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== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
Forward walk speed increased by 0.045<br> | |||
<br> | Back dash distance increased slightly.<br> | ||
Crouching MK changed from -3F on hit -6F on block to, -1F on hit -3F on block<br> | |||
Crack Kick (F+HK) now airborne from 8F-23F. Startup increased from 14F to 15F<br> | |||
Jaw Crusher (B+MP) now grants the opponent a counterhit if the attack is interrupted during startup frames (1-5F)<br> | |||
LP Criminal Upper changed from -5F on block to -4F on block.<br> | |||
EX Criminal Upper Strike and Projectile invincibility increased from 1-4F to 1-7F. Throw invincibility 1-9F removed. Pushback on block reduced by 50%<br> | |||
Zonk Knuckle can now be EX FA or EX RF canceled on hit/block.<br> | |||
Badstone can now be released between charge levels. Letting go of the button will now cause Cody to throw the stone immediately rather than wait until next level has been reached. <br> | |||
Knife Pickup (D+PPP over knife) now counts as a special move and can be canceled into from special cancelable attacks.<br> | |||
All grounded knife normals now have juggle potential and cause an air reset.<br> | |||
Knife throw now breaks armor on hit.<br> | |||
Dead End Irony (Super Combo)MK and HK versions now have slightly different float states when hitting opponent to make juggles more consistent.<br> | |||
Final Destruction (Ultra 1) forward movement during startup increased slightly.<br> | |||
Last Dread Dust (Ultra 2) hitbox on first 2 wrench hits and forward movement on first 2 wrench hits after the dust portion was slightly improved. Damage on hit reduced from 506 to 466. <br> | |||
Line 32: | Line 45: | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|7|7|13|26|17|19|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|7|7|13|26|17|19|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|7|3|24|33|18|-|-9|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|7|3|24|33|18|-|-9|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand LP Knife|Stand Jab Knife|Stand lp Knife||Stand [[File:Jab.gif]] Knife|40|50|20|HL|ch|4|3|6|12|11|15|2|6|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: | {{USFIVFrameDataGlanceRow|Stand LP Knife|Stand Jab Knife|Stand lp Knife||Stand [[File:Jab.gif]] Knife|40|50|20|HL|ch|4|3|6|12|11|15|2|6|Causes 5 chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow|Stand MP Knife|Stand Strong Knife|Stand mp Knife||Stand [[File:Strong.gif]] Knife|40*40|100|40|HL|su|6|2*2|10|19|12|15|0|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: | {{USFIVFrameDataGlanceRow|Stand MP Knife|Stand Strong Knife|Stand mp Knife||Stand [[File:Strong.gif]] Knife|40*40|100|40|HL|su*-|6|2*2|10|19|12|15|0|3|Causes 4x2 chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: 3*3|}} | ||
{{USFIVFrameDataGlanceRow|Stand HP Knife|Stand Fierce Knife|Stand hp Knife||Stand [[File:Fierce.gif]] Knife|120|200|60|HL|su|8|3|17|27|18|23|-2|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: | {{USFIVFrameDataGlanceRow|Stand HP Knife|Stand Fierce Knife|Stand hp Knife||Stand [[File:Fierce.gif]] Knife|120|200|60|HL|su|8|3|17|27|18|23|-2|3|Causes 10 chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP Knife|Crouch Jab Knife|d + lp Knife||Crouch [[File:Jab.gif]] Knife|40|50|20|HL|ch|3|4|7|13|11|14|0|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: | {{USFIVFrameDataGlanceRow|Crouch LP Knife|Crouch Jab Knife|d + lp Knife||Crouch [[File:Jab.gif]] Knife|40|50|20|HL|ch|3|4|7|13|11|14|0|3|Causes 5 chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP Knife|Crouch Strong Knife|d + mp Knife||Crouch [[File:Strong.gif]] Knife|80|100|40|HL|su|7|4|12|22|14|17|-2|1|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: | {{USFIVFrameDataGlanceRow|Crouch MP Knife|Crouch Strong Knife|d + mp Knife||Crouch [[File:Strong.gif]] Knife|80|100|40|HL|su|7|4|12|22|14|17|-2|1|Causes 8 chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP Knife|Crouch Fierce Knife|d + hp Knife||Crouch [[File:Fierce.gif]] Knife|120|200|60|HL|su|7|4|12|22|18|23|2|7|Causes chip damage||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|JP: | {{USFIVFrameDataGlanceRow|Crouch HP Knife|Crouch Fierce Knife|d + hp Knife||Crouch [[File:Fierce.gif]] Knife|120|200|60|HL|su|7|4|12|22|18|23|2|7|Causes 10 chip damage||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow|Stomach Blow|Gut Punch|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|60|100|40|HL|-|8|3|12|22|16|21|1|6|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataGlanceRow|Stomach Blow|Gut Punch|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|60|100|40|HL|-|8|3|12|22|16|21|1|6|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Crack Kick|Crack Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|110|200|60|HL|-|15|3|12|29|16|-|1|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 4~24f|Feet: 4~24f|-|8f~|JP: | {{USFIVFrameDataGlanceRow|Crack Kick|Crack Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|110|200|60|HL|-|15|3|12|29|16|-|1|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 4~24f|Feet: 4~24f|-|8f~|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Jaw Crusher|Anti-air Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|80|100|40|HL|-|6|4|13|22|16|22|-1|5|cannot perform with knife||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Jaw Crusher|Anti-air Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|80|100|40|HL|-|6|4|13|22|16|22|-1|5|cannot perform with knife||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hammer Hook|Overhead|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|40*60|50*50|60*20|L|-|18|1*3|21|42|20|27|-4|3|Only -1 on hit vs crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Hammer Hook|Overhead|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|40*60|50*50|60*20|L|-|18|1*3|21|42|20|27|-4|3|Only -1 on hit vs crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 55: | Line 68: | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|9|11|-|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|9|11|-|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump LP Knife|Jump Jab Knife|Jump lp Knife||Jump [[File:Jab.gif]] Knife|50|50|20|H|-|4|10|-|13|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Jump LP Knife|Jump Jab Knife|Jump lp Knife||Jump [[File:Jab.gif]] Knife|50|50|20|H|-|4|10|-|13|||-|-|Causes 5 chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump MP Knife|Jump Strong Knife|Jump mp Knife||Jump [[File:Strong.gif]] Knife|80|100|40|H|-|7|3|-|9|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Jump MP Knife|Jump Strong Knife|Jump mp Knife||Jump [[File:Strong.gif]] Knife|80|100|40|H|-|7|3|-|9|||-|-|Causes 8 chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump HP Knife|Jump Fierce Knife|Jump hp Knife||Jump [[File:Fierce.gif]] Knife|120|200|60|H|-|8|6|-|13|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Jump HP Knife|Jump Fierce Knife|Jump hp Knife||Jump [[File:Fierce.gif]] Knife|120|200|60|H|-|8|6|-|13|||-|-|Causes 10 chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 71: | Line 84: | ||
{{USFIVFrameDataGlanceRow|EX Bad Stone|EX Rocks|||Bad Stone [[File:EX.gif]]|70*50|100*100|-250/0|HL|su|24|24|Total 40|87|||8|15|Pursuit property, cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Bad Stone|EX Rocks|||Bad Stone [[File:EX.gif]]|70*50|100*100|-250/0|HL|su|24|24|Total 40|87|||8|15|Pursuit property, cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Fake Bad Stone|Fake Rocks|qcf + hp + hk|Not possible while holding knife|Fake Bad Stone||||||||Total 32|32|||||||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Fake Bad Stone|Fake Rocks|qcf + hp + hk|Not possible while holding knife|Fake Bad Stone||||||||Total 32|32|||||||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Pick Up Knife|Knife Pickup|d + 3p (when near knife on ground)||Knife Pickup|-|-|-|HL|su|-|-|Total 27|27|||-|-|Can cancel into block||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Pick Up Knife|Knife Pickup|d + 3p (when near knife on ground)||Knife Pickup|-|-|-|HL|ch/sp/su|-|-|Total 27|27|||-|-|Can cancel into block, knife throw, criminal upper, super, and chainable lights on 14F. Knife considered picked up on 12F||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Knife Throw|Knife Throw|(while holding knife) qcf + p||Knife Throw|70|100|10/20|HL|-|26|-|Total 45|71|||7|-||X|X||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Knife Throw|Knife Throw|(while holding knife) qcf + p||Knife Throw|70|100|10/20|HL|-|26|-|Total 45|71|||7|-||X|X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Fake Knife Throw|Fake Knife Throw|(while holding knife) qcf + hp + hk||Fake Knife Throw|-|-|-|HL|-|-|-|Total 32|32|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Fake Knife Throw|Fake Knife Throw|(while holding knife) qcf + hp + hk||Fake Knife Throw|-|-|-|HL|-|-|-|Total 32|32|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
Line 77: | Line 90: | ||
{{USFIVFrameDataGlanceRow|||||Criminal Upper [[File:Strong.gif]]|70*20x4|70*30x4|20/10*5x4|HL|su*-x4|13|2(1)20|23|58|||-8|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Criminal Upper [[File:Strong.gif]]|70*20x4|70*30x4|20/10*5x4|HL|su*-x4|13|2(1)20|23|58|||-8|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Criminal Upper [[File:Fierce.gif]]|60*20x5|70*30x5|20/10*2x5|HL|su*-x5|13|2(1)18|28|61|||-10|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Criminal Upper [[File:Fierce.gif]]|60*20x5|70*30x5|20/10*2x5|HL|su*-x5|13|2(1)18|28|61|||-10|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Criminal Upper|EX Criminal Upper|||Criminal Upper [[File:EX.gif]]|60*20x6|50x30*6|-250/0|HL|su*-x6|7|2(1)12|30|51|||-11|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|All: 1 | {{USFIVFrameDataGlanceRow|EX Criminal Upper|EX Criminal Upper|||Criminal Upper [[File:EX.gif]]|60*20x6|50x30*6|-250/0|HL|su*-x6|7|2(1)12|30|51|||-11|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|All: -|1-7F|1-7F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Ruffian Kick|Ruffian Kick|qcf + k ex armorbreak|Button used determines angle of kick: hk for upwards kick, mk for straight kick, lk for ground kick that hits low|Ruffian Kick [[File:Short.gif]]|120|150|20/40|L|-|15|8|20|42|||-7|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~10f|-|}} | {{USFIVFrameDataGlanceRow|Ruffian Kick|Ruffian Kick|qcf + k ex armorbreak|Button used determines angle of kick: hk for upwards kick, mk for straight kick, lk for ground kick that hits low|Ruffian Kick [[File:Short.gif]]|120|150|20/40|L|-|15|8|20|42|||-7|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~10f|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Ruffian Kick [[File:Forward.gif]]|130|100|20/40|HL|-|11|4|25|39|||-8|-||X|||||||-|-|-|-|-|2~7f|JP: | {{USFIVFrameDataGlanceRow|||||Ruffian Kick [[File:Forward.gif]]|130|100|20/40|HL|-|11|4|25|39|||-8|-||X|||||||-|-|-|-|-|2~7f|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|||||Ruffian Kick [[File:Roundhouse.gif]]|100|100|20/40|HL|su|7|13|27|46|||-19|-|Cannot hit crouching opponents|X|||||||-|-|-|-|-|-|JP: | {{USFIVFrameDataGlanceRow|||||Ruffian Kick [[File:Roundhouse.gif]]|100|100|20/40|HL|su|7|13|27|46|||-19|-|Cannot hit crouching opponents|X|||||||-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|EX Ruffian Kick|EX Ruffian Kick|EX Ruffian Kick||Ruffian Kick [[File:EX.gif]]|130|150|-250/0|L|-|11|7|25|42|||-11|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|Upper body: 11~20f|All: 11~17f, Upper Body: 18~20f|-|2~7f|JP: | {{USFIVFrameDataGlanceRow|EX Ruffian Kick|EX Ruffian Kick|EX Ruffian Kick||Ruffian Kick [[File:EX.gif]]|130|150|-250/0|L|-|11|7|25|42|||-11|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|Upper body: 11~20f|All: 11~17f, Upper Body: 18~20f|-|2~7f|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Zonk Knuckle|Zonk Knuckle|hold p then release ex armorbreak||Zonk Knuckle (Lv1)|130|200|40/40|HL|su|16|3|26|44|||-8|-|Charge 60f|X|||||||-|-|Upper body: 1~11f|Upper body: 1~11f|-|-|JP: | {{USFIVFrameDataGlanceRow|Zonk Knuckle|Zonk Knuckle|hold p then release ex armorbreak||Zonk Knuckle (Lv1)|130|200|40/40|HL|su|16|3|26|44|||-8|-|Charge 60f|X|||||||-|-|Upper body: 1~11f|Upper body: 1~11f|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|||||Zonk Knuckle (Lv2)|140|200|40/40|HL| | {{USFIVFrameDataGlanceRow|||||Zonk Knuckle (Lv2)|140|200|40/40|HL|EXFA|17|3|26|45|||-8|-|Charge 90f|X|||||||-|-|Upper body: 1~14f|Upper body: 1~14f|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|||||Zonk Knuckle (Lv3)|150|200|40/40|HL| | {{USFIVFrameDataGlanceRow|||||Zonk Knuckle (Lv3)|150|200|40/40|HL|EXFA|18|3|26|46|||-8|-|Charge 120f|X|||||||-|-|Upper body: 1~17f|Upper body: 1~17f|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|EX Zonk Knuckle|EX Zonk Knuckle|||Zonk Knuckle [[File:EX.gif]]|90*70|150*100|#DIV/0!|HL|su*-|16|1*2|26|44|||-7|-|Charge 60f|X|||||||-|All: 1~16f|-|-|-|-|JP: | {{USFIVFrameDataGlanceRow|EX Zonk Knuckle|EX Zonk Knuckle|||Zonk Knuckle [[File:EX.gif]]|90*70|150*100|#DIV/0!|HL|su*-|16|1*2|26|44|||-7|-|Charge 60f|X|||||||-|All: 1~16f|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Bad Spray|Bad Spray|(as you hit the ground from a | {{USFIVFrameDataGlanceRow|Bad Spray|Bad Spray|(as you hit the ground from a soft knockdown) u + p||Bad Spray|30*30|100|0/40|HL|-*su|25|6*6|29|65|||-20|-|Does 13x2 stun on block||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Dead End Irony|Super|qcf qcf + k|First hit mimics Ruffian Kick: hk for initial upwards kick, mk for initial | {{USFIVFrameDataGlanceRow|Dead End Irony|Super|qcf qcf + k|First hit mimics Ruffian Kick: hk for initial upwards kick, mk for initial straight kick, and lk for initial ground kick that hits low|Super Combo [[File:Short.gif]]|60*45x5*65|0|#DIV/0!|L*HLx6|-|1+11|9(14)3(12)3(19)7(17)6(22)3(14)7|30|177|||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~19f Invincible|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|9(14)3(12)3(19)7(17)6(22)3(14)7|30|173|||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|JP: ?|}} | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|9(14)3(12)3(19)7(17)6(22)3(14)7|30|173|||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|6(2)4(11)4(18)6(17)6(22)3(14)8|29|157|||-16|-|1st hit cannot hit crouching opponents||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|JP: ?|}} | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|6(2)4(11)4(18)6(17)6(22)3(14)8|29|157|||-16|-|1st hit cannot hit crouching opponents||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Final Destruction|Ultra I|qcf qcf + 3k armorbreak||Ultra Combo 1|83x385|0|0/0|HL|-|0+13|2|50|64|||-31|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: | {{USFIVFrameDataGlanceRow|Final Destruction|Ultra I|qcf qcf + 3k armorbreak||Ultra Combo 1|83x385|0|0/0|HL|-|0+13|2|50|64|||-31|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Last Dread Dust|Ultra II|qcb qcb + 3p||Ultra Combo 2|23x7*45x5*80 (? Ultra Change)|0|0/0|HL|-|0+7|2x7(24)2(12)2(14)2(12)2(22)2|47|161|||-28|-|1st-7th hit projectile hitbox, 12th hit goes into animation||X||12th Hit: Hard Knockdown|12th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: | {{USFIVFrameDataGlanceRow|Last Dread Dust|Ultra II|qcb qcb + 3p||Ultra Combo 2|23x7*45x5*80 (? Ultra Change)|0|0/0|HL|-|0+7|2x7(24)2(12)2(14)2(12)2(22)2|47|161|||-28|-|1st-7th hit projectile hitbox, 12th hit goes into animation||X||12th Hit: Hard Knockdown|12th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: Varies|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 444: | Line 457: | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|7|7|13|26|17|19|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|7|7|13|26|17|19|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|7|3|24|33|18|-|-9|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|7|3|24|33|18|-|-9|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand LP Knife|Stand Jab Knife|Stand lp Knife||Stand [[File:Jab.gif]] Knife|40|50|20|HL|ch|4|3|6|12|11|15|2|6|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|Stand LP Knife|Stand Jab Knife|Stand lp Knife||Stand [[File:Jab.gif]] Knife|40|50|20|HL|ch|4|3|6|12|11|15|2|6|Causes 5 chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow|Stand MP Knife|Stand Strong Knife|Stand mp Knife||Stand [[File:Strong.gif]] Knife|40*40|100|40|HL|su|6|2*2|10|19|12|15|0|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|Stand MP Knife|Stand Strong Knife|Stand mp Knife||Stand [[File:Strong.gif]] Knife|40*40|100|40|HL|su*-|6|2*2|10|19|12|15|0|3|Causes 4x2 chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: 3*3|}} | ||
{{USFIVFrameDataRow|Stand HP Knife|Stand Fierce Knife|Stand hp Knife||Stand [[File:Fierce.gif]] Knife|120|200|60|HL|su|8|3|17|27|18|23|-2|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|Stand HP Knife|Stand Fierce Knife|Stand hp Knife||Stand [[File:Fierce.gif]] Knife|120|200|60|HL|su|8|3|17|27|18|23|-2|3|Causes 10 chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow|Crouch LP Knife|Crouch Jab Knife|d + lp Knife||Crouch [[File:Jab.gif]] Knife|40|50|20|HL|ch|3|4|7|13|11|14|0|3|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|Crouch LP Knife|Crouch Jab Knife|d + lp Knife||Crouch [[File:Jab.gif]] Knife|40|50|20|HL|ch|3|4|7|13|11|14|0|3|Causes 5 chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow|Crouch MP Knife|Crouch Strong Knife|d + mp Knife||Crouch [[File:Strong.gif]] Knife|80|100|40|HL|su|7|4|12|22|14|17|-2|1|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|Crouch MP Knife|Crouch Strong Knife|d + mp Knife||Crouch [[File:Strong.gif]] Knife|80|100|40|HL|su|7|4|12|22|14|17|-2|1|Causes 8 chip damage||||||Reset|Reset|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow|Crouch HP Knife|Crouch Fierce Knife|d + hp Knife||Crouch [[File:Fierce.gif]] Knife|120|200|60|HL|su|7|4|12|22|18|23|2|7|Causes chip damage||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|Crouch HP Knife|Crouch Fierce Knife|d + hp Knife||Crouch [[File:Fierce.gif]] Knife|120|200|60|HL|su|7|4|12|22|18|23|2|7|Causes 10 chip damage||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow|Stomach Blow|Gut Punch|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|60|100|40|HL|-|8|3|12|22|16|21|1|6|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | {{USFIVFrameDataRow|Stomach Blow|Gut Punch|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|60|100|40|HL|-|8|3|12|22|16|21|1|6|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Crack Kick|Crack Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|110|200|60|HL|-|15|3|12|29|16|-|1|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 4~24f|Feet: 4~24f|-|8f | {{USFIVFrameDataRow|Crack Kick|Crack Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|110|200|60|HL|-|15|3|12|29|16|-|1|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 4~24f|Feet: 4~24f|-|8f-23f|JP: 1|}} | ||
{{USFIVFrameDataRow|Jaw Crusher|Anti-air Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|80|100|40|HL|-|6|4|13|22|16|22|-1|5|cannot perform with knife||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Jaw Crusher|Anti-air Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|80|100|40|HL|-|6|4|13|22|16|22|-1|5|cannot perform with knife, cannot hit crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hammer Hook|Overhead|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|40*60|50*50|60*20|L|-|18|1*3|21|42|20|27|-4|3|Only -1 on hit vs crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Hammer Hook|Overhead|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|40*60|50*50|60*20|L|-|18|1*3|21|42|20|27|-4|3|Only -1 on hit vs crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
Line 467: | Line 480: | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|9|11|-|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|9|11|-|19|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump LP Knife|Jump Jab Knife|Jump lp Knife||Jump [[File:Jab.gif]] Knife|50|50|20|H|-|4|10|-|13|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Jump LP Knife|Jump Jab Knife|Jump lp Knife||Jump [[File:Jab.gif]] Knife|50|50|20|H|-|4|10|-|13|||-|-|Causes 5 chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump MP Knife|Jump Strong Knife|Jump mp Knife||Jump [[File:Strong.gif]] Knife|80|100|40|H|-|7|3|-|9|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Jump MP Knife|Jump Strong Knife|Jump mp Knife||Jump [[File:Strong.gif]] Knife|80|100|40|H|-|7|3|-|9|||-|-|Causes 8 chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump HP Knife|Jump Fierce Knife|Jump hp Knife||Jump [[File:Fierce.gif]] Knife|120|200|60|H|-|8|6|-|13|||-|-|Causes chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Jump HP Knife|Jump Fierce Knife|Jump hp Knife||Jump [[File:Fierce.gif]] Knife|120|200|60|H|-|8|6|-|13|||-|-|Causes 10 chip damage||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 478: | Line 491: | ||
{{USFIVFrameDataRow|Bad Stomp|Back Throw|b + lp + lk||Back Throw|130|120|40|0.98|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Bad Stomp|Back Throw|b + lp + lk||Back Throw|130|120|40|0.98|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||||||||||||||||||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||||||||||||||||||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Bad Stone|Rocks|qcf + p ex|Not possible while holding knife; Hold p to delay toss and increase damage; ex cannot be charged|Bad Stone [[File:Jab.gif]]|50|150|10/20|HL|su|29|16|Total 44|88|||4|8|Charging increases damage and stun (+10 per | {{USFIVFrameDataRow|Bad Stone|Rocks|qcf + p ex|Not possible while holding knife; Hold p to delay toss and increase damage; ex cannot be charged|Bad Stone [[File:Jab.gif]]|50|150|10/20|HL|su|29|16|Total 44|88|||4|8|Charging increases damage and stun (+10 per level, max +30), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Bad Stone [[File:Strong.gif]]|50|150|10/20|HL|su|29|20|Total 46|94|||2|6|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Bad Stone [[File:Strong.gif]]|50|150|10/20|HL|su|29|20|Total 46|94|||2|6|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Bad Stone [[File:Fierce.gif]]|50|150|10/20|HL|su|29|27|Total 48|103|||0|4|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Bad Stone [[File:Fierce.gif]]|50|150|10/20|HL|su|29|27|Total 48|103|||0|4|Charging increases damage and stun (+10 per hit), cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Bad Stone|EX Rocks|||Bad Stone [[File:EX.gif]]|70*50|100*100|-250/0|HL|su|24|24|Total 40|87|||8|15|Pursuit property, cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-| | {{USFIVFrameDataRow|EX Bad Stone|EX Rocks|||Bad Stone [[File:EX.gif]]|70*50|100*100|-250/0|HL|su|24|24|Total 40|87|||8|15|Pursuit property, cannot perform with knife||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1*2|}} | ||
{{USFIVFrameDataRow|Fake Bad Stone|Fake Rocks|qcf + hp + hk|Not possible while holding knife|Fake Bad Stone||||||||Total 32|32|||||||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Fake Bad Stone|Fake Rocks|qcf + hp + hk|Not possible while holding knife|Fake Bad Stone||||||||Total 32|32|||||||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Pick Up Knife|Knife Pickup|d + 3p (when near knife on ground)||Knife Pickup|-|-|-|HL|su|-|-|Total 27|27|||-|-|Can cancel into block||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Pick Up Knife|Knife Pickup|d + 3p (when near knife on ground)||Knife Pickup|-|-|-|HL|su|-|-|Total 27|27|||-|-|Can cancel into block, knife throw, criminal upper, super, chainable lights on 14F. Knife considered picked up on 12F||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Knife Throw|Knife Throw|(while holding knife) qcf + p||Knife Throw|70|100|10/20|HL|-|26|-|Total 45|71|||7|-||X|X||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Knife Throw|Knife Throw|(while holding knife) qcf + p||Knife Throw|70|100|10/20|HL|-|26|-|Total 45|71|||7|-||X|X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Fake Knife Throw|Fake Knife Throw|(while holding knife) qcf + hp + hk||Fake Knife Throw|-|-|-|HL|-|-|-|Total 32|32|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Fake Knife Throw|Fake Knife Throw|(while holding knife) qcf + hp + hk||Fake Knife Throw|-|-|-|HL|-|-|-|Total 32|32|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
Line 489: | Line 502: | ||
{{USFIVFrameDataRow|||||Criminal Upper [[File:Strong.gif]]|70*20x4|70*30x4|20/10*5x4|HL|su*-x4|13|2(1)20|23|58|||-8|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Criminal Upper [[File:Strong.gif]]|70*20x4|70*30x4|20/10*5x4|HL|su*-x4|13|2(1)20|23|58|||-8|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Criminal Upper [[File:Fierce.gif]]|60*20x5|70*30x5|20/10*2x5|HL|su*-x5|13|2(1)18|28|61|||-10|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Criminal Upper [[File:Fierce.gif]]|60*20x5|70*30x5|20/10*2x5|HL|su*-x5|13|2(1)18|28|61|||-10|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Criminal Upper|EX Criminal Upper|||Criminal Upper [[File:EX.gif]]|60*20x6|50x30*6|-250/0|HL|su*-x6|7|2(1)12|30|51|||-11|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|All: 1 | {{USFIVFrameDataRow|EX Criminal Upper|EX Criminal Upper|||Criminal Upper [[File:EX.gif]]|60*20x6|50x30*6|-250/0|HL|su*-x6|7|2(1)12|30|51|||-11|-|1st hit forces stand, pursuit property, projectile hitbox||X||1st Hit: Force stand|1st Hit: Force stand|||-|All: -|1-7F|1-7F|-|-|-|}} | ||
{{USFIVFrameDataRow|Ruffian Kick|Ruffian Kick|qcf + k ex armorbreak|Button used determines angle of kick: hk for upwards kick, mk for straight kick, lk for ground kick that hits low|Ruffian Kick [[File:Short.gif]]|120|150|20/40|L|-|15|8|20|42|||-7|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~10f|-|}} | {{USFIVFrameDataRow|Ruffian Kick|Ruffian Kick|qcf + k ex armorbreak|Button used determines angle of kick: hk for upwards kick, mk for straight kick, lk for ground kick that hits low|Ruffian Kick [[File:Short.gif]]|120|150|20/40|L|-|15|8|20|42|||-7|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~10f|-|}} | ||
{{USFIVFrameDataRow|||||Ruffian Kick [[File:Forward.gif]]|130|100|20/40|HL|-|11|4|25|39|||-8|-||X|||||||-|-|-|-|-|2~7f|JP: ?|}} | {{USFIVFrameDataRow|||||Ruffian Kick [[File:Forward.gif]]|130|100|20/40|HL|-|11|4|25|39|||-8|-||X|||||||-|-|-|-|-|2~7f|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Ruffian Kick [[File:Roundhouse.gif]]|100|100|20/40|HL|su|7|13|27|46|||-19|-|Cannot hit crouching opponents|X|||||||-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|||||Ruffian Kick [[File:Roundhouse.gif]]|100|100|20/40|HL|su|7|13|27|46|||-19|-|Cannot hit crouching opponents|X|||||||-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|EX Ruffian Kick|EX Ruffian Kick|EX Ruffian Kick||Ruffian Kick [[File:EX.gif]]|130|150|-250/0|L|-|11|7|25|42|||-11|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|Upper body: 11~20f|All: 11~17f, Upper Body: 18~20f|-|2~7f|JP: ?|}} | {{USFIVFrameDataRow|EX Ruffian Kick|EX Ruffian Kick|EX Ruffian Kick||Ruffian Kick [[File:EX.gif]]|130|150|-250/0|L|-|11|7|25|42|||-11|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|Upper body: 11~20f|All: 11~17f, Upper Body: 18~20f|-|2~7f|JP: ?|}} | ||
{{USFIVFrameDataRow|Zonk Knuckle|Zonk Knuckle|hold p then release ex armorbreak||Zonk Knuckle (Lv1)|130|200|40/40|HL| | {{USFIVFrameDataRow|Zonk Knuckle|Zonk Knuckle|hold p then release ex armorbreak||Zonk Knuckle (Lv1)|130|200|40/40|HL|EXFA|16|3|26|44|||-8|-|Charge 60f|X|||||||-|-|Upper body: 1~11f|Upper body: 1~11f|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Zonk Knuckle (Lv2)|140|200|40/40|HL| | {{USFIVFrameDataRow|||||Zonk Knuckle (Lv2)|140|200|40/40|HL|EXFA|17|3|26|45|||-8|-|Charge 90f|X|||||||-|-|Upper body: 1~14f|Upper body: 1~14f|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Zonk Knuckle (Lv3)|150|200|40/40|HL| | {{USFIVFrameDataRow|||||Zonk Knuckle (Lv3)|150|200|40/40|HL|EXFA|18|3|26|46|||-8|-|Charge 120f|X|||||||-|-|Upper body: 1~17f|Upper body: 1~17f|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|EX Zonk Knuckle|EX Zonk Knuckle|||Zonk Knuckle [[File:EX.gif]]|90*70|150*100|#DIV/0!|HL|su*-|16|1*2|26|44|||-7|-|Charge 60f|X|||||||-|All: 1~16f|-|-|-|-|JP: ?|}} | {{USFIVFrameDataRow|EX Zonk Knuckle|EX Zonk Knuckle|||Zonk Knuckle [[File:EX.gif]]|90*70|150*100|#DIV/0!|HL|su*-|16|1*2|26|44|||-7|-|Charge 60f|X|||||||-|All: 1~16f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Bad Spray|Bad Spray|(as you hit the ground from a knockdown_ u + p||Bad Spray|30*30|100|0/40|HL|-*su|25|6*6|29|65|||-20|-|Does 13x2 stun on block||X||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Bad Spray|Bad Spray|(as you hit the ground from a knockdown_ u + p||Bad Spray|30*30|100|0/40|HL|-*su|25|6*6|29|65|||-20|-|Does 13x2 stun on block||X||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Dead End Irony|Super|qcf qcf + k|First hit mimics Ruffian Kick: hk for initial upwards kick, mk for initial stragiht kick, and lk for initial ground kick that hits low|Super Combo [[File:Short.gif]]|60*45x5*65|0|#DIV/0!|L*HLx6|-|1+11|9(14)3(12)3(19)7(17)6(22)3(14)7|30|177|||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~19f Invincible|-|-|-|-|JP: | {{USFIVFrameDataRow|Dead End Irony|Super|qcf qcf + k|First hit mimics Ruffian Kick: hk for initial upwards kick, mk for initial stragiht kick, and lk for initial ground kick that hits low|Super Combo [[File:Short.gif]]|60*45x5*65|0|#DIV/0!|L*HLx6|-|1+11|9(14)3(12)3(19)7(17)6(22)3(14)7|30|177|||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~19f Invincible|-|-|-|-|JP: 1st hit JP1|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|9(14)3(12)3(19)7(17)6(22)3(14)7|30|173|||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|JP: | {{USFIVFrameDataRow|||||Super Combo [[File:Forward.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|9(14)3(12)3(19)7(17)6(22)3(14)7|30|173|||-16|-|||||2nd-7th Hit: Hard Knockdown|2nd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|JP: 1st Hit JP1|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|6(2)4(11)4(18)6(17)6(22)3(14)8|29|157|||-16|-|1st hit cannot hit crouching opponents||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|JP: | {{USFIVFrameDataRow|||||Super Combo [[File:Roundhouse.gif]]|60*45x5*65|0|#DIV/0!|HL|-|1+7|6(2)4(11)4(18)6(17)6(22)3(14)8|29|157|||-16|-|1st hit cannot hit crouching opponents||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|JP: 1st Hit JP1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Final Destruction|Ultra I|qcf qcf + 3k armorbreak||Ultra Combo 1|83x385|0|0/0|HL|-|0+13|2|50|64|||-31|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: | {{USFIVFrameDataRow|Final Destruction|Ultra I|qcf qcf + 3k armorbreak||Ultra Combo 1|83x385|0|0/0|HL|-|0+13|2|50|64|||-31|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Last Dread Dust|Ultra II|qcb qcb + 3p||Ultra Combo 2|23x7*45x5*80 (? Ultra Change)|0|0/0|HL|-|0+7|2x7(24)2(12)2(14)2(12)2(22)2|47|161|||-28|-|1st-7th hit projectile hitbox, 12th hit goes into animation||X||12th Hit: Hard Knockdown|12th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: | {{USFIVFrameDataRow|Last Dread Dust|Ultra II|qcb qcb + 3p||Ultra Combo 2|23x7*45x5*80 (? Ultra Change)|0|0/0|HL|-|0+7|2x7(24)2(12)2(14)2(12)2(22)2|47|161|||-28|-|1st-7th hit projectile hitbox, 12th hit goes into animation||X||12th Hit: Hard Knockdown|12th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|JP: Varies|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
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Revision as of 18:19, 6 June 2014

Cody
Lauded as a hero in the rescuing of Mayor Mike Haggar's daughter Jessica from the Mad Gear Gang in Metro City, it was expected for Cody to live a promising future as Jessica was also his girlfriend. However, the lure of combat from battling Mad Gear never left his blood and Cody turned to a life of constant fighting out of boredom! Eventually, his penchant for picking random brawls landed him in jail, and his relationship with Jessica was permanently ruined. But from time to time, Cody escapes prison almost at will and returns to the life of fighting, now taking to the Street Fighting circuit to find opponents.
In a nutshell
Cody is a good, all-around character who is similar to Ryu in this regard, and only this regard. Despite being easy to learn, Cody's true strengths lie in one of the most advanced aspects in all of Street Fighter - frame traps. Cody is, for lack of a better word, a demon when it comes to frame traps. The moment he gains momentum in a match, he can and will keep you under constant pressure, waiting for that one opportunity to tick throw or punish should your guard be broken down. Because of this, however, Cody's defense is one of the worst in the game. He has very few options for when he ends up getting pressured himself. Despite this, if you want a solid character who plays different from the norm, give Cody a try.
Ultra SFIV Changes
Forward walk speed increased by 0.045
Back dash distance increased slightly.
Crouching MK changed from -3F on hit -6F on block to, -1F on hit -3F on block
Crack Kick (F+HK) now airborne from 8F-23F. Startup increased from 14F to 15F
Jaw Crusher (B+MP) now grants the opponent a counterhit if the attack is interrupted during startup frames (1-5F)
LP Criminal Upper changed from -5F on block to -4F on block.
EX Criminal Upper Strike and Projectile invincibility increased from 1-4F to 1-7F. Throw invincibility 1-9F removed. Pushback on block reduced by 50%
Zonk Knuckle can now be EX FA or EX RF canceled on hit/block.
Badstone can now be released between charge levels. Letting go of the button will now cause Cody to throw the stone immediately rather than wait until next level has been reached.
Knife Pickup (D+PPP over knife) now counts as a special move and can be canceled into from special cancelable attacks.
All grounded knife normals now have juggle potential and cause an air reset.
Knife throw now breaks armor on hit.
Dead End Irony (Super Combo)MK and HK versions now have slightly different float states when hitting opponent to make juggles more consistent.
Final Destruction (Ultra 1) forward movement during startup increased slightly.
Last Dread Dust (Ultra 2) hitbox on first 2 wrench hits and forward movement on first 2 wrench hits after the dust portion was slightly improved. Damage on hit reduced from 506 to 466.
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png | Close lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png | lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Knife Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Stand lp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand mp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand hp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump lp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump mp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Jump hp Knife |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | f + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | f + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | f + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | qcf + p ex | Not possible while holding knife; Hold p to delay toss and increase damage; ex cannot be charged |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf + hp + hk | Not possible while holding knife |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + 3p (when near knife on ground) |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (while holding knife) qcf + p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (while holding knife) qcf + hp + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf + k ex armorbreak | Button used determines angle of kick: hk for upwards kick, mk for straight kick, lk for ground kick that hits low |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hold p then release ex armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (as you hit the ground from a knockdown_ u + p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + k | First hit mimics Ruffian Kick: hk for initial upwards kick, mk for initial stragiht kick, and lk for initial ground kick that hits low |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3k armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb qcb + 3p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data