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== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
''Wall Jump'' | |||
*Movement distance reduced | |||
''Crouch MP'' | |||
*Recovery reduced by 2 frames (11F → 9F); advantage on hit increased by 2 frames (+3F → +5F); advantage on block increased by 2 frames (-1F → +1F) | |||
''Far Standing HP'' | |||
*Advantage on hit increased by 6 frames (-11F → -5F), advantage on block increased by 7 frames (-15F → -8F) | |||
''Diagonal Jump MK'' | |||
*Now crosses up; hitbox matches Diagonal Jump HK in Ver.2012 | |||
''Diagonal Jump HK'' | |||
*No longer crosses up | |||
''Yosokyaku (while jumping 2+MK)'' | |||
*Active frames increased by 1 (3F → 4F); hitbox slightly expanded downward | |||
''Tenmakujinkyaku (at top of forward jump arc 2+HK)'' | |||
*Hurtbox slightly expanded; hit-stun increased by 1 frame | |||
''M Hyakuretsukyaku'' | |||
*Stun reduced by 50 (150 → 100) | |||
''H Hyakuretsukyaku'' | |||
*Stun reduced by 50 (200 → 150) | |||
''L, M, H and EX Hyakuretsukyaku'' | |||
*Damage increased by 10 | |||
''L, M, H and EX Spinning Piledriver'' | |||
*Stun reduced by 50 (200 → 150) | |||
''L, M, and H Shoryuken'' | |||
*2nd hit no longer can be EX Focus Cancelled on block; after EX Focus Cancel → Forward Dash is now -5F on block | |||
''M and H Shoryuken'' | |||
*Invincibility time reduced by 2 frames (1-7F → 1-5F) | |||
''L, M, and H Tanden Engine'' | |||
*Can no longer be cancelled into from normal attacks | |||
''Tanden Stream (UC1)'' | |||
*Recovery reduced by 11 frames (66F → 55F); pushback on block increased | |||
''Tanden Typhoon (UC2)'' | |||
*Now easier to land all hits on airborne opponents; advantage on block increased by 19 frames (-89 → -70) | |||
<br> | <br> | ||
== Frame Data (At A Glance) == | == Frame Data (At A Glance) == |
Revision as of 08:59, 13 June 2014

Seth
Seth is actually one of many bodies produced by the Living Incubator program, but was giving the assignment of overseeing the S.I.N. corporation by M. Bison. Seth developed the Tanden Engine, which allowed Seth to instantly mimic the fighting techniques of opponents he has fought. Ever ambitious, Seth decided to rebel against Shadaloo and took S.I.N. for himself. He has no intention of stopping there, however, and plans to defeat Shadaloo's leader, M. Bison, and take over everything M. Bison has created utilizing the ultimate weapon he has created within S.I.N.: the device known as BLECE.
In a nutshell
A "glass cannon" in every sense of the word. Seth is a character who has a variety of tools at his disposal for just about everything you can think of. His speed is incredible, he can deal loads of damage in seconds with extremely lengthy and hard-hitting combos, and his moves all have great priority. The price he pays for all of these perks, unfortunately, is the worst defense in the game. With the lowest health out of the entire cast, and his only reliable wakeup reversal being his Shoryuken, Seth must be played very carefully, because making one false move will cost you the round 99% of the time. Once mastered, however, the risky maneuvers one takes with Seth will eventually seem more rewarding than not.
Ultra SFIV Changes
Wall Jump
- Movement distance reduced
Crouch MP
- Recovery reduced by 2 frames (11F → 9F); advantage on hit increased by 2 frames (+3F → +5F); advantage on block increased by 2 frames (-1F → +1F)
Far Standing HP
- Advantage on hit increased by 6 frames (-11F → -5F), advantage on block increased by 7 frames (-15F → -8F)
Diagonal Jump MK
- Now crosses up; hitbox matches Diagonal Jump HK in Ver.2012
Diagonal Jump HK
- No longer crosses up
Yosokyaku (while jumping 2+MK)
- Active frames increased by 1 (3F → 4F); hitbox slightly expanded downward
Tenmakujinkyaku (at top of forward jump arc 2+HK)
- Hurtbox slightly expanded; hit-stun increased by 1 frame
M Hyakuretsukyaku
- Stun reduced by 50 (150 → 100)
H Hyakuretsukyaku
- Stun reduced by 50 (200 → 150)
L, M, H and EX Hyakuretsukyaku
- Damage increased by 10
L, M, H and EX Spinning Piledriver
- Stun reduced by 50 (200 → 150)
L, M, and H Shoryuken
- 2nd hit no longer can be EX Focus Cancelled on block; after EX Focus Cancel → Forward Dash is now -5F on block
M and H Shoryuken
- Invincibility time reduced by 2 frames (1-7F → 1-5F)
L, M, and H Tanden Engine
- Can no longer be cancelled into from normal attacks
Tanden Stream (UC1)
- Recovery reduced by 11 frames (66F → 55F); pushback on block increased
Tanden Typhoon (UC2)
- Now easier to land all hits on airborne opponents; advantage on block increased by 19 frames (-89 → -70)
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png | Close lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png | lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Perform after Yosokyaku (1) |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Perform after Yosokyaku (2) |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air, near wall) uf |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | qcf + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + p | Perform during Shoryuken |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + p | Perform during Shoryuken Followup 1 |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + k ex armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + p ( ex version armorbreak ) | ex version consumes 2 blocks of Super Meter |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | 360 + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp or rdp + 3p or 3k | dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go as far backwards as the screen allows |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb qcb + 3p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data