|CloseMP|
Close MP|Close Strong|Close mp||
Close MP|Close Strong|Close mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|CloseHP|
Close HP|Close Fierce|Close hp||
Close HP|Close Fierce|Close hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|CloseLK|
Close LK|Close Short|Close lk||
Close LK|Close Short|Close lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|CloseMK|
Close MK|Close Forward|Close mk||
Close MK|Close Forward|Close mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|CloseHK|
Close HK|Close Roundhouse|Close hk||
Close HK|Close Roundhouse|Close hk||
(No uses/strategies)
(No uses/strategies)
Line 55: Line 147:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|FarLP|
Far LP|Far Jab|lp||
Far LP|Far Jab|lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|FarMP|
Far MP|Far Strong|mp||
Far MP|Far Strong|mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|FarHP|
Far HP|Far Fierce|hp||
Far HP|Far Fierce|hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|FarLK|
Far LK|Far Short|lk||
Far LK|Far Short|lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|FarMK|
Far MK|Far Forward|mk||
Far MK|Far Forward|mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|FarHK|
Far HK|Far Roundhouse|hk||
Far HK|Far Roundhouse|hk||
(No uses/strategies)
(No uses/strategies)
Line 85: Line 177:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|CrouchLP|
Crouch LP|Crouch Jab|d + lp||
Crouch LP|Crouch Jab|d + lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|CrouchMP|
Crouch MP|Crouch Strong|d + mp||
Crouch MP|Crouch Strong|d + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|CrouchHP|
Crouch HP|Crouch Fierce|d + hp||
Crouch HP|Crouch Fierce|d + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|CrouchLK|
Crouch LK|Crouch Short|d + lk||
Crouch LK|Crouch Short|d + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|CrouchMK|
Crouch MK|Crouch Forward|d + mk||
Crouch MK|Crouch Forward|d + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|CrouchHK|
Crouch HK|Crouch Roundhouse|d + hk||
Crouch HK|Crouch Roundhouse|d + hk||
(No uses/strategies)
(No uses/strategies)
Line 112: Line 204:




=== Neutral Jump Attacks ===
=== Jumping Normals ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|JumpLP|
Neutral Jump LP|Neutral Jump Jab|u + lp||
Jump LP|Jump Jab|(in air) lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|JumpMP|
Neutral Jump MP|Neutral Jump Strong|u + mp||
Jump MP|Jump Strong|(in air) mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|JumpHP|
Neutral Jump HP|Neutral Jump Fierce|u + hp||
Jump HP|Jump Fierce|(in air) hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|JumpLK|
Neutral Jump LK|Neutral Jump Short|u + lk||
Jump LK|Jump Short|(in air) lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|JumpMK|
Neutral Jump MK|Neutral Jump Forward|u + mk||
Jump MK|Jump Forward|(in air) mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|JumpHK|
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
Jump HK|Jump Roundhouse|(in air) hk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 142: Line 234:




=== Angled Jump Attacks ===
=== Unique Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|TrickRod|
Angled Jump LP|Angled Jump Jab|ub / uf + lp||
Trick Rod|Overhead|f + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|SpikeRod|
Angled Jump MP|Angled Jump Strong|ub / uf + mp||
Spike Rod|Pogo|(in air) d + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|TrickLanding|
Angled Jump HP|Angled Jump Fierce|ub / uf + hp||
Trick Landing|Pogo Bounce|(when landing from a jump) 3k||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListFooter}}
Angled Jump LK|Angled Jump Short|ub / uf + lk||
 
 
=== Focus Attacks ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Rolento|FocusAttack(
Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|FocusAttack(
Angled Jump MK|Angled Jump Forward|ub / uf + mk||
Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|FocusAttack(
Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||
Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 172: Line 270:




=== Unique Attacks ===
=== Throws ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|ColonelCarrier|
???|???|???||
Colonel Carrier|Forward Throw|f or n + lp + lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|Rolento|DeadlyPackage|
Deadly Package|Back Throw|b + lp + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 182: Line 284:




=== Focus Attacks ===
=== Special Moves ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|Stinger|
Focus Attack (Level 1)|Level 1 Focus|mp + mk||
Stinger|Stinger|dp + k||
(No uses/strategies)
}}
{{USFIVMoveListRow|Rolento|StingerFollowUp|
Stinger Follow Up|Knives|p or k|Perform during Stinger|
(No uses/strategies)
}}
{{USFIVMoveListRow|Rolento|MekongDeltaAttack|
Mekong Delta Attack|Back Hop|3p||
(No uses/strategies)
}}
{{USFIVMoveListRow|Rolento|MekongDeltaAttackFollowup|
Mekong Delta Attack Followup|Roll Attack|p ex|Perform when landing from Mekong Delta Attack|
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|MekongDeltaAirRaid|
Focus Attack (Level 2)|Level 2 Focus|mp + mk||
Mekong Delta Air Raid|Back Roll|qcb + p ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|MekongDeltaAirRaidFollowUp|
Focus Attack (Level 3)|Level 3 Focus|mp + mk||
Mekong Delta Air Raid Follow Up|Spring Attack|p|Perform during Mekong Delta Air Raid|
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListRow|Rolento|MekongDeltaEscape|
 
Mekong Delta Escape|Wall Jump|qcb + k ex|Arc coming off the wall is fixed, but can perform any Normal Jump Attack on way down|
 
(No uses/strategies)
=== Throws ===
}}
 
{{USFIVMoveListRow|Rolento|PatriotCircle|
{{USFIVMoveListHeader}}
Patriot Circle|Batons|qcf + p ex|Perform during Mekong Delta Air Raid|
{{USFIVMoveListRow|
???|Forward Throw|f or n + lp + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|PatriotCirclePart2|
???|Back Throw|b + lp + lk||
Patriot Circle Part 2|Batons Part 2|qcb + p|Performed after Patriot Circle|
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListRow|Rolento|PatriotCirclePart3|
 
Patriot Circle Part 3|Batons Part 3|qcb + p|Performed after Patriot Circle Part 2|
 
=== Special Moves ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
???|???|???||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 227: Line 333:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|MineSweeper|
Mine Sweeper|Super|???||
Mine Sweeper|Super Combo|qcb qcb + p||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}


=== Ultra Combos ===
=== Ultra Combos ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|PatriotSweeper|
???|Ultra I|???||
Patriot Sweeper|Ultra Combo I|qcf qcf + 3p||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Rolento|TakeNoPrisoners|
???|Ultra II|???||
Take No Prisoners|Ultra Combo II|qcf qcf + 3k||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 257: Line 364:


==Frame Data==
==Frame Data==
{{USFIVFrameTableDataHeader}}
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50||||4|2|6|11||||||||||||||||||||}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100||||5|7|13|24||||||||||||||||||||}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|200||||6|8|16|31||||||||||||||||||||}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50||||3|6|4|12||||||||||||||||||||}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100||||5|6|6|16||||||||||||||||||||}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|90|200||||6|4|12|21||||||||||||||||||||}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50||||4|3|4|10||||||||||||||||||||}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100||||6|3|11|19||||||||||||||||||||}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50||||4|3|5|11||||||||||||||||||||}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|100|200||||6|4|15|24||||||||||||||||||||}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50||||4|1|7|11||||||||||||||||||||}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200||||11|4|15|29||||||||||||||||||||}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50||||5|3|5|12||||||||||||||||||||}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100||||5|3|16|23||||||||||||||||||||}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|200||||10|7|22|38||||||||||||||||||||}}
{{USFIVFrameDataRow|Trick Rod|Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|70|100||||17|4|12|32||||||||||||||||||||}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|40|50||||4|3|-|6||||||||||||||||||||}}
{{USFIVFrameDataRow|Jump MP|Jump Strong|(in air) mp||Newutrl Jump [[File:Strong.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|Jump HP|Jump Fierce|(in air) hp||Jump [[File:Fierce.gif]]|100|200||||7|4|-|10||||||||||||||||||||}}
{{USFIVFrameDataRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|40|50||||3|7|-|9||||||||||||||||||||}}
{{USFIVFrameDataRow|Jump MK|Jump Forward|(in air) mk||Jump [[File:Forward.gif]]|70|100||||6|6|-|11||||||||||||||||||||}}
{{USFIVFrameDataRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|100|200||||6|4|-|15||||||||||||||||||||}}
{{USFIVFrameDataRow|Spike Rod|Pogo|(in air) d + mk||(air) [[File:Down.gif]]+[[File:Forward.gif]]|60|50||||6|90|-|95||||||||||||||||||||}}
{{USFIVFrameDataRow|Trick Landing|Pogo Bounce|(when landing from a jump) 3k||Trick Landing|||||||||||||||||||||||||||||}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100||||10+10|2|36|57||||||||||||||||||||}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150||||18+10|2|36|65||||||||||||||||||||}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200||||64|2|34|99||||||||||||||||||||}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Colonel Carrier|Forward Throw|f or n + lp + lk||Forward Throw|130|100||||3|2|20|24||||||||||||||||||||}}
{{USFIVFrameDataRow|Deadly Package|Back Throw|b + lp + lk||Back Throw|130|100||||3|2|20|24||||||||||||||||||||}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Stinger|Stinger|dp + k||Stinger [[File:Jab.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Stinger [[File:Strong.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Stinger [[File:Fierce.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|Stinger Follow Up|Knives|p or k|Perform during Stinger|Stinger Followup [[File:Jab.gif]] or [[File:Short.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Stinger Followup [[File:Strong.gif]] or [[File:Forward.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Stinger Followup [[File:Fierce.gif]] or [[File:Roundhouse.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|EX Stinger|EX Stinger|||Stinger [[File:EX.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|EX Stinger Follow Up|EX Knives|||Stinger [[File:EX.gif]] (followup)|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|Mekong Delta Attack|Back Hop|3p||Mekong Delta Attack|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|Mekong Delta Attack Followup|Roll Attack|p ex|Perform when landing from Mekong Delta Attack|Mekong Delta Attack [[File:Jab.gif]] (followup)|120|200||||3|14|10|||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Mekong Delta Attack [[File:Strong.gif]] (followup)|120|200||||3|14|10|||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Mekong Delta Attack [[File:Fierce.gif]] (followup)|120|200||||3|16|9|||||||||||||||||||||}}
{{USFIVFrameDataRow|EX Mekong Delta Attack Followup|EX Roll Attack|||Mekong Delta Attack [[File:EX.gif]] (followup)|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|Mekong Delta Air Raid|Back Roll|qcb + p ex||Mekong Delta Air Raid [[File:Jab.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Mekong Delta Air Raid [[File:Strong.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Mekong Delta Air Raid [[File:Fierce.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|Mekong Delta Air Raid Follow Up|Spring Attack|p|Perform during Mekong Delta Air Raid|Mekong Delta Air Raid [[File:Jab.gif]] (followup)|90|150||||30|3|8|||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Mekong Delta Air Raid [[File:Strong.gif]] (followup)|90|150||||30|3|8|||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Mekong Delta Air Raid [[File:Fierce.gif]] (followup)|90|150||||30|3|8|||||||||||||||||||||}}
{{USFIVFrameDataRow|EX Mekong Delta Air Raid|EX Back Roll|||Mekong Delta Air Raid [[File:EX.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|EX Mekong Delta Air Raid Follow Up|EX Spring Attack|||Mekong Delta Air Raid [[File:EX.gif]] (followup)|90|150||||20|4|4|||||||||||||||||||||}}
{{USFIVFrameDataRow|Mekong Delta Escape|Wall Jump|qcb + k ex|Arc coming off the wall is fixed, but can perform any Normal Jump Attack on way down|Mekong Delta Escape|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|EX Mekong Delta Escape|EX Wall Jump|||Mekong Delta Escape [[File:EX.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|Patriot Circle|Batons|qcf + p ex|Perform during Mekong Delta Air Raid|Patriot Circle [[File:Jab.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Patriot Circle [[File:Strong.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Patriot Circle [[File:Fierce.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|Patriot Circle Part 2|Batons Part 2|qcb + p|Performed after Patriot Circle|Patriot Circle (2)|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|Patriot Circle Part 3|Batons Part 3|qcb + p|Performed after Patriot Circle Part 2|Patriot Circle (3)|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|EX Patriot Circle|EX Batons|||Patriot Circle [[File:EX.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Mine Sweeper|Super Combo|qcb qcb + p||Mine Sweeper|||||||||||||||||||||||||||||}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Patriot Sweeper|Ultra Combo I|qcf qcf + 3p||Patriot Sweeper|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|Take No Prisoners|Ultra Combo II|qcf qcf + 3k||Take No Prisoners|||||||||||||||||||||||||||||}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
|-  
|-
|}
|}
To Be Created





Revision as of 01:18, 23 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Rolento

SSFIV-Rolento Face.jpg

TBW


In a nutshell

TBW


Ultra SFIV Changes

(New to Ultra SFIV Console Digital Release)

  • Close MK: Startup reduced to 5 frames from 6 frames; attack recognition range slightly increased
  • Stand MP: Active Frames reduced by to 3 frames from 6 frames
  • Stand MK: Hurtbox at the feet reduced
  • Crouch MK: Startup reduced to 5 frames from 6 frames; on hit now 0 from -2
  • Neutral Jump HP: Active Frames reduced to 4 frames from 6 frames
  • Diagonal Jump HP: Active Frames reduced to 3 frames from 6 frames
  • Focus Attack: Active Frames reduced to 2 frames from 4 frames
  • Stinger: All versions earliest timing for knife throw now earlier
  • EX Stinger: Damage reduced to 90 (30x3) from 120 (40x3)
  • Patriot Circle: Light version on block now -3 from -2
  • Patriot Circle: Medium version 3rd rep Super Meter gain reduced to 6 from 12
  • EX Patriot Circle: Startup invincibility time removed; damage increased to 100 total from 70 total
  • Mekong Delta Attack: Pushback on block reduced by half; on hit or block can now be canceled into Super or EX Focus Attack
  • EX Mekong Delta Attack: On block now -10 from -2
  • EX Mekong Delta Air Raid: Frames 1-10 changed from fully invincibile to only Projectile Invincibile; on hit now +8 from +5; on block now -3 from 0;
  • EX Mekong Delta Air Raid: Pushbox added to Rolento, less likely to fly past the opponent at very close range
  • EX Mekong Delta Escape: Descent trajectory can now be controlled with directional input
  • Mine Sweeper (SC): Damage increased to 350 from 300
  • Take No Prisoners (UC2): Startup increased to 7 frames from 6 frames


Character Specific Data

Rolento

VITALS
Health: 1000 Stun: 950 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.035 Forward Dash Distance:
Back Walk Speed: 0.03 Forward Dash Total Frames:
JUMPING Back Dash Distance:
Jump Height Apex: Back Dash Total Frames:
Jump Total Frames: Back Dash Invincibility:
Forward Jump Distance: Back Dash Airborne:
Back Jump Distance Back Dash Recovery:
THROWS WAKE-UP TIMING
Forward Throw Range: Face Up Total Frames:
Back Throw Range: Face Down Total Frames:
NOTABLE MOVE CLASSES
High Attacks: Hard Knockdowns:
Low Attacks: Armor Breakers:
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: L1 EX Red Focus Attack Combo Lead-Ins:
Level 2 Focus Startup Frames:
Level 3 Focus Startup Frames:
L1 Focus Attack Forward Dash: L2 FA Forward Dash (On Block):
L1 Focus Attack Back Dash: L2 FA Back Dash (On Block):


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 4 2 6
Close MP Close Strong.gif 70 100 5 7 13
Close HP Close Fierce.gif 90 200 6 8 16
Close LK Close Short.gif 30 50 3 6 4
Close MK Close Forward.gif 70 100 5 6 6
Close HK Close Roundhouse.gif 90 200 6 4 12
Far LP Far Jab.gif 30 50 4 3 4
Far MP Far Strong.gif 70 100 6 3 11
Far HP Far Fierce.gif
Far LK Far Short.gif 30 50 4 3 5
Far MK Far Forward.gif
Far HK Far Roundhouse.gif 100 200 6 4 15
Crouch LP Crouch Jab.gif 30 50 4 1 7
Crouch MP Crouch Strong.gif
Crouch HP Crouch Fierce.gif 100 200 11 4 15
Crouch LK Crouch Short.gif 30 50 5 3 5
Crouch MK Crouch Forward.gif 65 100 5 3 16
Crouch HK Crouch Roundhouse.gif 100 200 10 7 22
Trick Rod Right.gif+Forward.gif 70 100 17 4 12
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jump LP Jump Jab.gif 40 50 4 3 -
Jump MP Newutrl Jump Strong.gif
Jump HP Jump Fierce.gif 100 200 7 4 -
Jump LK Jump Short.gif 40 50 3 7 -
Jump MK Jump Forward.gif 70 100 6 6 -
Jump HK Jump Roundhouse.gif 100 200 6 4 -
Spike Rod (air) Down.gif+Forward.gif 60 50 6 90 -
Trick Landing Trick Landing
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 10+10 2 36
Focus Attack (Level 2) Level 2 Focus 80 150 18+10 2 36
Focus Attack (Level 3) Level 3 Focus 140 200 64 2 34
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Colonel Carrier Forward Throw 130 100 3 2 20
Deadly Package Back Throw 130 100 3 2 20
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Stinger Stinger Jab.gif
Stinger Strong.gif
Stinger Fierce.gif
Stinger Follow Up Stinger Followup Jab.gif or Short.gif
Stinger Followup Strong.gif or Forward.gif
Stinger Followup Fierce.gif or Roundhouse.gif
EX Stinger Stinger EX.gif
EX Stinger Follow Up Stinger EX.gif (followup)
Mekong Delta Attack Mekong Delta Attack
Mekong Delta Attack Followup Mekong Delta Attack Jab.gif (followup) 120 200 3 14 10
Mekong Delta Attack Strong.gif (followup) 120 200 3 14 10
Mekong Delta Attack Fierce.gif (followup) 120 200 3 16 9
EX Mekong Delta Attack Followup Mekong Delta Attack EX.gif (followup)
Mekong Delta Air Raid Mekong Delta Air Raid Jab.gif
Mekong Delta Air Raid Strong.gif
Mekong Delta Air Raid Fierce.gif
Mekong Delta Air Raid Follow Up Mekong Delta Air Raid Jab.gif (followup) 90 150 30 3 8
Mekong Delta Air Raid Strong.gif (followup) 90 150 30 3 8
Mekong Delta Air Raid Fierce.gif (followup) 90 150 30 3 8
EX Mekong Delta Air Raid Mekong Delta Air Raid EX.gif
EX Mekong Delta Air Raid Follow Up Mekong Delta Air Raid EX.gif (followup) 90 150 20 4 4
Mekong Delta Escape Mekong Delta Escape
EX Mekong Delta Escape Mekong Delta Escape EX.gif
Patriot Circle Patriot Circle Jab.gif
Patriot Circle Strong.gif
Patriot Circle Fierce.gif
Patriot Circle Part 2 Patriot Circle (2)
Patriot Circle Part 3 Patriot Circle (3)
EX Patriot Circle Patriot Circle EX.gif
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Mine Sweeper Mine Sweeper
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Patriot Sweeper Patriot Sweeper
Take No Prisoners Take No Prisoners
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Jumping Normals

  Name Nickname Command Notes
File:No image.png

Jump LP

Jump Jab (in air) lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump MP

Jump Strong (in air) mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump HP

Jump Fierce (in air) hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump LK

Jump Short (in air) lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump MK

Jump Forward (in air) mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump HK

Jump Roundhouse (in air) hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Trick Rod

Overhead f + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Spike Rod

Pogo (in air) d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Trick Landing

Pogo Bounce (when landing from a jump) 3k

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Colonel Carrier

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Deadly Package

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Stinger

Stinger dp + k

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stinger Follow Up

Knives p or k Perform during Stinger

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Mekong Delta Attack

Back Hop 3p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Mekong Delta Attack Followup

Roll Attack p ex Perform when landing from Mekong Delta Attack

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Mekong Delta Air Raid

Back Roll qcb + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Mekong Delta Air Raid Follow Up

Spring Attack p Perform during Mekong Delta Air Raid

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Mekong Delta Escape

Wall Jump qcb + k ex Arc coming off the wall is fixed, but can perform any Normal Jump Attack on way down

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Patriot Circle

Batons qcf + p ex Perform during Mekong Delta Air Raid

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Patriot Circle Part 2

Batons Part 2 qcb + p Performed after Patriot Circle

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Patriot Circle Part 3

Batons Part 3 qcb + p Performed after Patriot Circle Part 2

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Mine Sweeper

Super Combo qcb qcb + p

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Patriot Sweeper

Ultra Combo I qcf qcf + 3p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Take No Prisoners

Ultra Combo II qcf qcf + 3k

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 4 2 6 11
Close MP Close Strong.gif 70 100 5 7 13 24
Close HP Close Fierce.gif 90 200 6 8 16 31
Close LK Close Short.gif 30 50 3 6 4 12
Close MK Close Forward.gif 70 100 5 6 6 16
Close HK Close Roundhouse.gif 90 200 6 4 12 21
Far LP Far Jab.gif 30 50 4 3 4 10
Far MP Far Strong.gif 70 100 6 3 11 19
Far HP Far Fierce.gif
Far LK Far Short.gif 30 50 4 3 5 11
Far MK Far Forward.gif
Far HK Far Roundhouse.gif 100 200 6 4 15 24
Crouch LP Crouch Jab.gif 30 50 4 1 7 11
Crouch MP Crouch Strong.gif
Crouch HP Crouch Fierce.gif 100 200 11 4 15 29
Crouch LK Crouch Short.gif 30 50 5 3 5 12
Crouch MK Crouch Forward.gif 65 100 5 3 16 23
Crouch HK Crouch Roundhouse.gif 100 200 10 7 22 38
Trick Rod Right.gif+Forward.gif 70 100 17 4 12 32
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Jab.gif 40 50 4 3 - 6
Jump MP Newutrl Jump Strong.gif
Jump HP Jump Fierce.gif 100 200 7 4 - 10
Jump LK Jump Short.gif 40 50 3 7 - 9
Jump MK Jump Forward.gif 70 100 6 6 - 11
Jump HK Jump Roundhouse.gif 100 200 6 4 - 15
Spike Rod (air) Down.gif+Forward.gif 60 50 6 90 - 95
Trick Landing Trick Landing
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 10+10 2 36 57
Focus Attack (Level 2) Level 2 Focus 80 150 18+10 2 36 65
Focus Attack (Level 3) Level 3 Focus 140 200 64 2 34 99
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Colonel Carrier Forward Throw 130 100 3 2 20 24
Deadly Package Back Throw 130 100 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Stinger Stinger Jab.gif
Stinger Strong.gif
Stinger Fierce.gif
Stinger Follow Up Stinger Followup Jab.gif or Short.gif
Stinger Followup Strong.gif or Forward.gif
Stinger Followup Fierce.gif or Roundhouse.gif
EX Stinger Stinger EX.gif
EX Stinger Follow Up Stinger EX.gif (followup)
Mekong Delta Attack Mekong Delta Attack
Mekong Delta Attack Followup Mekong Delta Attack Jab.gif (followup) 120 200 3 14 10
Mekong Delta Attack Strong.gif (followup) 120 200 3 14 10
Mekong Delta Attack Fierce.gif (followup) 120 200 3 16 9
EX Mekong Delta Attack Followup Mekong Delta Attack EX.gif (followup)
Mekong Delta Air Raid Mekong Delta Air Raid Jab.gif
Mekong Delta Air Raid Strong.gif
Mekong Delta Air Raid Fierce.gif
Mekong Delta Air Raid Follow Up Mekong Delta Air Raid Jab.gif (followup) 90 150 30 3 8
Mekong Delta Air Raid Strong.gif (followup) 90 150 30 3 8
Mekong Delta Air Raid Fierce.gif (followup) 90 150 30 3 8
EX Mekong Delta Air Raid Mekong Delta Air Raid EX.gif
EX Mekong Delta Air Raid Follow Up Mekong Delta Air Raid EX.gif (followup) 90 150 20 4 4
Mekong Delta Escape Mekong Delta Escape
EX Mekong Delta Escape Mekong Delta Escape EX.gif
Patriot Circle Patriot Circle Jab.gif
Patriot Circle Strong.gif
Patriot Circle Fierce.gif
Patriot Circle Part 2 Patriot Circle (2)
Patriot Circle Part 3 Patriot Circle (3)
EX Patriot Circle Patriot Circle EX.gif
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Mine Sweeper Mine Sweeper
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Patriot Sweeper Patriot Sweeper
Take No Prisoners Take No Prisoners
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: