Ultra Street Fighter IV/Dudley: Difference between revisions

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== Ultra SFIV Changes ==
== Ultra SFIV Changes ==
''Standing hard punch''
(From Ultra SFIV Arcade Japan)
*Hitbox extended downward
* Crouch LP: Hitbox slightly expanded forward;
''Standing hard kick''
* Crouch LP: Can no longer chain into F + LP
*Counter hit pushes the opponent back less
* Crouch MK: startup reduced to 7 frames from 8 frames
''Crouching light punch''
* Stand HP: Hitbox slightly expanded forward and downward
*Hits from further out
* Stand HK: On counter-hit, pushback reduced
*The ability to chain crouching light punch into standing 6+light punch has been removed
* Kidney Blow (F + MK): Hitbox slightly expanded forward
''Crouching middle kick''
* Step Straight (F + HP): Now causes Soft Knockdown against airborne opponent
*Starts up faster (8F->7F)
* Target Combos: All Target Combos damage increased by 10
''Kidney Blow (6+MK)''
* Target Combo 1 (F + LP --> MP): 2nd hit chip damage on block removed
*Hits from further out
* Victory Rose: Damage increased to 1 from 0; on hit is now +13 from +6
''Vertical Jump HP''
* Machinegun Blow: Hard version on hit pushback reduced by half
*Now the same attack as Diagonal Jump HP
* Short Swing Blow: Throw Invulnerability of Light, Medium, and Hard versions extended until the end of Active Frames
''Step Straight (6+HP)''
* EX Short Swing Blow: Throw Invulnerability extended until the end of the first hit’s Active Frames
*Opponents are knocked down when hit out the air
(New to Ultra SFIV Console Digital Release)
''Dart Shot (6+HK)''
* Neutral Jump HP: Is now the same attack as Diagonal Jump HP
*can now be used in air combos
* Dart Shot (F + HK): Given Juggle Potential of 1 from 0
''Target Combos''
* Victory Rose: Total frames reduced to 60 frames from 78 frames
*Damage increased for all combos (by 10)
* Rolling Thunder (UC1): 1st hit forward travel distance increased by 50%
''Target Combo 1''
(Removed from Ultra SFIV Arcade Japan)
*Block damage from second hit has been removed
* <del>Machinegun Blow: Light version on block is now -1 from -2</del>
''Rose''
 
*Causes damage (0->1)
 
*Advantage on hit increased (6F->13F)
== Character Specific Data ==
*Total frames reduced by 18 frames (78F → 60F)
Dudley{{USFIVCharacterData|1050|1000|75%|0.05|0.04|1.44|40 (4+36)|1.57|1.22|1.35|19|1.14|25|7|11|7|0.92|0.92|31|21|Dart Shot|Crouch LK, Crouch MK, Crouch HK|Crouch MK, Dart Shot (vs. Air), EX Short Swing Blow (3rd Hit), Thunder Bolt, EX Thunder Bolt|Ducking Straight, Corkscrew Cross|21|29|65|-3|-9|+3|-3|TBD|}}
''Heavy machine gun blow''
 
*Pushback on hit reduced
''Light/Medium/Heavy Shortswing Blow''
*Throw invincible throughout attack
''EX Shortswing Blow''
*Throw invincible until first hit; start-up reduced by 4 frames (24F → 20F); causes forced knockdown<br>
''Rolling Thunder (UC1)''
*1st hit forward travel distance increased by 50%
<br>


== Frame Data (At A Glance) ==
== Frame Data (At A Glance) ==
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|6|10|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|Stand mp||Stand [[File:Strong.gif]]|60|100|40|HL|sp/su|4|2|9|14|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|60|100|40|HL|sp/su|4|2|9|14|14|17|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|Stand hp||Stand [[File:Fierce.gif]]|130|200|60|HL|su|6|6|16|27|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|130|200|60|HL|su|6|6|16|27|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short|Stand lk||Stand [[File:Short.gif]]|40|50|20|HL|sp/su|5|2|10|16|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|40|50|20|HL|sp/su|5|2|10|16|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|Stand mk||Stand [[File:Forward.gif]]|65|100|40|HL|-|6|5|10|20|14|17|-1|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|65|100|40|HL|-|6|5|10|20|14|17|-1|+2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|Stand hk||Stand [[File:Roundhouse.gif]]|80|160|60|HL|sp/su|4|3|15|21|18|20|0|2|[Counter-hit] +7 hit advantage||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|80|160|60|HL|sp/su|4|3|15|21|18|20|0|+2|[Counter-hit] +7 hit advantage||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|Cannot chain into Towards LP||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Slipping Jab|Toward Jab|f + lp||[[File:Right.gif]]+[[File:Jab.gif]]|25|50|20|HL|sp/su|5|2|10|16|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|11|17|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stomach Blow|Toward Strong|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|80|100|40|HL|-|7|4|10|20|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|120|200|60|HL|-|8|4|15|26|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Step Straight|Toward Fierce|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|130|200|60|HL|su|13|7|13|32|18|22|-2|+2|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|4|4|6|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Kidney Blow|Toward Forward|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|100|100|40|HL|-|8|2|9|18|14|16|+3|+5|+6 hit advantage on crouching opponent||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Dart Shot|Overhead|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|80|100|60|H|su|15|4|15|33|18|23|-1|+4|||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|7|11|11|14|+2|+5|Cannot chain into Towards LP||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|11|17|14|17|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|120|200|60|HL|-|8|4|15|26|18|23|-1|+4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|4|4|6|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|7|6|15|27|14|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|7|6|15|27|14|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|120|60|L|-|14|4|22|39|18|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|120|60|L|-|14|4|22|39|18|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Slipping LP|Slipping Jab|Slipping lp||[[File:Right.gif]]+[[File:Jab.gif]]|25|50|20|HL|sp/su|5|2|10|16|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|r + lp --- mp||[[File:Right.gif]]+[[File:Jab.gif]] > [[File:Strong.gif]]|30|50|40|HL|sp/su|4|2|14|19|14|17|-2|+1|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stomach Blow|Stomach Blow|Stomach Blow||[[File:Right.gif]]+[[File:Strong.gif]]|80|100|40|HL|-|7|4|10|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|d + lk --- mk||[[File:Down.gif]]+[[File:Short.gif]] > [[File:Forward.gif]]|30|50|40|HL|sp/su|4|3|13|19|14|17|-2|+1|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Kidney Blow|Kidney Blow|Kidney Blow||[[File:Right.gif]]+[[File:Forward.gif]]|100|100|40|HL|-|8|2|9|18|14|16|3|5|+6 hit advantage on crouching opponent||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|f + hk --- mk||[[File:Right.gif]]+[[File:Roundhouse.gif]] > [[File:Forward.gif]]|30|50|40|HL|-|4|4|13|20|14|17|-3|0|Damage change (? Ultra Change)||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Step Straight|Step Straight|Step Straight||[[File:Right.gif]]+[[File:Fierce.gif]]|130|200|60|HL|su|13|7|13|32|18|22|-2|2|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 4|lp --- mp||[[File:Jab.gif]] > [[File:Strong.gif]]|30|50|40|HL|-|4|2|11|16|14|17|+1|+4|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Dart Shot|Dart Shot|Dart Shot||[[File:Right.gif]]+[[File:Roundhouse.gif]]|80|100|60|H|su|15|4|15|33|18|23|-1|4|||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 4|lp --- mp --- mk||... > [[File:Forward.gif]]|30|50|40|HL|sp/su|4|3|13|19|14|17|-2|+1|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|r + lp --- mp||(TC1) [[File:Right.gif]]+[[File:Jab.gif]] > [[File:Strong.gif]]|30|50|40|HL|sp/su|4|2|14|19|14|17|-2|1|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 5|Target Combo 5|mp or r + mk ---mk||[[File:Strong.gif]] or [[File:Right.gif]]+[[File:Forward.gif]] > [[File:Forward.gif]]|30|50|40|HL|-|4|3|13|19|14|17|-2|+1|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|d + lk --- mk||(TC2) [[File:Down.gif]]+[[File:Short.gif]] > [[File:Forward.gif]]|30|50|40|HL|sp/su|4|3|13|19|14|17|-2|1|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 5|Target Combo 5|mp or r + mk ---mk --- hp||... > [[File:Fierce.gif]]|40|50|60|HL|su|4|3|17|23|18|23|-2|+3|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|r + hk --- mk||(TC3) [[File:Right.gif]]+[[File:Roundhouse.gif]] > [[File:Forward.gif]]|30|50|40|HL|-|4|4|13|20|14|17|-3|0|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|d + lk --- d + mp||[[File:Down.gif]]+[[File:Short.gif]] > [[File:Down.gif]]+[[File:Strong.gif]]|30|50|40|HL|-|4|2|16|21|14|19|-4|+1|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 4|lp --- mp||(TC4) [[File:Jab.gif]] > [[File:Strong.gif]]|30|50|40|HL|-|4|2|11|16|14|17|1|4|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|d + lk --- d + mp --- d + hp||... > [[File:Down.gif]]+[[File:Fierce.gif]]|40*47|50*50|50*70|HL|-|4|1*3|16|23|18|23|-1|+4|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 4|lp --- mp --- mk||(TC4) [[File:Jab.gif]] > [[File:Strong.gif]] > [[File:Forward.gif]]|30|50|40|HL|sp/su|4|3|13|19|14|17|-2|1|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 7|Target Combo 7|mk --- hk||[[File:Forward.gif]] > [[File:Roundhouse.gif]]|40|50|60|HL|-|4|3|16|22|20|22|+1|+3|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 5|Target Combo 5|mp or r + mk ---mk||(TC5) [[File:Strong.gif]] or [[File:Right.gif]]+[[File:Forward.gif]] > [[File:Forward.gif]]|30|50|40|HL|-|4|3|13|19|14|17|-2|1|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 7|Target Combo 7|mk --- hk --- hp||... > [[File:Fierce.gif]]|20*20|50*50|50*70|HL|su|4|1*3|16|23|18|23|-1|+4|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 5|Target Combo 5|mp or r + mk ---mk --- hp||(TC5) [[File:Strong.gif]] or [[File:Right.gif]]+[[File:Forward.gif]] > [[File:Forward.gif]] > [[File:Fierce.gif]]|40|50|60|HL|su|4|3|17|23|18|23|-2|3|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 8|Target Combo 8|lk --- mk||[[File:Short.gif]] > [[File:Forward.gif]]|30|50|40|HL|-|4|3|13|19|14|20|-2|+4|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|d + lk --- d + mp||(TC6) [[File:Down.gif]]+[[File:Short.gif]] > [[File:Down.gif]]+[[File:Strong.gif]]|30|50|40|HL|-|4|2|16|21|14|19|-4|1|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 8|Target Combo 8|lk --- mk --- mp||... > [[File:Strong.gif]]|30|50|40|HL|-|4|2|12|17|15|17|+1|+3|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|d + lk --- d + mp --- d + hp||(TC6) [[File:Down.gif]]+[[File:Short.gif]] > [[File:Down.gif]]+[[File:Strong.gif]] > [[File:Down.gif]]+[[File:Fierce.gif]]|40*47|50*50|50*70|HL|-|4|1*3|16|23|18|23|-1|4|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 8|Target Combo 8|lk --- mk --- mp --- hp||... > [[File:Fierce.gif]]|20*20|50*50|50*90|HL|su|4|1*3|16|23|18|23|-1|+4|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 7|Target Combo 7|mk --- hk||(TC7) [[File:Forward.gif]] > [[File:Roundhouse.gif]]|40|50|60|HL|-|4|3|16|22|20|22|1|3|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 7|Target Combo 7|mk --- hk --- hp||(TC7) [[File:Forward.gif]] > [[File:Roundhouse.gif]] > [[File:Fierce.gif]]|20*20|50*50|50*70|HL|su|4|1*3|16|23|18|23|-1|4|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 8|Target Combo 8|lk --- mk||(TC8) [[File:Short.gif]] > [[File:Forward.gif]]|30|50|40|HL|-|4|3|13|19|14|20|-2|4|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 8|Target Combo 8|lk --- mk --- mp||(TC8) [[File:Short.gif]] > [[File:Forward.gif]] > [[File:Strong.gif]]|30|50|40|HL|-|4|2|12|17|15|17|1|3|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo 8|Target Combo 8|lk --- mk --- mp --- hp||(TC8) [[File:Short.gif]] > [[File:Forward.gif]] > [[File:Strong.gif]] > [[File:Fierce.gif]]|20*20|50*50|50*90|HL|su|4|1*3|16|23|18|23|-1|4|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Victory Rose|Victory Rose|d + hp + hk||Victory Rose|1|0|0|HL|su|24|55|-|60 (?Ultra Change)|||-|13|Strike hitbox||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Victory Rose|Victory Rose|d + hp + hk||Victory Rose|1|0|0|HL|su|24|55|-|60 (?Ultra Change)|||-|13|Strike hitbox||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|120|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|120|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|60|100|40|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|60|100|40|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|90|200|60|H|-|11|5|-|15|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|90|200|60|H|-|11|5|-|15|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|70|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|70|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|120|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|120|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|16|-|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|4|16|-|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|60|100|40|H|-|5|12|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|60|100|40|H|-|5|12|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|10|-|18|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|10|-|18|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
Line 102: Line 94:
{{USFIVFrameDataGlanceRow|||||Jet Upper [[File:Fierce.gif]]|100*60[70]|150*50|30/20x2|HL|su|3|2*18|18+12|68|||-33|-|1~6f unthrowable, 6f~ airborne, 2nd hit pursuit property, [] refers to 2nd hit active frames 2~18||||||||-|-|-|-|1~6f|6f~|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Jet Upper [[File:Fierce.gif]]|100*60[70]|150*50|30/20x2|HL|su|3|2*18|18+12|68|||-33|-|1~6f unthrowable, 6f~ airborne, 2nd hit pursuit property, [] refers to 2nd hit active frames 2~18||||||||-|-|-|-|1~6f|6f~|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Jet Upper|EX Jet Upper|||Jet Upper [[File:EX.gif]]|100*80|150*50|-250/0|HL|su|4|2*18|20+12|71|||-29|-|1~5f Invincible, 6f~ airborne, 2nd hit pursuit property||||||||-|All: 1~5f|-|-|-|6f~|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Jet Upper|EX Jet Upper|||Jet Upper [[File:EX.gif]]|100*80|150*50|-250/0|HL|su|4|2*18|20+12|71|||-29|-|1~5f Invincible, 6f~ airborne, 2nd hit pursuit property||||||||-|All: 1~5f|-|-|-|6f~|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Machine Gun Blow|Machine Gun Blow|hcf + p ex||Machinegun Blow [[File:Jab.gif]]|20x2*50|25x2*50|10/10x3|HL|-|9|2(5)2(10)4|21|52|||-2|2|||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Machine Gun Blow|Machine Gun Blow|hcf + p ex||Machinegun Blow [[File:Jab.gif]]|20x2*50|25x2*50|10/10x3|HL|-|9|2(5)2(10)4|21|52|||-2|+2|||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Blow [[File:Strong.gif]]|20x3*60|25x3*75|15/10x4|HL|-|16|2(5)2(5)2(10)4|21|66|||-4|1|||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Blow [[File:Strong.gif]]|20x3*60|25x3*75|15/10x4|HL|-|16|2(5)2(5)2(10)4|21|66|||-4|+1|||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Blow [[File:Fierce.gif]]|20x5*30|25x5*75|20/10x6|HL|-|18|2(5)2(5)2(5)2(5)2(6)4|22|79|||-5|0|||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Blow [[File:Fierce.gif]]|20x5*30|25x5*75|20/10x6|HL|-|18|2(5)2(5)2(5)2(5)2(6)4|22|79|||-5|0|||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Machine Gun Blow|EX Machine Gun Blow|||Machinegun Blow [[File:EX.gif]]|15x6*30|20x6*30|#DIV/0!|HL|-|18|2(5)2(5)2(5)2(5)2(6)4(7)4|20|88|||-8|-|1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers||||1st-6th Hit: Forces stand, 7th Hit: Soft Knockdown|1st-6th Hit: Forces stand, 7th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Machine Gun Blow|EX Machine Gun Blow|||Machinegun Blow [[File:EX.gif]]|15x6*30|20x6*30|#DIV/0!|HL|-|18|2(5)2(5)2(5)2(5)2(6)4(7)4|20|88|||-8|-|1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers||||1st-6th Hit: Forces stand, 7th Hit: Soft Knockdown|1st-6th Hit: Forces stand, 7th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
Line 110: Line 102:
{{USFIVFrameDataGlanceRow|||||Cross Counter [[File:Fierce.gif]]|Damage Absorbed + 60|100|30-Oct|-|-|3|29|21|52|||-|-|1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Cross Counter [[File:Fierce.gif]]|Damage Absorbed + 60|100|30-Oct|-|-|3|29|21|52|||-|-|1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Cross Counter|EX Cross Counter|||Cross Counter [[File:EX.gif]]|Damage Absorbed + 50*50*50|50*100x2|#DIV/0!|-|-|3|29|21|52|||-|-|1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Cross Counter|EX Cross Counter|||Cross Counter [[File:EX.gif]]|Damage Absorbed + 50*50*50|50*100x2|#DIV/0!|-|-|3|29|21|52|||-|-|1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|LK Swing Blow|Short Swing Blow|hcb + k ex||Short Swing Blow [[File:Short.gif]]|120|200|20/30|HL|su|18|3|20|40|||-2|2||||||Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~20f|-|-|}}
{{USFIVFrameDataGlanceRow|Short Swing Blow|Short Swing Blow|hcb + k ex||Short Swing Blow [[File:Short.gif]]|120|200|20/30|HL|su|18|3|20|40|||-2|+2||||||Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~20f|-|-|}}
{{USFIVFrameDataGlanceRow|||||Short Swing Blow [[File:Forward.gif]]|140|200|20/30|HL|su|21|3|22|45|||-4|2||||||Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~23f|-|-|}}
{{USFIVFrameDataGlanceRow|||||Short Swing Blow [[File:Forward.gif]]|140|200|20/30|HL|su|21|3|22|45|||-4|+2||||||Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~23f|-|-|}}
{{USFIVFrameDataGlanceRow|||||Short Swing Blow [[File:Roundhouse.gif]]|160|200|20/30|HL|su|24|3|22|48|||-4|2||||||Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~26f|-|-|}}
{{USFIVFrameDataGlanceRow|||||Short Swing Blow [[File:Roundhouse.gif]]|160|200|20/30|HL|su|24|3|22|48|||-4|+2||||||Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~26f|-|-|}}
{{USFIVFrameDataGlanceRow|EX LK Swing Blow|EX Short Swing Blow|||Short Swing Blow [[File:EX.gif]]|50x3|50x2*100|-25|HL|su|20|2(6)3(12)2|29|73|||-2|-|1~23f unthrowable, 1st & 2nd hit forces stand||||1st Hit: Forces stand, 2nd Hit: Forces stand, 3rd Hit: Hard Knockdown (? Ultra Change)|1st Hit: Forces stand, 2nd Hit: Forces stand, 3rd Hit: Hard Knockdown (? Ultra Change)|1st-2nd Hit: Soft Knockdown, 3rd Hit: Hard Knockdown (? Ultra Change)|1st-2nd Hit: Soft Knockdown, 3rd Hit: Hard Knockdown (? Ultra Change)|-|-|-|-|1~21f|-|-|}}
{{USFIVFrameDataGlanceRow|EX Short Swing Blow|EX Short Swing Blow|||Short Swing Blow [[File:EX.gif]]|50x3|50x2*100|-25|HL|su|20|2(6)3(12)2|29|73|||-2|-|1~23f unthrowable, 1st & 2nd hit forces stand||||1st Hit: Forces stand, 2nd Hit: Forces stand, 3rd Hit: Hard Knockdown (? Ultra Change)|1st Hit: Forces stand, 2nd Hit: Forces stand, 3rd Hit: Hard Knockdown (? Ultra Change)|1st-2nd Hit: Soft Knockdown, 3rd Hit: Hard Knockdown (? Ultra Change)|1st-2nd Hit: Soft Knockdown, 3rd Hit: Hard Knockdown (? Ultra Change)|-|-|-|-|1~21f|-|-|}}
{{USFIVFrameDataGlanceRow|Duck|Ducking|hcf + k ex||Duck [[File:Short.gif]]|-|-|10/-|-|su|-|-|Total 20|20|||-|-|14f can cancel into followup||||-|-|-|-|-|-|-|All: 1~13f|-|-|-|}}
{{USFIVFrameDataGlanceRow|Duck|Ducking|hcf + k ex||Duck [[File:Short.gif]]|-|-|10/-|-|su|-|-|Total 20|20|||-|-|14f can cancel into followup||||-|-|-|-|-|-|-|All: 1~13f|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Duck [[File:Forward.gif]]|-|-|10/-|-|su|-|-|Total 21|21|||-|-|15f can cancel into followup||||-|-|-|-|-|-|-|All: 1~14f|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Duck [[File:Forward.gif]]|-|-|10/-|-|su|-|-|Total 21|21|||-|-|15f can cancel into followup||||-|-|-|-|-|-|-|All: 1~14f|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Duck [[File:Roundhouse.gif]]|-|-|10/-|-|su|-|-|Total 25|25|||-|-|18f can cancel into followup||||-|-|-|-|-|-|-|All: 1~17f|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Duck [[File:Roundhouse.gif]]|-|-|10/-|-|su|-|-|Total 25|25|||-|-|18f can cancel into followup||||-|-|-|-|-|-|-|All: 1~17f|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Duck|EX Ducking|||Duck [[File:EX.gif]]|-|-|#DIV/0!|-|su|-|-|Total 17|17|||-|-|4f can cancel into followup||||-|-|-|-|-|-|-|All: 1~15f|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Duck|EX Ducking|||Duck [[File:EX.gif]]|-|-|-250/0|-|su|-|-|Total 17|17|||-|-|4f can cancel into followup||||-|-|-|-|-|-|-|All: 1~15f|-|-|-|}}
{{USFIVFrameDataGlanceRow|Ducking Straight|Ducking Straight|p armorbreak|Perform after Duck|Ducking Straight|100|200|May-40|HL|su|5|3|23|30|||-5|2||X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Ducking Straight|Ducking Straight|p armorbreak|Perform after Duck|Ducking Straight|100|200|5/40|HL|su|5|3|23|30|||-5|+2||X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Ducking Upper|Ducking Upper|k|Perform after Duck|Ducking Upper|60*60|150*50|5/30*20|HL|su|3|1*2|25|30|||-6|2|||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~5f|Upper body: 1~5f|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Ducking Upper|Ducking Upper|k|Perform after Duck|Ducking Upper|60*60|150*50|5/30*20|HL|su|3|1*2|25|30|||-6|+2|||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~5f|Upper body: 1~5f|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Thunder Bolt|Thunder Bolt|d (charge) u + p ex|Can be EX Focus Canceled on whiff|Thunder Bolt [[File:Jab.gif]]|40*60|100*100|20/20x2|HL|-|38|5|41|83|||-22|-|Charge 55f||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~9f|-|-|10~42f|-|}}
{{USFIVFrameDataGlanceRow|Thunder Bolt|Thunder Bolt|d (charge) u + p ex|Can be EX Focus Canceled on whiff|Thunder Bolt [[File:Jab.gif]]|40*60|100*100|20/20x2|HL|-|38|5|41|83|||-22|-|Charge 55f||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~9f|-|-|10~42f|-|}}
{{USFIVFrameDataGlanceRow|||||Thunder Bolt [[File:Strong.gif]]|50*70|100*100|20/20x2|HL|-|38|5|41|83|||-22|-|Charge 55f||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~9f|-|-|10~42f|-|}}
{{USFIVFrameDataGlanceRow|||||Thunder Bolt [[File:Strong.gif]]|50*70|100*100|20/20x2|HL|-|38|5|41|83|||-22|-|Charge 55f||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~9f|-|-|10~42f|-|}}
{{USFIVFrameDataGlanceRow|||||Thunder Bolt [[File:Fierce.gif]]|60*80|100*100|20/20x2|HL|-|38|5|41|83|||-22|-|Charge 55f||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~9f strike|-|-|10~42f|-|}}
{{USFIVFrameDataGlanceRow|||||Thunder Bolt [[File:Fierce.gif]]|60*80|100*100|20/20x2|HL|-|38|5|41|83|||-22|-|Charge 55f||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~9f strike|-|-|10~42f|-|}}
{{USFIVFrameDataGlanceRow|EX Thunder Bolt|EX Thunder Bolt|||Thunder Bolt [[File:EX.gif]]|20x4*90|30x4*100|#DIV/0!|HL|-|34|9|41|83|||-21|-|Tracks opponent, charge 55f||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|10~42f|-|}}
{{USFIVFrameDataGlanceRow|EX Thunder Bolt|EX Thunder Bolt|||Thunder Bolt [[File:EX.gif]]|20x4*90|30x4*100|-250/0|HL|-|34|9|41|83|||-21|-|Tracks opponent, charge 55f||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|10~42f|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Rocket Upper|Super|qcf qcf + p||Super Combo|50*30*40*30*40*15x10*50|0|#DIV/0!|HL|-|1+2|3*5(22)3*9(39)3*3*{2*1}x5|21+17|140|||-35|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|4~25f, 33~67f, 84f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Rocket Upper|Super Combo|qcf qcf + p||Rocket Upper|50*30*40*30*40*15x10*50|0|-1000/0|HL|-|1+2|3*5(22)3*9(39)3*3*{2*1}x5|21+17|140|||-35|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|4~25f, 33~67f, 84f~|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Rolling Thunder|Ultra I|qcf qcf + 3k||Ultra Combo 1|45x5*15x6*185|0|0/0|HL|-|0+8|3(8)3(10)3(8)3(10)3(12)1*3|35|109|||-17|-|||||7th Hit: Hard Knockdown|7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|10f|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Rolling Thunder|Ultra Combo I|qcf qcf + 3k||Rolling Thunder|45x5*15x6*185|0|0/0|HL|-|0+8|3(8)3(10)3(8)3(10)3(12)1*3|35|109|||-17|-|||||7th Hit: Hard Knockdown|7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|10f|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Corkscrew Blow|Ultra II|qcf qcf + 3p||Ultra Combo 2|54x6[440]|0|0/0|HL|-|0+8|24|48|79|||-27|-|If 1st Hit connects on ground, goes into animation, [] refers to animation|X|||1st Hit: Hard Knockdown|1st Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Corkscrew Cross|Ultra Combo II|qcf qcf + 3p armorbreak||Corkscrew Cross|54x6[440]|0|0/0|HL|-|0+8|24|48|79|||-27|-|If 1st Hit connects on ground, goes into animation, [] refers to animation|X|||1st Hit: Hard Knockdown|1st Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
|-  
|-
|}
|}


Line 140: Line 132:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|StandLP|
Stand LP|Stand Jab|Stand lp||
Stand LP|Stand Jab|lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|StandMP|
Stand MP|Stand Strong|Stand mp||
Stand MP|Stand Strong|mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|StandHP|
Stand HP|Stand Fierce|Stand hp||
Stand HP|Stand Fierce|hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|StandLK|
Stand LK|Stand Short|Stand lk||
Stand LK|Stand Short|lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|StandMK|
Stand MK|Stand Forward|Stand mk||
Stand MK|Stand Forward|mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|StandHK|
Stand HK|Stand Roundhouse|Stand hk||
Stand HK|Stand Roundhouse|hk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 170: Line 162:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|SlippingJab|
Slipping LP|Slipping Jab|Slipping lp||
Slipping Jab|Toward Jab|f + lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|StomachBlow|
Stomach Blow|Stomach Blow|Stomach Blow||
Stomach Blow|Toward Strong|f + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|StepStraight|
Kidney Blow|Kidney Blow|Kidney Blow||
Step Straight|Toward Fierce|f + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|KidneyBlow|
Step Straight|Step Straight|Step Straight||
Kidney Blow|Toward Forward|f + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|DartShot|
Dart Shot|Dart Shot|Dart Shot||
Dart Shot|Overhead|f + hk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 196: Line 188:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|CrouchLP|
Crouch LP|Crouch Jab|d + lp||
Crouch LP|Crouch Jab|d + lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|CrouchMP|
Crouch MP|Crouch Strong|d + mp||
Crouch MP|Crouch Strong|d + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|CrouchHP|
Crouch HP|Crouch Fierce|d + hp||
Crouch HP|Crouch Fierce|d + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|CrouchLK|
Crouch LK|Crouch Short|d + lk||
Crouch LK|Crouch Short|d + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|CrouchMK|
Crouch MK|Crouch Forward|d + mk||
Crouch MK|Crouch Forward|d + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|CrouchHK|
Crouch HK|Crouch Roundhouse|d + hk||
Crouch HK|Crouch Roundhouse|d + hk||
(No uses/strategies)
(No uses/strategies)
Line 223: Line 215:




=== Neutral Jump Attacks ===
=== Neutral Jumping Normals ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|NeutralLP|
Neutral Jump LP|Neutral Jump Jab|u + lp||
Neutral Jump LP|Neutral Jump Jab|u + lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|NeutralMP|
Neutral Jump MP|Neutral Jump Strong|u + mp||
Neutral Jump MP|Neutral Jump Strong|u + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|NeutralHP|
Neutral Jump HP|Angled Jump Fierce|ub / uf + hp||
Neutral Jump HP|Diagonal Jump Fierce|ub / uf + hp||
(No uses/strategies)
(No uses/strategies)
{{USFIVMoveListHeader}}
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|NeutralLK|
Neutral Jump LK|Neutral Jump Short|u + lk||
Neutral Jump LK|Neutral Jump Short|u + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|NeutralMK|
Neutral Jump MK|Neutral Jump Forward|u + mk||
Neutral Jump MK|Neutral Jump Forward|u + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|NeutralHK|
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
(No uses/strategies)
(No uses/strategies)
Line 254: Line 245:




=== Angled Jump Attacks ===
=== Diagonal Jumping Normals ===


{{USFIVMoveListRow|
{{USFIVMoveListHeader}}
Angled Jump LP|Angled Jump Jab|ub / uf + lp||
{{USFIVMoveListRow|Dudley|DiagonalLP|
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|DiagonalMP|
Angled Jump MP|Angled Jump Strong|ub / uf + mp||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|DiagonalHP|
Angled Jump HP|Angled Jump Fierce|ub / uf + hp||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|DiagonalLK|
Angled Jump LK|Angled Jump Short|ub / uf + lk||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|DiagonalMK|
Angled Jump MK|Angled Jump Forward|ub / uf + mk||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|DiagonalHK|
Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 286: Line 278:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|TargetCombo1|
Target Combo 1|Target Combo 1|r + lp --- mp||
Target Combo 1|Target Combo 1|r + lp --- mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|TargetCombo2|
Target Combo 2|Target Combo 2|d + lk --- mk||
Target Combo 2|Target Combo 2|d + lk --- mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|TargetCombo3|
Target Combo 3|Target Combo 3|r + hk --- mk||
Target Combo 3|Target Combo 3|f + hk --- mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|TargetCombo4|
Target Combo 4|Target Combo 4|lp --- mp||
Target Combo 4|Target Combo 4|lp --- mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|TargetCombo4|
Target Combo 4|Target Combo 4|lp --- mp --- mk||
Target Combo 4|Target Combo 4|lp --- mp --- mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|TargetCombo5|
Target Combo 5|Target Combo 5|mp or r + mk ---mk||
Target Combo 5|Target Combo 5|mp or r + mk ---mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|TargetCombo5|
Target Combo 5|Target Combo 5|mp or r + mk ---mk --- hp||
Target Combo 5|Target Combo 5|mp or r + mk ---mk --- hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|TargetCombo6|
Target Combo 6|Target Combo 6|d + lk --- d + mp||
Target Combo 6|Target Combo 6|d + lk --- d + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|TargetCombo6|
Target Combo 6|Target Combo 6|d + lk --- d + mp --- d + hp||
Target Combo 6|Target Combo 6|d + lk --- d + mp --- d + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|TargetCombo7|
Target Combo 7|Target Combo 7|mk --- hk||
Target Combo 7|Target Combo 7|mk --- hk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|TargetCombo7|
Target Combo 7|Target Combo 7|mk --- hk --- hp||
Target Combo 7|Target Combo 7|mk --- hk --- hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|TargetCombo8|
Target Combo 8|Target Combo 8|lk --- mk||
Target Combo 8|Target Combo 8|lk --- mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|TargetCombo8|
Target Combo 8|Target Combo 8|lk --- mk --- mp||
Target Combo 8|Target Combo 8|lk --- mk --- mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|TargetCombo8|
Target Combo 8|Target Combo 8|lk --- mk --- mp --- hp||
Target Combo 8|Target Combo 8|lk --- mk --- mp --- hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|VictoryRose|
Victory Rose|Victory Rose|d + hp + hk||
Victory Rose|Victory Rose|d + hp + hk||
(No uses/strategies)
(No uses/strategies)
Line 352: Line 344:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|FocusAttack(
Focus Attack (Level 1)|Level 1 Focus|mp + mk||
Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|FocusAttack(
Focus Attack (Level 2)|Level 2 Focus|mp + mk||
Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|FocusAttack(
Focus Attack (Level 3)|Level 3 Focus|mp + mk||
Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 370: Line 362:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|KidneyCrusher|
Kidney Crusher|Forward Throw|f or n + lp + lk||
Kidney Crusher|Forward Throw|f or n + lp + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|DynamiteThrow|
Dynamite Throw|Back Throw|b + lp + lk||
Dynamite Throw|Back Throw|b + lp + lk||
(No uses/strategies)
(No uses/strategies)
Line 384: Line 376:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|JetUpper|
Jet Upper|Jet Upper|dp + p ex||
Jet Upper|Jet Upper|dp + p ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|MachineGunBlow|
Machine Gun Blow|Machine Gun Blow|hcf + p ex||
Machine Gun Blow|Machine Gun Blow|hcf + p ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|CrossCounter|
Cross Counter|Cross Counter|hcb + p ex||
Cross Counter|Cross Counter|hcb + p ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|LKSwingBlow|
LK Swing Blow|Short Swing Blow|hcb + k ex||
Short Swing Blow|Short Swing Blow|hcb + k ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|Duck|
Duck|Ducking|hcf + k ex||
Duck|Ducking|hcf + k ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|DuckingStraight|
Ducking Straight|Ducking Straight|p armorbreak|Perform after Duck|
Ducking Straight|Ducking Straight|p armorbreak|Perform after Duck|
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|DuckingUpper|
Ducking Upper|Ducking Upper|k|Perform after Duck|
Ducking Upper|Ducking Upper|k|Perform after Duck|
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|ThunderBolt|
Thunder Bolt|Thunder Bolt|d (charge) u + p ex|Can be EX Focus Canceled on whiff|
Thunder Bolt|Thunder Bolt|d (charge) u + p ex|Can be EX Focus Canceled on whiff|
(No uses/strategies)
(No uses/strategies)
Line 422: Line 414:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|RocketUpper|
Rocket Upper|Super|qcf qcf + p||
Rocket Upper|Super Combo|qcf qcf + p||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 432: Line 424:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|RollingThunder|
Rolling Thunder|Ultra I|qcf qcf + 3k||
Rolling Thunder|Ultra Combo I|qcf qcf + 3k||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Dudley|CorkscrewCross|
Corkscrew Cross|Ultra II|qcf qcf + 3p||
Corkscrew Cross|Ultra Combo II|qcf qcf + 3p armorbreak||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 453: Line 445:


==Frame Data==
==Frame Data==
{{USFIVFrameTableDataHeader}}
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Stand LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|6|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|6|10|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand MP|Stand Strong|Stand mp||Stand [[File:Strong.gif]]|60|100|40|HL|sp/su|4|2|9|14|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|60|100|40|HL|sp/su|4|2|9|14|14|17|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand HP|Stand Fierce|Stand hp||Stand [[File:Fierce.gif]]|130|200|60|HL|su|6|6|16|27|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|130|200|60|HL|su|6|6|16|27|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand LK|Stand Short|Stand lk||Stand [[File:Short.gif]]|40|50|20|HL|sp/su|5|2|10|16|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|40|50|20|HL|sp/su|5|2|10|16|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand MK|Stand Forward|Stand mk||Stand [[File:Forward.gif]]|65|100|40|HL|-|6|5|10|20|14|17|-1|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|65|100|40|HL|-|6|5|10|20|14|17|-1|+2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand HK|Stand Roundhouse|Stand hk||Stand [[File:Roundhouse.gif]]|80|160|60|HL|sp/su|4|3|15|21|18|20|0|2|[Counter-hit] +7 hit advantage||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|80|160|60|HL|sp/su|4|3|15|21|18|20|0|+2|[Counter-hit] +7 hit advantage||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|Cannot chain into Towards LP||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Slipping Jab|Toward Jab|f + lp||[[File:Right.gif]]+[[File:Jab.gif]]|25|50|20|HL|sp/su|5|2|10|16|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|11|17|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stomach Blow|Toward Strong|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|80|100|40|HL|-|7|4|10|20|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|120|200|60|HL|-|8|4|15|26|18|23|-1|4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Step Straight|Toward Fierce|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|130|200|60|HL|su|13|7|13|32|18|22|-2|+2|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|4|4|6|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Kidney Blow|Toward Forward|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|100|100|40|HL|-|8|2|9|18|14|16|+3|+5|+6 hit advantage on crouching opponent||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Dart Shot|Overhead|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|80|100|60|H|su|15|4|15|33|18|23|-1|+4|||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|7|11|11|14|+2|+5|Cannot chain into Towards LP||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|11|17|14|17|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|120|200|60|HL|-|8|4|15|26|18|23|-1|+4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|4|4|6|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|7|6|15|27|14|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|7|6|15|27|14|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|120|60|L|-|14|4|22|39|18|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|120|60|L|-|14|4|22|39|18|-|-8|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Slipping LP|Slipping Jab|Slipping lp||[[File:Right.gif]]+[[File:Jab.gif]]|25|50|20|HL|sp/su|5|2|10|16|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 1|Target Combo 1|r + lp --- mp||[[File:Right.gif]]+[[File:Jab.gif]] > [[File:Strong.gif]]|30|50|40|HL|sp/su|4|2|14|19|14|17|-2|+1|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stomach Blow|Stomach Blow|Stomach Blow||[[File:Right.gif]]+[[File:Strong.gif]]|80|100|40|HL|-|7|4|10|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 2|Target Combo 2|d + lk --- mk||[[File:Down.gif]]+[[File:Short.gif]] > [[File:Forward.gif]]|30|50|40|HL|sp/su|4|3|13|19|14|17|-2|+1|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Kidney Blow|Kidney Blow|Kidney Blow||[[File:Right.gif]]+[[File:Forward.gif]]|100|100|40|HL|-|8|2|9|18|14|16|3|5|+6 hit advantage on crouching opponent||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 3|Target Combo 3|f + hk --- mk||[[File:Right.gif]]+[[File:Roundhouse.gif]] > [[File:Forward.gif]]|30|50|40|HL|-|4|4|13|20|14|17|-3|0|Damage change (? Ultra Change)||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Step Straight|Step Straight|Step Straight||[[File:Right.gif]]+[[File:Fierce.gif]]|130|200|60|HL|su|13|7|13|32|18|22|-2|2|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 4|Target Combo 4|lp --- mp||[[File:Jab.gif]] > [[File:Strong.gif]]|30|50|40|HL|-|4|2|11|16|14|17|+1|+4|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Dart Shot|Dart Shot|Dart Shot||[[File:Right.gif]]+[[File:Roundhouse.gif]]|80|100|60|H|su|15|4|15|33|18|23|-1|4|||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Target Combo 4|Target Combo 4|lp --- mp --- mk||... > [[File:Forward.gif]]|30|50|40|HL|sp/su|4|3|13|19|14|17|-2|+1|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 1|Target Combo 1|r + lp --- mp||(TC1) [[File:Right.gif]]+[[File:Jab.gif]] > [[File:Strong.gif]]|30|50|40|HL|sp/su|4|2|14|19|14|17|-2|1|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 5|Target Combo 5|mp or r + mk ---mk||[[File:Strong.gif]] or [[File:Right.gif]]+[[File:Forward.gif]] > [[File:Forward.gif]]|30|50|40|HL|-|4|3|13|19|14|17|-2|+1|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 2|Target Combo 2|d + lk --- mk||(TC2) [[File:Down.gif]]+[[File:Short.gif]] > [[File:Forward.gif]]|30|50|40|HL|sp/su|4|3|13|19|14|17|-2|1|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 5|Target Combo 5|mp or r + mk ---mk --- hp||... > [[File:Fierce.gif]]|40|50|60|HL|su|4|3|17|23|18|23|-2|+3|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 3|Target Combo 3|r + hk --- mk||(TC3) [[File:Right.gif]]+[[File:Roundhouse.gif]] > [[File:Forward.gif]]|30|50|40|HL|-|4|4|13|20|14|17|-3|0|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 6|Target Combo 6|d + lk --- d + mp||[[File:Down.gif]]+[[File:Short.gif]] > [[File:Down.gif]]+[[File:Strong.gif]]|30|50|40|HL|-|4|2|16|21|14|19|-4|+1|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 4|Target Combo 4|lp --- mp||(TC4) [[File:Jab.gif]] > [[File:Strong.gif]]|30|50|40|HL|-|4|2|11|16|14|17|1|4|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 6|Target Combo 6|d + lk --- d + mp --- d + hp||... > [[File:Down.gif]]+[[File:Fierce.gif]]|40*47|50*50|50*70|HL|-|4|1*3|16|23|18|23|-1|+4|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 4|Target Combo 4|lp --- mp --- mk||(TC4) [[File:Jab.gif]] > [[File:Strong.gif]] > [[File:Forward.gif]]|30|50|40|HL|sp/su|4|3|13|19|14|17|-2|1|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 7|Target Combo 7|mk --- hk||[[File:Forward.gif]] > [[File:Roundhouse.gif]]|40|50|60|HL|-|4|3|16|22|20|22|+1|+3|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 5|Target Combo 5|mp or r + mk ---mk||(TC5) [[File:Strong.gif]] or [[File:Right.gif]]+[[File:Forward.gif]] > [[File:Forward.gif]]|30|50|40|HL|-|4|3|13|19|14|17|-2|1|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 7|Target Combo 7|mk --- hk --- hp||... > [[File:Fierce.gif]]|20*20|50*50|50*70|HL|su|4|1*3|16|23|18|23|-1|+4|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 5|Target Combo 5|mp or r + mk ---mk --- hp||(TC5) [[File:Strong.gif]] or [[File:Right.gif]]+[[File:Forward.gif]] > [[File:Forward.gif]] > [[File:Fierce.gif]]|40|50|60|HL|su|4|3|17|23|18|23|-2|3|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 8|Target Combo 8|lk --- mk||[[File:Short.gif]] > [[File:Forward.gif]]|30|50|40|HL|-|4|3|13|19|14|20|-2|+4|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 6|Target Combo 6|d + lk --- d + mp||(TC6) [[File:Down.gif]]+[[File:Short.gif]] > [[File:Down.gif]]+[[File:Strong.gif]]|30|50|40|HL|-|4|2|16|21|14|19|-4|1|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 8|Target Combo 8|lk --- mk --- mp||... > [[File:Strong.gif]]|30|50|40|HL|-|4|2|12|17|15|17|+1|+3|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 6|Target Combo 6|d + lk --- d + mp --- d + hp||(TC6) [[File:Down.gif]]+[[File:Short.gif]] > [[File:Down.gif]]+[[File:Strong.gif]] > [[File:Down.gif]]+[[File:Fierce.gif]]|40*47|50*50|50*70|HL|-|4|1*3|16|23|18|23|-1|4|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 8|Target Combo 8|lk --- mk --- mp --- hp||... > [[File:Fierce.gif]]|20*20|50*50|50*90|HL|su|4|1*3|16|23|18|23|-1|+4|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 7|Target Combo 7|mk --- hk||(TC7) [[File:Forward.gif]] > [[File:Roundhouse.gif]]|40|50|60|HL|-|4|3|16|22|20|22|1|3|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 7|Target Combo 7|mk --- hk --- hp||(TC7) [[File:Forward.gif]] > [[File:Roundhouse.gif]] > [[File:Fierce.gif]]|20*20|50*50|50*70|HL|su|4|1*3|16|23|18|23|-1|4|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 8|Target Combo 8|lk --- mk||(TC8) [[File:Short.gif]] > [[File:Forward.gif]]|30|50|40|HL|-|4|3|13|19|14|20|-2|4|Damage change (? Ultra Change)||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 8|Target Combo 8|lk --- mk --- mp||(TC8) [[File:Short.gif]] > [[File:Forward.gif]] > [[File:Strong.gif]]|30|50|40|HL|-|4|2|12|17|15|17|1|3|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo 8|Target Combo 8|lk --- mk --- mp --- hp||(TC8) [[File:Short.gif]] > [[File:Forward.gif]] > [[File:Strong.gif]] > [[File:Fierce.gif]]|20*20|50*50|50*90|HL|su|4|1*3|16|23|18|23|-1|4|Damage change (? Ultra Change)||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Victory Rose|Victory Rose|d + hp + hk||Victory Rose|1|0|0|HL|su|24|55|-|60 (?Ultra Change)|||-|13|Strike hitbox||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Victory Rose|Victory Rose|d + hp + hk||Victory Rose|1|0|0|HL|su|24|55|-|60 (?Ultra Change)|||-|13|Strike hitbox||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|120|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|120|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|60|100|40|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|60|100|40|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|90|200|60|H|-|11|5|-|15|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|90|200|60|H|-|11|5|-|15|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|70|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|70|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|120|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|120|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|16|-|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|4|16|-|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|60|100|40|H|-|5|12|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|60|100|40|H|-|5|12|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|10|-|18|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|10|-|18|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
Line 512: Line 504:
{{USFIVFrameDataRow|||||Jet Upper [[File:Fierce.gif]]|100*60[70]|150*50|30/20x2|HL|su|3|2*18|18+12|68|||-33|-|1~6f unthrowable, 6f~ airborne, 2nd hit pursuit property, [] refers to 2nd hit active frames 2~18||||||||-|-|-|-|1~6f|6f~|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|||||Jet Upper [[File:Fierce.gif]]|100*60[70]|150*50|30/20x2|HL|su|3|2*18|18+12|68|||-33|-|1~6f unthrowable, 6f~ airborne, 2nd hit pursuit property, [] refers to 2nd hit active frames 2~18||||||||-|-|-|-|1~6f|6f~|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|EX Jet Upper|EX Jet Upper|||Jet Upper [[File:EX.gif]]|100*80|150*50|-250/0|HL|su|4|2*18|20+12|71|||-29|-|1~5f Invincible, 6f~ airborne, 2nd hit pursuit property||||||||-|All: 1~5f|-|-|-|6f~|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|EX Jet Upper|EX Jet Upper|||Jet Upper [[File:EX.gif]]|100*80|150*50|-250/0|HL|su|4|2*18|20+12|71|||-29|-|1~5f Invincible, 6f~ airborne, 2nd hit pursuit property||||||||-|All: 1~5f|-|-|-|6f~|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|Machine Gun Blow|Machine Gun Blow|hcf + p ex||Machinegun Blow [[File:Jab.gif]]|20x2*50|25x2*50|10/10x3|HL|-|9|2(5)2(10)4|21|52|||-2|2|||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Machine Gun Blow|Machine Gun Blow|hcf + p ex||Machinegun Blow [[File:Jab.gif]]|20x2*50|25x2*50|10/10x3|HL|-|9|2(5)2(10)4|21|52|||-2|+2|||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Machinegun Blow [[File:Strong.gif]]|20x3*60|25x3*75|15/10x4|HL|-|16|2(5)2(5)2(10)4|21|66|||-4|1|||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Machinegun Blow [[File:Strong.gif]]|20x3*60|25x3*75|15/10x4|HL|-|16|2(5)2(5)2(10)4|21|66|||-4|+1|||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Machinegun Blow [[File:Fierce.gif]]|20x5*30|25x5*75|20/10x6|HL|-|18|2(5)2(5)2(5)2(5)2(6)4|22|79|||-5|0|||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Machinegun Blow [[File:Fierce.gif]]|20x5*30|25x5*75|20/10x6|HL|-|18|2(5)2(5)2(5)2(5)2(6)4|22|79|||-5|0|||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|EX Machine Gun Blow|EX Machine Gun Blow|||Machinegun Blow [[File:EX.gif]]|15x6*30|20x6*30|#DIV/0!|HL|-|18|2(5)2(5)2(5)2(5)2(6)4(7)4|20|88|||-8|-|1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers||||1st-6th Hit: Forces stand, 7th Hit: Soft Knockdown|1st-6th Hit: Forces stand, 7th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|EX Machine Gun Blow|EX Machine Gun Blow|||Machinegun Blow [[File:EX.gif]]|15x6*30|20x6*30|#DIV/0!|HL|-|18|2(5)2(5)2(5)2(5)2(6)4(7)4|20|88|||-8|-|1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers||||1st-6th Hit: Forces stand, 7th Hit: Soft Knockdown|1st-6th Hit: Forces stand, 7th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
Line 520: Line 512:
{{USFIVFrameDataRow|||||Cross Counter [[File:Fierce.gif]]|Damage Absorbed + 60|100|30-Oct|-|-|3|29|21|52|||-|-|1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Cross Counter [[File:Fierce.gif]]|Damage Absorbed + 60|100|30-Oct|-|-|3|29|21|52|||-|-|1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Cross Counter|EX Cross Counter|||Cross Counter [[File:EX.gif]]|Damage Absorbed + 50*50*50|50*100x2|#DIV/0!|-|-|3|29|21|52|||-|-|1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Cross Counter|EX Cross Counter|||Cross Counter [[File:EX.gif]]|Damage Absorbed + 50*50*50|50*100x2|#DIV/0!|-|-|3|29|21|52|||-|-|1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|LK Swing Blow|Short Swing Blow|hcb + k ex||Short Swing Blow [[File:Short.gif]]|120|200|20/30|HL|su|18|3|20|40|||-2|2||||||Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~20f|-|-|}}
{{USFIVFrameDataRow|Short Swing Blow|Short Swing Blow|hcb + k ex||Short Swing Blow [[File:Short.gif]]|120|200|20/30|HL|su|18|3|20|40|||-2|+2||||||Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~20f|-|-|}}
{{USFIVFrameDataRow|||||Short Swing Blow [[File:Forward.gif]]|140|200|20/30|HL|su|21|3|22|45|||-4|2||||||Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~23f|-|-|}}
{{USFIVFrameDataRow|||||Short Swing Blow [[File:Forward.gif]]|140|200|20/30|HL|su|21|3|22|45|||-4|+2||||||Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~23f|-|-|}}
{{USFIVFrameDataRow|||||Short Swing Blow [[File:Roundhouse.gif]]|160|200|20/30|HL|su|24|3|22|48|||-4|2||||||Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~26f|-|-|}}
{{USFIVFrameDataRow|||||Short Swing Blow [[File:Roundhouse.gif]]|160|200|20/30|HL|su|24|3|22|48|||-4|+2||||||Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~26f|-|-|}}
{{USFIVFrameDataRow|EX LK Swing Blow|EX Short Swing Blow|||Short Swing Blow [[File:EX.gif]]|50x3|50x2*100|-25|HL|su|20|2(6)3(12)2|29|73|||-2|-|1~23f unthrowable, 1st & 2nd hit forces stand||||1st Hit: Forces stand, 2nd Hit: Forces stand, 3rd Hit: Hard Knockdown (? Ultra Change)|1st Hit: Forces stand, 2nd Hit: Forces stand, 3rd Hit: Hard Knockdown (? Ultra Change)|1st-2nd Hit: Soft Knockdown, 3rd Hit: Hard Knockdown (? Ultra Change)|1st-2nd Hit: Soft Knockdown, 3rd Hit: Hard Knockdown (? Ultra Change)|-|-|-|-|1~21f|-|-|}}
{{USFIVFrameDataRow|EX Short Swing Blow|EX Short Swing Blow|||Short Swing Blow [[File:EX.gif]]|50x3|50x2*100|-25|HL|su|20|2(6)3(12)2|29|73|||-2|-|1~23f unthrowable, 1st & 2nd hit forces stand||||1st Hit: Forces stand, 2nd Hit: Forces stand, 3rd Hit: Hard Knockdown (? Ultra Change)|1st Hit: Forces stand, 2nd Hit: Forces stand, 3rd Hit: Hard Knockdown (? Ultra Change)|1st-2nd Hit: Soft Knockdown, 3rd Hit: Hard Knockdown (? Ultra Change)|1st-2nd Hit: Soft Knockdown, 3rd Hit: Hard Knockdown (? Ultra Change)|-|-|-|-|1~21f|-|-|}}
{{USFIVFrameDataRow|Duck|Ducking|hcf + k ex||Duck [[File:Short.gif]]|-|-|10/-|-|su|-|-|Total 20|20|||-|-|14f can cancel into followup||||-|-|-|-|-|-|-|All: 1~13f|-|-|-|}}
{{USFIVFrameDataRow|Duck|Ducking|hcf + k ex||Duck [[File:Short.gif]]|-|-|10/-|-|su|-|-|Total 20|20|||-|-|14f can cancel into followup||||-|-|-|-|-|-|-|All: 1~13f|-|-|-|}}
{{USFIVFrameDataRow|||||Duck [[File:Forward.gif]]|-|-|10/-|-|su|-|-|Total 21|21|||-|-|15f can cancel into followup||||-|-|-|-|-|-|-|All: 1~14f|-|-|-|}}
{{USFIVFrameDataRow|||||Duck [[File:Forward.gif]]|-|-|10/-|-|su|-|-|Total 21|21|||-|-|15f can cancel into followup||||-|-|-|-|-|-|-|All: 1~14f|-|-|-|}}
{{USFIVFrameDataRow|||||Duck [[File:Roundhouse.gif]]|-|-|10/-|-|su|-|-|Total 25|25|||-|-|18f can cancel into followup||||-|-|-|-|-|-|-|All: 1~17f|-|-|-|}}
{{USFIVFrameDataRow|||||Duck [[File:Roundhouse.gif]]|-|-|10/-|-|su|-|-|Total 25|25|||-|-|18f can cancel into followup||||-|-|-|-|-|-|-|All: 1~17f|-|-|-|}}
{{USFIVFrameDataRow|EX Duck|EX Ducking|||Duck [[File:EX.gif]]|-|-|#DIV/0!|-|su|-|-|Total 17|17|||-|-|4f can cancel into followup||||-|-|-|-|-|-|-|All: 1~15f|-|-|-|}}
{{USFIVFrameDataRow|EX Duck|EX Ducking|||Duck [[File:EX.gif]]|-|-|-250/0|-|su|-|-|Total 17|17|||-|-|4f can cancel into followup||||-|-|-|-|-|-|-|All: 1~15f|-|-|-|}}
{{USFIVFrameDataRow|Ducking Straight|Ducking Straight|p armorbreak|Perform after Duck|Ducking Straight|100|200|May-40|HL|su|5|3|23|30|||-5|2||X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Ducking Straight|Ducking Straight|p armorbreak|Perform after Duck|Ducking Straight|100|200|5/40|HL|su|5|3|23|30|||-5|+2||X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Ducking Upper|Ducking Upper|k|Perform after Duck|Ducking Upper|60*60|150*50|5/30*20|HL|su|3|1*2|25|30|||-6|2|||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~5f|Upper body: 1~5f|-|-|JP: ?|}}
{{USFIVFrameDataRow|Ducking Upper|Ducking Upper|k|Perform after Duck|Ducking Upper|60*60|150*50|5/30*20|HL|su|3|1*2|25|30|||-6|+2|||||Forces stand|Forces stand|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~5f|Upper body: 1~5f|-|-|JP: ?|}}
{{USFIVFrameDataRow|Thunder Bolt|Thunder Bolt|d (charge) u + p ex|Can be EX Focus Canceled on whiff|Thunder Bolt [[File:Jab.gif]]|40*60|100*100|20/20x2|HL|-|38|5|41|83|||-22|-|Charge 55f||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~9f|-|-|10~42f|-|}}
{{USFIVFrameDataRow|Thunder Bolt|Thunder Bolt|d (charge) u + p ex|Can be EX Focus Canceled on whiff|Thunder Bolt [[File:Jab.gif]]|40*60|100*100|20/20x2|HL|-|38|5|41|83|||-22|-|Charge 55f||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~9f|-|-|10~42f|-|}}
{{USFIVFrameDataRow|||||Thunder Bolt [[File:Strong.gif]]|50*70|100*100|20/20x2|HL|-|38|5|41|83|||-22|-|Charge 55f||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~9f|-|-|10~42f|-|}}
{{USFIVFrameDataRow|||||Thunder Bolt [[File:Strong.gif]]|50*70|100*100|20/20x2|HL|-|38|5|41|83|||-22|-|Charge 55f||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~9f|-|-|10~42f|-|}}
{{USFIVFrameDataRow|||||Thunder Bolt [[File:Fierce.gif]]|60*80|100*100|20/20x2|HL|-|38|5|41|83|||-22|-|Charge 55f||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~9f strike|-|-|10~42f|-|}}
{{USFIVFrameDataRow|||||Thunder Bolt [[File:Fierce.gif]]|60*80|100*100|20/20x2|HL|-|38|5|41|83|||-22|-|Charge 55f||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~9f strike|-|-|10~42f|-|}}
{{USFIVFrameDataRow|EX Thunder Bolt|EX Thunder Bolt|||Thunder Bolt [[File:EX.gif]]|20x4*90|30x4*100|#DIV/0!|HL|-|34|9|41|83|||-21|-|Tracks opponent, charge 55f||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|10~42f|-|}}
{{USFIVFrameDataRow|EX Thunder Bolt|EX Thunder Bolt|||Thunder Bolt [[File:EX.gif]]|20x4*90|30x4*100|-250/0|HL|-|34|9|41|83|||-21|-|Tracks opponent, charge 55f||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|10~42f|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Rocket Upper|Super|qcf qcf + p||Super Combo|50*30*40*30*40*15x10*50|0|#DIV/0!|HL|-|1+2|3*5(22)3*9(39)3*3*{2*1}x5|21+17|140|||-35|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|4~25f, 33~67f, 84f~|JP: ?|}}
{{USFIVFrameDataRow|Rocket Upper|Super Combo|qcf qcf + p||Rocket Upper|50*30*40*30*40*15x10*50|0|-1000/0|HL|-|1+2|3*5(22)3*9(39)3*3*{2*1}x5|21+17|140|||-35|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|4~25f, 33~67f, 84f~|JP: ?|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Rolling Thunder|Ultra I|qcf qcf + 3k||Ultra Combo 1|45x5*15x6*185|0|0/0|HL|-|0+8|3(8)3(10)3(8)3(10)3(12)1*3|35|109|||-17|-|||||7th Hit: Hard Knockdown|7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|10f|-|-|JP: ?|}}
{{USFIVFrameDataRow|Rolling Thunder|Ultra Combo I|qcf qcf + 3k||Rolling Thunder|45x5*15x6*185|0|0/0|HL|-|0+8|3(8)3(10)3(8)3(10)3(12)1*3|35|109|||-17|-|||||7th Hit: Hard Knockdown|7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|10f|-|-|JP: ?|}}
{{USFIVFrameDataRow|Corkscrew Blow|Ultra II|qcf qcf + 3p||Ultra Combo 2|54x6[440]|0|0/0|HL|-|0+8|24|48|79|||-27|-|If 1st Hit connects on ground, goes into animation, [] refers to animation|X|||1st Hit: Hard Knockdown|1st Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Corkscrew Cross|Ultra Combo II|qcf qcf + 3p armorbreak||Corkscrew Cross|54x6[440]|0|0/0|HL|-|0+8|24|48|79|||-27|-|If 1st Hit connects on ground, goes into animation, [] refers to animation|X|||1st Hit: Hard Knockdown|1st Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
|-  
|-
|}
|}



Revision as of 01:16, 23 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Dudley

SSFIV-Dudley Face.jpg

Dudley grew up in the life of luxury, but his family's fortune was lost by his father's poor business decisions. Thus, Dudley spent a lot of time in the professional boxing circuit, and managed to work his fortunes back up. Now, Dudley is back to living a life of luxury and has everything he's ever wanted... except for one thing: his father's prize sports car. The search for the car has led Dudley into the world of Street Fighting and, given his past, Dudley is all too happy to partake in the fights with various opponents, all of whom he has extreme respect for.


In a nutshell

Someone once described Dudley as "Zangief, but with combos." And that is exactly what he is. Dudley has to work to get inside his opponent's space, but once he does, that is where Dudely truly shines. Because everything can lead into a comboed EX Machine Gun Punch, whether it's a low hitting Crouching Light Punch or the quick Overhead of Towards Hard Kick, the pressure Dudley can sustain on an opponent is nigh overwhelming, and a dizzy is almost guaranteed after two mix-ups, making Dudley truly a terror once he gets in. However, making sure you land those combos will take a lot of practice time in Training Mode, so get good at your links!


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Crouch LP: Hitbox slightly expanded forward;
  • Crouch LP: Can no longer chain into F + LP
  • Crouch MK: startup reduced to 7 frames from 8 frames
  • Stand HP: Hitbox slightly expanded forward and downward
  • Stand HK: On counter-hit, pushback reduced
  • Kidney Blow (F + MK): Hitbox slightly expanded forward
  • Step Straight (F + HP): Now causes Soft Knockdown against airborne opponent
  • Target Combos: All Target Combos damage increased by 10
  • Target Combo 1 (F + LP --> MP): 2nd hit chip damage on block removed
  • Victory Rose: Damage increased to 1 from 0; on hit is now +13 from +6
  • Machinegun Blow: Hard version on hit pushback reduced by half
  • Short Swing Blow: Throw Invulnerability of Light, Medium, and Hard versions extended until the end of Active Frames
  • EX Short Swing Blow: Throw Invulnerability extended until the end of the first hit’s Active Frames

(New to Ultra SFIV Console Digital Release)

  • Neutral Jump HP: Is now the same attack as Diagonal Jump HP
  • Dart Shot (F + HK): Given Juggle Potential of 1 from 0
  • Victory Rose: Total frames reduced to 60 frames from 78 frames
  • Rolling Thunder (UC1): 1st hit forward travel distance increased by 50%

(Removed from Ultra SFIV Arcade Japan)

  • Machinegun Blow: Light version on block is now -1 from -2


Character Specific Data

Dudley

VITALS
Health: 1050 Stun: 1000 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.05 Forward Dash Distance: 1.35
Back Walk Speed: 0.04 Forward Dash Total Frames: 19
JUMPING Back Dash Distance: 1.14
Jump Height Apex: 1.44 Back Dash Total Frames: 25
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 7
Forward Jump Distance: 1.57 Back Dash Airborne: 11
Back Jump Distance 1.22 Back Dash Recovery: 7
THROWS WAKE-UP TIMING
Forward Throw Range: 0.92 Face Up Total Frames: 31
Back Throw Range: 0.92 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Dart Shot Hard Knockdowns: Crouch MK, Dart Shot (vs. Air), EX Short Swing Blow (3rd Hit), Thunder Bolt, EX Thunder Bolt
Low Attacks: Crouch LK, Crouch MK, Crouch HK Armor Breakers: Ducking Straight, Corkscrew Cross
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: TBD
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -3 L2 FA Forward Dash (On Block): +3
L1 Focus Attack Back Dash: -9 L2 FA Back Dash (On Block): -3


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Stand LP Stand Jab.gif 20 50 20 HL ch/sp/su 3 2 6 +3 +6
Stand MP Stand Strong.gif 60 100 40 HL sp/su 4 2 9 +3 +6
Stand HP Stand Fierce.gif 130 200 60 HL su 6 6 16 -4 0
Stand LK Stand Short.gif 40 50 20 HL sp/su 5 2 10 -1 +2
Stand MK Stand Forward.gif 65 100 40 HL - 6 5 10 -1 +2
Stand HK Stand Roundhouse.gif 80 160 60 HL sp/su 4 3 15 0 +2
Slipping Jab Right.gif+Jab.gif 25 50 20 HL sp/su 5 2 10 -1 +2
Stomach Blow Right.gif+Strong.gif 80 100 40 HL - 7 4 10 0 +3
Step Straight Right.gif+Fierce.gif 130 200 60 HL su 13 7 13 -2 +2
Kidney Blow Right.gif+Forward.gif 100 100 40 HL - 8 2 9 +3 +5
Dart Shot Right.gif+Roundhouse.gif 80 100 60 H su 15 4 15 -1 +4
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 7 +2 +5
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 2 11 +1 +4
Crouch HP Crouch Fierce.gif 120 200 60 HL - 8 4 15 -1 +4
Crouch LK Crouch Short.gif 30 50 20 L sp/su 4 4 6 +1 +4
Crouch MK Crouch Forward.gif 70 100 40 L - 7 6 15 -7 -
Crouch HK Crouch Roundhouse.gif 100 120 60 L - 14 4 22 -8 -
Target Combo 1 Right.gif+Jab.gif > Strong.gif 30 50 40 HL sp/su 4 2 14 -2 +1
Target Combo 2 Down.gif+Short.gif > Forward.gif 30 50 40 HL sp/su 4 3 13 -2 +1
Target Combo 3 Right.gif+Roundhouse.gif > Forward.gif 30 50 40 HL - 4 4 13 -3 0
Target Combo 4 Jab.gif > Strong.gif 30 50 40 HL - 4 2 11 +1 +4
Target Combo 4 ... > Forward.gif 30 50 40 HL sp/su 4 3 13 -2 +1
Target Combo 5 Strong.gif or Right.gif+Forward.gif > Forward.gif 30 50 40 HL - 4 3 13 -2 +1
Target Combo 5 ... > Fierce.gif 40 50 60 HL su 4 3 17 -2 +3
Target Combo 6 Down.gif+Short.gif > Down.gif+Strong.gif 30 50 40 HL - 4 2 16 -4 +1
Target Combo 6 ... > Down.gif+Fierce.gif 40*47 50*50 50*70 HL - 4 1*3 16 -1 +4
Target Combo 7 Forward.gif > Roundhouse.gif 40 50 60 HL - 4 3 16 +1 +3
Target Combo 7 ... > Fierce.gif 20*20 50*50 50*70 HL su 4 1*3 16 -1 +4
Target Combo 8 Short.gif > Forward.gif 30 50 40 HL - 4 3 13 -2 +4
Target Combo 8 ... > Strong.gif 30 50 40 HL - 4 2 12 +1 +3
Target Combo 8 ... > Fierce.gif 20*20 50*50 50*90 HL su 4 1*3 16 -1 +4
Victory Rose Victory Rose 1 0 0 HL su 24 55 - - 13
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 4 5 - - -
Neutral Jump MP Neutral Jump Strong.gif 70 100 40 H - 5 5 - - -
Neutral Jump HP Diagonal Jump Fierce.gif 120 200 60 H - 6 4 - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 4 10 - - -
Neutral Jump MK Neutral Jump Forward.gif 60 100 40 H - 5 8 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 90 200 60 H - 11 5 - - -
Diagonal Jump LP Diagonal Jump Jab.gif 40 50 20 H - 4 8 - - -
Diagonal Jump MP Diagonal Jump Strong.gif 70 100 40 H - 5 5 - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 120 200 60 H - 6 4 - - -
Diagonal Jump LK Diagonal Jump Short.gif 40 50 20 H - 4 16 - - -
Diagonal Jump MK Diagonal Jump Forward.gif 60 100 40 H - 5 12 - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 110 200 60 H - 9 10 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -20 -20
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Kidney Crusher Forward Throw 140 160 40 0.92 - 3 2 20 - -
Dynamite Throw Back Throw 140 100 40 0.92 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jet Upper Jet Upper Jab.gif 120[80] 150[100] 30/40 HL su 5 7 17+9 -12 -
Jet Upper Strong.gif 140[100] 170[100] 30/40 HL su 5 14 17+12 -22 -
Jet Upper Fierce.gif 100*60[70] 150*50 30/20x2 HL su 3 2*18 18+12 -33 -
EX Jet Upper Jet Upper EX.gif 100*80 150*50 -250/0 HL su 4 2*18 20+12 -29 -
Machine Gun Blow Machinegun Blow Jab.gif 20x2*50 25x2*50 10/10x3 HL - 9 2(5)2(10)4 21 -2 +2
Machinegun Blow Strong.gif 20x3*60 25x3*75 15/10x4 HL - 16 2(5)2(5)2(10)4 21 -4 +1
Machinegun Blow Fierce.gif 20x5*30 25x5*75 20/10x6 HL - 18 2(5)2(5)2(5)2(5)2(6)4 22 -5 0
EX Machine Gun Blow Machinegun Blow EX.gif 15x6*30 20x6*30 #DIV/0! HL - 18 2(5)2(5)2(5)2(5)2(6)4(7)4 20 -8 -
Cross Counter Cross Counter Jab.gif Damage Absorbed + 60 100 30-Oct - - 3 69 21 - -
Cross Counter Strong.gif Damage Absorbed + 60 100 30-Oct - - 3 49 21 - -
Cross Counter Fierce.gif Damage Absorbed + 60 100 30-Oct - - 3 29 21 - -
EX Cross Counter Cross Counter EX.gif Damage Absorbed + 50*50*50 50*100x2 #DIV/0! - - 3 29 21 - -
Short Swing Blow Short Swing Blow Short.gif 120 200 20/30 HL su 18 3 20 -2 +2
Short Swing Blow Forward.gif 140 200 20/30 HL su 21 3 22 -4 +2
Short Swing Blow Roundhouse.gif 160 200 20/30 HL su 24 3 22 -4 +2
EX Short Swing Blow Short Swing Blow EX.gif 50x3 50x2*100 -25 HL su 20 2(6)3(12)2 29 -2 -
Duck Duck Short.gif - - 10/- - su - - Total 20 - -
Duck Forward.gif - - 10/- - su - - Total 21 - -
Duck Roundhouse.gif - - 10/- - su - - Total 25 - -
EX Duck Duck EX.gif - - -250/0 - su - - Total 17 - -
Ducking Straight Ducking Straight 100 200 5/40 HL su 5 3 23 -5 +2
Ducking Upper Ducking Upper 60*60 150*50 5/30*20 HL su 3 1*2 25 -6 +2
Thunder Bolt Thunder Bolt Jab.gif 40*60 100*100 20/20x2 HL - 38 5 41 -22 -
Thunder Bolt Strong.gif 50*70 100*100 20/20x2 HL - 38 5 41 -22 -
Thunder Bolt Fierce.gif 60*80 100*100 20/20x2 HL - 38 5 41 -22 -
EX Thunder Bolt Thunder Bolt EX.gif 20x4*90 30x4*100 -250/0 HL - 34 9 41 -21 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rocket Upper Rocket Upper 50*30*40*30*40*15x10*50 0 -1000/0 HL - 1+2 3*5(22)3*9(39)3*3*{2*1}x5 21+17 -35 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rolling Thunder Rolling Thunder 45x5*15x6*185 0 0/0 HL - 0+8 3(8)3(10)3(8)3(10)3(12)1*3 35 -17 -
Corkscrew Cross Corkscrew Cross 54x6[440] 0 0/0 HL - 0+8 24 48 -27 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Normals

  Name Nickname Command Notes
File:No image.png

Stand LP

Stand Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MP

Stand Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HP

Stand Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand LK

Stand Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MK

Stand Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HK

Stand Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Toward Normals

  Name Nickname Command Notes
File:No image.png

Slipping Jab

Toward Jab f + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stomach Blow

Toward Strong f + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Step Straight

Toward Fierce f + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Kidney Blow

Toward Forward f + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Dart Shot

Overhead f + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Target Combo 1

Target Combo 1 r + lp --- mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 2

Target Combo 2 d + lk --- mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 3

Target Combo 3 f + hk --- mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 4

Target Combo 4 lp --- mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 4

Target Combo 4 lp --- mp --- mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 5

Target Combo 5 mp or r + mk ---mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 5

Target Combo 5 mp or r + mk ---mk --- hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 6

Target Combo 6 d + lk --- d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 6

Target Combo 6 d + lk --- d + mp --- d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 7

Target Combo 7 mk --- hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 7

Target Combo 7 mk --- hk --- hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 8

Target Combo 8 lk --- mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 8

Target Combo 8 lk --- mk --- mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 8

Target Combo 8 lk --- mk --- mp --- hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Victory Rose

Victory Rose d + hp + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Kidney Crusher

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Dynamite Throw

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Jet Upper

Jet Upper dp + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Machine Gun Blow

Machine Gun Blow hcf + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Cross Counter

Cross Counter hcb + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Short Swing Blow

Short Swing Blow hcb + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Duck

Ducking hcf + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Ducking Straight

Ducking Straight p armorbreak Perform after Duck

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Ducking Upper

Ducking Upper k Perform after Duck

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Thunder Bolt

Thunder Bolt d (charge) u + p ex Can be EX Focus Canceled on whiff

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Rocket Upper

Super Combo qcf qcf + p

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Rolling Thunder

Ultra Combo I qcf qcf + 3k

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Corkscrew Cross

Ultra Combo II qcf qcf + 3p armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Stand LP Stand Jab.gif 20 50 20 HL ch/sp/su 3 2 6 10 +3 +6 11 14 Reset Reset - - - - - - -
Stand MP Stand Strong.gif 60 100 40 HL sp/su 4 2 9 14 +3 +6 14 17 Reset Reset - - - - - - -
Stand HP Stand Fierce.gif 130 200 60 HL su 6 6 16 27 -4 0 18 22 Reset Reset - - - - - - -
Stand LK Stand Short.gif 40 50 20 HL sp/su 5 2 10 16 -1 +2 11 14 Reset Reset - - - - - - -
Stand MK Stand Forward.gif 65 100 40 HL - 6 5 10 20 -1 +2 14 17 Forces stand Forces stand Reset Reset - - - - - - -
Stand HK Stand Roundhouse.gif 80 160 60 HL sp/su 4 3 15 21 0 +2 18 20 [Counter-hit] +7 hit advantage Forces stand Forces stand Reset Reset - - - - - - -
Slipping Jab Right.gif+Jab.gif 25 50 20 HL sp/su 5 2 10 16 -1 +2 11 14 Reset Reset - - - - - - -
Stomach Blow Right.gif+Strong.gif 80 100 40 HL - 7 4 10 20 0 +3 14 17 Reset Reset - - - - - - -
Step Straight Right.gif+Fierce.gif 130 200 60 HL su 13 7 13 32 -2 +2 18 22 Soft Knockdown Soft Knockdown - - - - - - -
Kidney Blow Right.gif+Forward.gif 100 100 40 HL - 8 2 9 18 +3 +5 14 16 +6 hit advantage on crouching opponent Reset Reset - - - - - - -
Dart Shot Right.gif+Roundhouse.gif 80 100 60 H su 15 4 15 33 -1 +4 18 23 Hard Knockdown Hard Knockdown - - - - - - JP: ?
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 7 11 +2 +5 11 14 Cannot chain into Towards LP Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 2 11 17 +1 +4 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 120 200 60 HL - 8 4 15 26 -1 +4 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 30 50 20 L sp/su 4 4 6 13 +1 +4 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 70 100 40 L - 7 6 15 27 -7 - 14 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Crouch HK Crouch Roundhouse.gif 100 120 60 L - 14 4 22 39 -8 - 18 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
Target Combo 1 Right.gif+Jab.gif > Strong.gif 30 50 40 HL sp/su 4 2 14 19 -2 +1 14 17 Damage change (? Ultra Change) Reset Reset - - - - - - -
Target Combo 2 Down.gif+Short.gif > Forward.gif 30 50 40 HL sp/su 4 3 13 19 -2 +1 14 17 Damage change (? Ultra Change) Forces stand Forces stand Reset Reset - - - - - - -
Target Combo 3 Right.gif+Roundhouse.gif > Forward.gif 30 50 40 HL - 4 4 13 20 -3 0 14 17 Damage change (? Ultra Change) - - - - - - -
Target Combo 4 Jab.gif > Strong.gif 30 50 40 HL - 4 2 11 16 +1 +4 14 17 Damage change (? Ultra Change) Reset Reset - - - - - - -
Target Combo 4 ... > Forward.gif 30 50 40 HL sp/su 4 3 13 19 -2 +1 14 17 Damage change (? Ultra Change) Forces stand Forces stand Reset Reset - - - - - - -
Target Combo 5 Strong.gif or Right.gif+Forward.gif > Forward.gif 30 50 40 HL - 4 3 13 19 -2 +1 14 17 Damage change (? Ultra Change) Forces stand Forces stand Reset Reset - - - - - - -
Target Combo 5 ... > Fierce.gif 40 50 60 HL su 4 3 17 23 -2 +3 18 23 Damage change (? Ultra Change) Reset Reset - - - - - - -
Target Combo 6 Down.gif+Short.gif > Down.gif+Strong.gif 30 50 40 HL - 4 2 16 21 -4 +1 14 19 Damage change (? Ultra Change) Reset Reset - - - - - - -
Target Combo 6 ... > Down.gif+Fierce.gif 40*47 50*50 50*70 HL - 4 1*3 16 23 -1 +4 18 23 Damage change (? Ultra Change) Forces stand Forces stand Reset Reset - - - - - - -
Target Combo 7 Forward.gif > Roundhouse.gif 40 50 60 HL - 4 3 16 22 +1 +3 20 22 Damage change (? Ultra Change) Reset Reset - - - - - - -
Target Combo 7 ... > Fierce.gif 20*20 50*50 50*70 HL su 4 1*3 16 23 -1 +4 18 23 Damage change (? Ultra Change) Reset Reset - - - - - - -
Target Combo 8 Short.gif > Forward.gif 30 50 40 HL - 4 3 13 19 -2 +4 14 20 Damage change (? Ultra Change) Forces stand Forces stand Reset Reset - - - - - - -
Target Combo 8 ... > Strong.gif 30 50 40 HL - 4 2 12 17 +1 +3 15 17 Damage change (? Ultra Change) Reset Reset - - - - - - -
Target Combo 8 ... > Fierce.gif 20*20 50*50 50*90 HL su 4 1*3 16 23 -1 +4 18 23 Damage change (? Ultra Change) Reset Reset - - - - - - -
Victory Rose Victory Rose 1 0 0 HL su 24 55 - 60 (?Ultra Change) - 13 Strike hitbox Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 4 5 - 8 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 70 100 40 H - 5 5 - 9 - - Reset Reset - - - - - - -
Neutral Jump HP Diagonal Jump Fierce.gif 120 200 60 H - 6 4 - 9 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 4 10 - 13 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 60 100 40 H - 5 8 - 12 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 90 200 60 H - 11 5 - 15 - - Soft Knockdown Soft Knockdown - - - - - - -
Diagonal Jump LP Diagonal Jump Jab.gif 40 50 20 H - 4 8 - 11 - - Reset Reset - - - - - - -
Diagonal Jump MP Diagonal Jump Strong.gif 70 100 40 H - 5 5 - 9 - - Reset Reset - - - - - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 120 200 60 H - 6 4 - 9 - - Reset Reset - - - - - - -
Diagonal Jump LK Diagonal Jump Short.gif 40 50 20 H - 4 16 - 19 - - Reset Reset - - - - - - -
Diagonal Jump MK Diagonal Jump Forward.gif 60 100 40 H - 5 12 - 16 - - Reset Reset - - - - - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 110 200 60 H - 9 10 - 18 - - Soft Knockdown Soft Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -20 -20 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Kidney Crusher Forward Throw 140 160 40 0.92 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Dynamite Throw Back Throw 140 100 40 0.92 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jet Upper Jet Upper Jab.gif 120[80] 150[100] 30/40 HL su 5 7 17+9 37 -12 - 1~7f unthrowable, 7f~ airborne, [] refers to active frames 3~7 - - - - 1~7f 7f~ -
Jet Upper Strong.gif 140[100] 170[100] 30/40 HL su 5 14 17+12 47 -22 - 1~7f unthrowable, 7f~ airborne, [] refers to active frames 3~14 - - - - 1~7f 7f~ -
Jet Upper Fierce.gif 100*60[70] 150*50 30/20x2 HL su 3 2*18 18+12 68 -33 - 1~6f unthrowable, 6f~ airborne, 2nd hit pursuit property, [] refers to 2nd hit active frames 2~18 - - - - 1~6f 6f~ 2nd Hit JP: ?
EX Jet Upper Jet Upper EX.gif 100*80 150*50 -250/0 HL su 4 2*18 20+12 71 -29 - 1~5f Invincible, 6f~ airborne, 2nd hit pursuit property - All: 1~5f - - - 6f~ 2nd Hit JP: ?
Machine Gun Blow Machinegun Blow Jab.gif 20x2*50 25x2*50 10/10x3 HL - 9 2(5)2(10)4 21 52 -2 +2 Forces stand Forces stand Soft Knockdown Soft Knockdown - - - - - - JP: ?
Machinegun Blow Strong.gif 20x3*60 25x3*75 15/10x4 HL - 16 2(5)2(5)2(10)4 21 66 -4 +1 Forces stand Forces stand Soft Knockdown Soft Knockdown - - - - - - JP: ?
Machinegun Blow Fierce.gif 20x5*30 25x5*75 20/10x6 HL - 18 2(5)2(5)2(5)2(5)2(6)4 22 79 -5 0 Forces stand Forces stand Soft Knockdown Soft Knockdown - - - - - - JP: ?
EX Machine Gun Blow Machinegun Blow EX.gif 15x6*30 20x6*30 #DIV/0! HL - 18 2(5)2(5)2(5)2(5)2(6)4(7)4 20 88 -8 - 1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers 1st-6th Hit: Forces stand, 7th Hit: Soft Knockdown 1st-6th Hit: Forces stand, 7th Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
Cross Counter Cross Counter Jab.gif Damage Absorbed + 60 100 30-Oct - - 3 69 21 92 - - 1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers - - - - - - -
Cross Counter Strong.gif Damage Absorbed + 60 100 30-Oct - - 3 49 21 72 - - 1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers - - - - - - -
Cross Counter Fierce.gif Damage Absorbed + 60 100 30-Oct - - 3 29 21 52 - - 1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers - - - - - - -
EX Cross Counter Cross Counter EX.gif Damage Absorbed + 50*50*50 50*100x2 #DIV/0! - - 3 29 21 52 - - 1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers - - - - - - -
Short Swing Blow Short Swing Blow Short.gif 120 200 20/30 HL su 18 3 20 40 -2 +2 Soft Knockdown Soft Knockdown Soft Knockdown - - - - 1~20f - -
Short Swing Blow Forward.gif 140 200 20/30 HL su 21 3 22 45 -4 +2 Soft Knockdown Soft Knockdown Soft Knockdown - - - - 1~23f - -
Short Swing Blow Roundhouse.gif 160 200 20/30 HL su 24 3 22 48 -4 +2 Soft Knockdown Soft Knockdown Soft Knockdown - - - - 1~26f - -
EX Short Swing Blow Short Swing Blow EX.gif 50x3 50x2*100 -25 HL su 20 2(6)3(12)2 29 73 -2 - 1~23f unthrowable, 1st & 2nd hit forces stand 1st Hit: Forces stand, 2nd Hit: Forces stand, 3rd Hit: Hard Knockdown (? Ultra Change) 1st Hit: Forces stand, 2nd Hit: Forces stand, 3rd Hit: Hard Knockdown (? Ultra Change) 1st-2nd Hit: Soft Knockdown, 3rd Hit: Hard Knockdown (? Ultra Change) 1st-2nd Hit: Soft Knockdown, 3rd Hit: Hard Knockdown (? Ultra Change) - - - - 1~21f - -
Duck Duck Short.gif - - 10/- - su - - Total 20 20 - - 14f can cancel into followup - - - - - - - All: 1~13f - - -
Duck Forward.gif - - 10/- - su - - Total 21 21 - - 15f can cancel into followup - - - - - - - All: 1~14f - - -
Duck Roundhouse.gif - - 10/- - su - - Total 25 25 - - 18f can cancel into followup - - - - - - - All: 1~17f - - -
EX Duck Duck EX.gif - - -250/0 - su - - Total 17 17 - - 4f can cancel into followup - - - - - - - All: 1~15f - - -
Ducking Straight Ducking Straight 100 200 5/40 HL su 5 3 23 30 -5 +2 X Soft Knockdown Soft Knockdown - - - - - - JP: ?
Ducking Upper Ducking Upper 60*60 150*50 5/30*20 HL su 3 1*2 25 30 -6 +2 Forces stand Forces stand Soft Knockdown Soft Knockdown - - Upper body: 1~5f Upper body: 1~5f - - JP: ?
Thunder Bolt Thunder Bolt Jab.gif 40*60 100*100 20/20x2 HL - 38 5 41 83 -22 - Charge 55f Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - All: 1~9f - - 10~42f -
Thunder Bolt Strong.gif 50*70 100*100 20/20x2 HL - 38 5 41 83 -22 - Charge 55f Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - All: 1~9f - - 10~42f -
Thunder Bolt Fierce.gif 60*80 100*100 20/20x2 HL - 38 5 41 83 -22 - Charge 55f Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - All: 1~9f strike - - 10~42f -
EX Thunder Bolt Thunder Bolt EX.gif 20x4*90 30x4*100 -250/0 HL - 34 9 41 83 -21 - Tracks opponent, charge 55f Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f - - - 10~42f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rocket Upper Rocket Upper 50*30*40*30*40*15x10*50 0 -1000/0 HL - 1+2 3*5(22)3*9(39)3*3*{2*1}x5 21+17 140 -35 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f - - - 4~25f, 33~67f, 84f~ JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rolling Thunder Rolling Thunder 45x5*15x6*185 0 0/0 HL - 0+8 3(8)3(10)3(8)3(10)3(12)1*3 35 109 -17 - 7th Hit: Hard Knockdown 7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f - 10f - - JP: ?
Corkscrew Cross Corkscrew Cross 54x6[440] 0 0/0 HL - 0+8 24 48 79 -27 - If 1st Hit connects on ground, goes into animation, [] refers to animation X 1st Hit: Hard Knockdown 1st Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f - - - - JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: