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== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
(From Ultra SFIV Arcade Japan) | |||
* Stand HP: Hitbox expanded upward | |||
* Crouch LK: Recovery reduced to 8 frames from 9 frames | |||
* Crouch MP: Now can be canceled into Special Moves, Super Cancels, and EX Focus Attacks | |||
* Diagonal Jump MK: Hitbox expanded slightly, increasing ability to Cross-up a tiny bit | |||
* Hakan Tackle (F + MP): On block is now -4 from -5; on hit is now 0 from -2 | |||
* Air Throw: Damage increased to 150 from 140 | |||
* Oil Rocket: Light, Medium, and Hard versions, when not oiled, grab range increased to 1.05 from 0.97 | |||
* EX Oil Rocket: When now oiled, grab range increased to 1.20 from 0.97 | |||
(New to Ultra SFIV Console Digital Release) | |||
* Stand MP: Recovery reduced to 9 frames from 10 frames; on hit now +5 from +4; on block now +2 from +1 | |||
* Step Knee (6 + HK): Now causes Hard Knockdown on hit even when not oiled | |||
* Neutral Jump MP: Now causes Soft Knockdown on hit just like Diagonal Jump MP | |||
== Character Specific Data == | |||
Hakan{{USFIVCharacterData|1050|1100|60%|0.03|0.03|1.19|42/41 (5/4+37)|1.62|1.62|1.05/1.31 (Oiled)|20/18 (Oiled)|0.65/1.49 (Oiled)|27|8|15|4|0.93|0.93|31|26|N/A|Step Knee, Crouch LK, Crouch MK, Crouch HK, Oil Slide, EX Oil Slide|Step Knee, Crouch HK, Oil Slide, EX Oil Slide, Body Press, Oil Rocket, EX Oil Rocket, Oil Dive, EX Oil Dive|Oil Slide, EX Oil Slide|21|29|65|-4|-11|+2|-5|TBD|}} | |||
Line 14: | Line 29: | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab| | {{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|40|50|20|HL|-|4|3|6|12|13|14|+4|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong| | {{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|80|100|40|HL|-|5|3|9|16|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce| | {{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|80*40|100*100|60*20|HL|-|8|3*2|17|29|18|22|-1|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short| | {{USFIVFrameDataGlanceRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|40|50|20|HL|-|4|3|6|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward| | {{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|60|100|40|HL|-|6|3|12|20|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse| | {{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|120|200|60|HL|-|12|4|17|32|18|21|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|8|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Hakan Smash|Toward Jab|f + lp||[[File:Right.gif]]+[[File:Jab.gif]]|40|50|20|HL|-|4|3|13|19|14|17|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|6|3|12|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Hakan Tackle|Toward Strong|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|90|100|40|HL|sp/su|10|7|14|30|17|21|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hakan Spear|Toward Fierce|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|150|200|60|HL|-|12|6|16|33|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Step Low|Toward Short|f + lk||[[File:Right.gif]]+[[File:Short.gif]]|40|50|20|HL|sp/su|4|4|10|17|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Front Kick|Toward Forward|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|HL|-|7|4|13|23|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Step Knee|Toward Roundhouse|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|120|200|60|L|-|10|3|20|32|18|22|-5|-1|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|8|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|6|3|12|20|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|50*50|75*75|60|HL|-|13|2*2|22|38|18|21|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|50*50|75*75|60|HL|-|13|2*2|22|38|18|21|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L||4|3|8|14|11|14|0|3|[Oiled] Chain cancels into itself||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L||4|3|8|14|11|14|0|+3|[Oiled] Chain cancels into itself||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|7|3|17|26|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|7|3|17|26|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|7|3|26|35|18|-|-11|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|7|3|26|35|18|-|-11|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Guard Position|Guard Position|d + 3p|Continue holding d to crouch longer|Guard Position|-|-|-|-|-|-|-|Total 30|29|-|-|-|-|7 frames to start lying down, 7 frames minimum on the ground, can be extended a max of ? frames by holding Down||||||||-|-|Upper body: 1~14f|Upper body: 1~14f|-|-|-|}} | {{USFIVFrameDataGlanceRow|Guard Position|Guard Position|d + 3p|Continue holding d to crouch longer|Guard Position|-|-|-|-|-|-|-|Total 30|29|-|-|-|-|7 frames to start lying down, 7 frames minimum on the ground, can be extended a max of ? frames by holding Down||||||||-|-|Upper body: 1~14f|Upper body: 1~14f|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
Line 40: | Line 55: | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|50|100|40|H|-|8|6|-|13|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100|200|60|H|-|8|11|-|18|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|50|50|20|H|-|6|11|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|80|100|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|7|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 63: | Line 78: | ||
{{USFIVFrameDataGlanceRow|||||Oil Slide [[File:Fierce.gif]]|70|100|30/30|L|su|14|21|17|51|||-17|-|Does 0 stun if canceled into Body Press|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}} | {{USFIVFrameDataGlanceRow|||||Oil Slide [[File:Fierce.gif]]|70|100|30/30|L|su|14|21|17|51|||-17|-|Does 0 stun if canceled into Body Press|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Oil Slide|EX Oil Slide|||Oil Slide [[File:EX.gif]]|80|100|-250/0|L|su|14|21|17|51|||-17|-|1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)|-|All: 1~5f|1~50f projectile invincible|-|-|JP: ?|}} | {{USFIVFrameDataGlanceRow|EX Oil Slide|EX Oil Slide|||Oil Slide [[File:EX.gif]]|80|100|-250/0|L|su|14|21|17|51|||-17|-|1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)|-|All: 1~5f|1~50f projectile invincible|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects|Body | {{USFIVFrameDataGlanceRow|Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects|Body Press|80|100|0/20|-|-|-|-|-|-|||-|-|Gives 0 meter after EX oil slide||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects|Oil Followup|0|0|30/0|-|-|-|-|Total 50|50|||-|-|Oil duration: 7.5 sec||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects|Oil Followup|0|0|30/0|-|-|-|-|Total 50|50|||-|-|Oil duration: 7.5 sec||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Oil Rocket|Spinning Pile Driver|360 + p ex|| | {{USFIVFrameDataGlanceRow|Oil Rocket|Spinning Pile Driver|360 + p ex||Oil Rocket [[File:Jab.gif]]|150[170]|100|40/100|1.05[1.79]|-|3|2|56|60|||-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Oil Rocket [[File:Strong.gif]]|160[180]|100|40/100|1.05[1.56]|-|3|2|56|60|||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Oil Rocket [[File:Fierce.gif]]|180[200]|100|40/100|1.05[1.50]|-|3|2|56|60|||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Oil Rocket|EX Spinning Pile Driver||| | {{USFIVFrameDataGlanceRow|EX Oil Rocket|EX Spinning Pile Driver|||Oil Rocket [[File:EX.gif]]|210[230]|160|-250/0|1.20[1.79]|-|3|2|56|60|||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|All: 1~4f|All: 1~4f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Oil Dive|Oil Dive|360 + k ex|Hold k to delay throw|Oil Dive [[File:Short.gif]]|150[180]|100|40/60|2.43|-|14|4|14 + After landing 43|74|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|8f~|-|}} | {{USFIVFrameDataGlanceRow|Oil Dive|Oil Dive|360 + k ex|Hold k to delay throw|Oil Dive [[File:Short.gif]]|150[180]|100|40/60|2.43|-|14|4|14 + After landing 43|74|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|8f~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Oil Dive [[File:Forward.gif]]|180[200]|150|40/60|2.66|-|20|4|14 + After landing 43|80|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|12f~|-|}} | {{USFIVFrameDataGlanceRow|||||Oil Dive [[File:Forward.gif]]|180[200]|150|40/60|2.66|-|20|4|14 + After landing 43|80|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|12f~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Oil Dive [[File:Roundhouse.gif]]|210[220]|200|40/60|2.8|-|22|4|14 + After landing 43|82|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14f~|-|}} | {{USFIVFrameDataGlanceRow|||||Oil Dive [[File:Roundhouse.gif]]|210[220]|200|40/60|2.8|-|22|4|14 + After landing 43|82|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14f~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Oil Dive|EX Oil Dive| | {{USFIVFrameDataGlanceRow|EX Oil Dive|EX Oil Dive|||Oil Dive [[File:EX.gif]]|240[250]|150|-250/0|2.93|-|22|4|14 + After landing 43|82|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14f~|-|}} | ||
{{USFIVFrameDataGlanceRow|Oil Dive (Charged)|Oil Dive (Charged)| | {{USFIVFrameDataGlanceRow|Oil Dive (Charged)|Oil Dive (Charged)|360 + hold k||Oil Dive (charged) [[File:Jab.gif]]|-|-|-|2.71|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Oil Dive (charged) [[File:Strong.gif]]|-|-|-|3.3|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}} | {{USFIVFrameDataGlanceRow|||||Oil Dive (charged) [[File:Strong.gif]]|-|-|-|3.3|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Oil Dive (charged) [[File:Fierce.gif]]|-|-|-|3.73|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}} | {{USFIVFrameDataGlanceRow|||||Oil Dive (charged) [[File:Fierce.gif]]|-|-|-|3.73|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Flying Oil Spin|Super|qcf qcf + k|| | {{USFIVFrameDataGlanceRow|Flying Oil Spin|Super Combo|qcf qcf + k||Flying Oil Spin [[File:Jab.gif]]|400[450]|0|-1000/0|3.51|-|1+9|3|14 + After landing 40|66|||-|-|Maximum charge is 1+86f, startup is 9f from button release, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|All: 1f|-|-|-|5f~|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Flying Oil Spin [[File:Strong.gif]]|400[450]|0|-1000/0|3.97|-|1+13|3|14 + After landing 40|70|||-|-|Maximum charge is 1+88f, startup is 15f from button release, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|All: 1f|-|-|2~12f, if charged startup is unthrowable except for last frame|5f~|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Flying Oil Spin [[File:Fierce.gif]]|400[450]|0|-1000/0|4.06|-|1+15|3|14 + After landing 40|72|||-|-|Maximum charge is 1+92f, startup is 17f from button release, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|All: 1f|-|2~14f, if charged startup is projectile invincible except for last frame|-|7f~|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Oil Coaster|Ultra I|360 360 + 3p|| | {{USFIVFrameDataGlanceRow|Oil Coaster|Ultra Combo I|360 360 + 3p||Oil Coaster|480[530]|0|0/0|1.52|-|1+0|3|51|54|||-|-|1~2f Invincible, hard knockdown|||X|Hard Knockdown|-|-|-|-|All: 1~2f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Oil Combination Hold|Ultra II|d d d + 3k|| | {{USFIVFrameDataGlanceRow|Oil Combination Hold|Ultra Combo II|d d d + 3k||Oil Combination Hold|401[450]|0|0/0|-|-|0+1|30|42|72|||-|-|Catches any airborne opponent, cannot catch grounded opponents||||-|-|Hard Knockdown|-|-|All: 1~30f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
Line 94: | Line 109: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|StandLP| | ||
Stand LP|Stand Jab| | Stand LP|Stand Jab|lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|StandMP| | ||
Stand MP|Stand Strong| | Stand MP|Stand Strong|mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|StandHP| | ||
Stand HP|Stand Fierce| | Stand HP|Stand Fierce|hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|StandLK| | ||
Stand LK|Stand Short| | Stand LK|Stand Short|lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|StandMK| | ||
Stand MK|Stand Forward| | Stand MK|Stand Forward|mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|StandHK| | ||
Stand HK|Stand Roundhouse| | Stand HK|Stand Roundhouse|hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 124: | Line 139: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|HakanSmash| | ||
Hakan Smash| | Hakan Smash|Toward Jab|f + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|HakanTackle| | ||
Hakan Tackle| | Hakan Tackle|Toward Strong|f + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|HakanSpear| | ||
Hakan Spear| | Hakan Spear|Toward Fierce|f + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|StepLow| | ||
Step Low| | Step Low|Toward Short|f + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|FrontKick| | ||
Front Kick| | Front Kick|Toward Forward|f + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|StepKnee| | ||
Step Knee| | Step Knee|Toward Roundhouse|f + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 154: | Line 169: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|d + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|d + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|d + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 181: | Line 196: | ||
=== Neutral | === Neutral Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|NeutralLP| | ||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | Neutral Jump LP|Neutral Jump Jab|u + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|NeutralMP| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | Neutral Jump MP|Neutral Jump Strong|u + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|NeutralHP| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | Neutral Jump HP|Neutral Jump Fierce|u + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|NeutralLK| | ||
Neutral Jump LK|Neutral Jump Short|u + lk|| | Neutral Jump LK|Neutral Jump Short|u + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|NeutralMK| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | Neutral Jump MK|Neutral Jump Forward|u + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|NeutralHK| | ||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 211: | Line 226: | ||
=== | === Diagonal Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 244: | Line 259: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|GuardPosition| | ||
Guard Position|Guard Position|d + 3p|Continue holding d to crouch longer| | Guard Position|Guard Position|d + 3p|Continue holding d to crouch longer| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 254: | Line 269: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|FocusAttack( | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|FocusAttack( | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|FocusAttack( | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 272: | Line 287: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|HakanThrow| | ||
Hakan Throw|Forward Throw|f or n + lp + lk|| | Hakan Throw|Forward Throw|f or n + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|HakanReverse| | ||
Hakan Reverse|Back Throw|b + lp + lk|| | Hakan Reverse|Back Throw|b + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|HakanStomp| | ||
Hakan Stomp|Air Throw|(in air) lp + lk|| | Hakan Stomp|Air Throw|(in air) lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 290: | Line 305: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|OilShower| | ||
Oil Shower|Oil Up|dp + p ex|Changes some move properties and increases defense| | Oil Shower|Oil Up|dp + p ex|Changes some move properties and increases defense| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|OilSlide| | ||
Oil Slide|Slide|qcf + p ex armorbreak|| | Oil Slide|Slide|qcf + p ex armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|BodyPress| | ||
Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects| | Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|OilFollowup| | ||
Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects| | Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|OilRocket| | ||
Oil Rocket|Spinning Pile Driver|360 + p ex|| | Oil Rocket|Spinning Pile Driver|360 + p ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|OilDive| | ||
Oil Dive|Oil Dive|360 + k ex|Hold k to delay throw| | Oil Dive|Oil Dive|360 + k ex|Hold k to delay throw| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|OilDive( | ||
Oil Dive (Charged)|Oil Dive (Charged)|Oil Dive (Charged)|| | Charged)|Oil Dive (Charged)|Oil Dive (Charged)|Oil Dive (Charged)|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 324: | Line 339: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|FlyingOilSpin| | ||
Flying Oil Spin|Super|qcf qcf + k|| | Flying Oil Spin|Super Combo|qcf qcf + k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 334: | Line 349: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|OilCoaster| | ||
Oil Coaster|Ultra I|360 360 + 3p|| | Oil Coaster|Ultra Combo I|360 360 + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hakan|OilCombinationHold| | ||
Oil Combination Hold|Ultra II|d d d + 3k|| | Oil Combination Hold|Ultra Combo II|d d d + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 355: | Line 370: | ||
==Frame Data== | ==Frame Data== | ||
{{ | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Stand LP|Stand Jab| | {{USFIVFrameDataRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|40|50|20|HL|-|4|3|6|12|13|14|+4|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand MP|Stand Strong| | {{USFIVFrameDataRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|80|100|40|HL|-|5|3|9|16|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand HP|Stand Fierce| | {{USFIVFrameDataRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|80*40|100*100|60*20|HL|-|8|3*2|17|29|18|22|-1|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand LK|Stand Short| | {{USFIVFrameDataRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|40|50|20|HL|-|4|3|6|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand MK|Stand Forward| | {{USFIVFrameDataRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|60|100|40|HL|-|6|3|12|20|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand HK|Stand Roundhouse| | {{USFIVFrameDataRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|120|200|60|HL|-|12|4|17|32|18|21|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|8|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Hakan Smash|Toward Jab|f + lp||[[File:Right.gif]]+[[File:Jab.gif]]|40|50|20|HL|-|4|3|13|19|14|17|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|6|3|12|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Hakan Tackle|Toward Strong|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|90|100|40|HL|sp/su|10|7|14|30|17|21|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hakan Spear|Toward Fierce|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|150|200|60|HL|-|12|6|16|33|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Step Low|Toward Short|f + lk||[[File:Right.gif]]+[[File:Short.gif]]|40|50|20|HL|sp/su|4|4|10|17|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Front Kick|Toward Forward|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|HL|-|7|4|13|23|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Step Knee|Toward Roundhouse|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|120|200|60|L|-|10|3|20|32|18|22|-5|-1|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}} | |||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|8|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|100|40|HL|sp/su|6|3|12|20|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|50*50|75*75|60|HL|-|13|2*2|22|38|18|21|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|50*50|75*75|60|HL|-|13|2*2|22|38|18|21|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L||4|3|8|14|11|14|0|3|[Oiled] Chain cancels into itself||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L||4|3|8|14|11|14|0|+3|[Oiled] Chain cancels into itself||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|7|3|17|26|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|7|3|17|26|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|7|3|26|35|18|-|-11|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|7|3|26|35|18|-|-11|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Guard Position|Guard Position|d + 3p|Continue holding d to crouch longer|Guard Position|-|-|-|-|-|-|-|Total 30|29|-|-|-|-|7 frames to start lying down, 7 frames minimum on the ground, can be extended a max of ? frames by holding Down||||||||-|-|Upper body: 1~14f|Upper body: 1~14f|-|-|-|}} | {{USFIVFrameDataRow|Guard Position|Guard Position|d + 3p|Continue holding d to crouch longer|Guard Position|-|-|-|-|-|-|-|Total 30|29|-|-|-|-|7 frames to start lying down, 7 frames minimum on the ground, can be extended a max of ? frames by holding Down||||||||-|-|Upper body: 1~14f|Upper body: 1~14f|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
Line 383: | Line 398: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|5|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|50|100|40|H|-|8|6|-|13|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100|200|60|H|-|8|11|-|18|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|50|50|20|H|-|6|11|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|80|100|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|110|200|60|H|-|9|7|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 406: | Line 421: | ||
{{USFIVFrameDataRow|||||Oil Slide [[File:Fierce.gif]]|70|100|30/30|L|su|14|21|17|51|||-17|-|Does 0 stun if canceled into Body Press|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}} | {{USFIVFrameDataRow|||||Oil Slide [[File:Fierce.gif]]|70|100|30/30|L|su|14|21|17|51|||-17|-|Does 0 stun if canceled into Body Press|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Oil Slide|EX Oil Slide|||Oil Slide [[File:EX.gif]]|80|100|-250/0|L|su|14|21|17|51|||-17|-|1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)|-|All: 1~5f|1~50f projectile invincible|-|-|JP: ?|}} | {{USFIVFrameDataRow|EX Oil Slide|EX Oil Slide|||Oil Slide [[File:EX.gif]]|80|100|-250/0|L|su|14|21|17|51|||-17|-|1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, (something about Oil Shower)|-|All: 1~5f|1~50f projectile invincible|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects|Body | {{USFIVFrameDataRow|Body Press|Body Splash Followup|p|Perform during Oil Slide before Oil Slide connects|Body Press|80|100|0/20|-|-|-|-|-|-|||-|-|Gives 0 meter after EX oil slide||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects|Oil Followup|0|0|30/0|-|-|-|-|Total 50|50|||-|-|Oil duration: 7.5 sec||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Oil Followup|Oil Followup|k|Perform during Oil Slide before Oil Slide connects|Oil Followup|0|0|30/0|-|-|-|-|Total 50|50|||-|-|Oil duration: 7.5 sec||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Oil Rocket|Spinning Pile Driver|360 + p ex|| | {{USFIVFrameDataRow|Oil Rocket|Spinning Pile Driver|360 + p ex||Oil Rocket [[File:Jab.gif]]|150[170]|100|40/100|1.05[1.79]|-|3|2|56|60|||-|-|[] refers to Oiled state|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Oil Rocket [[File:Strong.gif]]|160[180]|100|40/100|1.05[1.56]|-|3|2|56|60|||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Oil Rocket [[File:Fierce.gif]]|180[200]|100|40/100|1.05[1.50]|-|3|2|56|60|||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Oil Rocket|EX Spinning Pile Driver||| | {{USFIVFrameDataRow|EX Oil Rocket|EX Spinning Pile Driver|||Oil Rocket [[File:EX.gif]]|210[230]|160|-250/0|1.20[1.79]|-|3|2|56|60|||-|-|[] refers to Oiled state||||Hard Knockdown|-|-|-|-|-|All: 1~4f|All: 1~4f|-|-|-|}} | ||
{{USFIVFrameDataRow|Oil Dive|Oil Dive|360 + k ex|Hold k to delay throw|Oil Dive [[File:Short.gif]]|150[180]|100|40/60|2.43|-|14|4|14 + After landing 43|74|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|8f~|-|}} | {{USFIVFrameDataRow|Oil Dive|Oil Dive|360 + k ex|Hold k to delay throw|Oil Dive [[File:Short.gif]]|150[180]|100|40/60|2.43|-|14|4|14 + After landing 43|74|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|8f~|-|}} | ||
{{USFIVFrameDataRow|||||Oil Dive [[File:Forward.gif]]|180[200]|150|40/60|2.66|-|20|4|14 + After landing 43|80|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|12f~|-|}} | {{USFIVFrameDataRow|||||Oil Dive [[File:Forward.gif]]|180[200]|150|40/60|2.66|-|20|4|14 + After landing 43|80|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|12f~|-|}} | ||
{{USFIVFrameDataRow|||||Oil Dive [[File:Roundhouse.gif]]|210[220]|200|40/60|2.8|-|22|4|14 + After landing 43|82|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14f~|-|}} | {{USFIVFrameDataRow|||||Oil Dive [[File:Roundhouse.gif]]|210[220]|200|40/60|2.8|-|22|4|14 + After landing 43|82|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14f~|-|}} | ||
{{USFIVFrameDataRow|EX Oil Dive|EX Oil Dive| | {{USFIVFrameDataRow|EX Oil Dive|EX Oil Dive|||Oil Dive [[File:EX.gif]]|240[250]|150|-250/0|2.93|-|22|4|14 + After landing 43|82|||-|-|[] refers to Oiled state, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|-|-|-|-|14f~|-|}} | ||
{{USFIVFrameDataRow|Oil Dive (Charged)|Oil Dive (Charged)| | {{USFIVFrameDataRow|Oil Dive (Charged)|Oil Dive (Charged)|360 + hold k||Oil Dive (charged) [[File:Jab.gif]]|-|-|-|2.71|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}} | ||
{{USFIVFrameDataRow|||||Oil Dive (charged) [[File:Strong.gif]]|-|-|-|3.3|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}} | {{USFIVFrameDataRow|||||Oil Dive (charged) [[File:Strong.gif]]|-|-|-|3.3|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}} | ||
{{USFIVFrameDataRow|||||Oil Dive (charged) [[File:Fierce.gif]]|-|-|-|3.73|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}} | {{USFIVFrameDataRow|||||Oil Dive (charged) [[File:Fierce.gif]]|-|-|-|3.73|-|98|4|14 + After landing 43|158|||-|-|Maximum charge 90 frames, startup 8f from button release, charge can be canceled into Guard Position||||||||-|-|-|-|-|2f~ airborne from button release|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Flying Oil Spin|Super|qcf qcf + k|| | {{USFIVFrameDataRow|Flying Oil Spin|Super Combo|qcf qcf + k||Flying Oil Spin [[File:Jab.gif]]|400[450]|0|-1000/0|3.51|-|1+9|3|14 + After landing 40|66|||-|-|Maximum charge is 1+86f, startup is 9f from button release, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|All: 1f|-|-|-|5f~|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Flying Oil Spin [[File:Strong.gif]]|400[450]|0|-1000/0|3.97|-|1+13|3|14 + After landing 40|70|||-|-|Maximum charge is 1+88f, startup is 15f from button release, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|All: 1f|-|-|2~12f, if charged startup is unthrowable except for last frame|5f~|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Flying Oil Spin [[File:Fierce.gif]]|400[450]|0|-1000/0|4.06|-|1+15|3|14 + After landing 40|72|||-|-|Maximum charge is 1+92f, startup is 17f from button release, cannot throw crouching opponents|||X|Hard Knockdown|-|-|-|-|All: 1f|-|2~14f, if charged startup is projectile invincible except for last frame|-|7f~|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Oil Coaster|Ultra I|360 360 + 3p|| | {{USFIVFrameDataRow|Oil Coaster|Ultra Combo I|360 360 + 3p||Oil Coaster|480[530]|0|0/0|1.52|-|1+0|3|51|54|||-|-|1~2f Invincible, hard knockdown|||X|Hard Knockdown|-|-|-|-|All: 1~2f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Oil Combination Hold|Ultra II|d d d + 3k|| | {{USFIVFrameDataRow|Oil Combination Hold|Ultra Combo II|d d d + 3k||Oil Combination Hold|401[450]|0|0/0|-|-|0+1|30|42|72|||-|-|Catches any airborne opponent, cannot catch grounded opponents||||-|-|Hard Knockdown|-|-|All: 1~30f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
Revision as of 01:17, 23 June 2014

Hakan
Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud.
In a nutshell
Hakan is certainly an oddball in the Street Fighter universe. Hakan is a grappler, but he introduces a gimmick that makes him either one of the best characters in the game or one of the worst characters in the game. He essentially has two fighting styles - Oil Mode, and Non-Oil Mode. In the AE 2012 update, Hakan now starts every round in Oil Mode, which, in addition to giving him a huge boost in mobility and power, also gives him incredible grab range, a small defense boost (causing every hit he takes to inflict less damage), and the deadly ability to cancel both of his dashes into his normals! Sadly, the fun ends once he runs out of oil. He loses all of the bonuses that the oil gives him, making him much less threatening when not oiled; therefore, it is almost always necessary that he stays constantly oiled up just to keep up with the other characters. His overreliance on his Oil Mode often makes his gameplay very gimmicky and knockdown-heavy, but if you love to subdue your opponents with endless mindgames and don't mind the menial task of oiling up every once in a while, Hakan might be for you.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Stand HP: Hitbox expanded upward
- Crouch LK: Recovery reduced to 8 frames from 9 frames
- Crouch MP: Now can be canceled into Special Moves, Super Cancels, and EX Focus Attacks
- Diagonal Jump MK: Hitbox expanded slightly, increasing ability to Cross-up a tiny bit
- Hakan Tackle (F + MP): On block is now -4 from -5; on hit is now 0 from -2
- Air Throw: Damage increased to 150 from 140
- Oil Rocket: Light, Medium, and Hard versions, when not oiled, grab range increased to 1.05 from 0.97
- EX Oil Rocket: When now oiled, grab range increased to 1.20 from 0.97
(New to Ultra SFIV Console Digital Release)
- Stand MP: Recovery reduced to 9 frames from 10 frames; on hit now +5 from +4; on block now +2 from +1
- Step Knee (6 + HK): Now causes Hard Knockdown on hit even when not oiled
- Neutral Jump MP: Now causes Soft Knockdown on hit just like Diagonal Jump MP
Character Specific Data
Hakan
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1100 | W-Ultra Scaling: | 60% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.03 | Forward Dash Distance: | 1.05/1.31 (Oiled) | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 20/18 (Oiled) | ||
JUMPING | Back Dash Distance: | 0.65/1.49 (Oiled) | |||
Jump Height Apex: | 1.19 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 42/41 (5/4+37) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.62 | Back Dash Airborne: | 15 | ||
Back Jump Distance | 1.62 | Back Dash Recovery: | 4 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.93 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.93 | Face Down Total Frames: | 26 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | N/A | Hard Knockdowns: | Step Knee, Crouch HK, Oil Slide, EX Oil Slide, Body Press, Oil Rocket, EX Oil Rocket, Oil Dive, EX Oil Dive | ||
Low Attacks: | Step Knee, Crouch LK, Crouch MK, Crouch HK, Oil Slide, EX Oil Slide | Armor Breakers: | Oil Slide, EX Oil Slide | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | TBD | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -4 | L2 FA Forward Dash (On Block): | +2 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Toward Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Hakan Smash |
Toward Jab | f + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hakan Tackle |
Toward Strong | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hakan Spear |
Toward Fierce | f + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Step Low |
Toward Short | f + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Front Kick |
Toward Forward | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Step Knee |
Toward Roundhouse | f + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Guard Position |
Guard Position | d + 3p | Continue holding d to crouch longer |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Hakan Throw |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hakan Reverse |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hakan Stomp |
Air Throw | (in air) lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Oil Shower |
Oil Up | dp + p ex | Changes some move properties and increases defense |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Oil Slide |
Slide | qcf + p ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Body Press |
Body Splash Followup | p | Perform during Oil Slide before Oil Slide connects |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Oil Followup |
Oil Followup | k | Perform during Oil Slide before Oil Slide connects |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Oil Rocket |
Spinning Pile Driver | 360 + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Oil Dive |
Oil Dive | 360 + k ex | Hold k to delay throw |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Oil Dive (Charged) | Oil Dive (Charged) | Oil Dive (Charged) | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Flying Oil Spin |
Super Combo | qcf qcf + k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Oil Coaster |
Ultra Combo I | 360 360 + 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Oil Combination Hold |
Ultra Combo II | d d d + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data