Ultra Street Fighter IV/Deejay: Difference between revisions

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(Removed duplicate entries for frame data table at a glance)
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{{USFIVFrameDataGlanceRow|Sobat Festival|Ultra I|b (charge) f b f + 3k||Ultra Combo 1|60x5*173|0|0/0|HL|-|1+11|2(18)2(25)2(5)2(23)2(21)2|58|172|||-29|-|Charge 55f||||3rd-7th Hit: Hard Knockdown|3rd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Sobat Festival|Ultra I|b (charge) f b f + 3k||Ultra Combo 1|60x5*173|0|0/0|HL|-|1+11|2(18)2(25)2(5)2(23)2(21)2|58|172|||-29|-|Charge 55f||||3rd-7th Hit: Hard Knockdown|3rd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Climax Beat|Ultra II|db (charge) df db u + 3p||Ultra Combo 2|55*8x42*80 (? Ultra Change)|0|0/0|HL|-|1+7|{2(2)} x 7*2|48|84|||-29|-|1st hit goes into animation, [] refers to animation, charge 55f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|Upper body: 8~11f|Upper body: 8~11f|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Climax Beat|Ultra II|db (charge) df db u + 3p||Ultra Combo 2|55*8x42*80 (? Ultra Change)|0|0/0|HL|-|1+7|{2(2)} x 7*2|48|84|||-29|-|1st hit goes into animation, [] refers to animation, charge 55f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|Upper body: 8~11f|Upper body: 8~11f|-|-|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|4|5|10|18|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50*70|70*130|30*30|HL|sp/su*-|5|2(4)4|22|36|18|22|-8|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|9|15|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|70*60|120*80|60*20|HL|-*su|6|3(2)4|18|32|20|22|-2|0|||||1st Hit: Forces stand|1st Hit: Forces stand|Reset|Reset|-|-|-|-|-|-|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|7|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|110|40|HL|sp|6|3|13|21|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|8|4|23|34|18|22|-9|-5|Forces stand, Only -4 on hit vs crouching opponents, [Standing counter-hit or air Counter-hit] floats opponent||||Forces stand|Free Juggle|Reset|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|sp/su|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|50*60|50*100|40*40|HL|sp/su|5|1*4|16|25|17|20|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|4|23|37|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|80|40|HL|sp/su|6|2|12|19|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|7|6|19|31|18|22|-7|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|ch/sp/su|4|3|11|17|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|90|40|L|-|5|4|15|23|14|-|-5|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|140|60|L|-|14|9|15|37|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|80|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|150|60|H|-|7|3|-|9|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|60|20|H|-|5|11|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|9|8|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|150|60|H|-|9|4|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|70|80|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|120|140|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|60|20|H|-|3|12|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|90|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|130|150|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Knee Shot|Jump Knee|(in air) d + lk||(In air) [[File:Down.gif]]+[[File:Short.gif]]|30|60|20|H|-|4|18|-|21|||-|-|Causes Dee Jay to fall slightly faster during jump||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|36|59|||-22|-22||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|36|66|||-16|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|3|36|102|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Swing Over Launch|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0.85|-|3|2|20|24|||-|-|Hard knockdown|||X|||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Flip Throw|Back Throw|b + lp + lk||Back Throw|120|80|40|0.87|-|3|2|20|24|||-|-|Hard knockdown|||X|||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Air Slasher|Fireball, Max Out|b (charge) f + p ex||Air Slasher|50|50|20/20|HL|su|12|-|Total 37|49|||0|3|Chip damage 15, 14~15f cancellable, charge 50f||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Air Slasher|EX Fireball, EX Max Out|||Air Slasher [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-|Total 52|64|||1|5|28~31f cancellable, 2nd hit releases on 27f, charge 50f||||||||-|-|-|-|-|-|1st Hit JP: ?, 2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Double Rolling Sobat|Dread Kicks|b (charge) f + k ex armorbreak||Double Rolling Sobat [[File:Short.gif]]|90|90|20/40|HL|su|12|2|21|#VALUE!|||-3|-|Charge 50f|X|||||||-|-|-|Lower body: 1~13f|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Double Rolling Sobat [[File:Forward.gif]]|60*50|70*50|20/30*20|HL|su*-|14|2(14)2|23|54|||-7|0|Charge 50f|X|||||||-|-|-|-|1~11f|-|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Double Rolling Sobat [[File:Roundhouse.gif]]|80*50|90*50|20/30*20|HL|su*-|14|2(14)2|24|55|||-9|-1|Charge 50f|X|||||||-|-|-|-|1~11f|-|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Double Rolling Sobat|EX Dread Kicks|||Double Rolling Sobat [[File:EX.gif]]|80*60|90*70|-250/0|HL|su*-|15|2(7)4|25|52|||-8|-|Charge 50f|X|||||||-|All: 1~7f|-|All: 8~11f|8~15f|1~11f, 17~23f|1st Hit JP: ?, 2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Jackknife Maximum|Up Kicks|d (charge) u + k ex||Jacknife Maximum [[File:Short.gif]]|120|50|30/20|HL|-|6|2|18 + After landing 11|36|||-10|-|Charge 55f||||||||-|All: 1~6f|-|-|-|3f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Jacknife Maximum [[File:Forward.gif]]|70*30|50*50|20/20*15|HL|-|6|2(7)2|19 + After landing 11|46|||-20|-|Charge 55f||||||||-|-|All: 1~6f|All: 1~6f|-|3f~ airborne|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Jacknife Maximum [[File:Roundhouse.gif]]|40*40*30|50*50*50|20/15*20*10|HL|-|6|2(7)2(10)2|16 + After landing 15|59|||-33|-|Charge 55f||||||||-|-|-|-|1~5f|3f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Jackknife Maximum|EX Up Kicks|||Jackknife Maximum [[File:EX.gif]]|50*20x4*50|50*20x4*50|-250/0|HL|-|4|1(4)1(5)1(8)1(3)1(5)1|15 + After landing 11|60|||-22|-|Charge 55f||||||||-|All: 1~8f|-|-|-|3f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Machine Gun Upper|Machine Gun Punch|d (charge) u + p (continue pressing p for extentsion) ex armorbreak||Machinegun Upper [[File:Jab.gif]]|20*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||||||-|-|Head: 1~23f|Head: 1~23f|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Strong.gif]]|30*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||||||-|-|Head: 1~23f|Head: 1~23f|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Fierce.gif]]|35*35*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||||||-|-|Head: 1~23f|Head: 1~23f|-|-|-|}}
{{USFIVFrameDataGlanceRow|Machine Gun Upper (Followup 1)|Machine Gun Punch (Followup 1)|||Machinegun Upper (followup 1)|15*15*50|30*30*60|0/10x3|HL|-*su*-|3|2(2)2(4)2|30|44|||-11|-||X|||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Machine Gun Upper (Followup 2)|Machine Gun Punch (Followup 2)|||Machinegun Upper [[File:Jab.gif]](followup 2)|25*25*60|40*40*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|24|41|||-5|-|[] only hits once|X|||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Strong.gif]](followup 2)|25*25*60|50*50*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|26|43|||-7|-|[] only hits once|X|||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Fierce.gif]](followup 2)|30*30*60|60*60*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|30|47|||-11|-|[] only hits once|X|||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Machine Gun Upper|EX Machine Gun Punch|||Machinegun Upper [[File:EX.gif]] (no mash)|16x4*50|25x4*60|-250/0|HL|su|6|2(4)2(2)2(2)2(2)2|24|55|||-8|-|Charge 55f|X|X||||||-|All: 1~2f|All but midsection: 3~4f, Upper body: 5~25f|All but midsection: 3~4f, Upper body: 5~25f|1~7f|-|-|}}
{{USFIVFrameDataGlanceRow|EX Machine Gun Upper (Full)|EX Machine Gun Punch (Full)|||Machinegun Upper [[File:EX.gif]] (with mash)|16x7*50|25x7*60|0/0|HL|su|6|2(1)2(2)2(2)2(3)2(2)2(2)2(2)2|28|69|||-12|-|Charge 55f|X|X||||||-|All: 1~2f|All but midsection: 3~4f, Upper body: 5~25f|All but midsection: 3~4f, Upper body: 5~25f|1~7f|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Sobat Carnival|Super|b (charge) f b f + k||Super Combo [[File:Short.gif]]|40x6*110|0|-1000/0|HL|-|1+6|2(17)2(18)2(2)2(10)2(4)2(32)2|31|134|||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|-|-|-|38~48f|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|40x6*110|0|-1000/0|HL|-|1+10|2(16)3(17)2(3)1(10)2(4)3(31)3|30|137|||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10f|-|-|-|42~52f, 60~80f, 92~103f|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|40x6*110|0|-1000/0|HL|-|1+12|2(17)2(18)2(2)2(10)2(4)2(32)2|31|140|||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~11f|-|-|-|44~54f, 62~83f, 94~105f|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Sobat Festival|Ultra I|b (charge) f b f + 3k||Ultra Combo 1|60x5*173|0|0/0|HL|-|1+11|2(18)2(25)2(5)2(23)2(21)2|58|172|||-29|-|Charge 55f||||3rd-7th Hit: Hard Knockdown|3rd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Climax Beat|Ultra II|db (charge) df db u + 3p||Ultra Combo 2|55*8x42*80 (? Ultra Change)|0|0/0|HL|-|1+7|{2(2)} x 7*2|48|84|||-29|-|1st hit goes into animation, [] refers to animation, charge 55f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|Upper body: 8~11f|Upper body: 8~11f|-|-|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|4|5|10|18|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50*70|70*130|30*30|HL|sp/su*-|5|2(4)4|22|36|18|22|-8|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|6|12|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|9|15|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|70*60|120*80|60*20|HL|-*su|6|3(2)4|18|32|20|22|-2|0|||||1st Hit: Forces stand|1st Hit: Forces stand|Reset|Reset|-|-|-|-|-|-|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|7|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|110|40|HL|sp|6|3|13|21|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|8|4|23|34|18|22|-9|-5|Forces stand, Only -4 on hit vs crouching opponents, [Standing counter-hit or air Counter-hit] floats opponent||||Forces stand|Free Juggle|Reset|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|sp/su|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|50*60|50*100|40*40|HL|sp/su|5|1*4|16|25|17|20|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|4|23|37|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|80|40|HL|sp/su|6|2|12|19|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|7|6|19|31|18|22|-7|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|ch/sp/su|4|3|11|17|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|90|40|L|-|5|4|15|23|14|-|-5|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|140|60|L|-|14|9|15|37|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|80|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|150|60|H|-|7|3|-|9|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|60|20|H|-|5|11|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|9|8|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|150|60|H|-|9|4|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|70|80|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|120|140|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|50|60|20|H|-|3|12|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|90|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|130|150|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Knee Shot|Jump Knee|(in air) d + lk||(In air) [[File:Down.gif]]+[[File:Short.gif]]|30|60|20|H|-|4|18|-|21|||-|-|Causes Dee Jay to fall slightly faster during jump||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|36|59|||-22|-22||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|36|66|||-16|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|3|36|102|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Swing Over Launch|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0.85|-|3|2|20|24|||-|-|Hard knockdown|||X|||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Flip Throw|Back Throw|b + lp + lk||Back Throw|120|80|40|0.87|-|3|2|20|24|||-|-|Hard knockdown|||X|||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Air Slasher|Fireball, Max Out|b (charge) f + p ex||Air Slasher|50|50|20/20|HL|su|12|-|Total 37|49|||0|3|Chip damage 15, 14~15f cancellable, charge 50f||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Air Slasher|EX Fireball, EX Max Out|||Air Slasher [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-|Total 52|64|||1|5|28~31f cancellable, 2nd hit releases on 27f, charge 50f||||||||-|-|-|-|-|-|1st Hit JP: ?, 2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Double Rolling Sobat|Dread Kicks|b (charge) f + k ex armorbreak||Double Rolling Sobat [[File:Short.gif]]|90|90|20/40|HL|su|12|2|21|#VALUE!|||-3|-|Charge 50f|X|||||||-|-|-|Lower body: 1~13f|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Double Rolling Sobat [[File:Forward.gif]]|60*50|70*50|20/30*20|HL|su*-|14|2(14)2|23|54|||-7|0|Charge 50f|X|||||||-|-|-|-|1~11f|-|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Double Rolling Sobat [[File:Roundhouse.gif]]|80*50|90*50|20/30*20|HL|su*-|14|2(14)2|24|55|||-9|-1|Charge 50f|X|||||||-|-|-|-|1~11f|-|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Double Rolling Sobat|EX Dread Kicks|||Double Rolling Sobat [[File:EX.gif]]|80*60|90*70|-250/0|HL|su*-|15|2(7)4|25|52|||-8|-|Charge 50f|X|||||||-|All: 1~7f|-|All: 8~11f|8~15f|1~11f, 17~23f|1st Hit JP: ?, 2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Jackknife Maximum|Up Kicks|d (charge) u + k ex||Jacknife Maximum [[File:Short.gif]]|120|50|30/20|HL|-|6|2|18 + After landing 11|36|||-10|-|Charge 55f||||||||-|All: 1~6f|-|-|-|3f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Jacknife Maximum [[File:Forward.gif]]|70*30|50*50|20/20*15|HL|-|6|2(7)2|19 + After landing 11|46|||-20|-|Charge 55f||||||||-|-|All: 1~6f|All: 1~6f|-|3f~ airborne|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Jacknife Maximum [[File:Roundhouse.gif]]|40*40*30|50*50*50|20/15*20*10|HL|-|6|2(7)2(10)2|16 + After landing 15|59|||-33|-|Charge 55f||||||||-|-|-|-|1~5f|3f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Jackknife Maximum|EX Up Kicks|||Jackknife Maximum [[File:EX.gif]]|50*20x4*50|50*20x4*50|-250/0|HL|-|4|1(4)1(5)1(8)1(3)1(5)1|15 + After landing 11|60|||-22|-|Charge 55f||||||||-|All: 1~8f|-|-|-|3f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Machine Gun Upper|Machine Gun Punch|d (charge) u + p (continue pressing p for extentsion) ex armorbreak||Machinegun Upper [[File:Jab.gif]]|20*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||||||-|-|Head: 1~23f|Head: 1~23f|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Strong.gif]]|30*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||||||-|-|Head: 1~23f|Head: 1~23f|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Fierce.gif]]|35*35*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||||||-|-|Head: 1~23f|Head: 1~23f|-|-|-|}}
{{USFIVFrameDataGlanceRow|Machine Gun Upper (Followup 1)|Machine Gun Punch (Followup 1)|||Machinegun Upper (followup 1)|15*15*50|30*30*60|0/10x3|HL|-*su*-|3|2(2)2(4)2|30|44|||-11|-||X|||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Machine Gun Upper (Followup 2)|Machine Gun Punch (Followup 2)|||Machinegun Upper [[File:Jab.gif]](followup 2)|25*25*60|40*40*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|24|41|||-5|-|[] only hits once|X|||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Strong.gif]](followup 2)|25*25*60|50*50*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|26|43|||-7|-|[] only hits once|X|||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Fierce.gif]](followup 2)|30*30*60|60*60*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|30|47|||-11|-|[] only hits once|X|||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Machine Gun Upper|EX Machine Gun Punch|||Machinegun Upper [[File:EX.gif]] (no mash)|16x4*50|25x4*60|-250/0|HL|su|6|2(4)2(2)2(2)2(2)2|24|55|||-8|-|Charge 55f|X|X||||||-|All: 1~2f|All but midsection: 3~4f, Upper body: 5~25f|All but midsection: 3~4f, Upper body: 5~25f|1~7f|-|-|}}
{{USFIVFrameDataGlanceRow|EX Machine Gun Upper (Full)|EX Machine Gun Punch (Full)|||Machinegun Upper [[File:EX.gif]] (with mash)|16x7*50|25x7*60|0/0|HL|su|6|2(1)2(2)2(2)2(3)2(2)2(2)2(2)2|28|69|||-12|-|Charge 55f|X|X||||||-|All: 1~2f|All but midsection: 3~4f, Upper body: 5~25f|All but midsection: 3~4f, Upper body: 5~25f|1~7f|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Sobat Carnival|Super|b (charge) f b f + k||Super Combo [[File:Short.gif]]|40x6*110|0|-1000/0|HL|-|1+6|2(17)2(18)2(2)2(10)2(4)2(32)2|31|134|||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|-|-|-|38~48f|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|40x6*110|0|-1000/0|HL|-|1+10|2(16)3(17)2(3)1(10)2(4)3(31)3|30|137|||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10f|-|-|-|42~52f, 60~80f, 92~103f|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|40x6*110|0|-1000/0|HL|-|1+12|2(17)2(18)2(2)2(10)2(4)2(32)2|31|140|||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~11f|-|-|-|44~54f, 62~83f, 94~105f|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Sobat Festival|Ultra I|b (charge) f b f + 3k||Ultra Combo 1|60x5*173|0|0/0|HL|-|1+11|2(18)2(25)2(5)2(23)2(21)2|58|172|||-29|-|Charge 55f||||3rd-7th Hit: Hard Knockdown|3rd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Climax Beat|Ultra II|db (charge) df db u + 3p||Ultra Combo 2|55*8x42*80 (? Ultra Change)|0|0/0|HL|-|1+7|{2(2)} x 7*2|48|84|||-29|-|1st hit goes into animation, [] refers to animation, charge 55f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|Upper body: 8~11f|Upper body: 8~11f|-|-|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
|-  
|-  
|}
|}

Revision as of 17:32, 12 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Dee Jay

SSFIV-DeeJay Face.jpg

Dee Jay has managed to fuse his two true loves together: fighting and dancing. Using his impeccable rhythm and flexibility from dancing, Dee Jay managed to literally dance around his opponents and defeat them in a Street Fight. with his prowess as a kickboxer. But despite what may happen on the dance floor or in the ring, Dee Jay never gets his spirits down and a smile never leaves his face. And as he builds up more wins and gains more popularity as a Street Fighter, it certainly couldn't hurt his record sales!


In a nutshell

Dee Jay is probably the most altered character in Arcade Edition. The changes made to him practically make him a brand-new character altogether. Dee Jay is now much closer to his original Super Turbo counterpart, with a bit of Vanilla SSF4 Guile thrown in for good measure. His Air Slashers now have much less recovery and can be utilized much more like Sonic Booms. Dee Jay has now at last regained the infamous Up Kick juggle from Super Turbo which practically defined him. Dee Jay veterans will be very pleased that they can now play in a similar fashion to what they could 15 years ago.


Ultra SFIV Changes

TBW


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 3 2 7 2 5
Close MP Close Strong.gif 70 100 40 HL sp/su 4 5 10 -1 2
Close HP Close Fierce.gif 50*70 70*130 30*30 HL sp/su*- 5 2(4)4 22 -8 -4
Close LK Close Short.gif 30 50 20 HL sp/su 5 2 6 3 6
Close MK Close Forward.gif 70 100 40 HL sp/su 5 2 9 3 6
Close HK Close Roundhouse.gif 70*60 120*80 60*20 HL -*su 6 3(2)4 18 -2 0
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 3 7 1 4
Far MP Far Strong.gif 90 110 40 HL sp 6 3 13 -2 1
Far HP Far Fierce.gif 100 200 60 HL - 8 4 23 -9 -5
Far LK Far Short.gif 40 50 20 HL sp/su 5 2 7 2 5
Far MK Far Forward.gif 50*60 50*100 40*40 HL sp/su 5 1*4 16 -3 0
Far HK Far Roundhouse.gif 110 200 60 HL - 11 4 23 -9 -5
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 2 6 3 6
Crouch MP Crouch Strong.gif 80 80 40 HL sp/su 6 2 12 0 3
Crouch HP Crouch Fierce.gif 90 200 60 HL sp/su 7 6 19 -7 -3
Crouch LK Crouch Short.gif 30 50 20 L ch/sp/su 4 3 11 -3 0
Crouch MK Crouch Forward.gif 80 90 40 L - 5 4 15 -5 -
Crouch HK Crouch Roundhouse.gif 100 140 60 L - 14 9 15 -6 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 5 19 - - -
Neutral Jump MP Neutral Jump Strong.gif 70 80 40 H - 7 8 - - -
Neutral Jump HP Neutral Jump Fierce.gif 120 150 60 H - 7 3 - - -
Neutral Jump LK Neutral Jump Short.gif 50 60 20 H - 5 11 - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 9 8 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 120 150 60 H - 9 4 - - -
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 5 19 - - -
Angled Jump MP Angled Jump Strong.gif 70 80 40 H - 7 6 - - -
Angled Jump HP Angled Jump Fierce.gif 120 140 60 H - 5 6 - - -
Angled Jump LK Angled Jump Short.gif 50 60 20 H - 3 12 - - -
Angled Jump MK Angled Jump Forward.gif 90 100 40 H - 6 4 - - -
Angled Jump HK Angled Jump Roundhouse.gif 130 150 60 H - 7 4 - - -
Knee Shot (In air) Down.gif+Short.gif 30 60 20 H - 4 18 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+12 2 36 -22 -22
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 36 -16 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 64 3 36 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Swing Over Launch Forward Throw 120 100 40 0.85 - 3 2 20 - -
Flip Throw Back Throw 120 80 40 0.87 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Air Slasher Air Slasher 50 50 20/20 HL su 12 - Total 37 0 3
EX Air Slasher Air Slasher EX.gif 50*50 50*50 -250/0 HL su 13 - Total 52 1 5
Double Rolling Sobat Double Rolling Sobat Short.gif 90 90 20/40 HL su 12 2 21 -3 -
Double Rolling Sobat Forward.gif 60*50 70*50 20/30*20 HL su*- 14 2(14)2 23 -7 0
Double Rolling Sobat Roundhouse.gif 80*50 90*50 20/30*20 HL su*- 14 2(14)2 24 -9 -1
EX Double Rolling Sobat Double Rolling Sobat EX.gif 80*60 90*70 -250/0 HL su*- 15 2(7)4 25 -8 -
Jackknife Maximum Jacknife Maximum Short.gif 120 50 30/20 HL - 6 2 18 + After landing 11 -10 -
Jacknife Maximum Forward.gif 70*30 50*50 20/20*15 HL - 6 2(7)2 19 + After landing 11 -20 -
Jacknife Maximum Roundhouse.gif 40*40*30 50*50*50 20/15*20*10 HL - 6 2(7)2(10)2 16 + After landing 15 -33 -
EX Jackknife Maximum Jackknife Maximum EX.gif 50*20x4*50 50*20x4*50 -250/0 HL - 4 1(4)1(5)1(8)1(3)1(5)1 15 + After landing 11 -22 -
Machine Gun Upper Machinegun Upper Jab.gif 20*20*50 40*40*60 20/10x3 HL -*su*- 12 2(2)2(4)2 30 -11 -
Machinegun Upper Strong.gif 30*20*50 40*40*60 20/10x3 HL -*su*- 12 2(2)2(4)2 30 -11 -
Machinegun Upper Fierce.gif 35*35*50 40*40*60 20/10x3 HL -*su*- 12 2(2)2(4)2 30 -11 -
Machine Gun Upper (Followup 1) Machinegun Upper (followup 1) 15*15*50 30*30*60 0/10x3 HL -*su*- 3 2(2)2(4)2 30 -11 -
Machine Gun Upper (Followup 2) Machinegun Upper Jab.gif(followup 2) 25*25*60 40*40*60 0/10x3 HL -*su*- 4 2(2)[2(2)2](2)2 24 -5 -
Machinegun Upper Strong.gif(followup 2) 25*25*60 50*50*60 0/10x3 HL -*su*- 4 2(2)[2(2)2](2)2 26 -7 -
Machinegun Upper Fierce.gif(followup 2) 30*30*60 60*60*60 0/10x3 HL -*su*- 4 2(2)[2(2)2](2)2 30 -11 -
EX Machine Gun Upper Machinegun Upper EX.gif (no mash) 16x4*50 25x4*60 -250/0 HL su 6 2(4)2(2)2(2)2(2)2 24 -8 -
EX Machine Gun Upper (Full) Machinegun Upper EX.gif (with mash) 16x7*50 25x7*60 0/0 HL su 6 2(1)2(2)2(2)2(3)2(2)2(2)2(2)2 28 -12 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Sobat Carnival Super Combo Short.gif 40x6*110 0 -1000/0 HL - 1+6 2(17)2(18)2(2)2(10)2(4)2(32)2 31 -12 -
Super Combo Forward.gif 40x6*110 0 -1000/0 HL - 1+10 2(16)3(17)2(3)1(10)2(4)3(31)3 30 -12 -
Super Combo Roundhouse.gif 40x6*110 0 -1000/0 HL - 1+12 2(17)2(18)2(2)2(10)2(4)2(32)2 31 -12 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Sobat Festival Ultra Combo 1 60x5*173 0 0/0 HL - 1+11 2(18)2(25)2(5)2(23)2(21)2 58 -29 -
Climax Beat Ultra Combo 2 55*8x42*80 (? Ultra Change) 0 0/0 HL - 1+7 {2(2)} x 7*2 48 -29 -


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png (in air) d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png b (charge) f + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b (charge) f + k ex armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d (charge) u + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d (charge) u + p (continue pressing p for extentsion) ex armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png b (charge) f b f + k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png b (charge) f b f + 3k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png db (charge) df db u + 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 3 2 7 11 2 5 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 4 5 10 18 -1 2 14 17 Reset Reset - - - - - - -
Close HP Close Fierce.gif 50*70 70*130 30*30 HL sp/su*- 5 2(4)4 22 36 -8 -4 18 22 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL sp/su 5 2 6 12 3 6 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 70 100 40 HL sp/su 5 2 9 15 3 6 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 70*60 120*80 60*20 HL -*su 6 3(2)4 18 32 -2 0 20 22 1st Hit: Forces stand 1st Hit: Forces stand Reset Reset - - - - - - 2nd Hit JP: ?
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 3 7 12 1 4 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 90 110 40 HL sp 6 3 13 21 -2 1 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 100 200 60 HL - 8 4 23 34 -9 -5 18 22 Forces stand, Only -4 on hit vs crouching opponents, [Standing counter-hit or air Counter-hit] floats opponent Forces stand Free Juggle Reset Free Juggle - - - - - - -
Far LK Far Short.gif 40 50 20 HL sp/su 5 2 7 13 2 5 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 50*60 50*100 40*40 HL sp/su 5 1*4 16 25 -3 0 17 20 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 11 4 23 37 -9 -5 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 2 6 11 3 6 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 80 80 40 HL sp/su 6 2 12 19 0 3 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 90 200 60 HL sp/su 7 6 19 31 -7 -3 18 22 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 30 50 20 L ch/sp/su 4 3 11 17 -3 0 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 80 90 40 L - 5 4 15 23 -5 - 14 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Crouch HK Crouch Roundhouse.gif 100 140 60 L - 14 9 15 37 -6 - 18 - Hard Knockdown Hard Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 5 19 - 23 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 70 80 40 H - 7 8 - 14 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 120 150 60 H - 7 3 - 9 - - Soft Knockdown Soft Knockdown - - - - - - JP: ?
Neutral Jump LK Neutral Jump Short.gif 50 60 20 H - 5 11 - 15 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 9 8 - 16 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 120 150 60 H - 9 4 - 12 - - Reset Reset - - - - - - -
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 5 19 - 23 - - Reset Reset - - - - - - -
Angled Jump MP Angled Jump Strong.gif 70 80 40 H - 7 6 - 12 - - Reset Reset - - - - - - -
Angled Jump HP Angled Jump Fierce.gif 120 140 60 H - 5 6 - 10 - - Reset Reset - - - - - - -
Angled Jump LK Angled Jump Short.gif 50 60 20 H - 3 12 - 14 - - Reset Reset - - - - - - -
Angled Jump MK Angled Jump Forward.gif 90 100 40 H - 6 4 - 9 - - Reset Reset - - - - - - -
Angled Jump HK Angled Jump Roundhouse.gif 130 150 60 H - 7 4 - 10 - - Reset Reset - - - - - - -
Knee Shot (In air) Down.gif+Short.gif 30 60 20 H - 4 18 - 21 - - Causes Dee Jay to fall slightly faster during jump Reset Reset - - - Legs: During startup - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+12 2 36 59 -22 -22 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 36 66 -16 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 64 3 36 102 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Swing Over Launch Forward Throw 120 100 40 0.85 - 3 2 20 24 - - Hard knockdown X - - - - - - -
Flip Throw Back Throw 120 80 40 0.87 - 3 2 20 24 - - Hard knockdown X - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Air Slasher Air Slasher 50 50 20/20 HL su 12 - Total 37 49 0 3 Chip damage 15, 14~15f cancellable, charge 50f - - - - - - -
EX Air Slasher Air Slasher EX.gif 50*50 50*50 -250/0 HL su 13 - Total 52 64 1 5 28~31f cancellable, 2nd hit releases on 27f, charge 50f - - - - - - 1st Hit JP: ?, 2nd Hit JP: ?
Double Rolling Sobat Double Rolling Sobat Short.gif 90 90 20/40 HL su 12 2 21 #VALUE! -3 - Charge 50f X - - - Lower body: 1~13f - - -
Double Rolling Sobat Forward.gif 60*50 70*50 20/30*20 HL su*- 14 2(14)2 23 54 -7 0 Charge 50f X - - - - 1~11f - 2nd Hit JP: ?
Double Rolling Sobat Roundhouse.gif 80*50 90*50 20/30*20 HL su*- 14 2(14)2 24 55 -9 -1 Charge 50f X - - - - 1~11f - 2nd Hit JP: ?
EX Double Rolling Sobat Double Rolling Sobat EX.gif 80*60 90*70 -250/0 HL su*- 15 2(7)4 25 52 -8 - Charge 50f X - All: 1~7f - All: 8~11f 8~15f 1~11f, 17~23f 1st Hit JP: ?, 2nd Hit JP: ?
Jackknife Maximum Jacknife Maximum Short.gif 120 50 30/20 HL - 6 2 18 + After landing 11 36 -10 - Charge 55f - All: 1~6f - - - 3f~ JP: ?
Jacknife Maximum Forward.gif 70*30 50*50 20/20*15 HL - 6 2(7)2 19 + After landing 11 46 -20 - Charge 55f - - All: 1~6f All: 1~6f - 3f~ airborne JP: ?
Jacknife Maximum Roundhouse.gif 40*40*30 50*50*50 20/15*20*10 HL - 6 2(7)2(10)2 16 + After landing 15 59 -33 - Charge 55f - - - - 1~5f 3f~ JP: ?
EX Jackknife Maximum Jackknife Maximum EX.gif 50*20x4*50 50*20x4*50 -250/0 HL - 4 1(4)1(5)1(8)1(3)1(5)1 15 + After landing 11 60 -22 - Charge 55f - All: 1~8f - - - 3f~ JP: ?
Machine Gun Upper Machinegun Upper Jab.gif 20*20*50 40*40*60 20/10x3 HL -*su*- 12 2(2)2(4)2 30 53 -11 - Charge 55f X - - Head: 1~23f Head: 1~23f - - -
Machinegun Upper Strong.gif 30*20*50 40*40*60 20/10x3 HL -*su*- 12 2(2)2(4)2 30 53 -11 - Charge 55f X - - Head: 1~23f Head: 1~23f - - -
Machinegun Upper Fierce.gif 35*35*50 40*40*60 20/10x3 HL -*su*- 12 2(2)2(4)2 30 53 -11 - Charge 55f X - - Head: 1~23f Head: 1~23f - - -
Machine Gun Upper (Followup 1) Machinegun Upper (followup 1) 15*15*50 30*30*60 0/10x3 HL -*su*- 3 2(2)2(4)2 30 44 -11 - X - - - - - - -
Machine Gun Upper (Followup 2) Machinegun Upper Jab.gif(followup 2) 25*25*60 40*40*60 0/10x3 HL -*su*- 4 2(2)[2(2)2](2)2 24 41 -5 - [] only hits once X - - - - - - -
Machinegun Upper Strong.gif(followup 2) 25*25*60 50*50*60 0/10x3 HL -*su*- 4 2(2)[2(2)2](2)2 26 43 -7 - [] only hits once X - - - - - - -
Machinegun Upper Fierce.gif(followup 2) 30*30*60 60*60*60 0/10x3 HL -*su*- 4 2(2)[2(2)2](2)2 30 47 -11 - [] only hits once X - - - - - - -
EX Machine Gun Upper Machinegun Upper EX.gif (no mash) 16x4*50 25x4*60 -250/0 HL su 6 2(4)2(2)2(2)2(2)2 24 55 -8 - Charge 55f X X - All: 1~2f All but midsection: 3~4f, Upper body: 5~25f All but midsection: 3~4f, Upper body: 5~25f 1~7f - -
EX Machine Gun Upper (Full) Machinegun Upper EX.gif (with mash) 16x7*50 25x7*60 0/0 HL su 6 2(1)2(2)2(2)2(3)2(2)2(2)2(2)2 28 69 -12 - Charge 55f X X - All: 1~2f All but midsection: 3~4f, Upper body: 5~25f All but midsection: 3~4f, Upper body: 5~25f 1~7f - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Sobat Carnival Super Combo Short.gif 40x6*110 0 -1000/0 HL - 1+6 2(17)2(18)2(2)2(10)2(4)2(32)2 31 134 -12 - 6th hit cancels into Ultra I, charge 55f 5th-7th Hit: Hard Knockdown 5th-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~7f - - - 38~48f JP: ?
Super Combo Forward.gif 40x6*110 0 -1000/0 HL - 1+10 2(16)3(17)2(3)1(10)2(4)3(31)3 30 137 -12 - 6th hit cancels into Ultra I, charge 55f 5th-7th Hit: Hard Knockdown 5th-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~10f - - - 42~52f, 60~80f, 92~103f JP: ?
Super Combo Roundhouse.gif 40x6*110 0 -1000/0 HL - 1+12 2(17)2(18)2(2)2(10)2(4)2(32)2 31 140 -12 - 6th hit cancels into Ultra I, charge 55f 5th-7th Hit: Hard Knockdown 5th-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - 1~11f - - - 44~54f, 62~83f, 94~105f JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Sobat Festival Ultra Combo 1 60x5*173 0 0/0 HL - 1+11 2(18)2(25)2(5)2(23)2(21)2 58 172 -29 - Charge 55f 3rd-7th Hit: Hard Knockdown 3rd-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11f - - - - JP: ?
Climax Beat Ultra Combo 2 55*8x42*80 (? Ultra Change) 0 0/0 HL - 1+7 {2(2)} x 7*2 48 84 -29 - 1st hit goes into animation, [] refers to animation, charge 55f X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~7f Upper body: 8~11f Upper body: 8~11f - - JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 3 2 7 11 2 5 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 4 5 10 18 -1 2 14 17 Reset Reset - - - - - - -
Close HP Close Fierce.gif 50*70 70*130 30*30 HL sp/su*- 5 2(4)4 22 36 -8 -4 18 22 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL sp/su 5 2 6 12 3 6 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 70 100 40 HL sp/su 5 2 9 15 3 6 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 70*60 120*80 60*20 HL -*su 6 3(2)4 18 32 -2 0 20 22 1st Hit: Forces stand 1st Hit: Forces stand Reset Reset - - - - - - 2nd Hit JP: ?
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 3 7 12 1 4 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 90 110 40 HL sp 6 3 13 21 -2 1 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 100 200 60 HL - 8 4 23 34 -9 -5 18 22 Forces stand, Only -4 on hit vs crouching opponents, [Standing counter-hit or air Counter-hit] floats opponent Forces stand Free Juggle Reset Free Juggle - - - - - - -
Far LK Far Short.gif 40 50 20 HL sp/su 5 2 7 13 2 5 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 50*60 50*100 40*40 HL sp/su 5 1*4 16 25 -3 0 17 20 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 11 4 23 37 -9 -5 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 2 6 11 3 6 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 80 80 40 HL sp/su 6 2 12 19 0 3 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 90 200 60 HL sp/su 7 6 19 31 -7 -3 18 22 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 30 50 20 L ch/sp/su 4 3 11 17 -3 0 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 80 90 40 L - 5 4 15 23 -5 - 14 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Crouch HK Crouch Roundhouse.gif 100 140 60 L - 14 9 15 37 -6 - 18 - Hard Knockdown Hard Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 5 19 - 23 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 70 80 40 H - 7 8 - 14 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 120 150 60 H - 7 3 - 9 - - Soft Knockdown Soft Knockdown - - - - - - JP: ?
Neutral Jump LK Neutral Jump Short.gif 50 60 20 H - 5 11 - 15 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 9 8 - 16 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 120 150 60 H - 9 4 - 12 - - Reset Reset - - - - - - -
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 5 19 - 23 - - Reset Reset - - - - - - -
Angled Jump MP Angled Jump Strong.gif 70 80 40 H - 7 6 - 12 - - Reset Reset - - - - - - -
Angled Jump HP Angled Jump Fierce.gif 120 140 60 H - 5 6 - 10 - - Reset Reset - - - - - - -
Angled Jump LK Angled Jump Short.gif 50 60 20 H - 3 12 - 14 - - Reset Reset - - - - - - -
Angled Jump MK Angled Jump Forward.gif 90 100 40 H - 6 4 - 9 - - Reset Reset - - - - - - -
Angled Jump HK Angled Jump Roundhouse.gif 130 150 60 H - 7 4 - 10 - - Reset Reset - - - - - - -
Knee Shot (In air) Down.gif+Short.gif 30 60 20 H - 4 18 - 21 - - Causes Dee Jay to fall slightly faster during jump Reset Reset - - - Legs: During startup - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+12 2 36 59 -22 -22 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 36 66 -16 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 64 3 36 102 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Swing Over Launch Forward Throw 120 100 40 0.85 - 3 2 20 24 - - Hard knockdown X - - - - - - -
Flip Throw Back Throw 120 80 40 0.87 - 3 2 20 24 - - Hard knockdown X - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Air Slasher Air Slasher 50 50 20/20 HL su 12 - Total 37 49 0 3 Chip damage 15, 14~15f cancellable, charge 50f - - - - - - -
EX Air Slasher Air Slasher EX.gif 50*50 50*50 -250/0 HL su 13 - Total 52 64 1 5 28~31f cancellable, 2nd hit releases on 27f, charge 50f - - - - - - 1st Hit JP: ?, 2nd Hit JP: ?
Double Rolling Sobat Double Rolling Sobat Short.gif 90 90 20/40 HL su 12 2 21 #VALUE! -3 - Charge 50f X - - - Lower body: 1~13f - - -
Double Rolling Sobat Forward.gif 60*50 70*50 20/30*20 HL su*- 14 2(14)2 23 54 -7 0 Charge 50f X - - - - 1~11f - 2nd Hit JP: ?
Double Rolling Sobat Roundhouse.gif 80*50 90*50 20/30*20 HL su*- 14 2(14)2 24 55 -9 -1 Charge 50f X - - - - 1~11f - 2nd Hit JP: ?
EX Double Rolling Sobat Double Rolling Sobat EX.gif 80*60 90*70 -250/0 HL su*- 15 2(7)4 25 52 -8 - Charge 50f X - All: 1~7f - All: 8~11f 8~15f 1~11f, 17~23f 1st Hit JP: ?, 2nd Hit JP: ?
Jackknife Maximum Jacknife Maximum Short.gif 120 50 30/20 HL - 6 2 18 + After landing 11 36 -10 - Charge 55f - All: 1~6f - - - 3f~ JP: ?
Jacknife Maximum Forward.gif 70*30 50*50 20/20*15 HL - 6 2(7)2 19 + After landing 11 46 -20 - Charge 55f - - All: 1~6f All: 1~6f - 3f~ airborne JP: ?
Jacknife Maximum Roundhouse.gif 40*40*30 50*50*50 20/15*20*10 HL - 6 2(7)2(10)2 16 + After landing 15 59 -33 - Charge 55f - - - - 1~5f 3f~ JP: ?
EX Jackknife Maximum Jackknife Maximum EX.gif 50*20x4*50 50*20x4*50 -250/0 HL - 4 1(4)1(5)1(8)1(3)1(5)1 15 + After landing 11 60 -22 - Charge 55f - All: 1~8f - - - 3f~ JP: ?
Machine Gun Upper Machinegun Upper Jab.gif 20*20*50 40*40*60 20/10x3 HL -*su*- 12 2(2)2(4)2 30 53 -11 - Charge 55f X - - Head: 1~23f Head: 1~23f - - -
Machinegun Upper Strong.gif 30*20*50 40*40*60 20/10x3 HL -*su*- 12 2(2)2(4)2 30 53 -11 - Charge 55f X - - Head: 1~23f Head: 1~23f - - -
Machinegun Upper Fierce.gif 35*35*50 40*40*60 20/10x3 HL -*su*- 12 2(2)2(4)2 30 53 -11 - Charge 55f X - - Head: 1~23f Head: 1~23f - - -
Machine Gun Upper (Followup 1) Machinegun Upper (followup 1) 15*15*50 30*30*60 0/10x3 HL -*su*- 3 2(2)2(4)2 30 44 -11 - X - - - - - - -
Machine Gun Upper (Followup 2) Machinegun Upper Jab.gif(followup 2) 25*25*60 40*40*60 0/10x3 HL -*su*- 4 2(2)[2(2)2](2)2 24 41 -5 - [] only hits once X - - - - - - -
Machinegun Upper Strong.gif(followup 2) 25*25*60 50*50*60 0/10x3 HL -*su*- 4 2(2)[2(2)2](2)2 26 43 -7 - [] only hits once X - - - - - - -
Machinegun Upper Fierce.gif(followup 2) 30*30*60 60*60*60 0/10x3 HL -*su*- 4 2(2)[2(2)2](2)2 30 47 -11 - [] only hits once X - - - - - - -
EX Machine Gun Upper Machinegun Upper EX.gif (no mash) 16x4*50 25x4*60 -250/0 HL su 6 2(4)2(2)2(2)2(2)2 24 55 -8 - Charge 55f X X - All: 1~2f All but midsection: 3~4f, Upper body: 5~25f All but midsection: 3~4f, Upper body: 5~25f 1~7f - -
EX Machine Gun Upper (Full) Machinegun Upper EX.gif (with mash) 16x7*50 25x7*60 0/0 HL su 6 2(1)2(2)2(2)2(3)2(2)2(2)2(2)2 28 69 -12 - Charge 55f X X - All: 1~2f All but midsection: 3~4f, Upper body: 5~25f All but midsection: 3~4f, Upper body: 5~25f 1~7f - -
Move Name Nickname Damage Stun Meter
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Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Sobat Carnival Super Combo Short.gif 40x6*110 0 -1000/0 HL - 1+6 2(17)2(18)2(2)2(10)2(4)2(32)2 31 134 -12 - 6th hit cancels into Ultra I, charge 55f 5th-7th Hit: Hard Knockdown 5th-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~7f - - - 38~48f JP: ?
Super Combo Forward.gif 40x6*110 0 -1000/0 HL - 1+10 2(16)3(17)2(3)1(10)2(4)3(31)3 30 137 -12 - 6th hit cancels into Ultra I, charge 55f 5th-7th Hit: Hard Knockdown 5th-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~10f - - - 42~52f, 60~80f, 92~103f JP: ?
Super Combo Roundhouse.gif 40x6*110 0 -1000/0 HL - 1+12 2(17)2(18)2(2)2(10)2(4)2(32)2 31 140 -12 - 6th hit cancels into Ultra I, charge 55f 5th-7th Hit: Hard Knockdown 5th-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - 1~11f - - - 44~54f, 62~83f, 94~105f JP: ?
Move Name Nickname Damage Stun Meter
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Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Sobat Festival Ultra Combo 1 60x5*173 0 0/0 HL - 1+11 2(18)2(25)2(5)2(23)2(21)2 58 172 -29 - Charge 55f 3rd-7th Hit: Hard Knockdown 3rd-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11f - - - - JP: ?
Climax Beat Ultra Combo 2 55*8x42*80 (? Ultra Change) 0 0/0 HL - 1+7 {2(2)} x 7*2 48 84 -29 - 1st hit goes into animation, [] refers to animation, charge 55f X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~7f Upper body: 8~11f Upper body: 8~11f - - JP: ?
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Ground
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Hit Ground
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Air
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Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 3 2 7 11 2 5 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 4 5 10 18 -1 2 14 17 Reset Reset - - - - - - -
Close HP Close Fierce.gif 50*70 70*130 30*30 HL sp/su*- 5 2(4)4 22 36 -8 -4 18 22 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL sp/su 5 2 6 12 3 6 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 70 100 40 HL sp/su 5 2 9 15 3 6 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 70*60 120*80 60*20 HL -*su 6 3(2)4 18 32 -2 0 20 22 1st Hit: Forces stand 1st Hit: Forces stand Reset Reset - - - - - - 2nd Hit JP: ?
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 3 7 12 1 4 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 90 110 40 HL sp 6 3 13 21 -2 1 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 100 200 60 HL - 8 4 23 34 -9 -5 18 22 Forces stand, Only -4 on hit vs crouching opponents, [Standing counter-hit or air Counter-hit] floats opponent Forces stand Free Juggle Reset Free Juggle - - - - - - -
Far LK Far Short.gif 40 50 20 HL sp/su 5 2 7 13 2 5 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 50*60 50*100 40*40 HL sp/su 5 1*4 16 25 -3 0 17 20 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 11 4 23 37 -9 -5 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 2 6 11 3 6 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 80 80 40 HL sp/su 6 2 12 19 0 3 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 90 200 60 HL sp/su 7 6 19 31 -7 -3 18 22 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 30 50 20 L ch/sp/su 4 3 11 17 -3 0 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 80 90 40 L - 5 4 15 23 -5 - 14 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Crouch HK Crouch Roundhouse.gif 100 140 60 L - 14 9 15 37 -6 - 18 - Hard Knockdown Hard Knockdown Soft Knockdown Soft Knockdown - - - - - - -
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Proj Throw On Hit
Ground
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Hit Ground
On Hit
Air
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Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 5 19 - 23 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 70 80 40 H - 7 8 - 14 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 120 150 60 H - 7 3 - 9 - - Soft Knockdown Soft Knockdown - - - - - - JP: ?
Neutral Jump LK Neutral Jump Short.gif 50 60 20 H - 5 11 - 15 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 9 8 - 16 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 120 150 60 H - 9 4 - 12 - - Reset Reset - - - - - - -
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 5 19 - 23 - - Reset Reset - - - - - - -
Angled Jump MP Angled Jump Strong.gif 70 80 40 H - 7 6 - 12 - - Reset Reset - - - - - - -
Angled Jump HP Angled Jump Fierce.gif 120 140 60 H - 5 6 - 10 - - Reset Reset - - - - - - -
Angled Jump LK Angled Jump Short.gif 50 60 20 H - 3 12 - 14 - - Reset Reset - - - - - - -
Angled Jump MK Angled Jump Forward.gif 90 100 40 H - 6 4 - 9 - - Reset Reset - - - - - - -
Angled Jump HK Angled Jump Roundhouse.gif 130 150 60 H - 7 4 - 10 - - Reset Reset - - - - - - -
Knee Shot (In air) Down.gif+Short.gif 30 60 20 H - 4 18 - 21 - - Causes Dee Jay to fall slightly faster during jump Reset Reset - - - Legs: During startup - - -
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Proj Throw On Hit
Ground
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Hit Ground
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Air
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Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+12 2 36 59 -22 -22 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 36 66 -16 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 64 3 36 102 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
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Proj Throw On Hit
Ground
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Hit Ground
On Hit
Air
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Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Swing Over Launch Forward Throw 120 100 40 0.85 - 3 2 20 24 - - Hard knockdown X - - - - - - -
Flip Throw Back Throw 120 80 40 0.87 - 3 2 20 24 - - Hard knockdown X - - - - - - -
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Air
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Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Air Slasher Air Slasher 50 50 20/20 HL su 12 - Total 37 49 0 3 Chip damage 15, 14~15f cancellable, charge 50f - - - - - - -
EX Air Slasher Air Slasher EX.gif 50*50 50*50 -250/0 HL su 13 - Total 52 64 1 5 28~31f cancellable, 2nd hit releases on 27f, charge 50f - - - - - - 1st Hit JP: ?, 2nd Hit JP: ?
Double Rolling Sobat Double Rolling Sobat Short.gif 90 90 20/40 HL su 12 2 21 #VALUE! -3 - Charge 50f X - - - Lower body: 1~13f - - -
Double Rolling Sobat Forward.gif 60*50 70*50 20/30*20 HL su*- 14 2(14)2 23 54 -7 0 Charge 50f X - - - - 1~11f - 2nd Hit JP: ?
Double Rolling Sobat Roundhouse.gif 80*50 90*50 20/30*20 HL su*- 14 2(14)2 24 55 -9 -1 Charge 50f X - - - - 1~11f - 2nd Hit JP: ?
EX Double Rolling Sobat Double Rolling Sobat EX.gif 80*60 90*70 -250/0 HL su*- 15 2(7)4 25 52 -8 - Charge 50f X - All: 1~7f - All: 8~11f 8~15f 1~11f, 17~23f 1st Hit JP: ?, 2nd Hit JP: ?
Jackknife Maximum Jacknife Maximum Short.gif 120 50 30/20 HL - 6 2 18 + After landing 11 36 -10 - Charge 55f - All: 1~6f - - - 3f~ JP: ?
Jacknife Maximum Forward.gif 70*30 50*50 20/20*15 HL - 6 2(7)2 19 + After landing 11 46 -20 - Charge 55f - - All: 1~6f All: 1~6f - 3f~ airborne JP: ?
Jacknife Maximum Roundhouse.gif 40*40*30 50*50*50 20/15*20*10 HL - 6 2(7)2(10)2 16 + After landing 15 59 -33 - Charge 55f - - - - 1~5f 3f~ JP: ?
EX Jackknife Maximum Jackknife Maximum EX.gif 50*20x4*50 50*20x4*50 -250/0 HL - 4 1(4)1(5)1(8)1(3)1(5)1 15 + After landing 11 60 -22 - Charge 55f - All: 1~8f - - - 3f~ JP: ?
Machine Gun Upper Machinegun Upper Jab.gif 20*20*50 40*40*60 20/10x3 HL -*su*- 12 2(2)2(4)2 30 53 -11 - Charge 55f X - - Head: 1~23f Head: 1~23f - - -
Machinegun Upper Strong.gif 30*20*50 40*40*60 20/10x3 HL -*su*- 12 2(2)2(4)2 30 53 -11 - Charge 55f X - - Head: 1~23f Head: 1~23f - - -
Machinegun Upper Fierce.gif 35*35*50 40*40*60 20/10x3 HL -*su*- 12 2(2)2(4)2 30 53 -11 - Charge 55f X - - Head: 1~23f Head: 1~23f - - -
Machine Gun Upper (Followup 1) Machinegun Upper (followup 1) 15*15*50 30*30*60 0/10x3 HL -*su*- 3 2(2)2(4)2 30 44 -11 - X - - - - - - -
Machine Gun Upper (Followup 2) Machinegun Upper Jab.gif(followup 2) 25*25*60 40*40*60 0/10x3 HL -*su*- 4 2(2)[2(2)2](2)2 24 41 -5 - [] only hits once X - - - - - - -
Machinegun Upper Strong.gif(followup 2) 25*25*60 50*50*60 0/10x3 HL -*su*- 4 2(2)[2(2)2](2)2 26 43 -7 - [] only hits once X - - - - - - -
Machinegun Upper Fierce.gif(followup 2) 30*30*60 60*60*60 0/10x3 HL -*su*- 4 2(2)[2(2)2](2)2 30 47 -11 - [] only hits once X - - - - - - -
EX Machine Gun Upper Machinegun Upper EX.gif (no mash) 16x4*50 25x4*60 -250/0 HL su 6 2(4)2(2)2(2)2(2)2 24 55 -8 - Charge 55f X X - All: 1~2f All but midsection: 3~4f, Upper body: 5~25f All but midsection: 3~4f, Upper body: 5~25f 1~7f - -
EX Machine Gun Upper (Full) Machinegun Upper EX.gif (with mash) 16x7*50 25x7*60 0/0 HL su 6 2(1)2(2)2(2)2(3)2(2)2(2)2(2)2 28 69 -12 - Charge 55f X X - All: 1~2f All but midsection: 3~4f, Upper body: 5~25f All but midsection: 3~4f, Upper body: 5~25f 1~7f - -
Move Name Nickname Damage Stun Meter
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Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Sobat Carnival Super Combo Short.gif 40x6*110 0 -1000/0 HL - 1+6 2(17)2(18)2(2)2(10)2(4)2(32)2 31 134 -12 - 6th hit cancels into Ultra I, charge 55f 5th-7th Hit: Hard Knockdown 5th-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~7f - - - 38~48f JP: ?
Super Combo Forward.gif 40x6*110 0 -1000/0 HL - 1+10 2(16)3(17)2(3)1(10)2(4)3(31)3 30 137 -12 - 6th hit cancels into Ultra I, charge 55f 5th-7th Hit: Hard Knockdown 5th-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~10f - - - 42~52f, 60~80f, 92~103f JP: ?
Super Combo Roundhouse.gif 40x6*110 0 -1000/0 HL - 1+12 2(17)2(18)2(2)2(10)2(4)2(32)2 31 140 -12 - 6th hit cancels into Ultra I, charge 55f 5th-7th Hit: Hard Knockdown 5th-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - 1~11f - - - 44~54f, 62~83f, 94~105f JP: ?
Move Name Nickname Damage Stun Meter
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Stun
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Sobat Festival Ultra Combo 1 60x5*173 0 0/0 HL - 1+11 2(18)2(25)2(5)2(23)2(21)2 58 172 -29 - Charge 55f 3rd-7th Hit: Hard Knockdown 3rd-7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11f - - - - JP: ?
Climax Beat Ultra Combo 2 55*8x42*80 (? Ultra Change) 0 0/0 HL - 1+7 {2(2)} x 7*2 48 84 -29 - 1st hit goes into animation, [] refers to animation, charge 55f X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~7f Upper body: 8~11f Upper body: 8~11f - - JP: ?
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: