Ultra Street Fighter IV/Hakan: Difference between revisions

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== Ultra SFIV Changes ==
== Ultra SFIV Changes ==
TBW<br>
(From Ultra SFIV Arcade Japan)
<br>
* Stand HP: Hitbox expanded upward
* Crouch LK: Recovery reduced to 8 frames from 9 frames
* Crouch MP: Now can be canceled into Special Moves, Super Cancels, and EX Focus Attacks
* Diagonal Jump MK: Hitbox expanded slightly, increasing ability to Cross-up a tiny bit
* Hakan Tackle (F + MP): On block is now -4 from -5; on hit is now 0 from -2
* Air Throw: Damage increased to 150 from 140
* Oil Rocket: Light, Medium, and Hard versions, when not oiled, grab range increased to 1.05 from 0.97
* EX Oil Rocket: When now oiled, grab range increased to 1.20 from 0.97
(New to Ultra SFIV Console Digital Release)
* Stand MP: Recovery reduced to 9 frames from 10 frames; on hit now +5 from +4; on block now +2 from +1
* Step Knee (6 + HK): Now causes Hard Knockdown on hit even when not oiled
* Neutral Jump MP: Now causes Soft Knockdown on hit just like Diagonal Jump MP
 
 
== Character Specific Data ==
Hakan{{USFIVCharacterData|1050|1100|60%|0.03|0.03|1.19|42/41 (5/4+37)|1.62|1.62|1.05/1.31 (Oiled)|20/18 (Oiled)|0.65/1.49 (Oiled)|27|8|15|4|0.93|0.93|31|26|N/A|Step Knee, Crouch LK, Crouch MK, Crouch HK, Oil Slide, EX Oil Slide|Step Knee, Crouch HK, Oil Slide, EX Oil Slide, Body Press, Oil Rocket, EX Oil Rocket, Oil Dive, EX Oil Dive|Oil Slide, EX Oil Slide|21|29|65|-4|-11|+2|-5|TBD|}}




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{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|40|50|20|HL|-|4|3|6|12|13|14|4|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|40|50|20|HL|-|4|3|6|12|13|14|+4|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|Stand mp||Stand [[File:Strong.gif]]|80|100|40|HL|-|5|3|9|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|80|100|40|HL|-|5|3|9|16|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|Stand hp||Stand [[File:Fierce.gif]]|80*40|100*100|60*20|HL|-|8|3*2|17|29|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|80*40|100*100|60*20|HL|-|8|3*2|17|29|18|22|-1|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short|Stand lk||Stand [[File:Short.gif]]|40|50|20|HL|-|4|3|6|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|40|50|20|HL|-|4|3|6|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|Stand mk||Stand [[File:Forward.gif]]|60|100|40|HL|-|6|3|12|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|60|100|40|HL|-|6|3|12|20|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|Stand hk||Stand [[File:Roundhouse.gif]]|120|200|60|HL|-|12|4|17|32|18|21|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|120|200|60|HL|-|12|4|17|32|18|21|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|8|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Hakan Smash|Toward Jab|f + lp||[[File:Right.gif]]+[[File:Jab.gif]]|40|50|20|HL|-|4|3|13|19|14|17|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|6|3|12|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Hakan Tackle|Toward Strong|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|90|100|40|HL|sp/su|10|7|14|30|17|21|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Hakan Spear|Toward Fierce|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|150|200|60|HL|-|12|6|16|33|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Step Low|Toward Short|f + lk||[[File:Right.gif]]+[[File:Short.gif]]|40|50|20|HL|sp/su|4|4|10|17|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Front Kick|Toward Forward|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|HL|-|7|4|13|23|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Step Knee|Toward Roundhouse|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|120|200|60|L|-|10|3|20|32|18|22|-5|-1|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|8|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|6|3|12|20|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|50*50|75*75|60|HL|-|13|2*2|22|38|18|21|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|50*50|75*75|60|HL|-|13|2*2|22|38|18|21|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L||4|3|8|14|11|14|0|3|[Oiled] Chain cancels into itself||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L||4|3|8|14|11|14|0|+3|[Oiled] Chain cancels into itself||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|7|3|17|26|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|7|3|17|26|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|7|3|26|35|18|-|-11|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|7|3|26|35|18|-|-11|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Hakan Smash|Hakan Smash|f + lp||[[File:Right.gif]]+[[File:Jab.gif]]|40|50|20|HL|-|4|3|13|19|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Hakan Tackle|Hakan Tackle|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|90|100|40|HL|sp/su|10|7|14|30|17|21|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Hakan Spear|Hakan Spear|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|150|200|60|HL|-|12|6|16|33|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Step Low|Step Low|f + lk||[[File:Right.gif]]+[[File:Short.gif]]|40|50|20|HL|sp/su|4|4|10|17|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Front Kick|Front Kick|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|HL|-|7|4|13|23|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Step Knee|Step Knee|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|120|200|60|L|-|10|3|20|32|18|22|-5|-1|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Guard Position|Guard Position|d + 3p|Continue holding d to crouch longer|Guard Position|-|-|-|-|-|-|-|Total 30|29|-|-|-|-|7 frames to start lying down, 7 frames minimum on the ground, can be extended a max of ? frames by holding Down||||||||-|-|Upper body: 1~14f|Upper body: 1~14f|-|-|-|}}
{{USFIVFrameDataGlanceRow|Guard Position|Guard Position|d + 3p|Continue holding d to crouch longer|Guard Position|-|-|-|-|-|-|-|Total 30|29|-|-|-|-|7 frames to start lying down, 7 frames minimum on the ground, can be extended a max of ? frames by holding Down||||||||-|-|Upper body: 1~14f|Upper body: 1~14f|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
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{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50|100|40|H|-|8|6|-|13|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|50|100|40|H|-|8|6|-|13|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|8|11|-|18|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100|200|60|H|-|8|11|-|18|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|11|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|50|50|20|H|-|6|11|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|80|100|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|7|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|7|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
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{{USFIVFrameDataGlanceRow|||||Oil Slide [[File:Fierce.gif]]|70|100|30/30|L|su|14|21|17|51|||-17|-|Does 0 stun if canceled into Body Press|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Oil Slide [[File:Fierce.gif]]|70|100|30/30|L|su|14|21|17|51|||-17|-|Does 0 stun if canceled into Body Press|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Oil Slide|EX Oil Slide|||Oil Slide [[File:EX.gif]]|80|100|-250/0|L|su|14|21|17|51|||-17|-|1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)|-|All: 1~5f|1~50f projectile invincible|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Oil Slide|EX Oil Slide|||Oil Slide [[File:EX.gif]]|80|100|-250/0|L|su|14|21|17|51|||-17|-|1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)|-|All: 1~5f|1~50f projectile invincible|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects|Body Splash Followup|80|100|0/20|-|-|-|-|-|-|||-|-|Gives 0 meter after EX oil slide||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects|Body Press|80|100|0/20|-|-|-|-|-|-|||-|-|Gives 0 meter after EX oil slide||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects|Oil Followup|0|0|30/0|-|-|-|-|Total 50|50|||-|-|Oil duration: 7.5 sec||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects|Oil Followup|0|0|30/0|-|-|-|-|Total 50|50|||-|-|Oil duration: 7.5 sec||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Oil Rocket|Spinning Pile Driver|360 + p ex||Spinning Pile Driver [[File:Jab.gif]]|150[170]|100|40/100|1.05[1.79]|-|3|2|56|60|||-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Oil Rocket|Spinning Pile Driver|360 + p ex||Oil Rocket [[File:Jab.gif]]|150[170]|100|40/100|1.05[1.79]|-|3|2|56|60|||-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Spinning Pile Driver [[File:Strong.gif]]|160[180]|100|40/100|1.05[1.56]|-|3|2|56|60|||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Oil Rocket [[File:Strong.gif]]|160[180]|100|40/100|1.05[1.56]|-|3|2|56|60|||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Spinning Pile Driver [[File:Fierce.gif]]|180[200]|100|40/100|1.05[1.50]|-|3|2|56|60|||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Oil Rocket [[File:Fierce.gif]]|180[200]|100|40/100|1.05[1.50]|-|3|2|56|60|||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Oil Rocket|EX Spinning Pile Driver|||Spinning Pile Driver [[File:EX.gif]]|210[230]|160|#DIV/0!|1.20[1.79]|-|3|2|56|60|||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|All: 1~4f|All: 1~4f|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Oil Rocket|EX Spinning Pile Driver|||Oil Rocket [[File:EX.gif]]|210[230]|160|-250/0|1.20[1.79]|-|3|2|56|60|||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|All: 1~4f|All: 1~4f|-|-|-|}}
{{USFIVFrameDataGlanceRow|Oil Dive|Oil Dive|360 + k ex|Hold k to delay throw|Oil Dive [[File:Short.gif]]|150[180]|100|40/60|2.43|-|14|4|14 + After landing 43|74|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|8f~|-|}}
{{USFIVFrameDataGlanceRow|Oil Dive|Oil Dive|360 + k ex|Hold k to delay throw|Oil Dive [[File:Short.gif]]|150[180]|100|40/60|2.43|-|14|4|14 + After landing 43|74|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|8f~|-|}}
{{USFIVFrameDataGlanceRow|||||Oil Dive [[File:Forward.gif]]|180[200]|150|40/60|2.66|-|20|4|14 + After landing 43|80|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|12f~|-|}}
{{USFIVFrameDataGlanceRow|||||Oil Dive [[File:Forward.gif]]|180[200]|150|40/60|2.66|-|20|4|14 + After landing 43|80|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|12f~|-|}}
{{USFIVFrameDataGlanceRow|||||Oil Dive [[File:Roundhouse.gif]]|210[220]|200|40/60|2.8|-|22|4|14 + After landing 43|82|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14f~|-|}}
{{USFIVFrameDataGlanceRow|||||Oil Dive [[File:Roundhouse.gif]]|210[220]|200|40/60|2.8|-|22|4|14 + After landing 43|82|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14f~|-|}}
{{USFIVFrameDataGlanceRow|EX Oil Dive|EX Oil Dive|EX Oil Dive||Oil Dive [[File:EX.gif]]|240[250]|150|#DIV/0!|2.93|-|22|4|14 + After landing 43|82|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14f~|-|}}
{{USFIVFrameDataGlanceRow|EX Oil Dive|EX Oil Dive|||Oil Dive [[File:EX.gif]]|240[250]|150|-250/0|2.93|-|22|4|14 + After landing 43|82|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14f~|-|}}
{{USFIVFrameDataGlanceRow|Oil Dive (Charged)|Oil Dive (Charged)|Oil Dive (Charged)||Oil Dive (charged) [[File:Jab.gif]]|-|-|-|2.71|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}}
{{USFIVFrameDataGlanceRow|Oil Dive (Charged)|Oil Dive (Charged)|360 + hold k||Oil Dive (charged) [[File:Jab.gif]]|-|-|-|2.71|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}}
{{USFIVFrameDataGlanceRow|||||Oil Dive (charged) [[File:Strong.gif]]|-|-|-|3.3|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}}
{{USFIVFrameDataGlanceRow|||||Oil Dive (charged) [[File:Strong.gif]]|-|-|-|3.3|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}}
{{USFIVFrameDataGlanceRow|||||Oil Dive (charged) [[File:Fierce.gif]]|-|-|-|3.73|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}}
{{USFIVFrameDataGlanceRow|||||Oil Dive (charged) [[File:Fierce.gif]]|-|-|-|3.73|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Flying Oil Spin|Super|qcf qcf + k||Super Combo [[File:Jab.gif]]|400[450]|0|#DIV/0!|3.51|-|1+9|3|14 + After landing 40|66|||-|-|Maximum charge is 1+86f, startup is 9f from button release, cannot throw crouching opponents|||X|||||-|All: 1f|-|-|-|5f~|-|}}
{{USFIVFrameDataGlanceRow|Flying Oil Spin|Super Combo|qcf qcf + k||Flying Oil Spin [[File:Jab.gif]]|400[450]|0|-1000/0|3.51|-|1+9|3|14 + After landing 40|66|||-|-|Maximum charge is 1+86f, startup is 9f from button release, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|All: 1f|-|-|-|5f~|-|}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|400[450]|0|#DIV/0!|3.97|-|1+13|3|14 + After landing 40|70|||-|-|Maximum charge is 1+88f, startup is 15f from button release, cannot throw crouching opponents|||X|||||-|All: 1f|-|-|2~12f, if charged startup is unthrowable except for last frame|5f~|-|}}
{{USFIVFrameDataGlanceRow|||||Flying Oil Spin [[File:Strong.gif]]|400[450]|0|-1000/0|3.97|-|1+13|3|14 + After landing 40|70|||-|-|Maximum charge is 1+88f, startup is 15f from button release, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|All: 1f|-|-|2~12f, if charged startup is unthrowable except for last frame|5f~|-|}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|400[450]|0|#DIV/0!|4.06|-|1+15|3|14 + After landing 40|72|||-|-|Maximum charge is 1+92f, startup is 17f from button release, cannot throw crouching opponents|||X|||||-|All: 1f|-|2~14f, if charged startup is projectile invincible except for last frame|-|7f~|-|}}
{{USFIVFrameDataGlanceRow|||||Flying Oil Spin [[File:Fierce.gif]]|400[450]|0|-1000/0|4.06|-|1+15|3|14 + After landing 40|72|||-|-|Maximum charge is 1+92f, startup is 17f from button release, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|All: 1f|-|2~14f, if charged startup is projectile invincible except for last frame|-|7f~|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Oil Coaster|Ultra I|360 360 + 3p||Ultra Combo 1|480[530]|0|0/0|1.52|-|1+0|3|51|54|||-|-|1~2f Invincible, hard knockdown|||X|Hard Knockdown|-|-|-|-|All: 1~2f|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Oil Coaster|Ultra Combo I|360 360 + 3p||Oil Coaster|480[530]|0|0/0|1.52|-|1+0|3|51|54|||-|-|1~2f Invincible, hard knockdown|||X|Hard Knockdown|-|-|-|-|All: 1~2f|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Oil Combination Hold|Ultra II|d d d + 3k||Ultra Combo 2|401[450]|0|0/0|-|-|0+1|30|42|72|||-|-|Catches any airborne opponent, cannot catch grounded opponents||||-|-|Hard Knockdown|-|-|All: 1~30f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Oil Combination Hold|Ultra Combo II|d d d + 3k||Oil Combination Hold|401[450]|0|0/0|-|-|0+1|30|42|72|||-|-|Catches any airborne opponent, cannot catch grounded opponents||||-|-|Hard Knockdown|-|-|All: 1~30f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
|-  
|-
|}
|}


Line 94: Line 109:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|StandLP|
Stand LP|Stand Jab|Stand lp||
Stand LP|Stand Jab|lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|StandMP|
Stand MP|Stand Strong|Stand mp||
Stand MP|Stand Strong|mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|StandHP|
Stand HP|Stand Fierce|Stand hp||
Stand HP|Stand Fierce|hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|StandLK|
Stand LK|Stand Short|Stand lk||
Stand LK|Stand Short|lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|StandMK|
Stand MK|Stand Forward|Stand mk||
Stand MK|Stand Forward|mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|StandHK|
Stand HK|Stand Roundhouse|Stand hk||
Stand HK|Stand Roundhouse|hk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 124: Line 139:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|HakanSmash|
Hakan Smash|Hakan Smash|f + lp||
Hakan Smash|Toward Jab|f + lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|HakanTackle|
Hakan Tackle|Hakan Tackle|f + mp||
Hakan Tackle|Toward Strong|f + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|HakanSpear|
Hakan Spear|Hakan Spear|f + hp||
Hakan Spear|Toward Fierce|f + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|StepLow|
Step Low|Step Low|f + lk||
Step Low|Toward Short|f + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|FrontKick|
Front Kick|Front Kick|f + mk||
Front Kick|Toward Forward|f + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|StepKnee|
Step Knee|Step Knee|f + hk||
Step Knee|Toward Roundhouse|f + hk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 154: Line 169:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|CrouchLP|
Crouch LP|Crouch Jab|d + lp||
Crouch LP|Crouch Jab|d + lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|CrouchMP|
Crouch MP|Crouch Strong|d + mp||
Crouch MP|Crouch Strong|d + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|CrouchHP|
Crouch HP|Crouch Fierce|d + hp||
Crouch HP|Crouch Fierce|d + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|CrouchLK|
Crouch LK|Crouch Short|d + lk||
Crouch LK|Crouch Short|d + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|CrouchMK|
Crouch MK|Crouch Forward|d + mk||
Crouch MK|Crouch Forward|d + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|CrouchHK|
Crouch HK|Crouch Roundhouse|d + hk||
Crouch HK|Crouch Roundhouse|d + hk||
(No uses/strategies)
(No uses/strategies)
Line 181: Line 196:




=== Neutral Jump Attacks ===
=== Neutral Jumping Normals ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|NeutralLP|
Neutral Jump LP|Neutral Jump Jab|u + lp||
Neutral Jump LP|Neutral Jump Jab|u + lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|NeutralMP|
Neutral Jump MP|Neutral Jump Strong|u + mp||
Neutral Jump MP|Neutral Jump Strong|u + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|NeutralHP|
Neutral Jump HP|Neutral Jump Fierce|u + hp||
Neutral Jump HP|Neutral Jump Fierce|u + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|NeutralLK|
Neutral Jump LK|Neutral Jump Short|u + lk||
Neutral Jump LK|Neutral Jump Short|u + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|NeutralMK|
Neutral Jump MK|Neutral Jump Forward|u + mk||
Neutral Jump MK|Neutral Jump Forward|u + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|NeutralHK|
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
(No uses/strategies)
(No uses/strategies)
Line 211: Line 226:




=== Angled Jump Attacks ===
=== Diagonal Jumping Normals ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|DiagonalLP|
Angled Jump LP|Angled Jump Jab|ub / uf + lp||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|DiagonalMP|
Angled Jump MP|Angled Jump Strong|ub / uf + mp||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|DiagonalHP|
Angled Jump HP|Angled Jump Fierce|ub / uf + hp||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|DiagonalLK|
Angled Jump LK|Angled Jump Short|ub / uf + lk||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|DiagonalMK|
Angled Jump MK|Angled Jump Forward|ub / uf + mk||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|DiagonalHK|
Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 244: Line 259:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|GuardPosition|
Guard Position|Guard Position|d + 3p|Continue holding d to crouch longer|
Guard Position|Guard Position|d + 3p|Continue holding d to crouch longer|
(No uses/strategies)
(No uses/strategies)
Line 254: Line 269:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|FocusAttack(
Focus Attack (Level 1)|Level 1 Focus|mp + mk||
Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|FocusAttack(
Focus Attack (Level 2)|Level 2 Focus|mp + mk||
Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|FocusAttack(
Focus Attack (Level 3)|Level 3 Focus|mp + mk||
Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 272: Line 287:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|HakanThrow|
Hakan Throw|Forward Throw|f or n + lp + lk||
Hakan Throw|Forward Throw|f or n + lp + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|HakanReverse|
Hakan Reverse|Back Throw|b + lp + lk||
Hakan Reverse|Back Throw|b + lp + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|HakanStomp|
Hakan Stomp|Air Throw|(in air) lp + lk||
Hakan Stomp|Air Throw|(in air) lp + lk||
(No uses/strategies)
(No uses/strategies)
Line 290: Line 305:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|OilShower|
Oil Shower|Oil Up|dp + p ex|Changes some move properties and increases defense|
Oil Shower|Oil Up|dp + p ex|Changes some move properties and increases defense|
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|OilSlide|
Oil Slide|Slide|qcf + p ex armorbreak||
Oil Slide|Slide|qcf + p ex armorbreak||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|BodyPress|
Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects|
Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects|
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|OilFollowup|
Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects|
Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects|
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|OilRocket|
Oil Rocket|Spinning Pile Driver|360 + p ex||
Oil Rocket|Spinning Pile Driver|360 + p ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|OilDive|
Oil Dive|Oil Dive|360 + k ex|Hold k to delay throw|
Oil Dive|Oil Dive|360 + k ex|Hold k to delay throw|
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|OilDive(
Oil Dive (Charged)|Oil Dive (Charged)|Oil Dive (Charged)||
Charged)|Oil Dive (Charged)|Oil Dive (Charged)|Oil Dive (Charged)||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 324: Line 339:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|FlyingOilSpin|
Flying Oil Spin|Super|qcf qcf + k||
Flying Oil Spin|Super Combo|qcf qcf + k||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 334: Line 349:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|OilCoaster|
Oil Coaster|Ultra I|360 360 + 3p||
Oil Coaster|Ultra Combo I|360 360 + 3p||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Hakan|OilCombinationHold|
Oil Combination Hold|Ultra II|d d d + 3k||
Oil Combination Hold|Ultra Combo II|d d d + 3k||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 355: Line 370:


==Frame Data==
==Frame Data==
{{USFIVFrameTableDataHeader}}
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Stand LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|40|50|20|HL|-|4|3|6|12|13|14|4|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|40|50|20|HL|-|4|3|6|12|13|14|+4|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand MP|Stand Strong|Stand mp||Stand [[File:Strong.gif]]|80|100|40|HL|-|5|3|9|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|80|100|40|HL|-|5|3|9|16|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand HP|Stand Fierce|Stand hp||Stand [[File:Fierce.gif]]|80*40|100*100|60*20|HL|-|8|3*2|17|29|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|80*40|100*100|60*20|HL|-|8|3*2|17|29|18|22|-1|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand LK|Stand Short|Stand lk||Stand [[File:Short.gif]]|40|50|20|HL|-|4|3|6|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|40|50|20|HL|-|4|3|6|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand MK|Stand Forward|Stand mk||Stand [[File:Forward.gif]]|60|100|40|HL|-|6|3|12|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|60|100|40|HL|-|6|3|12|20|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand HK|Stand Roundhouse|Stand hk||Stand [[File:Roundhouse.gif]]|120|200|60|HL|-|12|4|17|32|18|21|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|120|200|60|HL|-|12|4|17|32|18|21|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|8|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Hakan Smash|Toward Jab|f + lp||[[File:Right.gif]]+[[File:Jab.gif]]|40|50|20|HL|-|4|3|13|19|14|17|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|6|3|12|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Hakan Tackle|Toward Strong|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|90|100|40|HL|sp/su|10|7|14|30|17|21|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Hakan Spear|Toward Fierce|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|150|200|60|HL|-|12|6|16|33|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Step Low|Toward Short|f + lk||[[File:Right.gif]]+[[File:Short.gif]]|40|50|20|HL|sp/su|4|4|10|17|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Front Kick|Toward Forward|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|HL|-|7|4|13|23|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Step Knee|Toward Roundhouse|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|120|200|60|L|-|10|3|20|32|18|22|-5|-1|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|8|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|6|3|12|20|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|50*50|75*75|60|HL|-|13|2*2|22|38|18|21|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|50*50|75*75|60|HL|-|13|2*2|22|38|18|21|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L||4|3|8|14|11|14|0|3|[Oiled] Chain cancels into itself||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L||4|3|8|14|11|14|0|+3|[Oiled] Chain cancels into itself||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|7|3|17|26|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|7|3|17|26|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|7|3|26|35|18|-|-11|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|7|3|26|35|18|-|-11|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Hakan Smash|Hakan Smash|f + lp||[[File:Right.gif]]+[[File:Jab.gif]]|40|50|20|HL|-|4|3|13|19|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Hakan Tackle|Hakan Tackle|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|90|100|40|HL|sp/su|10|7|14|30|17|21|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Hakan Spear|Hakan Spear|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|150|200|60|HL|-|12|6|16|33|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Step Low|Step Low|f + lk||[[File:Right.gif]]+[[File:Short.gif]]|40|50|20|HL|sp/su|4|4|10|17|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Front Kick|Front Kick|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|HL|-|7|4|13|23|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Step Knee|Step Knee|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|120|200|60|L|-|10|3|20|32|18|22|-5|-1|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Guard Position|Guard Position|d + 3p|Continue holding d to crouch longer|Guard Position|-|-|-|-|-|-|-|Total 30|29|-|-|-|-|7 frames to start lying down, 7 frames minimum on the ground, can be extended a max of ? frames by holding Down||||||||-|-|Upper body: 1~14f|Upper body: 1~14f|-|-|-|}}
{{USFIVFrameDataRow|Guard Position|Guard Position|d + 3p|Continue holding d to crouch longer|Guard Position|-|-|-|-|-|-|-|Total 30|29|-|-|-|-|7 frames to start lying down, 7 frames minimum on the ground, can be extended a max of ? frames by holding Down||||||||-|-|Upper body: 1~14f|Upper body: 1~14f|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
Line 383: Line 398:
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50|100|40|H|-|8|6|-|13|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|50|100|40|H|-|8|6|-|13|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|8|11|-|18|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100|200|60|H|-|8|11|-|18|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|50|20|H|-|6|11|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|50|50|20|H|-|6|11|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|80|100|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|7|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|7|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
Line 406: Line 421:
{{USFIVFrameDataRow|||||Oil Slide [[File:Fierce.gif]]|70|100|30/30|L|su|14|21|17|51|||-17|-|Does 0 stun if canceled into Body Press|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|||||Oil Slide [[File:Fierce.gif]]|70|100|30/30|L|su|14|21|17|51|||-17|-|Does 0 stun if canceled into Body Press|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|EX Oil Slide|EX Oil Slide|||Oil Slide [[File:EX.gif]]|80|100|-250/0|L|su|14|21|17|51|||-17|-|1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)|-|All: 1~5f|1~50f projectile invincible|-|-|JP: ?|}}
{{USFIVFrameDataRow|EX Oil Slide|EX Oil Slide|||Oil Slide [[File:EX.gif]]|80|100|-250/0|L|su|14|21|17|51|||-17|-|1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)|-|All: 1~5f|1~50f projectile invincible|-|-|JP: ?|}}
{{USFIVFrameDataRow|Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects|Body Splash Followup|80|100|0/20|-|-|-|-|-|-|||-|-|Gives 0 meter after EX oil slide||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects|Body Press|80|100|0/20|-|-|-|-|-|-|||-|-|Gives 0 meter after EX oil slide||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects|Oil Followup|0|0|30/0|-|-|-|-|Total 50|50|||-|-|Oil duration: 7.5 sec||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects|Oil Followup|0|0|30/0|-|-|-|-|Total 50|50|||-|-|Oil duration: 7.5 sec||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Oil Rocket|Spinning Pile Driver|360 + p ex||Spinning Pile Driver [[File:Jab.gif]]|150[170]|100|40/100|1.05[1.79]|-|3|2|56|60|||-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Oil Rocket|Spinning Pile Driver|360 + p ex||Oil Rocket [[File:Jab.gif]]|150[170]|100|40/100|1.05[1.79]|-|3|2|56|60|||-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Spinning Pile Driver [[File:Strong.gif]]|160[180]|100|40/100|1.05[1.56]|-|3|2|56|60|||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Oil Rocket [[File:Strong.gif]]|160[180]|100|40/100|1.05[1.56]|-|3|2|56|60|||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Spinning Pile Driver [[File:Fierce.gif]]|180[200]|100|40/100|1.05[1.50]|-|3|2|56|60|||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Oil Rocket [[File:Fierce.gif]]|180[200]|100|40/100|1.05[1.50]|-|3|2|56|60|||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Oil Rocket|EX Spinning Pile Driver|||Spinning Pile Driver [[File:EX.gif]]|210[230]|160|#DIV/0!|1.20[1.79]|-|3|2|56|60|||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|All: 1~4f|All: 1~4f|-|-|-|}}
{{USFIVFrameDataRow|EX Oil Rocket|EX Spinning Pile Driver|||Oil Rocket [[File:EX.gif]]|210[230]|160|-250/0|1.20[1.79]|-|3|2|56|60|||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|All: 1~4f|All: 1~4f|-|-|-|}}
{{USFIVFrameDataRow|Oil Dive|Oil Dive|360 + k ex|Hold k to delay throw|Oil Dive [[File:Short.gif]]|150[180]|100|40/60|2.43|-|14|4|14 + After landing 43|74|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|8f~|-|}}
{{USFIVFrameDataRow|Oil Dive|Oil Dive|360 + k ex|Hold k to delay throw|Oil Dive [[File:Short.gif]]|150[180]|100|40/60|2.43|-|14|4|14 + After landing 43|74|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|8f~|-|}}
{{USFIVFrameDataRow|||||Oil Dive [[File:Forward.gif]]|180[200]|150|40/60|2.66|-|20|4|14 + After landing 43|80|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|12f~|-|}}
{{USFIVFrameDataRow|||||Oil Dive [[File:Forward.gif]]|180[200]|150|40/60|2.66|-|20|4|14 + After landing 43|80|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|12f~|-|}}
{{USFIVFrameDataRow|||||Oil Dive [[File:Roundhouse.gif]]|210[220]|200|40/60|2.8|-|22|4|14 + After landing 43|82|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14f~|-|}}
{{USFIVFrameDataRow|||||Oil Dive [[File:Roundhouse.gif]]|210[220]|200|40/60|2.8|-|22|4|14 + After landing 43|82|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14f~|-|}}
{{USFIVFrameDataRow|EX Oil Dive|EX Oil Dive|EX Oil Dive||Oil Dive [[File:EX.gif]]|240[250]|150|#DIV/0!|2.93|-|22|4|14 + After landing 43|82|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14f~|-|}}
{{USFIVFrameDataRow|EX Oil Dive|EX Oil Dive|||Oil Dive [[File:EX.gif]]|240[250]|150|-250/0|2.93|-|22|4|14 + After landing 43|82|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14f~|-|}}
{{USFIVFrameDataRow|Oil Dive (Charged)|Oil Dive (Charged)|Oil Dive (Charged)||Oil Dive (charged) [[File:Jab.gif]]|-|-|-|2.71|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}}
{{USFIVFrameDataRow|Oil Dive (Charged)|Oil Dive (Charged)|360 + hold k||Oil Dive (charged) [[File:Jab.gif]]|-|-|-|2.71|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}}
{{USFIVFrameDataRow|||||Oil Dive (charged) [[File:Strong.gif]]|-|-|-|3.3|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}}
{{USFIVFrameDataRow|||||Oil Dive (charged) [[File:Strong.gif]]|-|-|-|3.3|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}}
{{USFIVFrameDataRow|||||Oil Dive (charged) [[File:Fierce.gif]]|-|-|-|3.73|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}}
{{USFIVFrameDataRow|||||Oil Dive (charged) [[File:Fierce.gif]]|-|-|-|3.73|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Flying Oil Spin|Super|qcf qcf + k||Super Combo [[File:Jab.gif]]|400[450]|0|#DIV/0!|3.51|-|1+9|3|14 + After landing 40|66|||-|-|Maximum charge is 1+86f, startup is 9f from button release, cannot throw crouching opponents|||X|||||-|All: 1f|-|-|-|5f~|-|}}
{{USFIVFrameDataRow|Flying Oil Spin|Super Combo|qcf qcf + k||Flying Oil Spin [[File:Jab.gif]]|400[450]|0|-1000/0|3.51|-|1+9|3|14 + After landing 40|66|||-|-|Maximum charge is 1+86f, startup is 9f from button release, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|All: 1f|-|-|-|5f~|-|}}
{{USFIVFrameDataRow|||||Super Combo [[File:Strong.gif]]|400[450]|0|#DIV/0!|3.97|-|1+13|3|14 + After landing 40|70|||-|-|Maximum charge is 1+88f, startup is 15f from button release, cannot throw crouching opponents|||X|||||-|All: 1f|-|-|2~12f, if charged startup is unthrowable except for last frame|5f~|-|}}
{{USFIVFrameDataRow|||||Flying Oil Spin [[File:Strong.gif]]|400[450]|0|-1000/0|3.97|-|1+13|3|14 + After landing 40|70|||-|-|Maximum charge is 1+88f, startup is 15f from button release, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|All: 1f|-|-|2~12f, if charged startup is unthrowable except for last frame|5f~|-|}}
{{USFIVFrameDataRow|||||Super Combo [[File:Fierce.gif]]|400[450]|0|#DIV/0!|4.06|-|1+15|3|14 + After landing 40|72|||-|-|Maximum charge is 1+92f, startup is 17f from button release, cannot throw crouching opponents|||X|||||-|All: 1f|-|2~14f, if charged startup is projectile invincible except for last frame|-|7f~|-|}}
{{USFIVFrameDataRow|||||Flying Oil Spin [[File:Fierce.gif]]|400[450]|0|-1000/0|4.06|-|1+15|3|14 + After landing 40|72|||-|-|Maximum charge is 1+92f, startup is 17f from button release, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|All: 1f|-|2~14f, if charged startup is projectile invincible except for last frame|-|7f~|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Oil Coaster|Ultra I|360 360 + 3p||Ultra Combo 1|480[530]|0|0/0|1.52|-|1+0|3|51|54|||-|-|1~2f Invincible, hard knockdown|||X|Hard Knockdown|-|-|-|-|All: 1~2f|-|-|-|-|-|}}
{{USFIVFrameDataRow|Oil Coaster|Ultra Combo I|360 360 + 3p||Oil Coaster|480[530]|0|0/0|1.52|-|1+0|3|51|54|||-|-|1~2f Invincible, hard knockdown|||X|Hard Knockdown|-|-|-|-|All: 1~2f|-|-|-|-|-|}}
{{USFIVFrameDataRow|Oil Combination Hold|Ultra II|d d d + 3k||Ultra Combo 2|401[450]|0|0/0|-|-|0+1|30|42|72|||-|-|Catches any airborne opponent, cannot catch grounded opponents||||-|-|Hard Knockdown|-|-|All: 1~30f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Oil Combination Hold|Ultra Combo II|d d d + 3k||Oil Combination Hold|401[450]|0|0/0|-|-|0+1|30|42|72|||-|-|Catches any airborne opponent, cannot catch grounded opponents||||-|-|Hard Knockdown|-|-|All: 1~30f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
|-  
|-
|}
|}



Revision as of 01:17, 23 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Hakan

SSFIV-Hakan Face.jpg

Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud.


In a nutshell

Hakan is certainly an oddball in the Street Fighter universe. Hakan is a grappler, but he introduces a gimmick that makes him either one of the best characters in the game or one of the worst characters in the game. He essentially has two fighting styles - Oil Mode, and Non-Oil Mode. In the AE 2012 update, Hakan now starts every round in Oil Mode, which, in addition to giving him a huge boost in mobility and power, also gives him incredible grab range, a small defense boost (causing every hit he takes to inflict less damage), and the deadly ability to cancel both of his dashes into his normals! Sadly, the fun ends once he runs out of oil. He loses all of the bonuses that the oil gives him, making him much less threatening when not oiled; therefore, it is almost always necessary that he stays constantly oiled up just to keep up with the other characters. His overreliance on his Oil Mode often makes his gameplay very gimmicky and knockdown-heavy, but if you love to subdue your opponents with endless mindgames and don't mind the menial task of oiling up every once in a while, Hakan might be for you.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Stand HP: Hitbox expanded upward
  • Crouch LK: Recovery reduced to 8 frames from 9 frames
  • Crouch MP: Now can be canceled into Special Moves, Super Cancels, and EX Focus Attacks
  • Diagonal Jump MK: Hitbox expanded slightly, increasing ability to Cross-up a tiny bit
  • Hakan Tackle (F + MP): On block is now -4 from -5; on hit is now 0 from -2
  • Air Throw: Damage increased to 150 from 140
  • Oil Rocket: Light, Medium, and Hard versions, when not oiled, grab range increased to 1.05 from 0.97
  • EX Oil Rocket: When now oiled, grab range increased to 1.20 from 0.97

(New to Ultra SFIV Console Digital Release)

  • Stand MP: Recovery reduced to 9 frames from 10 frames; on hit now +5 from +4; on block now +2 from +1
  • Step Knee (6 + HK): Now causes Hard Knockdown on hit even when not oiled
  • Neutral Jump MP: Now causes Soft Knockdown on hit just like Diagonal Jump MP


Character Specific Data

Hakan

VITALS
Health: 1050 Stun: 1100 W-Ultra Scaling: 60%
WALKING DASHING
Forward Walk Speed: 0.03 Forward Dash Distance: 1.05/1.31 (Oiled)
Back Walk Speed: 0.03 Forward Dash Total Frames: 20/18 (Oiled)
JUMPING Back Dash Distance: 0.65/1.49 (Oiled)
Jump Height Apex: 1.19 Back Dash Total Frames: 27
Jump Total Frames: 42/41 (5/4+37) Back Dash Invincibility: 8
Forward Jump Distance: 1.62 Back Dash Airborne: 15
Back Jump Distance 1.62 Back Dash Recovery: 4
THROWS WAKE-UP TIMING
Forward Throw Range: 0.93 Face Up Total Frames: 31
Back Throw Range: 0.93 Face Down Total Frames: 26
NOTABLE MOVE CLASSES
High Attacks: N/A Hard Knockdowns: Step Knee, Crouch HK, Oil Slide, EX Oil Slide, Body Press, Oil Rocket, EX Oil Rocket, Oil Dive, EX Oil Dive
Low Attacks: Step Knee, Crouch LK, Crouch MK, Crouch HK, Oil Slide, EX Oil Slide Armor Breakers: Oil Slide, EX Oil Slide
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: TBD
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -4 L2 FA Forward Dash (On Block): +2
L1 Focus Attack Back Dash: -11 L2 FA Back Dash (On Block): -5


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Stand LP Stand Jab.gif 40 50 20 HL - 4 3 6 +4 +5
Stand MP Stand Strong.gif 80 100 40 HL - 5 3 9 +2 +5
Stand HP Stand Fierce.gif 80*40 100*100 60*20 HL - 8 3*2 17 -1 +3
Stand LK Stand Short.gif 40 50 20 HL - 4 3 6 +2 +5
Stand MK Stand Forward.gif 60 100 40 HL - 6 3 12 -1 +2
Stand HK Stand Roundhouse.gif 120 200 60 HL - 12 4 17 -3 0
Hakan Smash Right.gif+Jab.gif 40 50 20 HL - 4 3 13 -2 +1
Hakan Tackle Right.gif+Strong.gif 90 100 40 HL sp/su 10 7 14 -4 0
Hakan Spear Right.gif+Fierce.gif 150 200 60 HL - 12 6 16 -4 0
Step Low Right.gif+Short.gif 40 50 20 HL sp/su 4 4 10 0 +3
Front Kick Right.gif+Forward.gif 80 100 40 HL - 7 4 13 -3 0
Step Knee Right.gif+Roundhouse.gif 120 200 60 L - 10 3 20 -5 -1
Crouch LP Crouch Jab.gif 30 50 20 HL sp/su 4 3 8 0 +3
Crouch MP Crouch Strong.gif 80 100 40 HL sp/su 6 3 12 -1 +2
Crouch HP Crouch Fierce.gif 50*50 75*75 60 HL - 13 2*2 22 -6 -3
Crouch LK Crouch Short.gif 30 50 20 L 4 3 8 0 +3
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 7 3 17 -6 -3
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 7 3 26 -11 -
Guard Position Guard Position - - - - - - - Total 30 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 8 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 4 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 8 6 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 11 - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 7 5 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 9 5 - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 5 8 - - -
Diagonal Jump MP Diagonal Jump Strong.gif 50 100 40 H - 8 6 - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 8 11 - - -
Diagonal Jump LK Diagonal Jump Short.gif 50 50 20 H - 6 11 - - -
Diagonal Jump MK Diagonal Jump Forward.gif 80 100 40 H - 7 8 - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 110 200 60 H - 9 7 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hakan Throw Forward Throw 130 100 40 0.93 - 3 2 20 - -
Hakan Reverse Back Throw 140 100 40 0.93 - 3 2 20 - -
Hakan Stomp Air Throw 150 150 40 1.1 - 2 2 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Oil Shower Oil Shower Short.gif - - 20/- - - - - Total 53 - -
Oil Shower Forward.gif - - 30/- - - - - Total 69 - -
Oil Shower Roundhouse.gif - - 40/- - - - - Total 83 - -
EX Oil Shower Oil Shower EX.gif - - -250/- - - - - Total 83 - -
Oil Slide Oil Slide Jab.gif 50 100 30/30 L su 9 21 17 -17 -
Oil Slide Strong.gif 60 100 30/30 L su 14 21 17 -17 -
Oil Slide Fierce.gif 70 100 30/30 L su 14 21 17 -17 -
EX Oil Slide Oil Slide EX.gif 80 100 -250/0 L su 14 21 17 -17 -
Body Press Body Press 80 100 0/20 - - - - - - -
Oil Followup Oil Followup 0 0 30/0 - - - - Total 50 - -
Oil Rocket Oil Rocket Jab.gif 150[170] 100 40/100 1.05[1.79] - 3 2 56 - -
Oil Rocket Strong.gif 160[180] 100 40/100 1.05[1.56] - 3 2 56 - -
Oil Rocket Fierce.gif 180[200] 100 40/100 1.05[1.50] - 3 2 56 - -
EX Oil Rocket Oil Rocket EX.gif 210[230] 160 -250/0 1.20[1.79] - 3 2 56 - -
Oil Dive Oil Dive Short.gif 150[180] 100 40/60 2.43 - 14 4 14 + After landing 43 - -
Oil Dive Forward.gif 180[200] 150 40/60 2.66 - 20 4 14 + After landing 43 - -
Oil Dive Roundhouse.gif 210[220] 200 40/60 2.8 - 22 4 14 + After landing 43 - -
EX Oil Dive Oil Dive EX.gif 240[250] 150 -250/0 2.93 - 22 4 14 + After landing 43 - -
Oil Dive (Charged) Oil Dive (charged) Jab.gif - - - 2.71 - 98 4 14 + After landing 43 - -
Oil Dive (charged) Strong.gif - - - 3.3 - 98 4 14 + After landing 43 - -
Oil Dive (charged) Fierce.gif - - - 3.73 - 98 4 14 + After landing 43 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Flying Oil Spin Flying Oil Spin Jab.gif 400[450] 0 -1000/0 3.51 - 1+9 3 14 + After landing 40 - -
Flying Oil Spin Strong.gif 400[450] 0 -1000/0 3.97 - 1+13 3 14 + After landing 40 - -
Flying Oil Spin Fierce.gif 400[450] 0 -1000/0 4.06 - 1+15 3 14 + After landing 40 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Oil Coaster Oil Coaster 480[530] 0 0/0 1.52 - 1+0 3 51 - -
Oil Combination Hold Oil Combination Hold 401[450] 0 0/0 - - 0+1 30 42 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Normals

  Name Nickname Command Notes
File:No image.png

Stand LP

Stand Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MP

Stand Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HP

Stand Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand LK

Stand Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MK

Stand Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HK

Stand Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Toward Normals

  Name Nickname Command Notes
File:No image.png

Hakan Smash

Toward Jab f + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Hakan Tackle

Toward Strong f + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Hakan Spear

Toward Fierce f + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Step Low

Toward Short f + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Front Kick

Toward Forward f + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Step Knee

Toward Roundhouse f + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Guard Position

Guard Position d + 3p Continue holding d to crouch longer

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Hakan Throw

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Hakan Reverse

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Hakan Stomp

Air Throw (in air) lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Oil Shower

Oil Up dp + p ex Changes some move properties and increases defense

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Oil Slide

Slide qcf + p ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Body Press

Body Splash Followup p Perform during Oil Slide before Oil Slide connects

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Oil Followup

Oil Followup k Perform during Oil Slide before Oil Slide connects

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Oil Rocket

Spinning Pile Driver 360 + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Oil Dive

Oil Dive 360 + k ex Hold k to delay throw

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Oil Dive (Charged) Oil Dive (Charged) Oil Dive (Charged)

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Flying Oil Spin

Super Combo qcf qcf + k

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Oil Coaster

Ultra Combo I 360 360 + 3p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Oil Combination Hold

Ultra Combo II d d d + 3k

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Stand LP Stand Jab.gif 40 50 20 HL - 4 3 6 12 +4 +5 13 14 Reset Reset - - - - - - -
Stand MP Stand Strong.gif 80 100 40 HL - 5 3 9 16 +2 +5 14 17 Reset Reset - - - - - - -
Stand HP Stand Fierce.gif 80*40 100*100 60*20 HL - 8 3*2 17 29 -1 +3 18 22 Reset Reset - - - - - - -
Stand LK Stand Short.gif 40 50 20 HL - 4 3 6 12 +2 +5 11 14 Reset Reset - - - - - - -
Stand MK Stand Forward.gif 60 100 40 HL - 6 3 12 20 -1 +2 14 17 Reset Reset - - - - - - -
Stand HK Stand Roundhouse.gif 120 200 60 HL - 12 4 17 32 -3 0 18 21 Reset Reset - - - - - - -
Hakan Smash Right.gif+Jab.gif 40 50 20 HL - 4 3 13 19 -2 +1 14 17 Reset Reset - - - - - - -
Hakan Tackle Right.gif+Strong.gif 90 100 40 HL sp/su 10 7 14 30 -4 0 17 21 Reset Reset - - - - - - -
Hakan Spear Right.gif+Fierce.gif 150 200 60 HL - 12 6 16 33 -4 0 18 22 Reset Reset - - - - - - -
Step Low Right.gif+Short.gif 40 50 20 HL sp/su 4 4 10 17 0 +3 14 17 Reset Reset - - - - - - -
Front Kick Right.gif+Forward.gif 80 100 40 HL - 7 4 13 23 -3 0 14 17 Reset Reset - - - - - - -
Step Knee Right.gif+Roundhouse.gif 120 200 60 L - 10 3 20 32 -5 -1 18 22 Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - JP: ?
Crouch LP Crouch Jab.gif 30 50 20 HL sp/su 4 3 8 14 0 +3 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 80 100 40 HL sp/su 6 3 12 20 -1 +2 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 50*50 75*75 60 HL - 13 2*2 22 38 -6 -3 18 21 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 30 50 20 L 4 3 8 14 0 +3 11 14 [Oiled] Chain cancels into itself Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 7 3 17 26 -6 -3 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 7 3 26 35 -11 - 18 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - - - - - -
Guard Position Guard Position - - - - - - - Total 30 29 - - - - 7 frames to start lying down, 7 frames minimum on the ground, can be extended a max of ? frames by holding Down - - Upper body: 1~14f Upper body: 1~14f - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 8 - 11 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 4 - 9 - - Soft Knockdown Soft Knockdown - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 8 6 - 13 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 11 - 15 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 7 5 - 11 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 9 5 - 13 - - Reset Reset - - - - - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 5 8 - 12 - - Reset Reset - - - - - - -
Diagonal Jump MP Diagonal Jump Strong.gif 50 100 40 H - 8 6 - 13 - - Soft Knockdown Soft Knockdown - - - - - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 8 11 - 18 - - Reset Reset - - - - - - -
Diagonal Jump LK Diagonal Jump Short.gif 50 50 20 H - 6 11 - 16 - - Reset Reset - - - - - - -
Diagonal Jump MK Diagonal Jump Forward.gif 80 100 40 H - 7 8 - 14 - - Reset Reset - - - - - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 110 200 60 H - 9 7 - 15 - - Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hakan Throw Forward Throw 130 100 40 0.93 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Hakan Reverse Back Throw 140 100 40 0.93 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Hakan Stomp Air Throw 150 150 40 1.1 - 2 2 - - - - Hard knockdown X - - Hard Knockdown - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Oil Shower Oil Shower Short.gif - - 20/- - - - - Total 53 53 - - Max oil duration 30 sec, Partial oil duration 20f~: 3 sec, 36f~: 4 sec, 46f~: 5 sec, 52f~: 6 sec - - - - - - -
Oil Shower Forward.gif - - 30/- - - - - Total 69 69 - - Max oil duration 30 sec, Partial oil duration 20f~: 4 sec, 44f~: 5 sec, 60f~: 7 sec, 72f~: 8 sec - - - - - - -
Oil Shower Roundhouse.gif - - 40/- - - - - Total 83 83 - - Max oil duration 30 sec, Partial oil duration 20f~: 5 sec, 47f~: 8 sec, 63f~: 10 sec, 86f~: 12 sec - - - - - - -
EX Oil Shower Oil Shower EX.gif - - -250/- - - - - Total 83 83 - - 3f~ can cancel into Guard Position, Max oil duration 30 sec, Partial oil duration 15f~: 6 sec, 47f~: 9 sec, 70f~: 12 sec, 86f~: 15 sec - - - All: 1~83f - - -
Oil Slide Oil Slide Jab.gif 50 100 30/30 L su 9 21 17 46 -17 - Does 0 stun if canceled into Body Press X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - JP: ?
Oil Slide Strong.gif 60 100 30/30 L su 14 21 17 51 -17 - Does 0 stun if canceled into Body Press X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - JP: ?
Oil Slide Fierce.gif 70 100 30/30 L su 14 21 17 51 -17 - Does 0 stun if canceled into Body Press X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - JP: ?
EX Oil Slide Oil Slide EX.gif 80 100 -250/0 L su 14 21 17 51 -17 - 1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower) X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown 1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower) - All: 1~5f 1~50f projectile invincible - - JP: ?
Body Press Body Press 80 100 0/20 - - - - - - - - Gives 0 meter after EX oil slide Hard Knockdown Hard Knockdown - - - - - - - - -
Oil Followup Oil Followup 0 0 30/0 - - - - Total 50 50 - - Oil duration: 7.5 sec - - - - - - -
Oil Rocket Oil Rocket Jab.gif 150[170] 100 40/100 1.05[1.79] - 3 2 56 60 - - [] refers to Oiled state X Hard Knockdown - - - - - - - - - -
Oil Rocket Strong.gif 160[180] 100 40/100 1.05[1.56] - 3 2 56 60 - - [] refers to Oiled state Hard Knockdown - - - - - - - - - -
Oil Rocket Fierce.gif 180[200] 100 40/100 1.05[1.50] - 3 2 56 60 - - [] refers to Oiled state Hard Knockdown - - - - - - - - - -
EX Oil Rocket Oil Rocket EX.gif 210[230] 160 -250/0 1.20[1.79] - 3 2 56 60 - - [] refers to Oiled state Hard Knockdown - - - - - All: 1~4f All: 1~4f - - -
Oil Dive Oil Dive Short.gif 150[180] 100 40/60 2.43 - 14 4 14 + After landing 43 74 - - [] refers to Oiled state, cannot throw crouching opponents X Hard Knockdown - - - - - - - - 8f~ -
Oil Dive Forward.gif 180[200] 150 40/60 2.66 - 20 4 14 + After landing 43 80 - - [] refers to Oiled state, cannot throw crouching opponents X Hard Knockdown - - - - - - - - 12f~ -
Oil Dive Roundhouse.gif 210[220] 200 40/60 2.8 - 22 4 14 + After landing 43 82 - - [] refers to Oiled state, cannot throw crouching opponents X Hard Knockdown - - - - - - - - 14f~ -
EX Oil Dive Oil Dive EX.gif 240[250] 150 -250/0 2.93 - 22 4 14 + After landing 43 82 - - [] refers to Oiled state, cannot throw crouching opponents X Hard Knockdown - - - - - - - - 14f~ -
Oil Dive (Charged) Oil Dive (charged) Jab.gif - - - 2.71 - 98 4 14 + After landing 43 158 - - Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position - - - - - 2f~ airborne from button release -
Oil Dive (charged) Strong.gif - - - 3.3 - 98 4 14 + After landing 43 158 - - Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position - - - - - 2f~ airborne from button release -
Oil Dive (charged) Fierce.gif - - - 3.73 - 98 4 14 + After landing 43 158 - - Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position - - - - - 2f~ airborne from button release -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Flying Oil Spin Flying Oil Spin Jab.gif 400[450] 0 -1000/0 3.51 - 1+9 3 14 + After landing 40 66 - - Maximum charge is 1+86f, startup is 9f from button release, cannot throw crouching opponents X Hard Knockdown - - - - All: 1f - - - 5f~ -
Flying Oil Spin Strong.gif 400[450] 0 -1000/0 3.97 - 1+13 3 14 + After landing 40 70 - - Maximum charge is 1+88f, startup is 15f from button release, cannot throw crouching opponents X Hard Knockdown - - - - All: 1f - - 2~12f, if charged startup is unthrowable except for last frame 5f~ -
Flying Oil Spin Fierce.gif 400[450] 0 -1000/0 4.06 - 1+15 3 14 + After landing 40 72 - - Maximum charge is 1+92f, startup is 17f from button release, cannot throw crouching opponents X Hard Knockdown - - - - All: 1f - 2~14f, if charged startup is projectile invincible except for last frame - 7f~ -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Oil Coaster Oil Coaster 480[530] 0 0/0 1.52 - 1+0 3 51 54 - - 1~2f Invincible, hard knockdown X Hard Knockdown - - - - All: 1~2f - - - - -
Oil Combination Hold Oil Combination Hold 401[450] 0 0/0 - - 0+1 30 42 72 - - Catches any airborne opponent, cannot catch grounded opponents - - Hard Knockdown - - All: 1~30f - - - - JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: