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== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
* Added | |||
== Character Specific Data == | |||
Decapre{{USFIVCharacterData|950|950|75%|0.055|0.045||||||||||||||||||||||||||||}} | |||
Line 14: | Line 17: | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25|50||||3|2|8|12||||||||||||||||||||}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100||||4|2|20|25||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|||||||||0||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|25|50||||4|2|8|13||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|65|100||||4|3|17|23||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200||||12|5|19|35||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50||||3|3|11|16||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100||||7|4|14|24||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|90|150||||7|2|22|30||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50||||4|3|6|12||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100||||7|2|13|21||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200||||8|2|23|32||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50||||3|2|8|12||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|65|100||||5|4|11|19||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200||||6|3|18|26||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|25|50||||4|3|9|15||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100||||6|4|12|21||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|95|100||||7|2|24|32||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|mp --- hk||[[File:Strong.gif]]+[[File:Roundhouse.gif]]|70|100||||5|5|22|31||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|mp --- hp||[[File:Strong.gif]]+[[File:Fierce.gif]]|70|120|||ju|6|2|25|32|||||Can only use Forward Jump to cancel on hit|||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Fox Tail|Overhead|df + mk||[[File:Downright.gif]]+[[File:Forward.gif]]|80|100||||17|3|15|34||||||||||||||||||||}} | |||
||||||||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50||||4|4|-|7||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100||||5|4|-|8||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|110|200||||6|5|-|10||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|30|50||||5|5|-|9||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|70|100||||5|7|-|11||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200||||5|3|-|7||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50||H|-|4|5|-|8||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|80|100||H|-|5|3|-|7||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100|200||H|-|5|4|-|8||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|30|50||H|-|4|7|-|10||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100||H|-|5|4|-|8||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|100|200||H|-|6|5|-|10||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100||||10+10|2|35|56||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150||||18+10|2|35|64||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|120|200||||66|2|35|102||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Shadow Suplex|Forward Throw|f or n + lp + lk||Forward Throw|140|130||||3|2|20|24||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Frankensteiner|Back Throw|b + lp + lk||Back Throw|135|140||||3|2|20|24||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Flying Neck Hunt|Air Throw|(in air) lp + lk||Air Throw|||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Psycho Sting|Uppercut|d (charge) u + p ex armorbreak||Psycho Sting [[File:Jab.gif]]|120|180||||5|9|36|49||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Psycho Sting [[File:Strong.gif]]|140|180||||5|9|36|49||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Psycho Sting [[File:Fierce.gif]]|160|180||||5|9|36|49||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|EX Psycho Sting|EX Uppercut|||Psycho Sting [[File:EX.gif]]|160|200||||5|9|36|49||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Spiral Arrow|Drill|(in air) b (charge) f + k ex||Spiral Arrow [[File:Short.gif]]|100|100||||7|19|-|25||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Spiral Arrow [[File:Forward.gif]]|100|150||||7|19|-|25||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Spiral Arrow [[File:Roundhouse.gif]]|120|180||||7|19|-|25||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|EX Spiral Arrow|EX Drill|||Spiral Arrow [[File:EX.gif]]|160|200||||7|19|19|||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Rapid Dagger|Rapid Slash|press p repeatedly ex||Rapid Slash [[File:Jab.gif]]||||||9||18|||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Rapid Slash [[File:Strong.gif]]||||||9||19|||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Rapid Slash [[File:Fierce.gif]]||||||9||21|||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Rapid Dagger|EX Rapid Slash|||Rapid Slash [[File:EX.gif]]||||||9||15|||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Scramble|Scramble|b (charge) f + k ex|lk teleports her forward along the ground; mk charges her into the air at a ~30 degree angle; hk charges her into the air at a ~60 degree angle; for ex version, use lk + mk , mk + hk , and lk + hk repectively for those angles; after Scramble that puts her airborne, after the teleport naturally finishes, she keeps the momentum and you can perform normal Jump Attacks on the way down|Scramble [[File:Short.gif]]|-|-||-|-||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Scramble [[File:Forward.gif]]|-|-||-|-||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Scramble [[File:Roundhouse.gif]]|-|-||-|-||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|EX Scramble|EX Scramble|||Scramble [[File:EX.gif]]|-|-||-|-||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Break (Ground)|Break (Ground)|p|Perform during lp Scramble; lp teleports her backwards; mp makes her stop in place; hp makes her teleport forward (able to pass through opponent)|Break [[File: Jab.gif]]|-|-||-|-||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Break [[File: Strong.gif]]|-|-||-|-||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Break [[File: Fierce.gif]]|-|-||-|-||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Break (Air)|Break (Air)|p armorbreak|Perform during mp or hp Scramble; armorbreak only on hp Break from ex Scramble; lp teleports her back to where she started; mp teleports her straight down; hp causes her to perform a slam attack|Break [[File: Jab.gif]]|-|-||-|-||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Break [[File: Strong.gif]]|-|-||-|-||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Break [[File: Fierce.gif]]|120|180||||12|9|12||||||When performed from an EX Scramble, you can Jump Cancel only with a Forward Jump on hit|||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Razor Edge Slicer|Slide|k ( ex version armorbreak )|Perform during lk Scramble|Razor Edge Slicer|80|100||L||2|6|21|||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|EX Razor Edge Slicer|EX Slide|||Razor Edge Slicer [[File: EX.gif]]||||L|||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Cannon Strike|Dive Kick|k|Perform during mp or hp Scramble|Cannon Strike|60|100||HL||12|11|-|||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|EX Cannon Strike|EX Dive Kick|||Cannon Strike [[File:EX.gif]]|80|100||HL||12|11|-|||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Strafe Dagger|Super Combo|b (charge) f b f + p||Strafe Dagger|||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Psycho Stream|Ultra Combo I|b (charge) f b f + 3p||Psycho Stream|||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|DCM (Anti-Ground)|Ultra Combo II (Anti-Ground)|b (charge) f b f + 3k armorbreak||DCM (Anti-Ground)|||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|DCM (Anti-Air)|Ultra Combo II (Anti-Air)|db (charge) df db u + 3k armorbreak||DCM (Anti-Air)|||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
|- | |||
|} | |} | ||
Line 25: | Line 103: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|CloseLP| | ||
Close LP|Close Jab|Close lp|| | Close LP|Close Jab|Close lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|CloseMP| | ||
Close MP|Close Strong|Close mp|| | Close MP|Close Strong|Close mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|CloseHP| | ||
Close HP|Close Fierce|Close hp|| | Close HP|Close Fierce|Close hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|CloseLK| | ||
Close LK|Close Short|Close lk|| | Close LK|Close Short|Close lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|CloseMK| | ||
Close MK|Close Forward|Close mk|| | Close MK|Close Forward|Close mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|CloseHK| | ||
Close HK|Close Roundhouse|Close hk|| | Close HK|Close Roundhouse|Close hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 55: | Line 133: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|FarLP| | ||
Far LP|Far Jab|lp|| | Far LP|Far Jab|lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|FarMP| | ||
Far MP|Far Strong|mp|| | Far MP|Far Strong|mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|FarHP| | ||
Far HP|Far Fierce|hp|| | Far HP|Far Fierce|hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|FarLK| | ||
Far LK|Far Short|lk|| | Far LK|Far Short|lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|FarMK| | ||
Far MK|Far Forward|mk|| | Far MK|Far Forward|mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|FarHK| | ||
Far HK|Far Roundhouse|hk|| | Far HK|Far Roundhouse|hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 85: | Line 163: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|d + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|d + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|d + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 112: | Line 190: | ||
=== Neutral | === Neutral Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|NeutralLP| | ||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | Neutral Jump LP|Neutral Jump Jab|u + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|NeutralMP| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | Neutral Jump MP|Neutral Jump Strong|u + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|NeutralHP| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | Neutral Jump HP|Neutral Jump Fierce|u + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|NeutralLK| | ||
Neutral Jump LK|Neutral Jump Short|u + lk|| | Neutral Jump LK|Neutral Jump Short|u + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|NeutralMK| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | Neutral Jump MK|Neutral Jump Forward|u + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|NeutralHK| | ||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 142: | Line 220: | ||
=== | === Diagonal Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 175: | Line 253: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|TargetCombo1| | ||
Target Combo 1|Target Combo|mp --- | Target Combo 1|Target Combo 1|mp --- hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|TargetCombo2| | ||
Target Combo 2|Target Combo|mp --- hp|| | Target Combo 2|Target Combo 2|mp --- hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|FoxTail| | ||
Fox Tail| | Fox Tail|Overhead|df + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Focus Attacks === | === Focus Attacks === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|FocusAttack( | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|FocusAttack( | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|FocusAttack( | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 210: | Line 289: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|ShadowSuplex| | ||
Shadow Suplex|Forward Throw|f or n + lp + lk|| | Shadow Suplex|Forward Throw|f or n + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|Frankensteiner| | ||
Frankensteiner|Back Throw|b + lp + lk|| | Frankensteiner|Back Throw|b + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|FlyingNeckHunt| | ||
Flying Neck Hunt|Air Throw|(in air) lp + lk|| | Flying Neck Hunt|Air Throw|(in air) lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|PsychoSting| | ||
Psycho Sting| | Psycho Sting|Uppercut|d (charge) u + p ex armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|SpiralArrow| | ||
Spiral Arrow| | Spiral Arrow|Drill|(in air) b (charge) f + k ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|RapidDagger| | ||
Rapid Dagger|Rapid | Rapid Dagger|Rapid Slash|press p repeatedly ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|Scramble| | ||
Scramble|Scramble|b (charge) f + k ex|lk teleports her forward along the ground; mk charges her into the air at a ~30 degree angle; hk charges her into the air at a ~60 degree angle; for ex version, use lk + mk , mk + hk , and lk + hk repectively for those angles; after Scramble that puts her airborne, after the teleport naturally finishes, she keeps the momentum and you can perform normal Jump Attacks on the way down| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|Break(Ground)| | ||
Break (Ground)|Break (Ground)|p|Perform during lp Scramble; lp teleports her backwards; mp makes her stop in place; hp makes her teleport forward (able to pass through opponent)| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Decapre|Break(Air)| | |||
Break (Air)|Break (Air)|p armorbreak|Perform during mp or hp Scramble; armorbreak only on hp Break from ex Scramble; lp teleports her back to where she started; mp teleports her straight down; hp causes her to perform a slam attack| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Decapre|RazorEdgeSlicer| | |||
Razor Edge Slicer|Slide|k ( ex version armorbreak )|Perform during lk Scramble| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Decapre|CannonStrike| | |||
Cannon Strike|Dive Kick|k|Perform during mp or hp Scramble| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Super Combo === | === Super Combo === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|StrafeDagger| | ||
Strafe Dagger|Super|b (charge) f b f + p| | Strafe Dagger|Super Combo|b (charge) f b f + p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Ultra Combos === | === Ultra Combos === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|PsychoStream| | ||
Psycho Stream|Ultra I|b (charge) f b f + 3p| | Psycho Stream|Ultra Combo I|b (charge) f b f + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Decapre|DCM( | ||
DCM|Ultra II|b (charge) f b f + 3k ( | Anti-Ground)|DCM (Anti-Ground)|Ultra Combo II (Anti-Ground)|b (charge) f b f + 3k armorbreak|| | ||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Decapre|DCM( | |||
Anti-Air)|DCM (Anti-Air)|Ultra Combo II (Anti-Air)|db (charge) df db u + 3k armorbreak|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
==The Basics== | ==The Basics== | ||
Line 281: | Line 380: | ||
==Frame Data== | ==Frame Data== | ||
{{ | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|25|50||||3|2|8|12||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100||||4|2|20|25||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|||||||||0||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|25|50||||4|2|8|13||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|65|100||||4|3|17|23||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|110|200||||12|5|19|35||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50||||3|3|11|16||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100||||7|4|14|24||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|90|150||||7|2|22|30||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|30|50||||4|3|6|12||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100||||7|2|13|21||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200||||8|2|23|32||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50||||3|2|8|12||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|65|100||||5|4|11|19||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200||||6|3|18|26||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|25|50||||4|3|9|15||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|65|100||||6|4|12|21||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|95|100||||7|2|24|32||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Target Combo 1|Target Combo 1|mp --- hk||[[File:Strong.gif]]+[[File:Roundhouse.gif]]|70|100||||5|5|22|31||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Target Combo 2|Target Combo 2|mp --- hp||[[File:Strong.gif]]+[[File:Fierce.gif]]|70|120|||ju|6|2|25|32|||||Can only use Forward Jump to cancel on hit|||||||||||||||}} | |||
{{USFIVFrameDataRow|Fox Tail|Overhead|df + mk||[[File:Downright.gif]]+[[File:Forward.gif]]|80|100||||17|3|15|34||||||||||||||||||||}} | |||
||||||||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50||||4|4|-|7||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100||||5|4|-|8||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|110|200||||6|5|-|10||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|30|50||||5|5|-|9||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|70|100||||5|7|-|11||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200||||5|3|-|7||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50||H|-|4|5|-|8||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|80|100||H|-|5|3|-|7||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100|200||H|-|5|4|-|8||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|30|50||H|-|4|7|-|10||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100||H|-|5|4|-|8||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|100|200||H|-|6|5|-|10||||||||||||||||||||}} | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100||||10+10|2|35|56||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150||||18+10|2|35|64||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|120|200||||66|2|35|102||||||||||||||||||||}} | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Shadow Suplex|Forward Throw|f or n + lp + lk||Forward Throw|140|130||||3|2|20|24||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Frankensteiner|Back Throw|b + lp + lk||Back Throw|135|140||||3|2|20|24||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Flying Neck Hunt|Air Throw|(in air) lp + lk||Air Throw|||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Psycho Sting|Uppercut|d (charge) u + p ex armorbreak||Psycho Sting [[File:Jab.gif]]|120|180||||5|9|36|49||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Psycho Sting [[File:Strong.gif]]|140|180||||5|9|36|49||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Psycho Sting [[File:Fierce.gif]]|160|180||||5|9|36|49||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|EX Psycho Sting|EX Uppercut|||Psycho Sting [[File:EX.gif]]|160|200||||5|9|36|49||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Spiral Arrow|Drill|(in air) b (charge) f + k ex||Spiral Arrow [[File:Short.gif]]|100|100||||7|19|-|25||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Spiral Arrow [[File:Forward.gif]]|100|150||||7|19|-|25||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Spiral Arrow [[File:Roundhouse.gif]]|120|180||||7|19|-|25||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|EX Spiral Arrow|EX Drill|||Spiral Arrow [[File:EX.gif]]|160|200||||7|19|19|||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Rapid Dagger|Rapid Slash|press p repeatedly ex||Rapid Slash [[File:Jab.gif]]||||||9||18|||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Rapid Slash [[File:Strong.gif]]||||||9||19|||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Rapid Slash [[File:Fierce.gif]]||||||9||21|||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Rapid Dagger|EX Rapid Slash|||Rapid Slash [[File:EX.gif]]||||||9||15|||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Scramble|Scramble|b (charge) f + k ex|lk teleports her forward along the ground; mk charges her into the air at a ~30 degree angle; hk charges her into the air at a ~60 degree angle; for ex version, use lk + mk , mk + hk , and lk + hk repectively for those angles; after Scramble that puts her airborne, after the teleport naturally finishes, she keeps the momentum and you can perform normal Jump Attacks on the way down|Scramble [[File:Short.gif]]|-|-||-|-||||||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Scramble [[File:Forward.gif]]|-|-||-|-||||||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Scramble [[File:Roundhouse.gif]]|-|-||-|-||||||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|EX Scramble|EX Scramble|||Scramble [[File:EX.gif]]|-|-||-|-||||||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Break (Ground)|Break (Ground)|p|Perform during lp Scramble; lp teleports her backwards; mp makes her stop in place; hp makes her teleport forward (able to pass through opponent)|Break [[File: Jab.gif]]|-|-||-|-||||||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Break [[File: Strong.gif]]|-|-||-|-||||||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Break [[File: Fierce.gif]]|-|-||-|-||||||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Break (Air)|Break (Air)|p armorbreak|Perform during mp or hp Scramble; armorbreak only on hp Break from ex Scramble; lp teleports her back to where she started; mp teleports her straight down; hp causes her to perform a slam attack|Break [[File: Jab.gif]]|-|-||-|-||||||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Break [[File: Strong.gif]]|-|-||-|-||||||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Break [[File: Fierce.gif]]|120|180||||12|9|12||||||When performed from an EX Scramble, you can Jump Cancel only with a Forward Jump on hit|||||||||||||||}} | |||
{{USFIVFrameDataRow|Razor Edge Slicer|Slide|k ( ex version armorbreak )|Perform during lk Scramble|Razor Edge Slicer|80|100||L||2|6|21|||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|EX Razor Edge Slicer|EX Slide|||Razor Edge Slicer [[File: EX.gif]]||||L|||||||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Cannon Strike|Dive Kick|k|Perform during mp or hp Scramble|Cannon Strike|60|100||HL||12|11|-|||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|EX Cannon Strike|EX Dive Kick|||Cannon Strike [[File:EX.gif]]|80|100||HL||12|11|-|||||||||||||||||||||}} | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Strafe Dagger|Super Combo|b (charge) f b f + p||Strafe Dagger|||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Psycho Stream|Ultra Combo I|b (charge) f b f + 3p||Psycho Stream|||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|DCM (Anti-Ground)|Ultra Combo II (Anti-Ground)|b (charge) f b f + 3k armorbreak||DCM (Anti-Ground)|||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|DCM (Anti-Air)|Ultra Combo II (Anti-Air)|db (charge) df db u + 3k armorbreak||DCM (Anti-Air)|||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
Revision as of 01:15, 23 June 2014

Decapre
Decapre is a member of Bison's "Dolls" project, where teenage girls have been kidnapped and brainwashed to become a group od 12 elite assassins for M.Bison. Decapre, however, has a more mysterious background, as she seems to be a direct clone of Cammy, so despite having a Russian accent and name, her origins still remain a mystery. Her mask is said to cover a disfigured face, but any attempts to uncover the truth about Decapre will most likely lead to a disfigured face of your own, as she enjoys taking down victims with her retractable energy claw.
In a nutshell
Despite looking like and having 90% of the same Normal Move set, Decapre plays very different from Cammy. The main difference is that she is a Charge character, so she loses a lot of options while walking and trying to play a ground game. However, don't underestimate mobility: even when not charged, she still has Cammy's great walk-speed and strong set of Normal Attacks, and her mix-up potential off of Scramble more than makes up for any lack of mobility while trying to charge up Special Moves.
Ultra SFIV Changes
- Added
Character Specific Data
Decapre
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.055 | Forward Dash Distance: | |||
Back Walk Speed: | 0.045 | Forward Dash Total Frames: | |||
JUMPING | Back Dash Distance: | ||||
Jump Height Apex: | Back Dash Total Frames: | ||||
Jump Total Frames: | Back Dash Invincibility: | ||||
Forward Jump Distance: | Back Dash Airborne: | ||||
Back Jump Distance | Back Dash Recovery: | ||||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | Face Up Total Frames: | ||||
Back Throw Range: | Face Down Total Frames: | ||||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Hard Knockdowns: | ||||
Low Attacks: | Armor Breakers: | ||||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | L1 EX Red Focus Attack Combo Lead-Ins: | ||||
Level 2 Focus Startup Frames: | |||||
Level 3 Focus Startup Frames: | |||||
L1 Focus Attack Forward Dash: | L2 FA Forward Dash (On Block): | ||||
L1 Focus Attack Back Dash: | L2 FA Back Dash (On Block): |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Target Combo 1 |
Target Combo 1 | mp --- hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | mp --- hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Fox Tail |
Overhead | df + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
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Shadow Suplex |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Frankensteiner |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Flying Neck Hunt |
Air Throw | (in air) lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
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Psycho Sting |
Uppercut | d (charge) u + p ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Spiral Arrow |
Drill | (in air) b (charge) f + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Rapid Dagger |
Rapid Slash | press p repeatedly ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Scramble |
Scramble | b (charge) f + k ex | lk teleports her forward along the ground; mk charges her into the air at a ~30 degree angle; hk charges her into the air at a ~60 degree angle; for ex version, use lk + mk , mk + hk , and lk + hk repectively for those angles; after Scramble that puts her airborne, after the teleport naturally finishes, she keeps the momentum and you can perform normal Jump Attacks on the way down |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Break (Ground) |
Break (Ground) | p | Perform during lp Scramble; lp teleports her backwards; mp makes her stop in place; hp makes her teleport forward (able to pass through opponent) |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Break (Air) |
Break (Air) | p armorbreak | Perform during mp or hp Scramble; armorbreak only on hp Break from ex Scramble; lp teleports her back to where she started; mp teleports her straight down; hp causes her to perform a slam attack |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Razor Edge Slicer |
Slide | k ( ex version armorbreak ) | Perform during lk Scramble |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Cannon Strike |
Dive Kick | k | Perform during mp or hp Scramble |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
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Strafe Dagger |
Super Combo | b (charge) f b f + p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
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Psycho Stream |
Ultra Combo I | b (charge) f b f + 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | DCM (Anti-Ground) | Ultra Combo II (Anti-Ground) | b (charge) f b f + 3k armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | DCM (Anti-Air) | Ultra Combo II (Anti-Air) | db (charge) df db u + 3k armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data