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Line 411: | Line 411: | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|30*40|30*40|40*20|L|-|6|2(2)2|12|23|14|-|0|-|||||2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|1st Hit: Reset, 2nd Hit: Hard Knockdown|1st Hit: Reset, 2nd Hit: Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|30*40|30*40|40*20|L|-|6|2(2)2|12|23|14|-|0|-|||||2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|1st Hit: Reset, 2nd Hit: Hard Knockdown|1st Hit: Reset, 2nd Hit: Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90[50]|100[80]|60|L|-|7|11|15|32|16|-|-10|-|[] refers to after 5th active frame||||1~5f: Hard Knockdown|1~5f: Hard Knockdown|1~5f: Hard Knockdown, 6f~: Reset|1~5f: Hard Knockdown, 6f~: Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90[50]|100[80]|60|L|-|7|11|15|32|16|-|-10|-|[] refers to after 5th active frame||||1~5f: Hard Knockdown|1~5f: Hard Knockdown|1~5f: Hard Knockdown, 6f~: Reset|1~5f: Hard Knockdown, 6f~: Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neck Breaker|Overhead|f + mp||Overhead|30*30|50*50|10*10|H| | {{USFIVFrameDataRow|Neck Breaker|Overhead|f + mp||Overhead|30*30|50*50|10*10|H|sp/su|15|2*2|16|34|16|20|-2|2|1~14F cancellable||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Ninja Sickle|Flip Kick|df + hk||Flip Kick|40*60|100*100|60*20|HL|-|7|2(3)2|12 + After landing 12|37|17|-|-9|-|||||2nd Hit: Free Juggle|2nd Hit: Free Juggle|1st Hit: Reset, 2nd Hit: Free Juggle|1st Hit: Reset, 2nd Hit: Free Juggle|-|-|-|-|-|14f~|-|}} | {{USFIVFrameDataRow|Ninja Sickle|Flip Kick|df + hk||Flip Kick|40*60|100*100|60*20|HL|-|7|2(3)2|12 + After landing 12|37|17|-|-9|-|||||2nd Hit: Free Juggle|2nd Hit: Free Juggle|1st Hit: Reset, 2nd Hit: Free Juggle|1st Hit: Reset, 2nd Hit: Free Juggle|-|-|-|-|-|14f~|-|}} | ||
{{USFIVFrameDataRow|Bushin Gokusaken|Bushin Chain|lp --- mp --- hp --- hk or d + hk||Bushin Chain (2nd hit)|60|50|10|HL|-|7|2|24|32|18|23|-8|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Bushin Gokusaken|Bushin Chain|lp --- mp --- hp --- hk or d + hk||Bushin Chain (2nd hit)|60|50|10|HL|-|7|2|24|32|18|23|-8|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 424: | Line 424: | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|3|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|50*50|50*50|60*20|H|-|5|2(6)4|-|16|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|50*50|50*50|60*20|H|-|5|2(6)4|-|16|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: 1|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 431: | Line 431: | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Elbow Drop|Elbow Drop|(in air) d + mp||Elbow Drop|80|100|40|HL|-|8|until ground|After landing 4|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-| | {{USFIVFrameDataRow|Elbow Drop|Elbow Drop|(in air) d + mp||Elbow Drop|80|100|40|HL|-|8|until ground|After landing 4|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Wall Jump|Wall Jump|(in air, near wall) uf||Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Wall Jump|Wall Jump|(in air, near wall) uf||Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
Line 444: | Line 444: | ||
{{USFIVFrameDataRow|||||Shoulder Attack [[File:Strong.gif]]|130|160|10/30|HL|su|23|3|22|47|||-2|-||X|||||||-|-|-|Upper body: 5~19f|-|-|-|}} | {{USFIVFrameDataRow|||||Shoulder Attack [[File:Strong.gif]]|130|160|10/30|HL|su|23|3|22|47|||-2|-||X|||||||-|-|-|Upper body: 5~19f|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Shoulder Attack [[File:Fierce.gif]]|160|200|20/40|HL|su|28|3|22|52|||-6|-||X|||||||-|-|-|Upper body: 5~26f|-|-|-|}} | {{USFIVFrameDataRow|||||Shoulder Attack [[File:Fierce.gif]]|160|200|20/40|HL|su|28|3|22|52|||-6|-||X|||||||-|-|-|Upper body: 5~26f|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Hozanto|EX Shoulder Attack|||Shoulder Attack [[File:EX.gif]]|120|200|-250/0|HL|su|10|3|24|36|||-6|-||X|||||||-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|EX Hozanto|EX Shoulder Attack|||Shoulder Attack [[File:EX.gif]]|120|200|-250/0|HL|su|10|3|24|36|||-6|-||X|||||||-|-|-|-|-|-|JP: 1*1|}} | ||
{{USFIVFrameDataRow|Bushin Senpukyaku|Spin Kick|qcb + k ex||Spin Kick [[File:Short.gif]]|40x3|100*50x2|20/12x3|HL|-|10|2(6)1(7)1|11 + After landing 19|56|||-18|-|3rd hit cannot hit | {{USFIVFrameDataRow|Bushin Senpukyaku|Spin Kick|qcb + k ex||Spin Kick [[File:Short.gif]]|40x3|100*50x2|20/12x3|HL|-|10|2(6)1(7)1|11 + After landing 19|56|||-18|-|3rd hit cannot hit grounded opponents||||||||-|-|Lower body: 10~28f|Mid body: 1~9f, Lower Body: 10~28f|1~9f|7f~|JP: 0*1*2|}} | ||
{{USFIVFrameDataRow|||||Spin Kick [[File:Forward.gif]]|50x3|100*50x2|20/12x3|HL|-|9|2(6)2(6)2|16 + After landing 19|61|||-15|-|||||||||-|-|Lower body: 1~26f|All: 1~10f, Lower body: 11~42f|-|7f~|JP: | {{USFIVFrameDataRow|||||Spin Kick [[File:Forward.gif]]|50x3|100*50x2|20/12x3|HL|-|9|2(6)2(6)2|16 + After landing 19|61|||-15|-|||||||||-|-|Lower body: 1~26f|All: 1~10f, Lower body: 11~42f|-|7f~|JP: 0*1*2|}} | ||
{{USFIVFrameDataRow|||||Spin Kick [[File:Roundhouse.gif]]|50*20*20*70|50x4|20/12*10x3|-|-|6|3(6)1(7)1(6)1|16 + After landing 19|65|||-|-|Cannot hit | {{USFIVFrameDataRow|||||Spin Kick [[File:Roundhouse.gif]]|50*20*20*70|50x4|20/12*10x3|-|-|6|3(6)1(7)1(6)1|16 + After landing 19|65|||-|-|Cannot hit grounded opponents||||||||-|-|Lower body: 1~30f|Lower body: 1~30f|-|5f~|JP: 1*2*3*3|}} | ||
{{USFIVFrameDataRow|EX Bushin Senpukyaku|EX Spin Kick|||Spin Kick [[File:EX.gif]]|50x3*20|50x4|-250/0|HL|-|4|2(5)1(6)1(5)2|16 + After landing 19|60|||-20|-|Frame advantage is based off 3rd hit||||||||-|All: 1~10f|Lower body: 11~25f|Lower body: 11~25f|-|3f~|JP: | {{USFIVFrameDataRow|EX Bushin Senpukyaku|EX Spin Kick|||Spin Kick [[File:EX.gif]]|50x3*20|50x4|-250/0|HL|-|4|2(5)1(6)1(5)2|16 + After landing 19|60|||-20|-|Frame advantage is based off 3rd hit||||||||-|All: 1~10f|Lower body: 11~25f|Lower body: 11~25f|-|3f~|JP: 1*2*3*3|}} | ||
{{USFIVFrameDataRow|Bushin Flip|Bushin Flip|qcf + p ex||Bushin Flip [[File:Jab.gif]]|-|-|20/-|-|-|-|-|Total 68|68|||-|-|26 grounded recovery frames, 22f~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7f~|-|}} | {{USFIVFrameDataRow|Bushin Flip|Bushin Flip|qcf + p ex||Bushin Flip [[File:Jab.gif]]|-|-|20/-|-|-|-|-|Total 68|68|||-|-|26 grounded recovery frames, 22f~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7f~|-|}} | ||
{{USFIVFrameDataRow|||||Bushin Flip [[File:Strong.gif]]|-|-|20/-|-|-|-|-|Total 70|70|||-|-|26 grounded recovery frames, 22f~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7f~|-|}} | {{USFIVFrameDataRow|||||Bushin Flip [[File:Strong.gif]]|-|-|20/-|-|-|-|-|Total 70|70|||-|-|26 grounded recovery frames, 22f~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7f~|-|}} | ||
Line 458: | Line 458: | ||
{{USFIVFrameDataRow|Sudden Stop|Run Stop|lk|Perform after Run|Run Stop|-|-|0|-|-|-|-|Total 16|16|||-|-|Fastest stop is 21f||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Sudden Stop|Run Stop|lk|Perform after Run|Run Stop|-|-|0|-|-|-|-|Total 16|16|||-|-|Fastest stop is 21f||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Shadow Kick|Run Slide|mk|Perform after Run|Run Slide|110|100|Oct-60|L|su|4+9|6|22|40|||-10|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Shadow Kick|Run Slide|mk|Perform after Run|Run Slide|110|100|Oct-60|L|su|4+9|6|22|40|||-10|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neck Flip|Run Overhead|hk|Perform after Run|Run Overhead|100*70|100*100|10/40*40|HL*H|-|4+22|2*3|20|50|||-6|2|||||||Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~14f|Lower body: 1~14f|-|15~28f airborne| | {{USFIVFrameDataRow|Neck Flip|Run Overhead|hk|Perform after Run|Run Overhead|100*70|100*100|10/40*40|HL*H|-|4+22|2*3|20|50|||-6|2|||||||Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~14f|Lower body: 1~14f|-|15~28f airborne|-|}} | ||
{{USFIVFrameDataRow|EX Run|EX Run|||EX Run|-|-|-250/-|-|-|-|-|See followup|-|||-|-|5f~ can cancel into followup||||-|-|-|-|1f~ (2 hits)|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Run|EX Run|||EX Run|-|-|-250/-|-|-|-|-|See followup|-|||-|-|5f~ can cancel into followup||||-|-|-|-|1f~ (2 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Sudden Stop|EX Run Stop|||EX Run Stop|-|-|0|-|-|-|-|Total 16|16|||-|-|Fastest stop is 21f||||-|-|-|-|1f~|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Sudden Stop|EX Run Stop|||EX Run Stop|-|-|0|-|-|-|-|Total 16|16|||-|-|Fastest stop is 21f||||-|-|-|-|1f~|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Shadow Kick|EX Run Slide|||EX Run Slide|120|100|0/60|L|su|4+9|13|14|39|||-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|1~28f|-|-|-|}} | {{USFIVFrameDataRow|EX Shadow Kick|EX Run Slide|||EX Run Slide|120|100|0/60|L|su|4+9|13|14|39|||-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|1~28f|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Neck Flip|EX Run Overhead|||EX Run Overhead|100*70|200*100|0/40*40|HL*H|-|4+23|2*3|20|51|||-6|2|||||||Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~14f|1~22f|-|15~29f| | {{USFIVFrameDataRow|EX Neck Flip|EX Run Overhead|||EX Run Overhead|100*70|200*100|0/40*40|HL*H|-|4+23|2*3|20|51|||-6|2|||||||Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~14f|1~22f|-|15~29f|-|}} | ||
{{USFIVFrameDataRow|Kaiten Izuna Otoshi|Command Air Throw|(in air) qcf + p ex||Command Air Throw|180|180|Oct-80|1|-|3|2|-|-|||-|-|Connects on airborne opponents only||||-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Kaiten Izuna Otoshi|Command Air Throw|(in air) qcf + p ex||Command Air Throw|180|180|Oct-80|1|-|3|2|-|-|||-|-|Connects on airborne opponents only||||-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Kaiten Izuna Otoshi|EX Command Air Throw|||Command Air Throw [[File:EX.gif]]|170|180|#DIV/0!|1|-|3|3|-|-|||-|-|Connects on airborne opponents only||||-|-|Hard Knockdown|-|-|All: 1~2f|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Kaiten Izuna Otoshi|EX Command Air Throw|||Command Air Throw [[File:EX.gif]]|170|180|#DIV/0!|1|-|3|3|-|-|||-|-|Connects on airborne opponents only||||-|-|Hard Knockdown|-|-|All: 1~2f|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Bushin Hasoken|Super|Bushin Hasoken||Super Combo|80*40x5*100|0|#DIV/0!|HL|-|1+7|2|10 + After landing 18|37|||-15|-|Animation continues on hit or block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|1f~|JP: | {{USFIVFrameDataRow|Bushin Hasoken|Super|Bushin Hasoken||Super Combo|80*40x5*100|0|#DIV/0!|HL|-|1+7|2|10 + After landing 18|37|||-15|-|Animation continues on hit or block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|1f~|JP: unlimited|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Bushin Goraisenpujin|Ultra I|qcf qcf + 3k||Ultra Combo 1|29*27x3*350|0|0|HL|-|0+12|2(11)2(16)2(17)1|40|100|||-20|-|4th hit goes into animation|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|JP: | {{USFIVFrameDataRow|Bushin Goraisenpujin|Ultra I|qcf qcf + 3k||Ultra Combo 1|29*27x3*350|0|0|HL|-|0+12|2(11)2(16)2(17)1|40|100|||-20|-|4th hit goes into animation|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|JP: 1*2*3*5|}} | ||
{{USFIVFrameDataRow|Bushin Muso Renge|Ultra II|hcb hcb + 3p||Ultra Combo 2|500|0|0|0.98|-|0+2|2|38|41|||-|-||||X|Hard Knockdown|-|-|-|-|All: 1~2f|-|-|-|-|-|}} | {{USFIVFrameDataRow|Bushin Muso Renge|Ultra II|hcb hcb + 3p||Ultra Combo 2|500|0|0|0.98|-|0+2|2|38|41|||-|-||||X|Hard Knockdown|-|-|-|-|All: 1~2f|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} |
Revision as of 02:58, 15 June 2014

Guy
Known for teaming up with Cody and Metro City Mayor Mike Haggar in ending the Mad Gear Gang's reign of terror in Metro City, Guy took what he learned from his battle to rescue Haggar's daughter to heart and was determined to fine-tune his skills in the Bushin style of martial arts, a responsibility he took seriously being named the 39th master of Bushin-ryu. He took to the world of Street Fighting and it was there he learned of M. Bison and gained a new purpose in life: to rid the world of the evils of Shadaloo and M. Bison himself.
In a nutshell
Guy is a very tricky character. Not only can he be tricky to fight against, dealing with his "cross-up or not" mix-ups using Jumping Medium Kick and the Elbow Drop or dealing with his Run pressure up close or getting grabbed by surprise Bushin Throws, he's also a very tricky character to learn. Most of his attack plans and mix-ups are very unorthodox when compared to the majority of the cast, but that's one of his big advantages: opponents may not be used to this type of offense and defense. And that only makes Guy's mix-up game and odd style that much more effective.
Ultra SFIV Changes
TBW
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png | Close lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png | lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | f + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | df + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lp --- mp --- hp --- hk or d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp --- hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air, near wall) uf |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | qcb + p ex armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (near opponent) p | Perform during Bushin Flip |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | p | Perform during Bushin Flip |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk | Perform after Run |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk | Perform after Run |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk | Perform after Run |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) qcf + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | Bushin Hasoken |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3k |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hcb hcb + 3p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data