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== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
(New to Ultra SFIV Console Digital Release) | |||
* Stand MP: Damage increased to 120 from 100 | |||
* Crouch MP: Damage increased to 110 from 80 | |||
* Hammer Hook (F + HP): Removed Overhead properties and changed to a high attack | |||
* Red Focus Attack: Level 1 on hit versus airborne opponents no longer gives a Free Juggle | |||
* Shootdown Backbreaker: Light, Medium, and Hard versions Super Meter gain decreased on hit to 80 from 110; | |||
* Shootdown Backbreaker: When cancelled into after the last hit of Hammer Mountain (SC), a special 100 damage, 100 stun Shootdown Backbreaker occurs | |||
* EX Shootdown Backbreaker: Startup nvincibility increased to 5 frames from 4 frames | |||
* Moonsault Press: Light, Medium, and Hard versions startup reduced to 2 frames from 3 frames | |||
* Giant Palm Bomber: Medium version startup reduced to 19 frames from 21 frames | |||
* Ultra Throw: Light, Medium, and Hard versions grab range reduced to the same range as Hard Moonsault Press | |||
* EX Ultra Throw: Grab range reduced to the same as Light Moonsault Press | |||
* Monster Lariat: Light version no longer has a running motion, attack occurs in place; damage reduced to 100 from 120 | |||
* EX Monster Lariat: Now has infinite armor until 3 frames before attack startup; can now be canceled into Super Combos or EX Focus Attacks | |||
* Hammer Mountain (SC): Now has invincibility while in the running motion towards the opponent (minimum 3 frames, maximum 11 frames); | |||
* Hammer Mountain (SC): Given more Juggle Potential to combo on airborne opponents; damage reduced to 300 from 360 | |||
* Hammer Mountain (SC): No longer can be cancelled into Shootdown Backbreaker on block | |||
* Gigas Breaker (UC1): Total frames increased to 49 frames from 39 frames | |||
== Character Specific Data == | |||
Hugo{{USFIVCharacterData|1100|1100|60%|0.022|0.018||||||||||||||||||||||||||||}} | |||
Line 14: | Line 34: | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | {{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|50|50||||6|3|11|19||||||||||||||||||||}} | ||
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|120|100||||9|4|18|30||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|120|200||||17|8|17|41||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|50|50||||8|2|10|19||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|||||||||0||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|130|200||||23|9||31||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|50|50||||4|2|12|17||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|110|100||||8|4|17|28||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|130|200||||15|6|13|33||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|50|50||||6|3|10|18||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|100||||10|4|24|37||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|130|100||||13|15|56|83||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Hammer Hook|Hook Punch|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|130|200||||16|3|30|48||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Leap Attack|Hopping Knee|d d + mk||[[File:Down.gif]][[File:Down.gif]]+[[File:Forward.gif]]|50|100||H||17|10||26||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|60|50||H||6|12|-|17||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|(in air) mp||Jump [[File:Strong.gif]]|110|100||H||8|6|-|13||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Jump HP|Jump Fierce|(in air) hp||Jump [[File:Fierce.gif]]|140|200||H||13|4|-|16||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|60|50||H||5|15|-|19||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|(in air) mk||Jump [[File:Forward.gif]]|110|100||H||7|7|-|13||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|140|200||H||14|6|-|19||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Body Press|Body Splash|(in air) d + hp||(air) [[File:Down.gif]]+[[File:Fierce.gif]]|110|200||H||9|8|-|16||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|90|100||||10+15|5|29|58||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|120|150||||18+17|5|29|68||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|170|200||||67|5|29|100||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Neck Hanging Tree|Forward Throw|f or n + lp + lk||Forward Throw||||||3|2|20|24||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Body Slam|Back Throw|b + lp + lk||Back Throw|150|140||||3|2|20|24||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Giant Palm Bomber|Clap|qcb + p ex||Giant Palm Bomber [[File:Jab.gif]]|80|100||||15|4|12|30||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Giant Palm Bomber [[File:Strong.gif]]|100|100||||19|4|6|28||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Giant Palm Bomber [[File:Fierce.gif]]|110|100||||24|4|5|32||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|EX Ginat Palm Bomber|EX Clap|||Giant Palm Bomber [[File:EX.gif]]|||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Moonsault Press|Spinning Pile Driver|360 + p ex||Moonsault Press [[File:Jab.gif]]|180|150||||2|2|53|56||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Moonsault Press [[File:Strong.gif]]|200|150||||2|2|51|54||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Moonsault Press [[File:Fierce.gif]]|230|150||||2|2|47|50||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|EX Moonsault Press|EX Spinning Pile Dirver|||Moonsault Press [[File:EX.gif]]|200|150||||5|2|51|57||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Shootdown Backbreaker|Backbreaker|dp + k ex||Shootdown Backbreaker [[File:Short.gif]]|160|100||||5|8|18|30||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Shootdown Backbreaker [[File:Forward.gif]]|180|100||||9|9|17|34||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Shootdown Backbreaker [[File:Roundhouse.gif]]|200|100||||12|12|17|40||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|EX Shootdown Backbreaker|EX Backbreaker|||Shootdown Backbreaker [[File:EX.gif]]|180|150||||5|7|19|30||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Meat Squasher|Running Grab|360 + k ex||Meat Squasher [[File:Short.gif]]|200|150||||28|2|58|87||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Meat Squasher [[File:Forward.gif]]|200|150||||55|1|55|110||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Meat Squasher [[File:Roundhouse.gif]]|200|150||||81|1|39|120||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|EX Meat Squasher|EX Running Grab|||Meat Squasher [[File:EX.gif]]|225|200||||81|1|39|120||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Ultra Throw|Wall Throw|hcb + k||Ultra Throw|80|150||||7|2|52|60||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|EX Ultra Throw|EX Wall Throw|||Ultra Throw [[File:EX.gif]]|60|150||||4|2|52|57||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Monster Lariat|Lariat|qcf + k ex armorbreak||Monster Lariat [[File:Short.gif]]|100|150||||14|3|30|46||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Monster Lariat [[File:Forward.gif]]|130|150||||52|3|29|83||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|||||Monster Lariat [[File:Roundhouse.gif]]|140|150||||92|3|29|123||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|EX Monster Lariat|EX Lariat|||Monster Lariat [[File:EX.gif]]|130|150||||44|3|22|68||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Hammer Mountain|Super Combo|qcf qcf + p|Hold p to perform feint; Last hit can be canceled into Shootdown Backbreaker|Hammer Mountain|||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Gigas Breaker|Ultra Combo I|360 360 + 3p||Gigas Breaker|||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceRow|Megaton Press|Ultra Combo II|qcf qcf + 3k||Megaton Press|||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
|- | |||
|} | |} | ||
Line 22: | Line 99: | ||
=== Standing | === Standing Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|StandLP| | ||
Stand LP|Stand Jab|lp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|StandMP| | ||
Stand MP|Stand Strong|mp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|StandHP| | ||
Stand HP|Stand Fierce|hp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|StandLK| | ||
Stand LK|Stand Short|lk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|StandMK| | ||
Stand MK|Stand Forward|mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|StandHK| | ||
Stand HK|Stand Roundhouse|hk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 85: | Line 132: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|d + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|d + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|d + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 112: | Line 159: | ||
=== | === Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|JumpLP| | ||
Jump LP|Jump Jab|(in air) lp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|JumpMP| | ||
Jump MP|Jump Strong|(in air) mp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|JumpHP| | ||
Jump HP|Jump Fierce|(in air) hp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|JumpLK| | ||
Jump LK|Jump Short|(in air) lk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|JumpMK| | ||
Jump MK|Jump Forward|(in air) mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|JumpHK| | ||
Jump HK|Jump Roundhouse|(in air) hk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 142: | Line 189: | ||
=== | === Unique Attacks === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|HammerHook| | ||
Hammer Hook|Hook Punch|f + hp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|LeapAttack| | ||
Leap Attack|Hopping Knee|d d + mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|BodyPress| | ||
Body Press|Body Splash|(in air) d + hp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListFooter}} | ||
=== Focus Attacks === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow|Hugo|FocusAttack( | |||
Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|FocusAttack( | ||
Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|FocusAttack( | ||
Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 172: | Line 225: | ||
=== | === Throws === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|NeckHangingTree| | ||
Neck Hanging Tree|Forward Throw|f or n + lp + lk|| | |||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Hugo|BodySlam| | |||
Body Slam|Back Throw|b + lp + lk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 182: | Line 239: | ||
=== | === Special Moves === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|GiantPalmBomber| | ||
Giant Palm Bomber|Clap|qcb + p ex|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|MoonsaultPress| | ||
Moonsault Press|Spinning Pile Driver|360 + p ex|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|ShootdownBackbreaker| | ||
Shootdown Backbreaker|Backbreaker|dp + k ex|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Hugo|MeatSquasher| | |||
Meat Squasher|Running Grab|360 + k ex|| | |||
{{USFIVMoveListRow| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|UltraThrow| | ||
Ultra Throw|Wall Throw|hcb + k|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Hugo|MonsterLariat| | |||
Monster Lariat|Lariat|qcf + k ex armorbreak|| | |||
{{USFIVMoveListRow| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 227: | Line 272: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|HammerMountain| | ||
Hammer Mountain|Super Combo|qcf qcf + p|Hold p to perform feint; Last hit can be canceled into Shootdown Backbreaker| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 237: | Line 282: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|GigasBreaker| | ||
Gigas Breaker|Ultra Combo I|360 360 + 3p|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Hugo|MegatonPress| | ||
Megaton Press|Ultra Combo II|qcf qcf + 3k|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 258: | Line 303: | ||
==Frame Data== | ==Frame Data== | ||
{{ | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|50|50||||6|3|11|19||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|120|100||||9|4|18|30||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|120|200||||17|8|17|41||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|50|50||||8|2|10|19||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|||||||||0||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|130|200||||23|9||31||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|50|50||||4|2|12|17||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|110|100||||8|4|17|28||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|130|200||||15|6|13|33||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|50|50||||6|3|10|18||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|100||||10|4|24|37||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|130|100||||13|15|56|83||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Hammer Hook|Hook Punch|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|130|200||||16|3|30|48||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Leap Attack|Hopping Knee|d d + mk||[[File:Down.gif]][[File:Down.gif]]+[[File:Forward.gif]]|50|100||H||17|10||26||||||||||||||||||||}} | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|60|50||H||6|12|-|17||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Jump MP|Jump Strong|(in air) mp||Jump [[File:Strong.gif]]|110|100||H||8|6|-|13||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Jump HP|Jump Fierce|(in air) hp||Jump [[File:Fierce.gif]]|140|200||H||13|4|-|16||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|60|50||H||5|15|-|19||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Jump MK|Jump Forward|(in air) mk||Jump [[File:Forward.gif]]|110|100||H||7|7|-|13||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|140|200||H||14|6|-|19||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Body Press|Body Splash|(in air) d + hp||(air) [[File:Down.gif]]+[[File:Fierce.gif]]|110|200||H||9|8|-|16||||||||||||||||||||}} | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|90|100||||10+15|5|29|58||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|120|150||||18+17|5|29|68||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|170|200||||67|5|29|100||||||||||||||||||||}} | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Neck Hanging Tree|Forward Throw|f or n + lp + lk||Forward Throw||||||3|2|20|24||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Body Slam|Back Throw|b + lp + lk||Back Throw|150|140||||3|2|20|24||||||||||||||||||||}} | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Giant Palm Bomber|Clap|qcb + p ex||Giant Palm Bomber [[File:Jab.gif]]|80|100||||15|4|12|30||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Giant Palm Bomber [[File:Strong.gif]]|100|100||||19|4|6|28||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Giant Palm Bomber [[File:Fierce.gif]]|110|100||||24|4|5|32||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|EX Ginat Palm Bomber|EX Clap|||Giant Palm Bomber [[File:EX.gif]]|||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Moonsault Press|Spinning Pile Driver|360 + p ex||Moonsault Press [[File:Jab.gif]]|180|150||||2|2|53|56||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Moonsault Press [[File:Strong.gif]]|200|150||||2|2|51|54||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Moonsault Press [[File:Fierce.gif]]|230|150||||2|2|47|50||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|EX Moonsault Press|EX Spinning Pile Dirver|||Moonsault Press [[File:EX.gif]]|200|150||||5|2|51|57||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Shootdown Backbreaker|Backbreaker|dp + k ex||Shootdown Backbreaker [[File:Short.gif]]|160|100||||5|8|18|30||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Shootdown Backbreaker [[File:Forward.gif]]|180|100||||9|9|17|34||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Shootdown Backbreaker [[File:Roundhouse.gif]]|200|100||||12|12|17|40||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|EX Shootdown Backbreaker|EX Backbreaker|||Shootdown Backbreaker [[File:EX.gif]]|180|150||||5|7|19|30||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Meat Squasher|Running Grab|360 + k ex||Meat Squasher [[File:Short.gif]]|200|150||||28|2|58|87||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Meat Squasher [[File:Forward.gif]]|200|150||||55|1|55|110||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Meat Squasher [[File:Roundhouse.gif]]|200|150||||81|1|39|120||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|EX Meat Squasher|EX Running Grab|||Meat Squasher [[File:EX.gif]]|225|200||||81|1|39|120||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Ultra Throw|Wall Throw|hcb + k||Ultra Throw|80|150||||7|2|52|60||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|EX Ultra Throw|EX Wall Throw|||Ultra Throw [[File:EX.gif]]|60|150||||4|2|52|57||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Monster Lariat|Lariat|qcf + k ex armorbreak||Monster Lariat [[File:Short.gif]]|100|150||||14|3|30|46||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Monster Lariat [[File:Forward.gif]]|130|150||||52|3|29|83||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|||||Monster Lariat [[File:Roundhouse.gif]]|140|150||||92|3|29|123||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|EX Monster Lariat|EX Lariat|||Monster Lariat [[File:EX.gif]]|130|150||||44|3|22|68||||||||||||||||||||}} | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Hammer Mountain|Super Combo|qcf qcf + p|Hold p to perform feint; Last hit can be canceled into Shootdown Backbreaker|Hammer Mountain|||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Gigas Breaker|Ultra Combo I|360 360 + 3p||Gigas Breaker|||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataRow|Megaton Press|Ultra Combo II|qcf qcf + 3k||Megaton Press|||||||||||||||||||||||||||||}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
Revision as of 01:17, 23 June 2014

Hugo
TBW
In a nutshell
TBW
Ultra SFIV Changes
(New to Ultra SFIV Console Digital Release)
- Stand MP: Damage increased to 120 from 100
- Crouch MP: Damage increased to 110 from 80
- Hammer Hook (F + HP): Removed Overhead properties and changed to a high attack
- Red Focus Attack: Level 1 on hit versus airborne opponents no longer gives a Free Juggle
- Shootdown Backbreaker: Light, Medium, and Hard versions Super Meter gain decreased on hit to 80 from 110;
- Shootdown Backbreaker: When cancelled into after the last hit of Hammer Mountain (SC), a special 100 damage, 100 stun Shootdown Backbreaker occurs
- EX Shootdown Backbreaker: Startup nvincibility increased to 5 frames from 4 frames
- Moonsault Press: Light, Medium, and Hard versions startup reduced to 2 frames from 3 frames
- Giant Palm Bomber: Medium version startup reduced to 19 frames from 21 frames
- Ultra Throw: Light, Medium, and Hard versions grab range reduced to the same range as Hard Moonsault Press
- EX Ultra Throw: Grab range reduced to the same as Light Moonsault Press
- Monster Lariat: Light version no longer has a running motion, attack occurs in place; damage reduced to 100 from 120
- EX Monster Lariat: Now has infinite armor until 3 frames before attack startup; can now be canceled into Super Combos or EX Focus Attacks
- Hammer Mountain (SC): Now has invincibility while in the running motion towards the opponent (minimum 3 frames, maximum 11 frames);
- Hammer Mountain (SC): Given more Juggle Potential to combo on airborne opponents; damage reduced to 300 from 360
- Hammer Mountain (SC): No longer can be cancelled into Shootdown Backbreaker on block
- Gigas Breaker (UC1): Total frames increased to 49 frames from 39 frames
Character Specific Data
Hugo
VITALS | |||||
---|---|---|---|---|---|
Health: | 1100 | Stun: | 1100 | W-Ultra Scaling: | 60% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.022 | Forward Dash Distance: | |||
Back Walk Speed: | 0.018 | Forward Dash Total Frames: | |||
JUMPING | Back Dash Distance: | ||||
Jump Height Apex: | Back Dash Total Frames: | ||||
Jump Total Frames: | Back Dash Invincibility: | ||||
Forward Jump Distance: | Back Dash Airborne: | ||||
Back Jump Distance | Back Dash Recovery: | ||||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | Face Up Total Frames: | ||||
Back Throw Range: | Face Down Total Frames: | ||||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Hard Knockdowns: | ||||
Low Attacks: | Armor Breakers: | ||||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | L1 EX Red Focus Attack Combo Lead-Ins: | ||||
Level 2 Focus Startup Frames: | |||||
Level 3 Focus Startup Frames: | |||||
L1 Focus Attack Forward Dash: | L2 FA Forward Dash (On Block): | ||||
L1 Focus Attack Back Dash: | L2 FA Back Dash (On Block): |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MP |
Jump Strong | (in air) mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HP |
Jump Fierce | (in air) hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MK |
Jump Forward | (in air) mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Hammer Hook |
Hook Punch | f + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Leap Attack |
Hopping Knee | d d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Body Press |
Body Splash | (in air) d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Neck Hanging Tree |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Body Slam |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Giant Palm Bomber |
Clap | qcb + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Moonsault Press |
Spinning Pile Driver | 360 + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shootdown Backbreaker |
Backbreaker | dp + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Meat Squasher |
Running Grab | 360 + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Ultra Throw |
Wall Throw | hcb + k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Monster Lariat |
Lariat | qcf + k ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Hammer Mountain |
Super Combo | qcf qcf + p | Hold p to perform feint; Last hit can be canceled into Shootdown Backbreaker |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Gigas Breaker |
Ultra Combo I | 360 360 + 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Megaton Press |
Ultra Combo II | qcf qcf + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data