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== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
(From Ultra SFIV Arcade Japan) | |||
< | * Close LP: Hitbox expanded downward | ||
* Close MP: Startup speed during Feng Shui Engine now the same as normal version | |||
* Close MK: Startup speed during Feng Shui Engine now the same as normal version | |||
* Stand MP: Can now be canceled into Special Moves, Super, or EX Focus Attack | |||
* Stand LK: Startup reduced to 4 frames from 5 frames | |||
* Stand HK: Hitbox size during Feng Shui Engine now the same as normal version | |||
* EX Fuhajin: M + H version no longer cannot hit crouchers | |||
* EX Fuhajin: L + H damage increased to 120 (60 + 60) from 100 (50 + 50) | |||
* EX Senpusha: Startup invincibility increased to frames 1-7 from frames 1-6; on block now -15 from -14; | |||
* Shikusen: Light, Medium, and Hard versions can no longer be performed from back jump | |||
* Second Impact: Hitbox expanded, less likely to miss hits during the move | |||
* Third Strike: Hitbox expanded, less likely to miss hits during the move | |||
* EX Shikusen: No longer performs Second Impact/Third Strike followups automatically, requires followup K button presses like the normal version | |||
* EX Shikusen: Angle can now be controlled outside of the Feng Shui Engine in the exact same way | |||
* Kasatushi: now takes White Damage when absorbing attacks | |||
* Feng Shui Engine (UC1): Startup invincibility reduced to frames 1-2 from frames 1-4 | |||
* Kaisen Dankairaku (UC2): Hitbox slightly expanded horizontally | |||
(New to Ultra SFIV Console Digital Release) | |||
* Close MK: Now Throw Invincible on first frame and airborne frames 2-5, previously only airborne from frames 1-6 | |||
* EX Shikusen: Block Stun reduced by 3 frames (exact data unknown) | |||
* EX Senpusha: All hits except the final hit pull the opponent in on hit and block | |||
(Removed from Ultra SFIV Arcade Japan) | |||
* <del>Crouch MK: Startup reduced to 5 frames from 6 frames; recovery reduced to 16 frames from 17 frames</del> | |||
== Character Specific Data == | |||
Juri{{USFIVCharacterData|950|950|75%|0.035|0.03|2.24|39 (4+35)|1.70|2.04|1.41|19|1.20|27|8|10|9|0.83|0.83|31|21|Sekku|Crouch LK, Crouch MK, Crouch HK|Crouch HK|Shikusen, EX Shikusen, Kaisen Dankairaku|21|29|65|-3|-11|+3|-5|TBD|}} | |||
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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|11|11|15|3|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|11|11|15|+3|+7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|3|4|14|20|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?|}} | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|3|4|14|20|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp|6|4|26|35|18|-|-12|-|24f~ cancellable||||||Reset|Reset|-|-|-|-|-|3~22f|[Ultra 1] JP: ?|}} | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp|6|4|26|35|18|-|-12|-|24f~ cancellable||||||Reset|Reset|-|-|-|-|-|3~22f|[Ultra 1] JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|ch/sp/su|3|3|5|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|ch/sp/su|3|3|5|10|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*35|40*40|40*20|HL|sp/su|6|3(6)2|19|35|14|17|-7|-4|||||||Reset|Reset|-|-|-|-|1f|2~ | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*35|40*40|40*20|HL|sp/su|6|3(6)2|19|35|14|17|-7|-4|||||||Reset|Reset|-|-|-|-|1f|2~5f|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|sp/su*-|11|2(2)2|20|36|18|23|-4|1|+0 on hit vs. crouching opponents||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?|}} | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|sp/su*-|11|2(2)2|20|36|18|23|-4|+1|+0 on hit vs. crouching opponents||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|11|11|15|3|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|11|11|15|+3|+7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|6|4|11|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?|}} | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|6|4|11|20|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|10|3|20|32|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|10|3|20|32|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|ch/sp/su|5|3|7|14|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|ch/sp/su|5|3|7|14|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|30*70|30*70|20*40|HL|-|4|5|14|22|15|18|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?|}} | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|30*70|30*70|20*40|HL|-|4|5|14|22|15|18|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|15|4|19|37|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|6~23f|[Ultra 1] JP: ?|}} | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|15|4|19|37|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|6~23f|[Ultra 1] JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|9|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|6|6|9|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|6|6|9|20|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|4|20|30|18|23|-6|-1|Forces stand||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|4|20|30|18|23|-6|-1|Forces stand||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|4|5|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|4|5|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|6|2|17|24|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|6|2|17|24|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|100|60|L|-|8|2|25|34|18|-|-9|-|Hard knockdown||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|100|60|L|-|8|2|25|34|18|-|-9|-|Hard knockdown||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Sekku|Overhead|f + mk|| | {{USFIVFrameDataGlanceRow|Sekku|Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|70|70|40|H|-|20|2|17|38|17|21|-2|+2|+1 on hit vs. crouching opponents||||||Reset|Reset|-|-|-|-|-|12~16f|[Ultra 1] JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 40: | Line 66: | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|4|11|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|50|50|40|H|sp|5|6|-|10|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|90|100|60|H|-|7|4|-|10|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 54: | Line 80: | ||
{{USFIVFrameDataGlanceRow|Assatsu Kick|Back Throw|b + lp + lk||Back Throw|120|160|40|0.83|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Assatsu Kick|Back Throw|b + lp + lk||Back Throw|120|160|40|0.83|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Fuhajin| | {{USFIVFrameDataGlanceRow|Fuhajin|Fireball|qcf + k ex|ex version requires no storing; Different 2 button combinations allow Ex.png version to fire in all three angles|Fuhajin|30*50|50*50|20/20*20|HL|-*su|9|6(24)[52]|23|61|||+4|-|[] refers to the life of the Projectile, 41~43 cancellable, hold button to store||X||1st Hit: Soft Knockdown|1st Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Fuhajin (Store)| | {{USFIVFrameDataGlanceRow|Fuhajin (Store)|Fireball (Store)|qcf + hold k|Stores a fireball; Continue holding k to continue storing fireball; Different kick buttons store differnt directional fireballs; |Fuhajin (Store)|50|50|20/20|HL|-|9|6|16|30|||-1|-|||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Fuhajin (Release)| | {{USFIVFrameDataGlanceRow|Fuhajin (Release)|Fireball (Release)|release k|Throws stored fireball|Fuhajin (Release) [[File:Short.gif]]|50|50|0/20|HL|su|11|[52]|22|33|||+4|+10|[] refers to the life of the Projectile, 13~15f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Fuhajin (Release) [[File:Forward.gif]]|50|50|0/20|HL|su|11|52| | {{USFIVFrameDataGlanceRow|||||Fuhajin (Release) [[File:Forward.gif]]|50|50|0/20|HL|su|11|[52]|22|33|||+4|+10|[] refers to the life of the Projectile, 13~15f cancellable, cannot hit crouching opponents||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|4~16f|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Fuhajin (Release) [[File:Roundhouse.gif]]|50|50|0/20|HL|su|11|52| | {{USFIVFrameDataGlanceRow|||||Fuhajin (Release) [[File:Roundhouse.gif]]|50|50|0/20|HL|su|11|[52]|22|33|||+4|+10|[] refers to the life of the Projectile, 13~15f cancellable, +6 on block, cannot hit crouching opponents||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|4~15f|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Fuhajin|EX | {{USFIVFrameDataGlanceRow|EX Fuhajin|EX Fireball|||Fuhajin [[File:EX.gif]] ([[File:Short.gif]]+[[File:Forward.gif]])|50*50|50*50|-250/0|HL|su|13|[49]|26|39|||+5|-|[] refers to the life of the Projectile, 16~18f cancellable||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Fuhajin [[File:EX.gif]] ([[File:Forward.gif]]+[[File:Roundhouse.gif]])|50*50|50*50|-250/0|HL|su|15|49| | {{USFIVFrameDataGlanceRow|||||Fuhajin [[File:EX.gif]] ([[File:Forward.gif]]+[[File:Roundhouse.gif]])|50*50|50*50|-250/0|HL|su|15|[49]|24|39|||+7|-|[] refers to the life of the Projectile, 18~20f cancellable||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|4~16f|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Fuhajin [[File:EX.gif]] ([[File:Short.gif]]+[[File:Roundhouse.gif]])|60*60|50*50|-250/0|HL|su|13|49| | {{USFIVFrameDataGlanceRow|||||Fuhajin [[File:EX.gif]] ([[File:Short.gif]]+[[File:Roundhouse.gif]])|60*60|50*50|-250/0|HL|su|13|[49]|26|39|||+5|-|[] refers to the life of the Projectile, 17~19f cancellable, cannot hit crouching opponents||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|4~15f|-|}} | ||
{{USFIVFrameDataGlanceRow|Shikusen|Dive Kick|(in air) qcb + k ex armorbreak|| | {{USFIVFrameDataGlanceRow|Shikusen|Dive Kick|(in air) qcb + k ex armorbreak||Shikusen [[File:Short.gif]]|40|50|10/40|HL|-|14|until ground|After landing 17|-|||-2|-|Cannot perform during back jump, block advantage is based on lowest possible jump (7 jump + 14 startup frames)|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Shikusen [[File:Forward.gif]]|40|50|10/40|HL|-|14|until ground|After landing 18|-|||-3|-|Cannot perform during back jump, block advantage is based on lowest possible jump (7 jump + 14 startup frames)|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Shikusen [[File:Roundhouse.gif]]|40|50|10/40|HL|-|14|until ground|After landing 19|-|||-4|-|Cannot perform during back jump, block advantage is based on lowest possible jump (7 jump + 14 startup frames)|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Second Impact| | {{USFIVFrameDataGlanceRow|Second Impact|Dive Kick Followup (1)|k|Performed after Shikusen|Second Impact|20*20|20*20|0/20*20|HL|-|9|4(5)2|After landing 28|-|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Third Strike| | {{USFIVFrameDataGlanceRow|Third Strike|Dive Kick Followup (2)|k|Performed after Second Impact|Third Strike|80|90|0/40|HL|-|21|2|After landing 19|-|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Shikusen|EX Dive Kick||Can be aimed in 3 directions: lk + mk for steepest angle, mk + hk for less steep angle, and lk + hk for least steep angle| | {{USFIVFrameDataGlanceRow|EX Shikusen|EX Dive Kick||Can be aimed in 3 directions: lk + mk for steepest angle, mk + hk for less steep angle, and lk + hk for least steep angle|Shikusen [[File:EX.gif]]|50|50|-250/0|HL|-|14|until ground(8)|After landing 14|-|||(? Ultra Change|-|Block advantage is based on lowest possible jump (7 jump + 14 startup frames)|X|||1st-3rd Hit: Soft Knockdown, 4th Hit: Wall bounce|1st-3rd Hit: Soft Knockdown, 4th Hit: Wall bounce|1st-3rd Hit: Soft Knockdown, 4th Hit: Wall bounce|1st-3rd Hit: Soft Knockdown, 4th Hit: Wall bounce|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Second Impact|EX | {{USFIVFrameDataGlanceRow|EX Second Impact|EX Dive Kick Followup (1)|k|Performed after EX Shikusen|EX Second Impact|25*25|20*20|0|HL|-|9|4(5)2|After landing 28|-|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Third Strike|EX | {{USFIVFrameDataGlanceRow|EX Third Strike|EX Dive Kick Followup (2)|k|Performed after EX Second Impact|EX Third Strike|60|50|0|HL|-|21|2|After landing 18|-|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Senpusha|Pinwheel Kick|qcb + k ex|| | {{USFIVFrameDataGlanceRow|Senpusha|Pinwheel Kick|qcb + k ex||Senpusha [[File:Short.gif]]|60*40|40*40|20/20*20|HL|su*-|7|3(1)4|4 + After landing 17|35|||-4|+1|2nd hit cannot hit crouching opponents||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|9f~|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Senpusha [[File:Forward.gif]]|45*25x3|40*30x3|20/15x4|HL|su(x2)*-(x2)|9|3(1)4(6)3(1)3|5 + After landing 21|55|||-8|-|11f~ airborne||||4th Hit: Soft Knockdown|4th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|11f~|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Senpusha [[File:Roundhouse.gif]]|50*30x3|50*35x3|20/15x4|HL|su(x2)*-(x2)|14|3(1)4(6)3(1)3|5 + After landing 24|63|||-11|-|16f~ airborne||||4th Hit: Soft Knockdown|4th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|16f~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Senpusha|EX Pinwheel Kick||| | {{USFIVFrameDataGlanceRow|EX Senpusha|EX Pinwheel Kick|||Senpusha [[File:EX.gif]]|30x8|30x5*35|-250/0|HL|su(x2)*-(x6)|7|3(1)4(3)3*3(1)3(4)3*3(1)3|5 + After landing 27|73|||-15|-|3rd & 6th Hit hit backwards, 2nd, 5th, and 8th Hit hit front and back, rear hits do 20 stun, all hits except final hit pull the opponent in on hit or block||||8th Hit: Soft Knockdown|8th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7f, [Ultra 1] All: 1~8f|Legs: 9f|All: 7f~46f|7~8f|8f~|2 Hit JP: ?, 4th Hit JP: ?, 5th Hit JP: ?, 7 Hit JP: ?, 8 Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Kasatushi|Counter|qcb + p ex|| | {{USFIVFrameDataGlanceRow|Kasatushi|Counter|qcb + p ex||Kasatushi|-|-|10/-|-|-|3|29|17|48|||-|-|3~31f triggers when hit with strike or projectile, loses to natural Armor Breakers||||-|-|-|-|3~31f|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Kasatushi|EX Counter||| | {{USFIVFrameDataGlanceRow|EX Kasatushi|EX Counter|||Kasatushi [[File:EX.gif]]|-|-|-250/-|-|-|1|31|17|48|||-|-|3~31f triggers when hit with strike or projectile, can input forward cancel until 6f, can input backward cancel until 4f, upward version triggers with no input, loses to natural Armor Breakers||||-|-|-|-|3~31f|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Kasatushi Followup|Counter Followup||| | {{USFIVFrameDataGlanceRow|Kasatushi Followup|Counter Followup|||Kasatushi Followup (Forward)|-|-|-/5|-|-|-|-|Total 29|29|||-|-|3~18f can pass through opponent, 21f~ cancellable||||-|-|-|-|-|-|All: 1~20f|All: 1~20f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Kasatushi Followup (Backward)|-|-|-/5|-|-|-|-|Total 28|28|||-|-|16f~ cancellable||||-|-|-|-|-|-|All: 1~17f|All: 1~17f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Kasatushi Followup (Upward)|-|-|-/5|-|-|-|-|Total 54|54|||-|-|9f~ cancellable, 10 grounded recovery frames if not cancelled||||-|-|-|-|-|-|All: 1~20f|All: 1~20f|-|8f~|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Fuharenjin|Super|qcb qcb + k|| | {{USFIVFrameDataGlanceRow|Fuharenjin|Super Combo|qcb qcb + k||Fuharenjin [[File:Short.gif]]|60x5*70|0|-1000/0|HL|-|1+8|65|143|152|||-25|-|Active frames refer to duration of 1 projectile, projectiles release on frames 8, 18, 28, 40, 68, 98||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|9~30f, 56~72f, 86~104f|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Fuharenjin [[File:Forward.gif]]|60x5*70|0|-1000/0|HL|-|1+8|65|143|152|||-25|-|Active frames refer to duration of 1 projectile, projectiles release on frames 8, 18, 28, 40, 68, 98||||||||-|All: 1~6f|-|-|-|9~30f, 56~72f, 86~104f|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Fuharenjin [[File:Roundhouse.gif]]|60x5*70|0|-1000/0|HL|-|1+11|65|143|155|||-25|-|Active frames refer to duration of 1 projectile, projectiles release on frames 11, 21, 31, 43, 61, 101||||||||-|All: 1~11f|-|-|-|9~30f, 56~72f, 86~104f|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Feng Shui Engine|Ultra I|qcf qcf + p|Changes ther properties of some moves and grants ability to chain together Normal Attacks| | {{USFIVFrameDataGlanceRow|Feng Shui Engine|Ultra Combo I|qcf qcf + p|Changes ther properties of some moves and grants ability to chain together Normal Attacks|Feng Shui Engine|-|-|-|-|-|0+1|900|Total 6|906|||-|-|Allows chaining of Normal Moves, lasts 900f at full Ultra (15s)||||-|-|-|-|-|All: 1~2f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Kaisen Dankairaku|Ultra II|qcf qcf + 3k armorbreak|| | {{USFIVFrameDataGlanceRow|Kaisen Dankairaku|Ultra Combo II|qcf qcf + 3k armorbreak||Kaisen Dankairaku|15x8*360|0|0/0|HL|-|0+10|4(10)3(5)3(1)3(1)3(1)3(2)3(1)2|60 + After landing 33|147|||-103|-|1st Hit triggers animation, guard advantage based on 2nd hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~13f|-|-|-|32f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
Line 97: | Line 123: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|CloseLP| | ||
Close LP|Close Jab|Close lp|| | Close LP|Close Jab|Close lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|CloseMP| | ||
Close MP|Close Strong|Close mp|| | Close MP|Close Strong|Close mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|CloseHP| | ||
Close HP|Close Fierce|Close hp|| | Close HP|Close Fierce|Close hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|CloseLK| | ||
Close LK|Close Short|Close lk|| | Close LK|Close Short|Close lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|CloseMK| | ||
Close MK|Close Forward|Close mk|| | Close MK|Close Forward|Close mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|CloseHK| | ||
Close HK|Close Roundhouse|Close hk|| | Close HK|Close Roundhouse|Close hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 127: | Line 153: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|FarLP| | ||
Far LP|Far Jab|lp|| | Far LP|Far Jab|lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|FarMP| | ||
Far MP|Far Strong|mp|| | Far MP|Far Strong|mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|FarHP| | ||
Far HP|Far Fierce|hp|| | Far HP|Far Fierce|hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|FarLK| | ||
Far LK|Far Short|lk|| | Far LK|Far Short|lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|FarMK| | ||
Far MK|Far Forward|mk|| | Far MK|Far Forward|mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|FarHK| | ||
Far HK|Far Roundhouse|hk|| | Far HK|Far Roundhouse|hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 157: | Line 183: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|d + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|d + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|d + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 184: | Line 210: | ||
=== Neutral | === Neutral Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|NeutralLP| | ||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | Neutral Jump LP|Neutral Jump Jab|u + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|NeutralMP| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | Neutral Jump MP|Neutral Jump Strong|u + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|NeutralHP| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | Neutral Jump HP|Neutral Jump Fierce|u + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|NeutralLK| | ||
Neutral Jump LK|Neutral Jump Short|u + lk|| | Neutral Jump LK|Neutral Jump Short|u + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|NeutralMK| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | Neutral Jump MK|Neutral Jump Forward|u + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|NeutralHK| | ||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 214: | Line 240: | ||
=== | === Diagonal Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 247: | Line 273: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|Sekku| | ||
Sekku|Overhead|f + mk|| | Sekku|Overhead|f + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 257: | Line 283: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|FocusAttack( | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|FocusAttack( | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|FocusAttack( | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 275: | Line 301: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|KarenKick| | ||
Karen Kick|Forward Throw|f or n + lp + lk|| | Karen Kick|Forward Throw|f or n + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|AssatsuKick| | ||
Assatsu Kick|Back Throw|b + lp + lk|| | Assatsu Kick|Back Throw|b + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 289: | Line 315: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|Fuhajin| | ||
Fuhajin| | Fuhajin|Fireball|qcf + k ex|ex version requires no storing; Different 2 button combinations allow Ex.png version to fire in all three angles| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|Fuhajin( | ||
Fuhajin (Store)| | Store)|Fuhajin (Store)|Fireball (Store)|qcf + hold k|Stores a fireball; Continue holding k to continue storing fireball; Different kick buttons store differnt directional fireballs; | | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|Fuhajin( | ||
Fuhajin (Release)| | Release)|Fuhajin (Release)|Fireball (Release)|release k|Throws stored fireball| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|Shikusen| | ||
Shikusen|Dive Kick|(in air) qcb + k ex armorbreak|| | Shikusen|Dive Kick|(in air) qcb + k ex armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|SecondImpact| | ||
Second Impact| | Second Impact|Dive Kick Followup (1)|k|Performed after Shikusen| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|ThirdStrike| | ||
Third Strike| | Third Strike|Dive Kick Followup (2)|k|Performed after Second Impact| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|Senpusha| | ||
Senpusha|Pinwheel Kick|qcb + k ex|| | Senpusha|Pinwheel Kick|qcb + k ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|Kasatushi| | ||
Kasatushi|Counter|qcb + p ex|| | Kasatushi|Counter|qcb + p ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|KasatushiFollowup| | ||
Kasatushi Followup|Counter Followup||| | Kasatushi Followup|Counter Followup||| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 331: | Line 357: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|Fuharenjin| | ||
Fuharenjin|Super|qcb qcb + k|| | Fuharenjin|Super Combo|qcb qcb + k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 341: | Line 367: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|FengShuiEngine| | ||
Feng Shui Engine|Ultra I|qcf qcf + p|Changes ther properties of some moves and grants ability to chain together Normal Attacks| | Feng Shui Engine|Ultra Combo I|qcf qcf + p|Changes ther properties of some moves and grants ability to chain together Normal Attacks| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Juri|KaisenDankairaku| | ||
Kaisen Dankairaku|Ultra II|qcf qcf + 3k armorbreak|| | Kaisen Dankairaku|Ultra Combo II|qcf qcf + 3k armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 362: | Line 388: | ||
==Frame Data== | ==Frame Data== | ||
{{ | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|11|11|15|3|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|11|11|15|+3|+7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|3|4|14|20|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?|}} | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|3|4|14|20|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp|6|4|26|35|18|-|-12|-|24f~ cancellable||||||Reset|Reset|-|-|-|-|-|3~22f|[Ultra 1] JP: ?|}} | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp|6|4|26|35|18|-|-12|-|24f~ cancellable||||||Reset|Reset|-|-|-|-|-|3~22f|[Ultra 1] JP: ?|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|ch/sp/su|3|3|5|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|ch/sp/su|3|3|5|10|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*35|40*40|40*20|HL|sp/su|6|3(6)2|19|35|14|17|-7|-4|||||||Reset|Reset|-|-|-|-|1f|2~ | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*35|40*40|40*20|HL|sp/su|6|3(6)2|19|35|14|17|-7|-4|||||||Reset|Reset|-|-|-|-|1f|2~5f|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|sp/su*-|11|2(2)2|20|36|18|23|-4|1|+0 on hit vs. crouching opponents||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?|}} | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|sp/su*-|11|2(2)2|20|36|18|23|-4|+1|+0 on hit vs. crouching opponents||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|11|11|15|3|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|11|11|15|+3|+7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|6|4|11|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?|}} | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|6|4|11|20|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|10|3|20|32|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|10|3|20|32|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|ch/sp/su|5|3|7|14|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|ch/sp/su|5|3|7|14|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|30*70|30*70|20*40|HL|-|4|5|14|22|15|18|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?|}} | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|30*70|30*70|20*40|HL|-|4|5|14|22|15|18|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|15|4|19|37|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|6~23f|[Ultra 1] JP: ?|}} | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|15|4|19|37|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|6~23f|[Ultra 1] JP: ?|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|9|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|6|6|9|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|6|6|9|20|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|4|20|30|18|23|-6|-1|Forces stand||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|4|20|30|18|23|-6|-1|Forces stand||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|4|5|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|4|5|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|6|2|17|24|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|6|2|17|24|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|100|60|L|-|8|2|25|34|18|-|-9|-|Hard knockdown||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|100|60|L|-|8|2|25|34|18|-|-9|-|Hard knockdown||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Sekku|Overhead|f + mk|| | {{USFIVFrameDataRow|Sekku|Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|70|70|40|H|-|20|2|17|38|17|21|-2|+2|+1 on hit vs. crouching opponents||||||Reset|Reset|-|-|-|-|-|12~16f|[Ultra 1] JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 390: | Line 416: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|4|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|4|11|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|50|50|40|H|sp|5|6|-|10|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|90|100|60|H|-|7|4|-|10|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 404: | Line 430: | ||
{{USFIVFrameDataRow|Assatsu Kick|Back Throw|b + lp + lk||Back Throw|120|160|40|0.83|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Assatsu Kick|Back Throw|b + lp + lk||Back Throw|120|160|40|0.83|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Fuhajin| | {{USFIVFrameDataRow|Fuhajin|Fireball|qcf + k ex|ex version requires no storing; Different 2 button combinations allow Ex.png version to fire in all three angles|Fuhajin|30*50|50*50|20/20*20|HL|-*su|9|6(24)[52]|23|61|||+4|-|[] refers to the life of the Projectile, 41~43 cancellable, hold button to store||X||1st Hit: Soft Knockdown|1st Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Fuhajin (Store)| | {{USFIVFrameDataRow|Fuhajin (Store)|Fireball (Store)|qcf + hold k|Stores a fireball; Continue holding k to continue storing fireball; Different kick buttons store differnt directional fireballs; |Fuhajin (Store)|50|50|20/20|HL|-|9|6|16|30|||-1|-|||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Fuhajin (Release)| | {{USFIVFrameDataRow|Fuhajin (Release)|Fireball (Release)|release k|Throws stored fireball|Fuhajin (Release) [[File:Short.gif]]|50|50|0/20|HL|su|11|[52]|22|33|||+4|+10|[] refers to the life of the Projectile, 13~15f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Fuhajin (Release) [[File:Forward.gif]]|50|50|0/20|HL|su|11|52| | {{USFIVFrameDataRow|||||Fuhajin (Release) [[File:Forward.gif]]|50|50|0/20|HL|su|11|[52]|22|33|||+4|+10|[] refers to the life of the Projectile, 13~15f cancellable, cannot hit crouching opponents||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|4~16f|-|}} | ||
{{USFIVFrameDataRow|||||Fuhajin (Release) [[File:Roundhouse.gif]]|50|50|0/20|HL|su|11|52| | {{USFIVFrameDataRow|||||Fuhajin (Release) [[File:Roundhouse.gif]]|50|50|0/20|HL|su|11|[52]|22|33|||+4|+10|[] refers to the life of the Projectile, 13~15f cancellable, +6 on block, cannot hit crouching opponents||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|4~15f|-|}} | ||
{{USFIVFrameDataRow|EX Fuhajin|EX | {{USFIVFrameDataRow|EX Fuhajin|EX Fireball|||Fuhajin [[File:EX.gif]] ([[File:Short.gif]]+[[File:Forward.gif]])|50*50|50*50|-250/0|HL|su|13|[49]|26|39|||+5|-|[] refers to the life of the Projectile, 16~18f cancellable||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Fuhajin [[File:EX.gif]] ([[File:Forward.gif]]+[[File:Roundhouse.gif]])|50*50|50*50|-250/0|HL|su|15|49| | {{USFIVFrameDataRow|||||Fuhajin [[File:EX.gif]] ([[File:Forward.gif]]+[[File:Roundhouse.gif]])|50*50|50*50|-250/0|HL|su|15|[49]|24|39|||+7|-|[] refers to the life of the Projectile, 18~20f cancellable||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|4~16f|-|}} | ||
{{USFIVFrameDataRow|||||Fuhajin [[File:EX.gif]] ([[File:Short.gif]]+[[File:Roundhouse.gif]])|60*60|50*50|-250/0|HL|su|13|49| | {{USFIVFrameDataRow|||||Fuhajin [[File:EX.gif]] ([[File:Short.gif]]+[[File:Roundhouse.gif]])|60*60|50*50|-250/0|HL|su|13|[49]|26|39|||+5|-|[] refers to the life of the Projectile, 17~19f cancellable, cannot hit crouching opponents||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|4~15f|-|}} | ||
{{USFIVFrameDataRow|Shikusen|Dive Kick|(in air) qcb + k ex armorbreak|| | {{USFIVFrameDataRow|Shikusen|Dive Kick|(in air) qcb + k ex armorbreak||Shikusen [[File:Short.gif]]|40|50|10/40|HL|-|14|until ground|After landing 17|-|||-2|-|Cannot perform during back jump, block advantage is based on lowest possible jump (7 jump + 14 startup frames)|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Shikusen [[File:Forward.gif]]|40|50|10/40|HL|-|14|until ground|After landing 18|-|||-3|-|Cannot perform during back jump, block advantage is based on lowest possible jump (7 jump + 14 startup frames)|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Shikusen [[File:Roundhouse.gif]]|40|50|10/40|HL|-|14|until ground|After landing 19|-|||-4|-|Cannot perform during back jump, block advantage is based on lowest possible jump (7 jump + 14 startup frames)|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Second Impact| | {{USFIVFrameDataRow|Second Impact|Dive Kick Followup (1)|k|Performed after Shikusen|Second Impact|20*20|20*20|0/20*20|HL|-|9|4(5)2|After landing 28|-|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Third Strike| | {{USFIVFrameDataRow|Third Strike|Dive Kick Followup (2)|k|Performed after Second Impact|Third Strike|80|90|0/40|HL|-|21|2|After landing 19|-|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Shikusen|EX Dive Kick||Can be aimed in 3 directions: lk + mk for steepest angle, mk + hk for less steep angle, and lk + hk for least steep angle| | {{USFIVFrameDataRow|EX Shikusen|EX Dive Kick||Can be aimed in 3 directions: lk + mk for steepest angle, mk + hk for less steep angle, and lk + hk for least steep angle|Shikusen [[File:EX.gif]]|50|50|-250/0|HL|-|14|until ground(8)|After landing 14|-|||(? Ultra Change|-|Block advantage is based on lowest possible jump (7 jump + 14 startup frames)|X|||1st-3rd Hit: Soft Knockdown, 4th Hit: Wall bounce|1st-3rd Hit: Soft Knockdown, 4th Hit: Wall bounce|1st-3rd Hit: Soft Knockdown, 4th Hit: Wall bounce|1st-3rd Hit: Soft Knockdown, 4th Hit: Wall bounce|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Second Impact|EX | {{USFIVFrameDataRow|EX Second Impact|EX Dive Kick Followup (1)|k|Performed after EX Shikusen|EX Second Impact|25*25|20*20|0|HL|-|9|4(5)2|After landing 28|-|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Third Strike|EX | {{USFIVFrameDataRow|EX Third Strike|EX Dive Kick Followup (2)|k|Performed after EX Second Impact|EX Third Strike|60|50|0|HL|-|21|2|After landing 18|-|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Senpusha|Pinwheel Kick|qcb + k ex|| | {{USFIVFrameDataRow|Senpusha|Pinwheel Kick|qcb + k ex||Senpusha [[File:Short.gif]]|60*40|40*40|20/20*20|HL|su*-|7|3(1)4|4 + After landing 17|35|||-4|+1|2nd hit cannot hit crouching opponents||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|9f~|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Senpusha [[File:Forward.gif]]|45*25x3|40*30x3|20/15x4|HL|su(x2)*-(x2)|9|3(1)4(6)3(1)3|5 + After landing 21|55|||-8|-|11f~ airborne||||4th Hit: Soft Knockdown|4th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|11f~|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Senpusha [[File:Roundhouse.gif]]|50*30x3|50*35x3|20/15x4|HL|su(x2)*-(x2)|14|3(1)4(6)3(1)3|5 + After landing 24|63|||-11|-|16f~ airborne||||4th Hit: Soft Knockdown|4th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|16f~|-|}} | ||
{{USFIVFrameDataRow|EX Senpusha|EX Pinwheel Kick||| | {{USFIVFrameDataRow|EX Senpusha|EX Pinwheel Kick|||Senpusha [[File:EX.gif]]|30x8|30x5*35|-250/0|HL|su(x2)*-(x6)|7|3(1)4(3)3*3(1)3(4)3*3(1)3|5 + After landing 27|73|||-15|-|3rd & 6th Hit hit backwards, 2nd, 5th, and 8th Hit hit front and back, rear hits do 20 stun, all hits except final hit pull the opponent in on hit or block||||8th Hit: Soft Knockdown|8th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7f, [Ultra 1] All: 1~8f|Legs: 9f|All: 7f~46f|7~8f|8f~|2 Hit JP: ?, 4th Hit JP: ?, 5th Hit JP: ?, 7 Hit JP: ?, 8 Hit JP: ?|}} | ||
{{USFIVFrameDataRow|Kasatushi|Counter|qcb + p ex|| | {{USFIVFrameDataRow|Kasatushi|Counter|qcb + p ex||Kasatushi|-|-|10/-|-|-|3|29|17|48|||-|-|3~31f triggers when hit with strike or projectile, loses to natural Armor Breakers||||-|-|-|-|3~31f|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Kasatushi|EX Counter||| | {{USFIVFrameDataRow|EX Kasatushi|EX Counter|||Kasatushi [[File:EX.gif]]|-|-|-250/-|-|-|1|31|17|48|||-|-|3~31f triggers when hit with strike or projectile, can input forward cancel until 6f, can input backward cancel until 4f, upward version triggers with no input, loses to natural Armor Breakers||||-|-|-|-|3~31f|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Kasatushi Followup|Counter Followup||| | {{USFIVFrameDataRow|Kasatushi Followup|Counter Followup|||Kasatushi Followup (Forward)|-|-|-/5|-|-|-|-|Total 29|29|||-|-|3~18f can pass through opponent, 21f~ cancellable||||-|-|-|-|-|-|All: 1~20f|All: 1~20f|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Kasatushi Followup (Backward)|-|-|-/5|-|-|-|-|Total 28|28|||-|-|16f~ cancellable||||-|-|-|-|-|-|All: 1~17f|All: 1~17f|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Kasatushi Followup (Upward)|-|-|-/5|-|-|-|-|Total 54|54|||-|-|9f~ cancellable, 10 grounded recovery frames if not cancelled||||-|-|-|-|-|-|All: 1~20f|All: 1~20f|-|8f~|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Fuharenjin|Super|qcb qcb + k|| | {{USFIVFrameDataRow|Fuharenjin|Super Combo|qcb qcb + k||Fuharenjin [[File:Short.gif]]|60x5*70|0|-1000/0|HL|-|1+8|65|143|152|||-25|-|Active frames refer to duration of 1 projectile, projectiles release on frames 8, 18, 28, 40, 68, 98||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|9~30f, 56~72f, 86~104f|JP: ?|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Fuharenjin [[File:Forward.gif]]|60x5*70|0|-1000/0|HL|-|1+8|65|143|152|||-25|-|Active frames refer to duration of 1 projectile, projectiles release on frames 8, 18, 28, 40, 68, 98||||||||-|All: 1~6f|-|-|-|9~30f, 56~72f, 86~104f|JP: ?|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Fuharenjin [[File:Roundhouse.gif]]|60x5*70|0|-1000/0|HL|-|1+11|65|143|155|||-25|-|Active frames refer to duration of 1 projectile, projectiles release on frames 11, 21, 31, 43, 61, 101||||||||-|All: 1~11f|-|-|-|9~30f, 56~72f, 86~104f|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Feng Shui Engine|Ultra I|qcf qcf + p|Changes ther properties of some moves and grants ability to chain together Normal Attacks| | {{USFIVFrameDataRow|Feng Shui Engine|Ultra Combo I|qcf qcf + p|Changes ther properties of some moves and grants ability to chain together Normal Attacks|Feng Shui Engine|-|-|-|-|-|0+1|900|Total 6|906|||-|-|Allows chaining of Normal Moves, lasts 900f at full Ultra (15s)||||-|-|-|-|-|All: 1~2f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Kaisen Dankairaku|Ultra II|qcf qcf + 3k armorbreak|| | {{USFIVFrameDataRow|Kaisen Dankairaku|Ultra Combo II|qcf qcf + 3k armorbreak||Kaisen Dankairaku|15x8*360|0|0/0|HL|-|0+10|4(10)3(5)3(1)3(1)3(1)3(2)3(1)2|60 + After landing 33|147|||-103|-|1st Hit triggers animation, guard advantage based on 2nd hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~13f|-|-|-|32f~|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
Revision as of 01:17, 23 June 2014

Juri
Juri is a sadistic agent working for Seth under S.I.N. Seth has installed the "Feng Shui Engine" into her left eye, which has enhanced her powers significantly. It is said that having watched her family murdered long ago is what has given Juri her lust for violence. But it is also driven by desires for revenge, as her family was murdered by Shadaloo, and joining S.I.N. is just a ploy to get closer to Shadaloo so she can take down Bison from within. Being hired to kill enemies of S.I.N. just happens to be a nice perk to go along with this mission.
In a nutshell
Juri is a tricky character who excels in the three "M"s of the fighting game world - mobility, mixup, and mindgames. While she can win matches using only a handful of her tricks, one of the many overlooked things about Juri is her fireball game. Her fireball, the Fuhajin, is unique in that you can hold the button to store the fireball after the initial kick. This one little tool may seem complex at first, but once you learn to utilize the Fuhajin, it makes Juri that much deadlier in manipulating the opponent to do what she wants without knowing it. Aside from that, she has a great control over the aerial space of the battle with her Pinwheel and Dive Kicks. Juri's greatest weakness is, unfortunately, a common one for many characters like herself - strong defenses will put an abrupt end to her assault in seconds, especially thanks to her low stamina. Her strengths must be played very carefully if she is to land the victory blow.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Close LP: Hitbox expanded downward
- Close MP: Startup speed during Feng Shui Engine now the same as normal version
- Close MK: Startup speed during Feng Shui Engine now the same as normal version
- Stand MP: Can now be canceled into Special Moves, Super, or EX Focus Attack
- Stand LK: Startup reduced to 4 frames from 5 frames
- Stand HK: Hitbox size during Feng Shui Engine now the same as normal version
- EX Fuhajin: M + H version no longer cannot hit crouchers
- EX Fuhajin: L + H damage increased to 120 (60 + 60) from 100 (50 + 50)
- EX Senpusha: Startup invincibility increased to frames 1-7 from frames 1-6; on block now -15 from -14;
- Shikusen: Light, Medium, and Hard versions can no longer be performed from back jump
- Second Impact: Hitbox expanded, less likely to miss hits during the move
- Third Strike: Hitbox expanded, less likely to miss hits during the move
- EX Shikusen: No longer performs Second Impact/Third Strike followups automatically, requires followup K button presses like the normal version
- EX Shikusen: Angle can now be controlled outside of the Feng Shui Engine in the exact same way
- Kasatushi: now takes White Damage when absorbing attacks
- Feng Shui Engine (UC1): Startup invincibility reduced to frames 1-2 from frames 1-4
- Kaisen Dankairaku (UC2): Hitbox slightly expanded horizontally
(New to Ultra SFIV Console Digital Release)
- Close MK: Now Throw Invincible on first frame and airborne frames 2-5, previously only airborne from frames 1-6
- EX Shikusen: Block Stun reduced by 3 frames (exact data unknown)
- EX Senpusha: All hits except the final hit pull the opponent in on hit and block
(Removed from Ultra SFIV Arcade Japan)
Crouch MK: Startup reduced to 5 frames from 6 frames; recovery reduced to 16 frames from 17 frames
Character Specific Data
Juri
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.035 | Forward Dash Distance: | 1.41 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 1.20 | |||
Jump Height Apex: | 2.24 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 39 (4+35) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.70 | Back Dash Airborne: | 10 | ||
Back Jump Distance | 2.04 | Back Dash Recovery: | 9 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.83 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.83 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Sekku | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Shikusen, EX Shikusen, Kaisen Dankairaku | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | TBD | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Sekku |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Karen Kick |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Assatsu Kick |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Fuhajin |
Fireball | qcf + k ex | ex version requires no storing; Different 2 button combinations allow Ex.png version to fire in all three angles |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Fuhajin (Store) | Fireball (Store) | qcf + hold k | Stores a fireball; Continue holding k to continue storing fireball; Different kick buttons store differnt directional fireballs; |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Fuhajin (Release) | Fireball (Release) | release k | Throws stored fireball |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shikusen |
Dive Kick | (in air) qcb + k ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Second Impact |
Dive Kick Followup (1) | k | Performed after Shikusen |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Third Strike |
Dive Kick Followup (2) | k | Performed after Second Impact |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Senpusha |
Pinwheel Kick | qcb + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kasatushi |
Counter | qcb + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kasatushi Followup |
Counter Followup | ||
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Fuharenjin |
Super Combo | qcb qcb + k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Feng Shui Engine |
Ultra Combo I | qcf qcf + p | Changes ther properties of some moves and grants ability to chain together Normal Attacks |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kaisen Dankairaku |
Ultra Combo II | qcf qcf + 3k armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data