|
|
Line 7: |
Line 7: |
|
| |
|
| == Ultra SFIV Changes == | | == Ultra SFIV Changes == |
| TBW<br>
| | ''Close Stand MK'' |
| | *Now forces stand on hit; start-up reduced by 1 frame (5F → 4F); hitbox expanded downward; attack recognition range increased, can be used when slightly distanced from the opponent |
| | ''Far Stand HP'' |
| | *Now Special-, EX Focus- and EX Red Focus-Cancellable; damage reduced by 30 (120 → 90) |
| | ''Crouch HK'' |
| | *Can no longer be cancelled into Wrath of the Raging Demon (UC1) |
| | ''EX Shakunetsu Hadoken'' |
| | *Start-up reduced by 6 frames (25F → 19F) |
| | ''L Tatsumaki Zankukyaku'' |
| | *Hitbox expanded downward |
| | ''L, M, H and EX Back Jump Zanku Hadoken'' |
| | *Recovery increased by 2 frames |
| | ''L, M and H Hyakkishu'' |
| | *Now have the same EX Zanku Hadoken follow-up as EX Hyakkishu |
| | ''M Goshoryuken'' |
| | *2nd hit can no longer be EX Focus Cancelled on block |
| | ''H Goshoryuken'' |
| | *2nd and 3rd hit can no longer be EX Focus Cancelled on block; invincibility time reduced by 1 frame (1-6F → 1-5F) |
| | ''L, M and H Goshoryuken → EX Focus Cancel → Forward Dash'' |
| | *Now -5F on block |
| <br> | | <br> |
|
| |
|
| |
|
| == Frame Data (At A Glance) == | | == Frame Data (At A Glance) == |
Akuma
The art known as Ansatsuken (the Assassin's Fist) was created by Goutetsu, and he passed the skills onto two brothers: Gouki and Gouken. However, the dark nature of the art consumed Gouki, and he reveled in its ability to end the life of those who came against it and, thus, came to be known as Akuma. Determined to become the most powerful warrior on the planet, he not only murdered Goutetsu himself, but also turned the Satsui no Hado, "the killing intent," on his own brother Gouken. Now on a hellbent mission to fight against the most worthy opponents, Akuma has set his eyes on Gouken's student Ryu. Although Gouken had removed the Satsui no Hado from his teachings, Akuma intends to being that out in Ryu so the two can engage in the ultimate battle to the death.
In a nutshell
Akuma has always been the "balance" between Ryu's excessive defense and Ken's excessive offense. His playstyle is very technical and he requires a lot of practice, but the payoff is well worth it. Akuma players live by one simple motto: "The best defense is a good offense." Akuma has the second worst health and stun in the game, but his extremely high speed and massive damage output more than make up for it. His vortex game is absolutely unparalleled, and is practically the defining point of his playstyle. He has so many options at his disposal that the very prospect itself can be downright frightening. If you like playing mind games with your opponents, or if you feel that Ryu and Ken aren't challenging enough, Akuma may be for you.
Ultra SFIV Changes
Close Stand MK
- Now forces stand on hit; start-up reduced by 1 frame (5F → 4F); hitbox expanded downward; attack recognition range increased, can be used when slightly distanced from the opponent
Far Stand HP
- Now Special-, EX Focus- and EX Red Focus-Cancellable; damage reduced by 30 (120 → 90)
Crouch HK
- Can no longer be cancelled into Wrath of the Raging Demon (UC1)
EX Shakunetsu Hadoken
- Start-up reduced by 6 frames (25F → 19F)
L Tatsumaki Zankukyaku
L, M, H and EX Back Jump Zanku Hadoken
- Recovery increased by 2 frames
L, M and H Hyakkishu
- Now have the same EX Zanku Hadoken follow-up as EX Hyakkishu
M Goshoryuken
- 2nd hit can no longer be EX Focus Cancelled on block
H Goshoryuken
- 2nd and 3rd hit can no longer be EX Focus Cancelled on block; invincibility time reduced by 1 frame (1-6F → 1-5F)
L, M and H Goshoryuken → EX Focus Cancel → Forward Dash
Frame Data (At A Glance)
Moves
Standing Close Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Close lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Far Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Neutral Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
u + lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Angled Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ub / uf + lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) d + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf + p ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hcb + p
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) qcf + p ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
dp + p ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcb + k ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Air Tatsumaki Zankukyaku
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
dp + k ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
No input after performing Kyakkishu
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
p armorbreak
|
Perform during Hyakkishu
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
k
|
Perform during Hyakkishu
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lp + lk
|
Perform during Hyakkishu
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
dp or rdp + 3p
|
dp moves Akuma forward; rdp moves Akuma backwards
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
dp or rdp + 3k
|
dp moves Akuma forward; rdp moves Akuma backwards
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp lp f lk hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp lp b lk hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u u + 3k armorbreak
|
Can be used in the middle of Ashura Senku
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
Strategy
Matchups
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
11
|
3
|
6
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MP
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
3
|
2
|
13
|
17
|
-1
|
4
|
14
|
19
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HP
|
Close
|
100
|
200
|
60
|
HL
|
sp/su
|
4
|
2
|
26
|
31
|
-10
|
-6
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close LK
|
Close
|
40
|
50
|
20
|
HL
|
-
|
5
|
2
|
7
|
13
|
2
|
5
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close MK
|
Close
|
70
|
100
|
40
|
HL
|
su
|
4
|
2
|
14
|
19
|
-2
|
1
|
14
|
17
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Close HK
|
Close
|
40*70
|
125*75
|
60*20
|
HL
|
su*-
|
6
|
2(4)4
|
17
|
32
|
-3
|
2
|
18
|
23
|
Only +1 on hit vs. crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far LP
|
Far
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
5
|
9
|
4
|
7
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MP
|
Far
|
80
|
100
|
40
|
HL
|
su
|
4
|
2
|
13
|
18
|
-1
|
2
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
sp/su
|
6
|
3
|
16
|
24
|
-1
|
3
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
-
|
3
|
2
|
8
|
12
|
1
|
4
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far MK
|
Far
|
80
|
100
|
40
|
HL
|
-
|
9
|
2
|
13
|
23
|
-1
|
2
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Far HK
|
Far
|
50*30
|
125*75
|
60*20
|
HL
|
-
|
8
|
2(8)2
|
16
|
35
|
-2
|
5
|
16
|
23
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
11
|
2
|
5
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
4
|
3
|
9
|
15
|
2
|
5
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
100
|
200
|
60
|
HL
|
sp/su
|
6
|
4
|
23
|
32
|
-9
|
-4
|
18
|
23
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
ch/sp/su
|
4
|
2
|
9
|
14
|
0
|
3
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
60
|
100
|
40
|
L
|
sp/su
|
5
|
3
|
13
|
20
|
-2
|
1
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90
|
100
|
60
|
L
|
-
|
6
|
3
|
24
|
32
|
-9
|
-
|
18
|
-
|
Cannot be canceled into Wrath of the Raging Demon
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Zagaihasatsu
|
+
|
30*50
|
50*50
|
40*20
|
H
|
-
|
17
|
2*2
|
17
|
37
|
-5
|
0
|
14
|
19
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
7
|
-
|
10
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
3
|
-
|
7
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
3
|
-
|
8
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
6
|
-
|
10
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
4
|
-
|
9
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
3
|
-
|
7
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
7
|
-
|
10
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
3
|
-
|
7
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
3
|
-
|
8
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
6
|
-
|
9
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
3
|
-
|
8
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
3
|
-
|
9
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Tenmakujinkyaku
|
Dive Kick
|
60
|
100
|
40
|
H
|
-
|
12
|
Until ground
|
-
|
#VALUE!
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
57
|
-21
|
-21
|
|
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
65
|
-15
|
-
|
|
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
40
|
106
|
-
|
-
|
|
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Goshoha
|
Forward Throw
|
130
|
120
|
40
|
0.91
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Syuretto
|
Back Throw
|
130
|
120
|
40
|
0.91
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
GoHadoken
|
GoHadoken
|
60
|
100
|
10/20
|
HL
|
su
|
14
|
-
|
Total 44
|
58
|
-4
|
0
|
|
|
Pursuit property, 17~18f cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX GoHadoken
|
GoHadoken
|
60*60
|
100*100
|
-250/0
|
HL
|
su
|
14
|
-
|
Total 44
|
58
|
-1
|
-
|
|
|
Pursuit property, 17~18f cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Shakunetsu Hadoken
|
Shakunetsu Hadoken
|
50
|
200
|
10/30
|
HL
|
su
|
25
|
-
|
Total 50
|
75
|
-4
|
-
|
|
|
27f cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: ?
|
|
Shakunetsu Hadoken
|
35*35
|
50*100
|
10/16*16
|
HL
|
su
|
25
|
-
|
Total 57
|
82
|
-3
|
-
|
|
|
28f cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: ?
|
|
Shakunetsu Hadoken
|
33x3
|
35x3
|
10/16x3
|
HL
|
su
|
25
|
-
|
Total 63
|
88
|
-1
|
-
|
|
|
28~29f cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: ?
|
EX Shakunetsu Hadoken
|
Shakunetsu Hadoken
|
47x3
|
70x2*100
|
-250/0
|
HL
|
su
|
19
|
-
|
Total 50
|
69
|
12
|
-
|
|
|
27f cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: ?
|
Zanku Hadoken
|
Air Hadoken
|
40
|
50
|
5/20
|
HL
|
-
|
14
|
-
|
After landing 16[18]
|
30
|
-
|
-
|
|
|
[] refers to when performed on a back jump
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Zanko Hadoken
|
Air Hadoken
|
40*40
|
50*50
|
-250/0
|
HL
|
-
|
8
|
-
|
After landing 9[11]
|
17
|
-
|
-
|
|
|
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Goshoryuken
|
Goshoryuken
|
100[70]
|
100
|
30/40
|
HL
|
su
|
3
|
14
|
17+18
|
51
|
-28
|
-
|
|
|
[] refers to active frames 3~14
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
1~2f
|
Lower body: 3~16f
|
Lower body: 3~16f
|
3~4f
|
6f~
|
-
|
|
Goshoryuken
|
70*60
|
80*50
|
30/30*16
|
HL
|
su*-
|
3
|
2*12
|
25+18
|
59
|
-34
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
1~5f
|
Lower body: 6~16f
|
Lower body: 6~16f
|
-
|
6f~
|
2nd Hit JP: ?
|
|
Goshoryuken
|
70*50*30
|
70*50*30
|
30/30*10*10
|
HL
|
su*-*-
|
3
|
2*2*12
|
28+18
|
64
|
-37
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
1~5f
|
Lower body: 7~18f (? Ultra change)
|
Lower body: 7~18f (? Ultra change)
|
-
|
8f~
|
2nd Hit JP: ?, 3rd Hit JP: ?
|
EX Goshoryuken
|
Goshoryuken
|
80*60*50
|
100*50*50
|
-250/0
|
HL
|
su*su*su
|
3
|
2*2*12
|
28+18
|
64
|
-37
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
1~18f
|
-
|
-
|
-
|
8f~
|
2nd Hit JP: ?, 3rd Hit JP: ?
|
Tatsumaki Zankukyaku
|
Hurricane Kick
|
70
|
50
|
20/20
|
HL
|
-
|
11
|
2(6)2
|
12+8
|
40
|
-9
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Lower body: 7~20f
|
-
|
7f~
|
JP: ?
|
|
Hurricane Kick
|
80*40*40
|
100*50*50
|
20/20*10*10
|
HL
|
su*-*-
|
5
|
2(5)[2(5)2](5)1
|
16+12
|
54
|
-8
|
-
|
|
|
|
|
|
|
1st Hit: Forces stand, All others: Soft Knockdown
|
1st Hit: Forces stand, All others: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Lower body: 7~26f
|
-
|
7f~
|
JP: ?
|
|
Hurricane Kick
|
80*40x3
|
100*50x3
|
20/20*10x3
|
HL
|
su*-(x3)
|
5
|
2(5)[1(5)1](5)[1(5)1](5)1
|
13+8
|
57
|
-1
|
-
|
|
|
|
|
|
|
1st Hit: Forces stand, All others: Soft Knockdown
|
1st Hit: Forces stand, All others: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Lower Body: 7~36f
|
-
|
7f~
|
JP: ?
|
EX Tatsumaki Zankukyaku
|
Hurricane Kick
|
35x5
|
40x5
|
-250/0
|
HL
|
-
|
11
|
1(3)1(3)1(3)1(3)1
|
18+3
|
48
|
-1
|
-
|
|
|
|
|
|
|
1st-4th Hits: Forces stand, 5th Hit: Soft Knockdown
|
1st-4th Hits: Forces stand, 5th Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Loewr body: 6~27f
|
-
|
6f~
|
JP: ?
|
Air Tatsumaki Zankukyaku
|
Air Hurricane
|
60
|
50
|
30-Oct
|
HL
|
-
|
9
|
[2(6)2](6)2
|
After landing 10
|
36
|
-
|
-
|
|
|
Floats opponent, [] hits once at most
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: ?
|
|
Air Hurricane
|
70
|
50
|
30-Oct
|
HL
|
-
|
9
|
[2(6)2](6)2
|
After landing 10
|
36
|
-
|
-
|
|
|
Floats opponent, [] hits once at most
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: ?
|
|
Air Hurricane
|
80
|
50
|
30-Oct
|
HL
|
-
|
9
|
[2(6)2](6)2
|
After landing 10
|
36
|
-
|
-
|
|
|
Floats opponent, [] hits once at most
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: ?
|
EX Air Tatsumaki Zankukyaku
|
Air Hurricane
|
40x5
|
50x5
|
#DIV/0!
|
HL
|
-
|
7
|
1(3)1(3)1(3)1(3)1
|
After landing 4
|
27
|
-
|
-
|
|
|
Pursuit property
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: ?
|
Hyakkishu
|
Demon Flip
|
-
|
-
|
20/-
|
-
|
-
|
-
|
-
|
-
|
39
|
-
|
-
|
|
|
27~37f cancellable into followup, 40f lands and starts Hyakki Gozan (slide)
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
5~39f
|
-
|
EX Hyakkishu
|
Demon Flip
|
-
|
-
|
#DIV/0!
|
-
|
-
|
-
|
-
|
-
|
39
|
-
|
-
|
|
|
5~39f airborne, 27~37f cancellable into followup, 40f lands and starts Hyakki Gozan (slide), tracks opponent, can cancel into Hadouken EX (air)
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
5~39f
|
-
|
Hyakki Gozan
|
Demon Flip Slide
|
100
|
200
|
0/40
|
L
|
-
|
39+7
|
15
|
14
|
74
|
-11
|
-
|
|
|
|
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hyakki Gosho
|
Demon Flip Palm
|
110
|
200
|
0/30
|
HL
|
-
|
27+8
|
2
|
After landing 4
|
40
|
-
|
-
|
|
|
|
X
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hyakki Gojin
|
Demon Flip Dive Kick
|
70
|
100
|
0/30
|
HL
|
-
|
27+11
|
Until ground
|
After landing 4
|
-
|
-
|
-
|
|
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hyakki Gosai
|
Demon Flip Throw
|
150
|
150
|
0/60
|
0.9
|
-
|
27+3
|
2
|
After landing 17
|
48
|
-
|
-
|
|
|
Cannot throw crouching opponents
|
|
|
X
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Ashura Senku (Far)
|
Punch Teleport (far)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 61
|
61
|
-
|
-
|
|
|
Passes through opponent, can cancel into Ultra 2 until 44f
|
|
|
|
|
|
|
|
-
|
All: 1~49f
|
-
|
-
|
-
|
-
|
-
|
Ashura Senku (Close)
|
Kick Teleport (close)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 53
|
53
|
-
|
-
|
|
|
Passes through opponent, can cancel into Ultra 2 until 36f
|
|
|
|
|
|
|
|
-
|
All: 1~44f
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Raging Demon
|
Super Combo
|
330
|
0
|
#DIV/0!
|
0.9
|
-
|
1+0
|
36
|
13
|
49
|
-
|
-
|
|
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1f
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Wrath of the Raging Demon
|
Ultra Combo 1
|
510
|
0
|
0/0
|
0.9
|
-
|
0+5
|
33
|
19
|
56
|
-
|
-
|
|
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1~6f
|
-
|
-
|
-
|
-
|
-
|
Demon Armageddon
|
Ultra Combo 2
|
50*450[421]
|
0
|
0/0
|
HL
|
-
|
0+14
|
2
|
46
|
61
|
-27
|
-
|
|
|
[] refers to damage when canceled from teleport
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~15f
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes: