Ultra Street Fighter IV/Adon: Difference between revisions

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== Ultra SFIV Changes ==
== Ultra SFIV Changes ==
TBW<br>
(From Ultra SFIV Arcade Japan)
<br>
* Close HK: Hitbox slightly expanded horizontally and upward
* Jaguar Crunch (Overhead): On hit against standing opponents now +3 from +4
* Rising Jaguar: 2nd hit of Light verion on grounded opponents now floats higher upward and slightly more forward for more consistent follow-up Rising Jaguar juggle in the corner
* Jaguar Kick: Medium version damage reduced to 130 from 140
* Jaguar Kick: Hard version damage reduced to 120 from 130
* Air Jaguar Kick: All versions chip damage reduced to 10 from 20, actual damage unchanged
* EX Air Jaguar Kick: 2nd hit now hits high
* Jaguar Revolver (UC1): Forward movement from 2nd hit and on slightly shortened so it's easier to connect all hits on close opponents
* Jaguar Revolver (UC1): Damage reduced to 480 from 510
* Jaguar Revolver (UCa): First hit's Active Frames reduced to 6 frames from 7 frames
* L, M and H Rising Jaguar --> EX Focus Cancel --> Forward Dash is now -5 on block at best
(New to Ultra SFIV Console Digital Release)
* Crouch LP: On hit now +6 from +5
* Air Jaguar Kick: Light and Medium versions damage versus airborne opponents reduced to 90 from 130
* Air Jaguar Kick: Hard version damage versus airborne opponents reduced to 100 from 120
* Air Jaguar Kick: Hard version upward Hitbox slightly reduced
* Air Jaguar Kick: Medium version on block now -2 from -1 when done at the lowest height and blocked on the first Active Frame
* Air Jaguar Kick: Hard version on now -2 from 0 when done at the lowest height and blocked on the first Active Frame
 
 
== Character Specific Data ==
Adon{{USFIVCharacterData|950|1000|75%|0.05|0.035|1.84|38 (4+34)|1.65|1.65|1.50|19|0.75|22|8|7|7|0.93|1.05|31|20|Jaguar Crunch, EX Jaguar Kick, EX Air Jaguar Kick (2nd Hit)|Crouch LK, Crouch MK, Crouch HK|Crouch HK, EX Jaguar Kick (2nd Hit), EX Air Jaguar Kick (2nd Hit)|Jaguar Kick, EX Jaguar Kick, Jaguar Tooth, EX Jaguar Tooth, Jaguar Revolver, Jaguar Avalanche|21|29|61|-3|-6|+3|0|TBD|}}




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{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|11|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|5|5|15|24|16|26|-4|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|5|5|15|24|16|26|-4|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|200|60|HL|sp/su|8|4|15|26|18|23|-1|4|||||Forces stand||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|200|60|HL|sp/su|8|4|15|26|18|23|-1|+4|||||Forces stand||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|sp/su|5|3|7|14|11|14|1|4|||||Forces stand||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|sp/su|5|3|7|14|11|14|+1|+4|||||Forces stand||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|75|100|40|HL|sp/su|5|6|9|19|14|20|-1|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|75|100|40|HL|sp/su|5|6|9|19|14|20|-1|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|120|200|60|HL|-|7|3|21|30|18|22|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|JP: 1}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|120|200|60|HL|-|7|3|21|30|18|22|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|6|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|6|11|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su|7|4|13|23|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su|7|4|13|23|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|3|14|24|18|22|1|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|3|14|24|18|22|+1|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|sp/su|5|3|8|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|sp/su|5|3|8|15|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|75|100|40|HL|-|8|4|13|24|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|75|100|40|HL|-|8|4|13|24|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|40*80|100*100|40*40|HL|-|9|2*4|17|31|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|40*80|100*100|40*40|HL|-|9|2*4|17|31|18|22|-3|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|3|3|6|11|11|15|2|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|3|3|6|11|11|15|+2|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|11|17|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|11|17|14|17|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|su|9|3|16|27|18|23|-1|4|||||Forces stand||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|su|9|3|16|27|18|23|-1|+4|||||Forces stand||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|40|50|20|L|sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|40|50|20|L|sp/su|4|2|7|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|2|14|21|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|2|14|21|14|17|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|9|2|21|31|18|-|-5|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|9|2|21|31|18|-|-5|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jaguar Crunch|Overhead|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|30*50|50*50|40*20|H|-|23|2*2|13|39|13|18|-2|3|+2 Hit advantage on crouching opponent||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Jaguar Crunch|Overhead|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|30*50|50*50|40*20|H|-|23|2*2|13|39|13|18|-2|+3|+2 Hit advantage on crouching opponent||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|45|50|20|H|-|4|16|-|19|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|45|50|20|H|-|4|16|-|19|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|85|100|40|H|sp|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|85|100|40|H|sp|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|8|5|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100|200|60|H|-|8|5|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|45|50|20|H|-|4|12|-|15|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|45|50|20|H|-|4|12|-|15|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|85|100|40|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|85|100|40|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|10|3|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|110|200|60|H|-|10|3|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|39|61|||-25|-25||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|39|61|||-25|-25||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|39|69|||-19|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|39|69|||-19|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|61|2|44|106|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|61|2|44|106|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Jaguar Carry|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.93|-|3|2|20|24|||-|-||||X|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Jaguar Carry|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.93|-|3|2|20|24|||-|-||||X|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jaguar Slam|Back Throw|b + lp + lk||Back Throw|130|120|40|1.05|-|3|2|20|24|||-|-||||X|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Jaguar Slam|Back Throw|b + lp + lk||Back Throw|130|120|40|1.05|-|3|2|20|24|||-|-||||X|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Jaguar Kick|Jaguar Kick|rdp + k ex armorbreak||Jaguar Kick [[File:Short.gif]]|130|180|20/40|HL|-|20|6|21|46|||-3|-2||X|||||Reset|Reset|-|-|-|-|-|5~25f|-}}
{{USFIVFrameDataGlanceRow|Jaguar Kick|Jaguar Kick|rdp + k ex armorbreak||Jaguar Kick [[File:Short.gif]]|130|180|20/40|HL|-|20|6|21|46|||-3|-2||X|||||Reset|Reset|-|-|-|-|-|5~25f|-|}}
{{USFIVFrameDataGlanceRow|||||Jaguar Kick [[File:Forward.gif]]|130|180|20/40|HL|-|21|7|20|47|||-3|-2||X|||||Reset|Reset|-|-|-|-|-|6~27f|-}}
{{USFIVFrameDataGlanceRow|||||Jaguar Kick [[File:Forward.gif]]|130|180|20/40|HL|-|21|7|20|47|||-3|-2||X|||||Reset|Reset|-|-|-|-|-|6~27f|-|}}
{{USFIVFrameDataGlanceRow|||||Jaguar Kick [[File:Roundhouse.gif]]|120|180|20/40|HL|-|22|8|20|49|||-4|-2|When hitting opponent out of the air, damage is only 100|X|||||Reset|Reset|-|-|-|-|-|7~29f|-}}
{{USFIVFrameDataGlanceRow|||||Jaguar Kick [[File:Roundhouse.gif]]|120|180|20/40|HL|-|22|8|20|49|||-4|-2|When hitting opponent out of the air, damage is only 100|X|||||Reset|Reset|-|-|-|-|-|7~29f|-|}}
{{USFIVFrameDataGlanceRow|EX Jaguar Kick|EX Jaguar Kick|||Jaguar Kick [[File:EX.gif]]|80*70|90*110|-250/0|H|-|20|2*3|1+21|46|||-2|-||X|||2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|-|-|-|All: 1~24f|-|1~25f|2nd Hit JP: ?}}
{{USFIVFrameDataGlanceRow|EX Jaguar Kick|EX Jaguar Kick|||Jaguar Kick [[File:EX.gif]]|80*70|90*110|-250/0|H|-|20|2*3|1+21|46|||-2|-||X|||2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|-|-|-|All: 1~24f|-|1~25f|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Air Jaguar Kick|Air Jaguar Kick|(in air) qcb + k ex||Air Jaguar Kick [[File:Short.gif]]|80|160|10/20|HL|-|14|7|After landing 12|32|||-|-|Chip damage 20||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Air Jaguar Kick|Air Jaguar Kick|(in air) qcb + k ex||Air Jaguar Kick [[File:Short.gif]]|80|160|10/20|HL|-|14|7|After landing 12|32|||-|-|Chip damage 20||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Air Jaguar Kick [[File:Forward.gif]]|80|160|10/20|HL|-|15|5|After landing 12|31|||-|-|Chip damage 20||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Air Jaguar Kick [[File:Forward.gif]]|80|160|10/20|HL|-|15|5|After landing 12|31|||-|-|Chip damage 20||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Air Jaguar Kick [[File:Roundhouse.gif]]|80|160|10/20|HL|-|16|3|After landing 12|30|||-|-|Chip damage 20||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Air Jaguar Kick [[File:Roundhouse.gif]]|80|160|10/20|HL|-|16|3|After landing 12|30|||-|-|Chip damage 20||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Air Jaguar Kick|EX Air Jaguar Kick|||Air Jaguar Kick [[File:EX.gif]]|90*70|110*90|-250/0|HL*H|-|11|5*2|After landing 12|29|||-|-|Chip damage 40 total||||2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|-|-|-|All: 1~17f|-|2~25f|2nd Hit JP: ?}}
{{USFIVFrameDataGlanceRow|EX Air Jaguar Kick|EX Air Jaguar Kick|||Air Jaguar Kick [[File:EX.gif]]|90*70|110*90|-250/0|HL*H|-|11|5*2|After landing 12|29|||-|-|Chip damage 40 total||||2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|-|-|-|All: 1~17f|-|2~25f|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Rising Jaguar|Rising Jaguar|dp + k ex||Rising Jaguar [[File:Short.gif]]|50*80|100*70|30/20*20|HL|su|4|2(6)4|17+13|45|||-13|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 1~5f|Feet: 1~5f|-|6f~|JP: ?}}
{{USFIVFrameDataGlanceRow|Rising Jaguar|Rising Jaguar|dp + k ex||Rising Jaguar [[File:Short.gif]]|50*80|100*70|30/20*20|HL|su|4|2(6)4|17+13|45|||-13|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 1~5f|Feet: 1~5f|-|6f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Rising Jaguar [[File:Forward.gif]]|90*50|110*70|30/20*20|HL|su|5|2(6)5|22+13|52|||-19|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~6f|Upper body: 1~6f|1~5f|7f~|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Rising Jaguar [[File:Forward.gif]]|90*50|110*70|30/20*20|HL|su|5|2(6)5|22+13|52|||-19|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~6f|Upper body: 1~6f|1~5f|7f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Rising Jaguar [[File:Roundhouse.gif]]|50*100|70*120|30/20*20|HL|su|5|2(6)9|22+13|56|||-23|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~6f|All: 1~6f|1~6f|6f~|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Rising Jaguar [[File:Roundhouse.gif]]|50*100|70*120|30/20*20|HL|su|5|2(6)9|22+13|56|||-23|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~6f|All: 1~6f|1~6f|6f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Rising Jaguar|EX Rising Jaguar|||Rising Jaguar [[File:EX.gif]]|80*40*40|100*60*60|-250/0|HL|su|5|4(8)2*6|24+10|58|||-33|-|guard advantage based on 1st hit only||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~8f|All: 1~8f|1~8f|6f~|JP: ?}}
{{USFIVFrameDataGlanceRow|EX Rising Jaguar|EX Rising Jaguar|||Rising Jaguar [[File:EX.gif]]|80*40*40|100*60*60|-250/0|HL|su|5|4(8)2*6|24+10|58|||-33|-|guard advantage based on 1st hit only||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~8f|All: 1~8f|1~8f|6f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Jaguar Tooth|Jaguar Tooth|hcb + k ex armorbreak||Jaguar Tooth [[File:Short.gif]]|120|150|10/40|HL|-|From wall 12|4|After landing 20|57|||-4|1|22f to wall|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|-}}
{{USFIVFrameDataGlanceRow|Jaguar Tooth|Jaguar Tooth|hcb + k ex armorbreak||Jaguar Tooth [[File:Short.gif]]|120|150|10/40|HL|-|From wall 12|4|After landing 20|57|||-4|+1|22f to wall|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|-|}}
{{USFIVFrameDataGlanceRow|||||Jaguar Tooth [[File:Forward.gif]]|120|150|10/40|HL|-|From wall 13|5|After landing 17|56|||-1|3|22f to wall|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|-}}
{{USFIVFrameDataGlanceRow|||||Jaguar Tooth [[File:Forward.gif]]|120|150|10/40|HL|-|From wall 13|5|After landing 17|56|||-1|+3|22f to wall|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|-|}}
{{USFIVFrameDataGlanceRow|||||Jaguar Tooth [[File:Roundhouse.gif]]|120|150|10/40|HL|-|From wall 14|7|After landing 18|60|||-2|0|22f to wall|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|-}}
{{USFIVFrameDataGlanceRow|||||Jaguar Tooth [[File:Roundhouse.gif]]|120|150|10/40|HL|-|From wall 14|7|After landing 18|60|||-2|0|22f to wall|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|-|}}
{{USFIVFrameDataGlanceRow|EX Jaguar Tooth|EX Jaguar Tooth|||Jaguar Tooth [[File:EX.gif]]|120|200|-250/0|HL|-|From wall 7|7|After landing 20|55|||-5|-|22f to wall|X|||||Soft Knockdown|Soft Knockdown|-|-|-|1f~ until landing|-|7f~|-}}
{{USFIVFrameDataGlanceRow|EX Jaguar Tooth|EX Jaguar Tooth|||Jaguar Tooth [[File:EX.gif]]|120|200|-250/0|HL|-|From wall 7|7|After landing 20|55|||-5|-|22f to wall|X|||||Soft Knockdown|Soft Knockdown|-|-|-|1f~ until landing|-|7f~|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Jaguar Varied Assault|Super|qcf qcf + p||Super Combo (start)|62*50x3|0|-1000/0|HL|-|1+7|3(9)2(11)2(11)2|0|47|||||||||2nd Hit: Forces stand|2nd Hit: Forces stand|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Jaguar Varied Assault|Super Combo|qcf qcf + p||Jaguar Varied Assault (start)|62*50x3|0|-1000/0|HL|-|1+7|3(9)2(11)2(11)2|0|47|||||||||2nd Hit: Forces stand|2nd Hit: Forces stand|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Jaguar Varied Assault (Standard End)|Super (Default)|Jaguar Varied Assault (Standard End)|Standard end to Jaguar Varied Assault if no buttons are pressed|Super Combo (normal end)|50*70|0|0/0|HL|-|18|3(39)3|40|102|||-64|-|2nd Hit can't hit crouching opponents, Frame Advantage based on first hit||||1st Hit: Hard Knockdown|1st Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|42~88f|JP: ?}}
{{USFIVFrameDataGlanceRow|Jaguar Varied Assault (Standard End)|Super Combo (Default)|Jaguar Varied Assault (Standard End)|Standard end to Jaguar Varied Assault if no buttons are pressed|Jaguar Varied Assault (normal end)|50*70|0|0/0|HL|-|18|3(39)3|40|102|||-64|-|2nd Hit can't hit crouching opponents, Frame Advantage based on first hit||||1st Hit: Hard Knockdown|1st Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|42~88f|JP: ?|}}
{{USFIVFrameDataGlanceRow|Thousand Jaguars|Super (Punches)|press p repeatedly|Perform before standard ender of Jaguar Varied Assault|Super Combo (P end)|30*12xN (N=5, 7, 10, or 13)|0|0/0|HL|-|20|3(14)1(2)2(2)1(3)1(2)2(2)1(3)1(2)2(2)1(3)1(2)2(2)1(3)1|31|112|||-12|-|Press buttons to extend damage||||1st Hit: Forces stand, Last Hit: Hard Knockdown|1st Hit: Forces stand, Last Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Thousand Jaguars|Super Combo (Punches)|press p repeatedly|Perform before standard ender of Jaguar Varied Assault|Thousand Jaguars (P end)|30*12xN (N=5, 7, 10, or 13)|0|0/0|HL|-|20|3(14)1(2)2(2)1(3)1(2)2(2)1(3)1(2)2(2)1(3)1(2)2(2)1(3)1|31|112|||-12|-|Press buttons to extend damage||||1st Hit: Forces stand, Last Hit: Hard Knockdown|1st Hit: Forces stand, Last Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Jaguar Assassin|Super (Kicks)|k|Perform before standard ender of Jaguar Varied Assault|Super Combo (K end)|30x3*60|0|0/0|HL|-|19|3(17)4(6)3(8)5|41+27|132|||-83|-|Frame advantage based on 1st hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|20f~|JP: ?}}
{{USFIVFrameDataGlanceRow|Jaguar Assassin|Super Combo (Kicks)|k|Perform before standard ender of Jaguar Varied Assault|Jaguar Assassin (K end)|30x3*60|0|0/0|HL|-|19|3(17)4(6)3(8)5|41+27|132|||-83|-|Frame advantage based on 1st hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|20f~|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Jaguar Revolver|Ultra I|qcb qcb + 3k armorbreak||Ultra Combo 1|60x3*300|0|0/0|HL|-|0+12|6(18)4(18)4|34|95|||-17|-|3rd ground hit goes into animation, distance can be adjusted by joystick|X|||3rd Hit and on: Hard Knockdown|3rd Hit and on: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~3f|All: 4~11f|All: 4~11f|-|2~18f, 23~40f, 45~62f|JP: ?}}
{{USFIVFrameDataGlanceRow|Jaguar Revolver|Ultra Combo I|qcb qcb + 3k armorbreak||Jaguar Revolver|60x3*300|0|0/0|HL|-|0+12|6(18)4(18)4|34|95|||-17|-|3rd ground hit goes into animation, distance can be adjusted by joystick|X|||3rd Hit and on: Hard Knockdown|3rd Hit and on: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~3f|All: 4~11f|All: 4~11f|-|2~18f, 23~40f, 45~62f|JP: ?|}}
{{USFIVFrameDataGlanceRow|Jaguar Avalanche|Ultra II|qcf qcf + 3k armorbreak||Ultra Combo 2|60x2*45*265|0|0/0|HL|-|0+10|4(6)5(23)2|25+38|112|||-82|-|3rd hit goes into animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|8f~|JP: ?}}
{{USFIVFrameDataGlanceRow|Jaguar Avalanche|Ultra Combo II|qcf qcf + 3k armorbreak||Jaguar Avalanche|60x2*45*265|0|0/0|HL|-|0+10|4(6)5(23)2|25+38|112|||-82|-|3rd hit goes into animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|8f~|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
|-  
|-
|}
|}


Line 89: Line 110:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|CloseLP|
Close LP|Close Jab|Close lp||
Close LP|Close Jab|Close lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|CloseMP|
Close MP|Close Strong|Close mp||
Close MP|Close Strong|Close mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|CloseHP|
Close HP|Close Fierce|Close hp||
Close HP|Close Fierce|Close hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|CloseLK|
Close LK|Close Short|Close lk||
Close LK|Close Short|Close lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|CloseMK|
Close MK|Close Forward|Close mk||
Close MK|Close Forward|Close mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|CloseHK|
Close HK|Close Roundhouse|Close hk||
Close HK|Close Roundhouse|Close hk||
(No uses/strategies)
(No uses/strategies)
Line 119: Line 140:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|FarLP|
Far LP|Far Jab|lp||
Far LP|Far Jab|lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|FarMP|
Far MP|Far Strong|mp||
Far MP|Far Strong|mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|FarHP|
Far HP|Far Fierce|hp||
Far HP|Far Fierce|hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|FarLK|
Far LK|Far Short|lk||
Far LK|Far Short|lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|FarMK|
Far MK|Far Forward|mk||
Far MK|Far Forward|mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|FarHK|
Far HK|Far Roundhouse|hk||
Far HK|Far Roundhouse|hk||
(No uses/strategies)
(No uses/strategies)
Line 149: Line 170:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|CrouchLP|
Crouch LP|Crouch Jab|d + lp||
Crouch LP|Crouch Jab|d + lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|CrouchMP|
Crouch MP|Crouch Strong|d + mp||
Crouch MP|Crouch Strong|d + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|CrouchHP|
Crouch HP|Crouch Fierce|d + hp||
Crouch HP|Crouch Fierce|d + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|CrouchLK|
Crouch LK|Crouch Short|d + lk||
Crouch LK|Crouch Short|d + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|CrouchMK|
Crouch MK|Crouch Forward|d + mk||
Crouch MK|Crouch Forward|d + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|CrouchHK|
Crouch HK|Crouch Roundhouse|d + hk||
Crouch HK|Crouch Roundhouse|d + hk||
(No uses/strategies)
(No uses/strategies)
Line 176: Line 197:




=== Neutral Jump Attacks ===
=== Neutral Jumping Normals ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|NeutralLP|
Neutral Jump LP|Neutral Jump Jab|u + lp||
Neutral Jump LP|Neutral Jump Jab|u + lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|NeutralMP|
Neutral Jump MP|Neutral Jump Strong|u + mp||
Neutral Jump MP|Neutral Jump Strong|u + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|NeutralHP|
Neutral Jump HP|Neutral Jump Fierce|u + hp||
Neutral Jump HP|Neutral Jump Fierce|u + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|NeutralLK|
Neutral Jump LK|Neutral Jump Short|u + lk||
Neutral Jump LK|Neutral Jump Short|u + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|NeutralMK|
Neutral Jump MK|Neutral Jump Forward|u + mk||
Neutral Jump MK|Neutral Jump Forward|u + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|NeutralHK|
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
(No uses/strategies)
(No uses/strategies)
Line 206: Line 227:




=== Angled Jump Attacks ===
=== Diagonal Jumping Normals ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|DiagonalLP|
Angled Jump LP|Angled Jump Jab|ub / uf + lp||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|DiagonalMP|
Angled Jump MP|Angled Jump Strong|ub / uf + mp||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|DiagonalHP|
Angled Jump HP|Angled Jump Fierce|ub / uf + hp||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|DiagonalLK|
Angled Jump LK|Angled Jump Short|ub / uf + lk||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|DiagonalMK|
Angled Jump MK|Angled Jump Forward|ub / uf + mk||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|DiagonalHK|
Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 239: Line 260:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|JaguarCrunch|
Jaguar Crunch|Overhead|f + mp||
Jaguar Crunch|Overhead|f + mp||
(No uses/strategies)
(No uses/strategies)
Line 249: Line 270:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|FocusAttack(
Focus Attack (Level 1)|Level 1 Focus|mp + mk||
Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|FocusAttack(
Focus Attack (Level 2)|Level 2 Focus|mp + mk||
Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|FocusAttack(
Focus Attack (Level 3)|Level 3 Focus|mp + mk||
Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 267: Line 288:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|JaguarCarry|
Jaguar Carry|Forward Throw|f or n + lp + lk||
Jaguar Carry|Forward Throw|f or n + lp + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|JaguarSlam|
Jaguar Slam|Back Throw|b + lp + lk||
Jaguar Slam|Back Throw|b + lp + lk||
(No uses/strategies)
(No uses/strategies)
Line 281: Line 302:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|JaguarKick|
Jaguar Kick|Jaguar Kick|rdp + k ex armorbreak||
Jaguar Kick|Jaguar Kick|rdp + k ex armorbreak||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|AirJaguarKick|
Air Jaguar Kick|Air Jaguar Kick|(in air) qcb + k ex||
Air Jaguar Kick|Air Jaguar Kick|(in air) qcb + k ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|RisingJaguar|
Rising Jaguar|Rising Jaguar|dp + k ex||
Rising Jaguar|Rising Jaguar|dp + k ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|JaguarTooth|
Jaguar Tooth|Jaguar Tooth|hcb + k ex armorbreak||
Jaguar Tooth|Jaguar Tooth|hcb + k ex armorbreak||
(No uses/strategies)
(No uses/strategies)
Line 303: Line 324:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|JaguarVariedAssault|
Jaguar Varied Assault|Super|qcf qcf + p||
Jaguar Varied Assault|Super Combo|qcf qcf + p||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|JaguarVariedAssault(
Jaguar Varied Assault (Standard End)|Super (Default)|Jaguar Varied Assault (Standard End)|Standard end to Jaguar Varied Assault if no buttons are pressed|
StandardEnd)|Jaguar Varied Assault (Standard End)|Super Combo (Default)|Jaguar Varied Assault (Standard End)|Standard end to Jaguar Varied Assault if no buttons are pressed|
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|ThousandJaguars|
Thousand Jaguars|Super (Punches)|press p repeatedly|Perform before standard ender of Jaguar Varied Assault|
Thousand Jaguars|Super Combo (Punches)|press p repeatedly|Perform before standard ender of Jaguar Varied Assault|
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|JaguarAssassin|
Jaguar Assassin|Super (Kicks)|k|Perform before standard ender of Jaguar Varied Assault|
Jaguar Assassin|Super Combo (Kicks)|k|Perform before standard ender of Jaguar Varied Assault|
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 325: Line 346:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|JaguarRevolver|
Jaguar Revolver|Ultra I|qcb qcb + 3k armorbreak||
Jaguar Revolver|Ultra Combo I|qcb qcb + 3k armorbreak||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|
{{USFIVMoveListRow|Adon|JaguarAvalanche|
Jaguar Avalanche|Ultra II|qcf qcf + 3k armorbreak||
Jaguar Avalanche|Ultra Combo II|qcf qcf + 3k armorbreak||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 348: Line 369:
{{USFIVFrameTableDataHeader}}
{{USFIVFrameTableDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|11|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|5|5|15|24|16|26|-4|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|5|5|15|24|16|26|-4|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|200|60|HL|sp/su|8|4|15|26|18|23|-1|4|||||Forces stand||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90|200|60|HL|sp/su|8|4|15|26|18|23|-1|+4|||||Forces stand||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|sp/su|5|3|7|14|11|14|1|4|||||Forces stand||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|sp/su|5|3|7|14|11|14|+1|+4|||||Forces stand||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|75|100|40|HL|sp/su|5|6|9|19|14|20|-1|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|75|100|40|HL|sp/su|5|6|9|19|14|20|-1|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|120|200|60|HL|-|7|3|21|30|18|22|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|JP: 1}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|120|200|60|HL|-|7|3|21|30|18|22|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|6|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|6|11|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su|7|4|13|23|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su|7|4|13|23|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|3|14|24|18|22|1|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|8|3|14|24|18|22|+1|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|sp/su|5|3|8|15|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|sp/su|5|3|8|15|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|75|100|40|HL|-|8|4|13|24|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|75|100|40|HL|-|8|4|13|24|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|40*80|100*100|40*40|HL|-|9|2*4|17|31|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|40*80|100*100|40*40|HL|-|9|2*4|17|31|18|22|-3|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|3|3|6|11|11|15|2|6|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|sp/su|3|3|6|11|11|15|+2|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|11|17|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|11|17|14|17|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|su|9|3|16|27|18|23|-1|4|||||Forces stand||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|su|9|3|16|27|18|23|-1|+4|||||Forces stand||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|40|50|20|L|sp/su|4|2|7|12|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|40|50|20|L|sp/su|4|2|7|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|2|14|21|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|2|14|21|14|17|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|9|2|21|31|18|-|-5|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|9|2|21|31|18|-|-5|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Jaguar Crunch|Overhead|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|30*50|50*50|40*20|H|-|23|2*2|13|39|13|18|-2|3|+2 Hit advantage on crouching opponent||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Jaguar Crunch|Overhead|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|30*50|50*50|40*20|H|-|23|2*2|13|39|13|18|-2|+3|+2 Hit advantage on crouching opponent||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|7|3|-|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|45|50|20|H|-|4|16|-|19|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|45|50|20|H|-|4|16|-|19|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|85|100|40|H|sp|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|85|100|40|H|sp|5|8|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|8|5|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100|200|60|H|-|8|5|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|45|50|20|H|-|4|12|-|15|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|45|50|20|H|-|4|12|-|15|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|85|100|40|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|85|100|40|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|110|200|60|H|-|10|3|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|110|200|60|H|-|10|3|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|39|61|||-25|-25||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|39|61|||-25|-25||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|39|69|||-19|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|39|69|||-19|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|61|2|44|106|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|61|2|44|106|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Jaguar Carry|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.93|-|3|2|20|24|||-|-||||X|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Jaguar Carry|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.93|-|3|2|20|24|||-|-||||X|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Jaguar Slam|Back Throw|b + lp + lk||Back Throw|130|120|40|1.05|-|3|2|20|24|||-|-||||X|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Jaguar Slam|Back Throw|b + lp + lk||Back Throw|130|120|40|1.05|-|3|2|20|24|||-|-||||X|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Jaguar Kick|Jaguar Kick|rdp + k ex armorbreak||Jaguar Kick [[File:Short.gif]]|130|180|20/40|HL|-|20|6|21|46|||-3|-2||X|||||Reset|Reset|-|-|-|-|-|5~25f|-}}
{{USFIVFrameDataRow|Jaguar Kick|Jaguar Kick|rdp + k ex armorbreak||Jaguar Kick [[File:Short.gif]]|130|180|20/40|HL|-|20|6|21|46|||-3|-2||X|||||Reset|Reset|-|-|-|-|-|5~25f|-|}}
{{USFIVFrameDataRow|||||Jaguar Kick [[File:Forward.gif]]|130|180|20/40|HL|-|21|7|20|47|||-3|-2||X|||||Reset|Reset|-|-|-|-|-|6~27f|-}}
{{USFIVFrameDataRow|||||Jaguar Kick [[File:Forward.gif]]|130|180|20/40|HL|-|21|7|20|47|||-3|-2||X|||||Reset|Reset|-|-|-|-|-|6~27f|-|}}
{{USFIVFrameDataRow|||||Jaguar Kick [[File:Roundhouse.gif]]|120|180|20/40|HL|-|22|8|20|49|||-4|-2|When hitting opponent out of the air, damage is only 100|X|||||Reset|Reset|-|-|-|-|-|7~29f|-}}
{{USFIVFrameDataRow|||||Jaguar Kick [[File:Roundhouse.gif]]|120|180|20/40|HL|-|22|8|20|49|||-4|-2|When hitting opponent out of the air, damage is only 100|X|||||Reset|Reset|-|-|-|-|-|7~29f|-|}}
{{USFIVFrameDataRow|EX Jaguar Kick|EX Jaguar Kick|||Jaguar Kick [[File:EX.gif]]|80*70|90*110|-250/0|H|-|20|2*3|1+21|46|||-2|-||X|||2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|-|-|-|All: 1~24f|-|1~25f|2nd Hit JP: ?}}
{{USFIVFrameDataRow|EX Jaguar Kick|EX Jaguar Kick|||Jaguar Kick [[File:EX.gif]]|80*70|90*110|-250/0|H|-|20|2*3|1+21|46|||-2|-||X|||2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|-|-|-|All: 1~24f|-|1~25f|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|Air Jaguar Kick|Air Jaguar Kick|(in air) qcb + k ex||Air Jaguar Kick [[File:Short.gif]]|80|160|10/20|HL|-|14|7|After landing 12|32|||-|-|Chip damage 20||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|Air Jaguar Kick|Air Jaguar Kick|(in air) qcb + k ex||Air Jaguar Kick [[File:Short.gif]]|80|160|10/20|HL|-|14|7|After landing 12|32|||-|-|Chip damage 20||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Air Jaguar Kick [[File:Forward.gif]]|80|160|10/20|HL|-|15|5|After landing 12|31|||-|-|Chip damage 20||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|||||Air Jaguar Kick [[File:Forward.gif]]|80|160|10/20|HL|-|15|5|After landing 12|31|||-|-|Chip damage 20||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Air Jaguar Kick [[File:Roundhouse.gif]]|80|160|10/20|HL|-|16|3|After landing 12|30|||-|-|Chip damage 20||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataRow|||||Air Jaguar Kick [[File:Roundhouse.gif]]|80|160|10/20|HL|-|16|3|After landing 12|30|||-|-|Chip damage 20||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Air Jaguar Kick|EX Air Jaguar Kick|||Air Jaguar Kick [[File:EX.gif]]|90*70|110*90|-250/0|HL*H|-|11|5*2|After landing 12|29|||-|-|Chip damage 40 total||||2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|-|-|-|All: 1~17f|-|2~25f|2nd Hit JP: ?}}
{{USFIVFrameDataRow|EX Air Jaguar Kick|EX Air Jaguar Kick|||Air Jaguar Kick [[File:EX.gif]]|90*70|110*90|-250/0|HL*H|-|11|5*2|After landing 12|29|||-|-|Chip damage 40 total||||2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|-|-|-|All: 1~17f|-|2~25f|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|Rising Jaguar|Rising Jaguar|dp + k ex||Rising Jaguar [[File:Short.gif]]|50*80|100*70|30/20*20|HL|su|4|2(6)4|17+13|45|||-13|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 1~5f|Feet: 1~5f|-|6f~|JP: ?}}
{{USFIVFrameDataRow|Rising Jaguar|Rising Jaguar|dp + k ex||Rising Jaguar [[File:Short.gif]]|50*80|100*70|30/20*20|HL|su|4|2(6)4|17+13|45|||-13|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 1~5f|Feet: 1~5f|-|6f~|JP: ?|}}
{{USFIVFrameDataRow|||||Rising Jaguar [[File:Forward.gif]]|90*50|110*70|30/20*20|HL|su|5|2(6)5|22+13|52|||-19|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~6f|Upper body: 1~6f|1~5f|7f~|JP: ?}}
{{USFIVFrameDataRow|||||Rising Jaguar [[File:Forward.gif]]|90*50|110*70|30/20*20|HL|su|5|2(6)5|22+13|52|||-19|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~6f|Upper body: 1~6f|1~5f|7f~|JP: ?|}}
{{USFIVFrameDataRow|||||Rising Jaguar [[File:Roundhouse.gif]]|50*100|70*120|30/20*20|HL|su|5|2(6)9|22+13|56|||-23|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~6f|All: 1~6f|1~6f|6f~|JP: ?}}
{{USFIVFrameDataRow|||||Rising Jaguar [[File:Roundhouse.gif]]|50*100|70*120|30/20*20|HL|su|5|2(6)9|22+13|56|||-23|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~6f|All: 1~6f|1~6f|6f~|JP: ?|}}
{{USFIVFrameDataRow|EX Rising Jaguar|EX Rising Jaguar|||Rising Jaguar [[File:EX.gif]]|80*40*40|100*60*60|-250/0|HL|su|5|4(8)2*6|24+10|58|||-33|-|guard advantage based on 1st hit only||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~8f|All: 1~8f|1~8f|6f~|JP: ?}}
{{USFIVFrameDataRow|EX Rising Jaguar|EX Rising Jaguar|||Rising Jaguar [[File:EX.gif]]|80*40*40|100*60*60|-250/0|HL|su|5|4(8)2*6|24+10|58|||-33|-|guard advantage based on 1st hit only||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~8f|All: 1~8f|1~8f|6f~|JP: ?|}}
{{USFIVFrameDataRow|Jaguar Tooth|Jaguar Tooth|hcb + k ex armorbreak||Jaguar Tooth [[File:Short.gif]]|120|150|10/40|HL|-|From wall 12|4|After landing 20|57|||-4|1|22f to wall|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|-}}
{{USFIVFrameDataRow|Jaguar Tooth|Jaguar Tooth|hcb + k ex armorbreak||Jaguar Tooth [[File:Short.gif]]|120|150|10/40|HL|-|From wall 12|4|After landing 20|57|||-4|+1|22f to wall|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|-|}}
{{USFIVFrameDataRow|||||Jaguar Tooth [[File:Forward.gif]]|120|150|10/40|HL|-|From wall 13|5|After landing 17|56|||-1|3|22f to wall|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|-}}
{{USFIVFrameDataRow|||||Jaguar Tooth [[File:Forward.gif]]|120|150|10/40|HL|-|From wall 13|5|After landing 17|56|||-1|+3|22f to wall|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|-|}}
{{USFIVFrameDataRow|||||Jaguar Tooth [[File:Roundhouse.gif]]|120|150|10/40|HL|-|From wall 14|7|After landing 18|60|||-2|0|22f to wall|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|-}}
{{USFIVFrameDataRow|||||Jaguar Tooth [[File:Roundhouse.gif]]|120|150|10/40|HL|-|From wall 14|7|After landing 18|60|||-2|0|22f to wall|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|-|}}
{{USFIVFrameDataRow|EX Jaguar Tooth|EX Jaguar Tooth|||Jaguar Tooth [[File:EX.gif]]|120|200|-250/0|HL|-|From wall 7|7|After landing 20|55|||-5|-|22f to wall|X|||||Soft Knockdown|Soft Knockdown|-|-|-|1f~ until landing|-|7f~|-}}
{{USFIVFrameDataRow|EX Jaguar Tooth|EX Jaguar Tooth|||Jaguar Tooth [[File:EX.gif]]|120|200|-250/0|HL|-|From wall 7|7|After landing 20|55|||-5|-|22f to wall|X|||||Soft Knockdown|Soft Knockdown|-|-|-|1f~ until landing|-|7f~|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Jaguar Varied Assault|Super|qcf qcf + p||Super Combo (start)|62*50x3|0|-1000/0|HL|-|1+7|3(9)2(11)2(11)2|0|47|||||||||2nd Hit: Forces stand|2nd Hit: Forces stand|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|Jaguar Varied Assault|Super Combo|qcf qcf + p||Jaguar Varied Assault (start)|62*50x3|0|-1000/0|HL|-|1+7|3(9)2(11)2(11)2|0|47|||||||||2nd Hit: Forces stand|2nd Hit: Forces stand|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Jaguar Varied Assault (Standard End)|Super (Default)|Jaguar Varied Assault (Standard End)|Standard end to Jaguar Varied Assault if no buttons are pressed|Super Combo (normal end)|50*70|0|0/0|HL|-|18|3(39)3|40|102|||-64|-|2nd Hit can't hit crouching opponents, Frame Advantage based on first hit||||1st Hit: Hard Knockdown|1st Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|42~88f|JP: ?}}
{{USFIVFrameDataRow|Jaguar Varied Assault (Standard End)|Super Combo (Default)|Jaguar Varied Assault (Standard End)|Standard end to Jaguar Varied Assault if no buttons are pressed|Jaguar Varied Assault (normal end)|50*70|0|0/0|HL|-|18|3(39)3|40|102|||-64|-|2nd Hit can't hit crouching opponents, Frame Advantage based on first hit||||1st Hit: Hard Knockdown|1st Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|42~88f|JP: ?|}}
{{USFIVFrameDataRow|Thousand Jaguars|Super (Punches)|press p repeatedly|Perform before standard ender of Jaguar Varied Assault|Super Combo (P end)|30*12xN (N=5, 7, 10, or 13)|0|0/0|HL|-|20|3(14)1(2)2(2)1(3)1(2)2(2)1(3)1(2)2(2)1(3)1(2)2(2)1(3)1|31|112|||-12|-|Press buttons to extend damage||||1st Hit: Forces stand, Last Hit: Hard Knockdown|1st Hit: Forces stand, Last Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataRow|Thousand Jaguars|Super Combo (Punches)|press p repeatedly|Perform before standard ender of Jaguar Varied Assault|Thousand Jaguars (P end)|30*12xN (N=5, 7, 10, or 13)|0|0/0|HL|-|20|3(14)1(2)2(2)1(3)1(2)2(2)1(3)1(2)2(2)1(3)1(2)2(2)1(3)1|31|112|||-12|-|Press buttons to extend damage||||1st Hit: Forces stand, Last Hit: Hard Knockdown|1st Hit: Forces stand, Last Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Jaguar Assassin|Super (Kicks)|k|Perform before standard ender of Jaguar Varied Assault|Super Combo (K end)|30x3*60|0|0/0|HL|-|19|3(17)4(6)3(8)5|41+27|132|||-83|-|Frame advantage based on 1st hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|20f~|JP: ?}}
{{USFIVFrameDataRow|Jaguar Assassin|Super Combo (Kicks)|k|Perform before standard ender of Jaguar Varied Assault|Jaguar Assassin (K end)|30x3*60|0|0/0|HL|-|19|3(17)4(6)3(8)5|41+27|132|||-83|-|Frame advantage based on 1st hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|20f~|JP: ?|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Jaguar Revolver|Ultra I|qcb qcb + 3k armorbreak||Ultra Combo 1|60x3*300|0|0/0|HL|-|0+12|6(18)4(18)4|34|95|||-17|-|3rd ground hit goes into animation, distance can be adjusted by joystick|X|||3rd Hit and on: Hard Knockdown|3rd Hit and on: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~3f|All: 4~11f|All: 4~11f|-|2~18f, 23~40f, 45~62f|JP: ?}}
{{USFIVFrameDataRow|Jaguar Revolver|Ultra Combo I|qcb qcb + 3k armorbreak||Jaguar Revolver|60x3*300|0|0/0|HL|-|0+12|6(18)4(18)4|34|95|||-17|-|3rd ground hit goes into animation, distance can be adjusted by joystick|X|||3rd Hit and on: Hard Knockdown|3rd Hit and on: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~3f|All: 4~11f|All: 4~11f|-|2~18f, 23~40f, 45~62f|JP: ?|}}
{{USFIVFrameDataRow|Jaguar Avalanche|Ultra II|qcf qcf + 3k armorbreak||Ultra Combo 2|60x2*45*265|0|0/0|HL|-|0+10|4(6)5(23)2|25+38|112|||-82|-|3rd hit goes into animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|8f~|JP: ?}}
{{USFIVFrameDataRow|Jaguar Avalanche|Ultra Combo II|qcf qcf + 3k armorbreak||Jaguar Avalanche|60x2*45*265|0|0/0|HL|-|0+10|4(6)5(23)2|25+38|112|||-82|-|3rd hit goes into animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|8f~|JP: ?|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
|-  
|-
|}
|}



Revision as of 01:15, 23 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Adon

SSFIV-Adon Face.jpg

Adon, a master of Muay Thai, has always lived in the shadow of his teacher and master Sagat. Adon believed his master invincible, until Sagat's defeat at the hands of Ryu. This led Adon to believe that perhaps it was his time to reign as the world's greatest Muay Thai warrior, and he has lost respect for Sagat and aims to pass him up. In learning more about the man who defeated his master, Adon also learned about Akuma and the Satsui no Hado, and now aims to integrate the killing intent into his own Muay Thai art form.


In a nutshell

Adon is an extremely technical character who specializes in controlling space via confusion and mobility. His Jaguar Tooth allows him to avoid and punish fireball characters with relative ease. His various Jaguar Kicks allow him to weave out of certain pesky attacks and punish them severely. Many of Adon's combos require well-timed links and are not very strong, but don't let that put you off. Adon's main weakness is that a lot of his options are, in truth, very risky. Many Adon players will find that a lot of anti-air moves are the final nail in the coffin for their strategies.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Close HK: Hitbox slightly expanded horizontally and upward
  • Jaguar Crunch (Overhead): On hit against standing opponents now +3 from +4
  • Rising Jaguar: 2nd hit of Light verion on grounded opponents now floats higher upward and slightly more forward for more consistent follow-up Rising Jaguar juggle in the corner
  • Jaguar Kick: Medium version damage reduced to 130 from 140
  • Jaguar Kick: Hard version damage reduced to 120 from 130
  • Air Jaguar Kick: All versions chip damage reduced to 10 from 20, actual damage unchanged
  • EX Air Jaguar Kick: 2nd hit now hits high
  • Jaguar Revolver (UC1): Forward movement from 2nd hit and on slightly shortened so it's easier to connect all hits on close opponents
  • Jaguar Revolver (UC1): Damage reduced to 480 from 510
  • Jaguar Revolver (UCa): First hit's Active Frames reduced to 6 frames from 7 frames
  • L, M and H Rising Jaguar --> EX Focus Cancel --> Forward Dash is now -5 on block at best

(New to Ultra SFIV Console Digital Release)

  • Crouch LP: On hit now +6 from +5
  • Air Jaguar Kick: Light and Medium versions damage versus airborne opponents reduced to 90 from 130
  • Air Jaguar Kick: Hard version damage versus airborne opponents reduced to 100 from 120
  • Air Jaguar Kick: Hard version upward Hitbox slightly reduced
  • Air Jaguar Kick: Medium version on block now -2 from -1 when done at the lowest height and blocked on the first Active Frame
  • Air Jaguar Kick: Hard version on now -2 from 0 when done at the lowest height and blocked on the first Active Frame


Character Specific Data

Adon

VITALS
Health: 950 Stun: 1000 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.05 Forward Dash Distance: 1.50
Back Walk Speed: 0.035 Forward Dash Total Frames: 19
JUMPING Back Dash Distance: 0.75
Jump Height Apex: 1.84 Back Dash Total Frames: 22
Jump Total Frames: 38 (4+34) Back Dash Invincibility: 8
Forward Jump Distance: 1.65 Back Dash Airborne: 7
Back Jump Distance 1.65 Back Dash Recovery: 7
THROWS WAKE-UP TIMING
Forward Throw Range: 0.93 Face Up Total Frames: 31
Back Throw Range: 1.05 Face Down Total Frames: 20
NOTABLE MOVE CLASSES
High Attacks: Jaguar Crunch, EX Jaguar Kick, EX Air Jaguar Kick (2nd Hit) Hard Knockdowns: Crouch HK, EX Jaguar Kick (2nd Hit), EX Air Jaguar Kick (2nd Hit)
Low Attacks: Crouch LK, Crouch MK, Crouch HK Armor Breakers: Jaguar Kick, EX Jaguar Kick, Jaguar Tooth, EX Jaguar Tooth, Jaguar Revolver, Jaguar Avalanche
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: TBD
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 61
L1 Focus Attack Forward Dash: -3 L2 FA Forward Dash (On Block): +3
L1 Focus Attack Back Dash: -6 L2 FA Back Dash (On Block): 0


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 3 5 +3 +6
Close MP Close Strong.gif 70 100 40 HL sp/su 5 5 15 -4 +6
Close HP Close Fierce.gif 90 200 60 HL sp/su 8 4 15 -1 +4
Close LK Close Short.gif 35 50 20 HL sp/su 5 3 7 +1 +4
Close MK Close Forward.gif 75 100 40 HL sp/su 5 6 9 -1 +5
Close HK Close Roundhouse.gif 120 200 60 HL - 7 3 21 -6 -2
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 3 6 +2 +5
Far MP Far Strong.gif 80 100 40 HL su 7 4 13 -3 0
Far HP Far Fierce.gif 120 200 60 HL - 8 3 14 +1 +5
Far LK Far Short.gif 40 50 20 HL sp/su 5 3 8 0 +3
Far MK Far Forward.gif 75 100 40 HL - 8 4 13 -3 0
Far HK Far Roundhouse.gif 40*80 100*100 40*40 HL - 9 2*4 17 -3 +1
Crouch LP Crouch Jab.gif 30 50 20 HL sp/su 3 3 6 +2 +6
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 2 11 +1 +4
Crouch HP Crouch Fierce.gif 100 200 60 HL su 9 3 16 -1 +4
Crouch LK Crouch Short.gif 40 50 20 L sp/su 4 2 7 +2 +5
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 2 14 -2 +1
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 9 2 21 -5 -
Jaguar Crunch Right.gif+Strong.gif 30*50 50*50 40*20 H - 23 2*2 13 -2 +3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 4 10 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 7 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 7 3 - - -
Neutral Jump LK Neutral Jump Short.gif 45 50 20 H - 4 16 - - -
Neutral Jump MK Neutral Jump Forward.gif 85 100 40 H sp 5 8 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 5 6 - - -
Diagonal Jump LP Diagonal Jump Jab.gif 40 50 20 H - 4 9 - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 40 H - 6 7 - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 8 5 - - -
Diagonal Jump LK Diagonal Jump Short.gif 45 50 20 H - 4 12 - - -
Diagonal Jump MK Diagonal Jump Forward.gif 85 100 40 H - 7 4 - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 110 200 60 H - 10 3 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 39 -25 -25
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 39 -19 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 61 2 44 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jaguar Carry Forward Throw 130 140 40 0.93 - 3 2 20 - -
Jaguar Slam Back Throw 130 120 40 1.05 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jaguar Kick Jaguar Kick Short.gif 130 180 20/40 HL - 20 6 21 -3 -2
Jaguar Kick Forward.gif 130 180 20/40 HL - 21 7 20 -3 -2
Jaguar Kick Roundhouse.gif 120 180 20/40 HL - 22 8 20 -4 -2
EX Jaguar Kick Jaguar Kick EX.gif 80*70 90*110 -250/0 H - 20 2*3 1+21 -2 -
Air Jaguar Kick Air Jaguar Kick Short.gif 80 160 10/20 HL - 14 7 After landing 12 - -
Air Jaguar Kick Forward.gif 80 160 10/20 HL - 15 5 After landing 12 - -
Air Jaguar Kick Roundhouse.gif 80 160 10/20 HL - 16 3 After landing 12 - -
EX Air Jaguar Kick Air Jaguar Kick EX.gif 90*70 110*90 -250/0 HL*H - 11 5*2 After landing 12 - -
Rising Jaguar Rising Jaguar Short.gif 50*80 100*70 30/20*20 HL su 4 2(6)4 17+13 -13 -
Rising Jaguar Forward.gif 90*50 110*70 30/20*20 HL su 5 2(6)5 22+13 -19 -
Rising Jaguar Roundhouse.gif 50*100 70*120 30/20*20 HL su 5 2(6)9 22+13 -23 -
EX Rising Jaguar Rising Jaguar EX.gif 80*40*40 100*60*60 -250/0 HL su 5 4(8)2*6 24+10 -33 -
Jaguar Tooth Jaguar Tooth Short.gif 120 150 10/40 HL - From wall 12 4 After landing 20 -4 +1
Jaguar Tooth Forward.gif 120 150 10/40 HL - From wall 13 5 After landing 17 -1 +3
Jaguar Tooth Roundhouse.gif 120 150 10/40 HL - From wall 14 7 After landing 18 -2 0
EX Jaguar Tooth Jaguar Tooth EX.gif 120 200 -250/0 HL - From wall 7 7 After landing 20 -5 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jaguar Varied Assault Jaguar Varied Assault (start) 62*50x3 0 -1000/0 HL - 1+7 3(9)2(11)2(11)2 0
Jaguar Varied Assault (Standard End) Jaguar Varied Assault (normal end) 50*70 0 0/0 HL - 18 3(39)3 40 -64 -
Thousand Jaguars Thousand Jaguars (P end) 0 0/0 HL - 20 3(14)1(2)2(2)1(3)1(2)2(2)1(3)1(2)2(2)1(3)1(2)2(2)1(3)1 31 112 - Press buttons to extend damage
Jaguar Assassin Jaguar Assassin (K end) 30x3*60 0 0/0 HL - 19 3(17)4(6)3(8)5 41+27 -83 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jaguar Revolver Jaguar Revolver 60x3*300 0 0/0 HL - 0+12 6(18)4(18)4 34 -17 -
Jaguar Avalanche Jaguar Avalanche 60x2*45*265 0 0/0 HL - 0+10 4(6)5(23)2 25+38 -82 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Jaguar Crunch

Overhead f + mp

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Jaguar Carry

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jaguar Slam

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Jaguar Kick

Jaguar Kick rdp + k ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Air Jaguar Kick

Air Jaguar Kick (in air) qcb + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Rising Jaguar

Rising Jaguar dp + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jaguar Tooth

Jaguar Tooth hcb + k ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Jaguar Varied Assault

Super Combo qcf qcf + p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Jaguar Varied Assault (Standard End) Super Combo (Default) Jaguar Varied Assault (Standard End) Standard end to Jaguar Varied Assault if no buttons are pressed

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Thousand Jaguars

Super Combo (Punches) press p repeatedly Perform before standard ender of Jaguar Varied Assault

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jaguar Assassin

Super Combo (Kicks) k Perform before standard ender of Jaguar Varied Assault

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Jaguar Revolver

Ultra Combo I qcb qcb + 3k armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jaguar Avalanche

Ultra Combo II qcf qcf + 3k armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 3 5 11 +3 +6 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 5 5 15 24 -4 +6 16 26 Reset Reset - - - - - - -
Close HP Close Fierce.gif 90 200 60 HL sp/su 8 4 15 26 -1 +4 18 23 Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 35 50 20 HL sp/su 5 3 7 14 +1 +4 11 14 Forces stand Reset Reset - - - - - - -
Close MK Close Forward.gif 75 100 40 HL sp/su 5 6 9 19 -1 +5 14 20 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 120 200 60 HL - 7 3 21 30 -6 -2 18 22 Reset Reset - - - - - - JP: 1
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 3 6 11 +2 +5 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 80 100 40 HL su 7 4 13 23 -3 0 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 120 200 60 HL - 8 3 14 24 +1 +5 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 40 50 20 HL sp/su 5 3 8 15 0 +3 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 75 100 40 HL - 8 4 13 24 -3 0 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 40*80 100*100 40*40 HL - 9 2*4 17 31 -3 +1 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 30 50 20 HL sp/su 3 3 6 11 +2 +6 11 15 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 2 11 17 +1 +4 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL su 9 3 16 27 -1 +4 18 23 Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 40 50 20 L sp/su 4 2 7 12 +2 +5 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 2 14 21 -2 +1 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 9 2 21 31 -5 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Jaguar Crunch Right.gif+Strong.gif 30*50 50*50 40*20 H - 23 2*2 13 39 -2 +3 13 18 +2 Hit advantage on crouching opponent Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
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Hit
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Ability
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Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 4 10 - 13 - - Reset Reset - - - Legs: During startup - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 7 - 12 - - Reset Reset - - - Legs: During startup - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 7 3 - 9 - - Reset Reset - - - Legs: During startup - - -
Neutral Jump LK Neutral Jump Short.gif 45 50 20 H - 4 16 - 19 - - Reset Reset - - - Legs: During startup - - -
Neutral Jump MK Neutral Jump Forward.gif 85 100 40 H sp 5 8 - 12 - - Reset Reset - - - Legs: During startup - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 5 6 - 10 - - Reset Reset - - - Legs: During startup - - -
Diagonal Jump LP Diagonal Jump Jab.gif 40 50 20 H - 4 9 - 12 - - Reset Reset - - - Legs: During startup - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 40 H - 6 7 - 12 - - Reset Reset - - - Legs: During startup - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 8 5 - 12 - - Reset Reset - - - Legs: During startup - - -
Diagonal Jump LK Diagonal Jump Short.gif 45 50 20 H - 4 12 - 15 - - Reset Reset - - - Legs: During startup - - -
Diagonal Jump MK Diagonal Jump Forward.gif 85 100 40 H - 7 4 - 10 - - Reset Reset - - - Legs: During startup - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 110 200 60 H - 10 3 - 12 - - Reset Reset - - - Legs: During startup - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
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Ability
Startup Active Rcvry Total
Frames
Block
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Stun
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 39 61 -25 -25 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 39 69 -19 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 61 2 44 106 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
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Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jaguar Carry Forward Throw 130 140 40 0.93 - 3 2 20 24 - - X Hard Knockdown Hard Knockdown - - - - - - - - -
Jaguar Slam Back Throw 130 120 40 1.05 - 3 2 20 24 - - X Hard Knockdown Hard Knockdown - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
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Startup Active Rcvry Total
Frames
Block
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Stun
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Stun
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Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jaguar Kick Jaguar Kick Short.gif 130 180 20/40 HL - 20 6 21 46 -3 -2 X Reset Reset - - - - - 5~25f -
Jaguar Kick Forward.gif 130 180 20/40 HL - 21 7 20 47 -3 -2 X Reset Reset - - - - - 6~27f -
Jaguar Kick Roundhouse.gif 120 180 20/40 HL - 22 8 20 49 -4 -2 When hitting opponent out of the air, damage is only 100 X Reset Reset - - - - - 7~29f -
EX Jaguar Kick Jaguar Kick EX.gif 80*70 90*110 -250/0 H - 20 2*3 1+21 46 -2 - X 2nd Hit: Hard Knockdown 2nd Hit: Hard Knockdown 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown - - - All: 1~24f - 1~25f 2nd Hit JP: ?
Air Jaguar Kick Air Jaguar Kick Short.gif 80 160 10/20 HL - 14 7 After landing 12 32 - - Chip damage 20 Reset Reset - - - - - - -
Air Jaguar Kick Forward.gif 80 160 10/20 HL - 15 5 After landing 12 31 - - Chip damage 20 Reset Reset - - - - - - -
Air Jaguar Kick Roundhouse.gif 80 160 10/20 HL - 16 3 After landing 12 30 - - Chip damage 20 Reset Reset - - - - - - -
EX Air Jaguar Kick Air Jaguar Kick EX.gif 90*70 110*90 -250/0 HL*H - 11 5*2 After landing 12 29 - - Chip damage 40 total 2nd Hit: Hard Knockdown 2nd Hit: Hard Knockdown 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown 1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown - - - All: 1~17f - 2~25f 2nd Hit JP: ?
Rising Jaguar Rising Jaguar Short.gif 50*80 100*70 30/20*20 HL su 4 2(6)4 17+13 45 -13 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Feet: 1~5f Feet: 1~5f - 6f~ JP: ?
Rising Jaguar Forward.gif 90*50 110*70 30/20*20 HL su 5 2(6)5 22+13 52 -19 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Upper body: 1~6f Upper body: 1~6f 1~5f 7f~ JP: ?
Rising Jaguar Roundhouse.gif 50*100 70*120 30/20*20 HL su 5 2(6)9 22+13 56 -23 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1~6f All: 1~6f 1~6f 6f~ JP: ?
EX Rising Jaguar Rising Jaguar EX.gif 80*40*40 100*60*60 -250/0 HL su 5 4(8)2*6 24+10 58 -33 - guard advantage based on 1st hit only Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1~8f All: 1~8f 1~8f 6f~ JP: ?
Jaguar Tooth Jaguar Tooth Short.gif 120 150 10/40 HL - From wall 12 4 After landing 20 57 -4 +1 22f to wall X Soft Knockdown Soft Knockdown - - - - - 7f~ -
Jaguar Tooth Forward.gif 120 150 10/40 HL - From wall 13 5 After landing 17 56 -1 +3 22f to wall X Soft Knockdown Soft Knockdown - - - - - 7f~ -
Jaguar Tooth Roundhouse.gif 120 150 10/40 HL - From wall 14 7 After landing 18 60 -2 0 22f to wall X Soft Knockdown Soft Knockdown - - - - - 7f~ -
EX Jaguar Tooth Jaguar Tooth EX.gif 120 200 -250/0 HL - From wall 7 7 After landing 20 55 -5 - 22f to wall X Soft Knockdown Soft Knockdown - - - 1f~ until landing - 7f~ -
Move Name Nickname Damage Stun Meter
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Hit
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Startup Active Rcvry Total
Frames
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Stun
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Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jaguar Varied Assault Jaguar Varied Assault (start) 62*50x3 0 -1000/0 HL - 1+7 3(9)2(11)2(11)2 0 47 2nd Hit: Forces stand 2nd Hit: Forces stand Hard Knockdown Hard Knockdown - All: 1~11f - - - - JP: ?
Jaguar Varied Assault (Standard End) Jaguar Varied Assault (normal end) 50*70 0 0/0 HL - 18 3(39)3 40 102 -64 - 2nd Hit can't hit crouching opponents, Frame Advantage based on first hit 1st Hit: Hard Knockdown 1st Hit: Hard Knockdown Hard Knockdown Hard Knockdown - - - - - 42~88f JP: ?
Thousand Jaguars Thousand Jaguars (P end) 0 0/0 HL - 20 3(14)1(2)2(2)1(3)1(2)2(2)1(3)1(2)2(2)1(3)1(2)2(2)1(3)1 31 112 - Press buttons to extend damage -12 1st Hit: Forces stand, Last Hit: Hard Knockdown 1st Hit: Forces stand, Last Hit: Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - JP: ?
Jaguar Assassin Jaguar Assassin (K end) 30x3*60 0 0/0 HL - 19 3(17)4(6)3(8)5 41+27 132 -83 - Frame advantage based on 1st hit Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - 20f~ JP: ?
Move Name Nickname Damage Stun Meter
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Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jaguar Revolver Jaguar Revolver 60x3*300 0 0/0 HL - 0+12 6(18)4(18)4 34 95 -17 - 3rd ground hit goes into animation, distance can be adjusted by joystick X 3rd Hit and on: Hard Knockdown 3rd Hit and on: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~3f All: 4~11f All: 4~11f - 2~18f, 23~40f, 45~62f JP: ?
Jaguar Avalanche Jaguar Avalanche 60x2*45*265 0 0/0 HL - 0+10 4(6)5(23)2 25+38 112 -82 - 3rd hit goes into animation X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11f - - - 8f~ JP: ?
Move Name Nickname Damage Stun Meter
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Hit
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Frames
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Stun
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: