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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|5|10|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|75|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|75|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90[80]|200[150]|60|HL|sp/su | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90[80]|200[150]|60|HL|sp/su|4|5|20|28|18|23|-7|-2|[] refers to active frames 3~5f||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|- | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|-|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|7|2*2 | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|7|2*2|16|26|18|23|0|5|Only +4 hit advantage vs crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|5|2|5|11|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|60|100|40|HL|su | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|60|100|40|HL|su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|80|200|60|HL|- | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|80|200|60|HL|-|13|3|30|45|25|28|-8|-5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|- | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|60|100|40|HL|- | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|60|100|40|HL|-|8|3|12|22|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|200|60|HL|- | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|200|60|HL|-|10|3|18|30|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|50|100|40|HL|sp/su|5|2|9 | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|50|100|40|HL|sp/su|5|2|9|17|14|18|1|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|60*30|100*100|60*20|HL|sp/su|10|2(2)2 | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|60*30|100*100|60*20|HL|sp/su|10|2(2)2|19|34|18|-|-3|-|||||1st Hit: Forces stand, 2nd Hit: Free Juggle|1st Hit: Forces stand, 2nd Hit: Free Juggle|1st Hit: Reset, 2nd Hit: Free Juggle|1st Hit: Reset, 2nd Hit: Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|5|2|8|14|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|50|100|40|L|sp/su | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|50|100|40|L|sp/su|7|3|14|23|12|16|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|100|60|L|- | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|100|60|L|-|8|2|25|34|18|-|-9|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|5|- | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|4|- | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|80|200|60|H|-|4|4|- | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|80|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|45|50|20|H|-|5|6|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|45|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|- | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|14|||-|-|Until end of active frames can adjust left or right||||||Reset|Reset|-|-|-|Legs: During startup, Legs: 11f until landing|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|4|- | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|10|-| | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|-|4|2*3|- | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|-|4|2*3|-|8|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|80|200|60|H|-|4|4|- | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|80|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|45|50|20|H|-|6|8|-| | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|45|50|20|H|-|6|8|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|5|- | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|6|8|- | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|6|8|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Yosokyaku (1)|Head Stomp (1)|d + mk||Head Stomp (1)|50|50|40|H|-|3|3|After landing 7| | {{USFIVFrameDataGlanceRow|Yosokyaku (1)|Head Stomp (1)|d + mk||Head Stomp (1)|50|50|40|H|-|3|3|After landing 7|13|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Yosokyaku (2)|Head Stomp (2)||Perform after Yosokyaku (1)|Head Stomp (2)|30|50|40|H|-|4|3|After landing | {{USFIVFrameDataGlanceRow|Yosokyaku (2)|Head Stomp (2)||Perform after Yosokyaku (1)|Head Stomp (2)|30|50|40|H|-|4|3|After landing 7|14|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Yosokyaku (3)|Head Stomp (3)||Perform after Yosokyaku (2)|Head Stomp (3)|35|50|40|H|-|5|3|After landing | {{USFIVFrameDataGlanceRow|Yosokyaku (3)|Head Stomp (3)||Perform after Yosokyaku (2)|Head Stomp (3)|35|50|40|H|-|5|3|After landing 7|15|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Tenmakujinkyaku|Dive Kick|d + hk||Dive Kick|60|100|60|H|-|12|Until ground|- | {{USFIVFrameDataGlanceRow|Tenmakujinkyaku|Dive Kick|d + hk||Dive Kick|60|100|60|H|-|12|Until ground|-|#VALUE!|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|(in air, near wall) uf||Wall Jump | {{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|(in air, near wall) uf||Wall Jump|-|-|-|-|-|-|-|-|#VALUE!|||-|-|Can perform until 27f of jump||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|65|100|20|HL|-|10+11 | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|65|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|85|150|40|HL|-|18+11 | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|85|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|- | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|101|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Genocide Shot|Forward Throw|f or n + lp + lk||Forward Throw|130|150|40|0.9|- | {{USFIVFrameDataGlanceRow|Genocide Shot|Forward Throw|f or n + lp + lk||Forward Throw|130|150|40|0.9|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Death Throw|Back Throw|b + lp + lk||Back Throw|130|150|40|0.9|- | {{USFIVFrameDataGlanceRow|Death Throw|Back Throw|b + lp + lk||Back Throw|130|150|40|0.9|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Sonic Boom|Fireball|qcf + p ex||Sonic Boom|60|50|10/20|HL|su|14|-|Total | {{USFIVFrameDataGlanceRow|Sonic Boom|Fireball|qcf + p ex||Sonic Boom|60|50|10/20|HL|su|14|-|Total 47|61|||-5|-1|17~18f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Sonic Boom|EX Fireball|||Sonic Boom [[File:EX.gif]]|45*45|50*50|-250/0|HL|su|14|-|Total | {{USFIVFrameDataGlanceRow|EX Sonic Boom|EX Fireball|||Sonic Boom [[File:EX.gif]]|45*45|50*50|-250/0|HL|su|14|-|Total 58|72|||-3|1|30~31f cancellable, 2nd hit starts on 27f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [[File:Jab.gif]]|80*60|100*50|30/40*10|HL|su*-|5|2*16|11+13 | {{USFIVFrameDataGlanceRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [[File:Jab.gif]]|80*60|100*50|30/40*10|HL|su*-|5|2*16|11+13|46|||-21|-|1~22f lower body strike and projectile invincible, 1~7f unthrowable, 8f~ airborne||||||||-|-|Lower body: 1~22f|Lower body: 1~22f|1~7f|8f~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Strong.gif]]|90*60|100*50|30/40*10|HL|su*-|5|2*16|21+13 | {{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Strong.gif]]|90*60|100*50|30/40*10|HL|su*-|5|2*16|21+13|56|||-31|-|1~7f Invincible, 8~22f lower body strike and projectile invincible, 8f~ airborne||||||||-|All: 1~5f|Lower body: 8~22f|Lower body: 8~22f|-|8f~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Fierce.gif]]|100*80|100*50|30/40*10|HL|su*-|5|2*16|24+13 | {{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Fierce.gif]]|100*80|100*50|30/40*10|HL|su*-|5|2*16|24+13|59|||-34|-|1~7f Invincible, 8~22f lower body strike and projectile invincible, 8f~ airborne||||||||-|All: 1~5f|Lower body: 8~22f|Lower body: 8~22f|-|8f~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Shoryuken|EX Uppercut|||Shoryuken [[File:EX.gif]]|100*50|100*50|-250/0|HL|su*-|5|2*16|26+13 | {{USFIVFrameDataGlanceRow|EX Shoryuken|EX Uppercut|||Shoryuken [[File:EX.gif]]|100*50|100*50|-250/0|HL|su*-|5|2*16|26+13|61|||-34|-|1~22f invincible, 8f~ airborne,||||||||-|All: 1~22f|-|-|-|8f~|-|}} | ||
{{USFIVFrameDataGlanceRow|Shoryuken Followup 1|Shoryuken Followup 1|dp + p|Perform during Shoryuken|Shoryuken Followup 1|40|25|0/10|HL|- | {{USFIVFrameDataGlanceRow|Shoryuken Followup 1|Shoryuken Followup 1|dp + p|Perform during Shoryuken|Shoryuken Followup 1|40|25|0/10|HL|-|4|8|After landing 13|-|||-|-|EX version does not gain meter||||||||-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Shoryuken Followup 2|Shoryuken Followup 2|dp + p|Perform during Shoryuken Followup 1|Shoryuken Followup 2|10[20x5]|10[10x5]|0/10[0]|HL|-|4|20[4x5]|After landing 13| | {{USFIVFrameDataGlanceRow|Shoryuken Followup 2|Shoryuken Followup 2|dp + p|Perform during Shoryuken Followup 1|Shoryuken Followup 2|10[20x5]|10[10x5]|0/10[0]|HL|-|4|20[4x5]|After landing 13|-|||-|-|[] refers to EX version||||||||-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Hyakuretsukyaku|Spin Kick|qcb + k ex armorbreak||Spin Kicks [[File:Short.gif]]|10*120|0*100|20/10*35|HL|- | {{USFIVFrameDataGlanceRow|Hyakuretsukyaku|Spin Kick|qcb + k ex armorbreak||Spin Kicks [[File:Short.gif]]|10*120|0*100|20/10*35|HL|-|12|2|36|49|||-24|-|1st hit goes into animation|X|||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Spin Kicks [[File:Forward.gif]]|10*130|0*100|20/10*35|HL|- | {{USFIVFrameDataGlanceRow|||||Spin Kicks [[File:Forward.gif]]|10*130|0*100|20/10*35|HL|-|14|2|36|51|||-24|-|1st hit goes into animation|X|||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Spin Kicks [[File:Roundhouse.gif]]|20*140|0*150|20/10*35|HL|-|16|2|36| | {{USFIVFrameDataGlanceRow|||||Spin Kicks [[File:Roundhouse.gif]]|20*140|0*150|20/10*35|HL|-|16|2|36|53|||-24|-|1st hit goes into animation|X|||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Hyakuretsukyaku|EX Spin Kick|||Spin Kicks [[File:EX.gif]]|20*110|0*250|-250/0|HL|- | {{USFIVFrameDataGlanceRow|EX Hyakuretsukyaku|EX Spin Kick|||Spin Kicks [[File:EX.gif]]|20*110|0*250|-250/0|HL|-|16|2|36|53|||-24|-|1st hit goes into animation|X|||||||-|-|All: 1~15f|All: 1~15f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tanden Engine|Vacuum|qcb + p ( ex version armorbreak )|ex version consumes 2 blocks of Super Meter|Tanden Engine [[File:Jab.gif]]|0|0|10/1|2.5|- | {{USFIVFrameDataGlanceRow|Tanden Engine|Vacuum|qcb + p ( ex version armorbreak )|ex version consumes 2 blocks of Super Meter|Tanden Engine [[File:Jab.gif]]|0|0|10/1|2.5|-|21|24|25|69|||19|23|Cannot be canceled into, cannot be countered|||X|Forces stand, Vacuum effect|Forces stand, Vacuum effect|-|-|-|-|-|All: 21~68f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tanden Engine [[File:Strong.gif]]|0|0|10/1|3.5|- | {{USFIVFrameDataGlanceRow|||||Tanden Engine [[File:Strong.gif]]|0|0|10/1|3.5|-|24|25|25|73|||19|23|Cannot be canceled into, cannot be countered|||X|Forces stand, Vacuum effect|Forces stand, Vacuum effect|-|-|-|-|-|All: 24~72f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tanden Engine [[File:Fierce.gif]]|0|0|1-Oct|4.5|- | {{USFIVFrameDataGlanceRow|||||Tanden Engine [[File:Fierce.gif]]|0|0|1-Oct|4.5|-|26|25|25|75|||19|23|Cannot be canceled into, cannot be countered|||X|Forces stand, Vacuum effect|Forces stand, Vacuum effect|-|-|-|-|-|All: 26~74f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Tanden Engine|EX Vacuum|||Tanden Engine [[File:EX.gif]]|0|0|#DIV/0!|HL|- | {{USFIVFrameDataGlanceRow|EX Tanden Engine|EX Vacuum|||Tanden Engine [[File:EX.gif]]|0|0|#DIV/0!|HL|-|23|24|25|71|||19|23|Cannot be countered|X|||Forces stand, Vacuum effect|Forces stand, Vacuum effect|Forces stand, Vacuum effect|Forces stand, Vacuum effect|-|-|-|All: 23~70f|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Spinning Piledriver|Spinning Piledriver|360 + p ex||Spinning Pile Driver [[File:Jab.gif]]|130|150|30/80|1.18|- | {{USFIVFrameDataGlanceRow|Spinning Piledriver|Spinning Piledriver|360 + p ex||Spinning Pile Driver [[File:Jab.gif]]|130|150|30/80|1.18|-|3|2|49|53|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Spinning Pile Driver [[File:Strong.gif]]|140|150|30/80|1.08|- | {{USFIVFrameDataGlanceRow|||||Spinning Pile Driver [[File:Strong.gif]]|140|150|30/80|1.08|-|3|2|53|57|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Spinning Pile Driver [[File:Fierce.gif]]|150|150|30/80|0.98|- | {{USFIVFrameDataGlanceRow|||||Spinning Pile Driver [[File:Fierce.gif]]|150|150|30/80|0.98|-|3|2|56|60|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Spinning Piledriver|EX Spinning Piledriver|EX Spinning Piledriver||Spinning Pile Driver [[File:EX.gif]]|170|150|#DIV/0!|1.13|- | {{USFIVFrameDataGlanceRow|EX Spinning Piledriver|EX Spinning Piledriver|EX Spinning Piledriver||Spinning Pile Driver [[File:EX.gif]]|170|150|#DIV/0!|1.13|-|3|2|49|53|||-|-|||||Hard Knockdown|-|-|-|-|-|All: 1~4f|All: 1~4f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Yoga Teleport|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go as far backwards as the screen allows|Teleport|0|0|-|-|-|-|- | {{USFIVFrameDataGlanceRow|Yoga Teleport|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go as far backwards as the screen allows|Teleport|0|0|-|-|-|-|-|48|48|||-|-|Teleport complete on 19f||||-|-|-|-|-|All: 1~31f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Tanden Storm|Super|qcf qcf + p||Super Combo [[File:Jab.gif]]|10x20*120|0|#DIV/0!|HL|-|1+5 | {{USFIVFrameDataGlanceRow|Tanden Storm|Super|qcf qcf + p||Super Combo [[File:Jab.gif]]|10x20*120|0|#DIV/0!|HL|-|1+5|80|81|166|||-45|-|Low hitbox is a strike hitbox, high hitbox is projectile hitbox, if any hit connects, triggers finishing attack||X||1st Hit: Vacuum, 21st Hit: Hard Knockdown|1st Hit: Vacuum, 21st Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|10x20*120|0|#DIV/0!|HL|-|1+10 | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|10x20*120|0|#DIV/0!|HL|-|1+10|80|81|171|||-45|-|Low hitbox is a strike hitbox, high hitbox is projectile hitbox, if any hit connects, triggers finishing attack||X||1st Hit: Vacuum, 21st Hit: Hard Knockdown|1st Hit: Vacuum, 21st Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|10x20*120|0|#DIV/0!|HL|-|1+15 | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|10x20*120|0|#DIV/0!|HL|-|1+15|80|81|176|||-45|-|Low hitbox is a strike hitbox, high hitbox is projectile hitbox, if any hit connects, triggers finishing attack||X||1st Hit: Vacuum, 21st Hit: Hard Knockdown|1st Hit: Vacuum, 21st Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Tanden Stream|Ultra I|qcf qcf + 3p||Ultra Combo 1|340|0|0/0|HL|-|1+10|-|Total | {{USFIVFrameDataGlanceRow|Tanden Stream|Ultra I|qcf qcf + 3p||Ultra Combo 1|340|0|0/0|HL|-|1+10|-|Total 55|66|||-25|-|Invincible on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tanden Typhoon|Ultra II|qcb qcb + 3p||Ultra Combo 2|0*24x13*60|0|0/0|HL|-|1+10 | {{USFIVFrameDataGlanceRow|Tanden Typhoon|Ultra II|qcb qcb + 3p||Ultra Combo 2|0*24x13*60|0|0/0|HL|-|1+10|80|104|194|||-70|-|Low hitbox is a strike hitbox with vacuum effect, high hitbox is projectile hitbox|X|X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|All: 12~89f|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 376: | Line 376: | ||
{{USFIVFrameTableDataHeader}} | {{USFIVFrameTableDataHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|5|10|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|75|100|40|HL|sp/su | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|75|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90[80]|200[150]|60|HL|sp/su | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90[80]|200[150]|60|HL|sp/su|4|5|20|28|18|23|-7|-2|[] refers to active frames 3~5f||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|- | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|-|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|7|2*2 | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|7|2*2|16|26|18|23|0|5|Only +4 hit advantage vs crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|5|2|5|11|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|60|100|40|HL|su | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|60|100|40|HL|su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|80|200|60|HL|- | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|80|200|60|HL|-|13|3|30|45|25|28|-8|-5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|- | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|60|100|40|HL|- | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|60|100|40|HL|-|8|3|12|22|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|200|60|HL|- | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|200|60|HL|-|10|3|18|30|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|50|100|40|HL|sp/su|5|2|9 | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|50|100|40|HL|sp/su|5|2|9|17|14|18|1|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|60*30|100*100|60*20|HL|sp/su|10|2(2)2 | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|60*30|100*100|60*20|HL|sp/su|10|2(2)2|19|34|18|-|-3|-|||||1st Hit: Forces stand, 2nd Hit: Free Juggle|1st Hit: Forces stand, 2nd Hit: Free Juggle|1st Hit: Reset, 2nd Hit: Free Juggle|1st Hit: Reset, 2nd Hit: Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|5|2|8|14|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|50|100|40|L|sp/su | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|50|100|40|L|sp/su|7|3|14|23|12|16|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|100|60|L|- | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|100|60|L|-|8|2|25|34|18|-|-9|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|5|- | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|4|- | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|80|200|60|H|-|4|4|- | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|80|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|45|50|20|H|-|5|6|-| | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|45|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|- | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|14|||-|-|Until end of active frames can adjust left or right||||||Reset|Reset|-|-|-|Legs: During startup, Legs: 11f until landing|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|4|- | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|10|-| | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|-|4|2*3|- | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|-|4|2*3|-|8|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|80|200|60|H|-|4|4|- | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|80|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|45|50|20|H|-|6|8|-| | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|45|50|20|H|-|6|8|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|5|- | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|6|8|- | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|6|8|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Yosokyaku (1)|Head Stomp (1)|d + mk||Head Stomp (1)|50|50|40|H|-|3|3|After landing 7| | {{USFIVFrameDataRow|Yosokyaku (1)|Head Stomp (1)|d + mk||Head Stomp (1)|50|50|40|H|-|3|3|After landing 7|13|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Yosokyaku (2)|Head Stomp (2)||Perform after Yosokyaku (1)|Head Stomp (2)|30|50|40|H|-|4|3|After landing | {{USFIVFrameDataRow|Yosokyaku (2)|Head Stomp (2)||Perform after Yosokyaku (1)|Head Stomp (2)|30|50|40|H|-|4|3|After landing 7|14|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Yosokyaku (3)|Head Stomp (3)||Perform after Yosokyaku (2)|Head Stomp (3)|35|50|40|H|-|5|3|After landing | {{USFIVFrameDataRow|Yosokyaku (3)|Head Stomp (3)||Perform after Yosokyaku (2)|Head Stomp (3)|35|50|40|H|-|5|3|After landing 7|15|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Tenmakujinkyaku|Dive Kick|d + hk||Dive Kick|60|100|60|H|-|12|Until ground|- | {{USFIVFrameDataRow|Tenmakujinkyaku|Dive Kick|d + hk||Dive Kick|60|100|60|H|-|12|Until ground|-|#VALUE!|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Wall Jump|Wall Jump|(in air, near wall) uf||Wall Jump | {{USFIVFrameDataRow|Wall Jump|Wall Jump|(in air, near wall) uf||Wall Jump|-|-|-|-|-|-|-|-|#VALUE!|||-|-|Can perform until 27f of jump||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|65|100|20|HL|-|10+11 | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|65|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|85|150|40|HL|-|18+11 | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|85|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|- | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|101|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Genocide Shot|Forward Throw|f or n + lp + lk||Forward Throw|130|150|40|0.9|- | {{USFIVFrameDataRow|Genocide Shot|Forward Throw|f or n + lp + lk||Forward Throw|130|150|40|0.9|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Death Throw|Back Throw|b + lp + lk||Back Throw|130|150|40|0.9|- | {{USFIVFrameDataRow|Death Throw|Back Throw|b + lp + lk||Back Throw|130|150|40|0.9|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Sonic Boom|Fireball|qcf + p ex||Sonic Boom|60|50|10/20|HL|su|14|-|Total | {{USFIVFrameDataRow|Sonic Boom|Fireball|qcf + p ex||Sonic Boom|60|50|10/20|HL|su|14|-|Total 47|61|||-5|-1|17~18f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Sonic Boom|EX Fireball|||Sonic Boom [[File:EX.gif]]|45*45|50*50|-250/0|HL|su|14|-|Total | {{USFIVFrameDataRow|EX Sonic Boom|EX Fireball|||Sonic Boom [[File:EX.gif]]|45*45|50*50|-250/0|HL|su|14|-|Total 58|72|||-3|1|30~31f cancellable, 2nd hit starts on 27f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [[File:Jab.gif]]|80*60|100*50|30/40*10|HL|su*-|5|2*16|11+13 | {{USFIVFrameDataRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [[File:Jab.gif]]|80*60|100*50|30/40*10|HL|su*-|5|2*16|11+13|46|||-21|-|1~22f lower body strike and projectile invincible, 1~7f unthrowable, 8f~ airborne||||||||-|-|Lower body: 1~22f|Lower body: 1~22f|1~7f|8f~|-|}} | ||
{{USFIVFrameDataRow|||||Shoryuken [[File:Strong.gif]]|90*60|100*50|30/40*10|HL|su*-|5|2*16|21+13 | {{USFIVFrameDataRow|||||Shoryuken [[File:Strong.gif]]|90*60|100*50|30/40*10|HL|su*-|5|2*16|21+13|56|||-31|-|1~7f Invincible, 8~22f lower body strike and projectile invincible, 8f~ airborne||||||||-|All: 1~5f|Lower body: 8~22f|Lower body: 8~22f|-|8f~|-|}} | ||
{{USFIVFrameDataRow|||||Shoryuken [[File:Fierce.gif]]|100*80|100*50|30/40*10|HL|su*-|5|2*16|24+13 | {{USFIVFrameDataRow|||||Shoryuken [[File:Fierce.gif]]|100*80|100*50|30/40*10|HL|su*-|5|2*16|24+13|59|||-34|-|1~7f Invincible, 8~22f lower body strike and projectile invincible, 8f~ airborne||||||||-|All: 1~5f|Lower body: 8~22f|Lower body: 8~22f|-|8f~|-|}} | ||
{{USFIVFrameDataRow|EX Shoryuken|EX Uppercut|||Shoryuken [[File:EX.gif]]|100*50|100*50|-250/0|HL|su*-|5|2*16|26+13 | {{USFIVFrameDataRow|EX Shoryuken|EX Uppercut|||Shoryuken [[File:EX.gif]]|100*50|100*50|-250/0|HL|su*-|5|2*16|26+13|61|||-34|-|1~22f invincible, 8f~ airborne,||||||||-|All: 1~22f|-|-|-|8f~|-|}} | ||
{{USFIVFrameDataRow|Shoryuken Followup 1|Shoryuken Followup 1|dp + p|Perform during Shoryuken|Shoryuken Followup 1|40|25|0/10|HL|- | {{USFIVFrameDataRow|Shoryuken Followup 1|Shoryuken Followup 1|dp + p|Perform during Shoryuken|Shoryuken Followup 1|40|25|0/10|HL|-|4|8|After landing 13|-|||-|-|EX version does not gain meter||||||||-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Shoryuken Followup 2|Shoryuken Followup 2|dp + p|Perform during Shoryuken Followup 1|Shoryuken Followup 2|10[20x5]|10[10x5]|0/10[0]|HL|-|4|20[4x5]|After landing 13| | {{USFIVFrameDataRow|Shoryuken Followup 2|Shoryuken Followup 2|dp + p|Perform during Shoryuken Followup 1|Shoryuken Followup 2|10[20x5]|10[10x5]|0/10[0]|HL|-|4|20[4x5]|After landing 13|-|||-|-|[] refers to EX version||||||||-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Hyakuretsukyaku|Spin Kick|qcb + k ex armorbreak||Spin Kicks [[File:Short.gif]]|10*120|0*100|20/10*35|HL|- | {{USFIVFrameDataRow|Hyakuretsukyaku|Spin Kick|qcb + k ex armorbreak||Spin Kicks [[File:Short.gif]]|10*120|0*100|20/10*35|HL|-|12|2|36|49|||-24|-|1st hit goes into animation|X|||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Spin Kicks [[File:Forward.gif]]|10*130|0*100|20/10*35|HL|- | {{USFIVFrameDataRow|||||Spin Kicks [[File:Forward.gif]]|10*130|0*100|20/10*35|HL|-|14|2|36|51|||-24|-|1st hit goes into animation|X|||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Spin Kicks [[File:Roundhouse.gif]]|20*140|0*150|20/10*35|HL|-|16|2|36| | {{USFIVFrameDataRow|||||Spin Kicks [[File:Roundhouse.gif]]|20*140|0*150|20/10*35|HL|-|16|2|36|53|||-24|-|1st hit goes into animation|X|||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Hyakuretsukyaku|EX Spin Kick|||Spin Kicks [[File:EX.gif]]|20*110|0*250|-250/0|HL|- | {{USFIVFrameDataRow|EX Hyakuretsukyaku|EX Spin Kick|||Spin Kicks [[File:EX.gif]]|20*110|0*250|-250/0|HL|-|16|2|36|53|||-24|-|1st hit goes into animation|X|||||||-|-|All: 1~15f|All: 1~15f|-|-|-|}} | ||
{{USFIVFrameDataRow|Tanden Engine|Vacuum|qcb + p ( ex version armorbreak )|ex version consumes 2 blocks of Super Meter|Tanden Engine [[File:Jab.gif]]|0|0|10/1|2.5|- | {{USFIVFrameDataRow|Tanden Engine|Vacuum|qcb + p ( ex version armorbreak )|ex version consumes 2 blocks of Super Meter|Tanden Engine [[File:Jab.gif]]|0|0|10/1|2.5|-|21|24|25|69|||19|23|Cannot be canceled into, cannot be countered|||X|Forces stand, Vacuum effect|Forces stand, Vacuum effect|-|-|-|-|-|All: 21~68f|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Tanden Engine [[File:Strong.gif]]|0|0|10/1|3.5|- | {{USFIVFrameDataRow|||||Tanden Engine [[File:Strong.gif]]|0|0|10/1|3.5|-|24|25|25|73|||19|23|Cannot be canceled into, cannot be countered|||X|Forces stand, Vacuum effect|Forces stand, Vacuum effect|-|-|-|-|-|All: 24~72f|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Tanden Engine [[File:Fierce.gif]]|0|0|1-Oct|4.5|- | {{USFIVFrameDataRow|||||Tanden Engine [[File:Fierce.gif]]|0|0|1-Oct|4.5|-|26|25|25|75|||19|23|Cannot be canceled into, cannot be countered|||X|Forces stand, Vacuum effect|Forces stand, Vacuum effect|-|-|-|-|-|All: 26~74f|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Tanden Engine|EX Vacuum|||Tanden Engine [[File:EX.gif]]|0|0|#DIV/0!|HL|- | {{USFIVFrameDataRow|EX Tanden Engine|EX Vacuum|||Tanden Engine [[File:EX.gif]]|0|0|#DIV/0!|HL|-|23|24|25|71|||19|23|Cannot be countered|X|||Forces stand, Vacuum effect|Forces stand, Vacuum effect|Forces stand, Vacuum effect|Forces stand, Vacuum effect|-|-|-|All: 23~70f|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Spinning Piledriver|Spinning Piledriver|360 + p ex||Spinning Pile Driver [[File:Jab.gif]]|130|150|30/80|1.18|- | {{USFIVFrameDataRow|Spinning Piledriver|Spinning Piledriver|360 + p ex||Spinning Pile Driver [[File:Jab.gif]]|130|150|30/80|1.18|-|3|2|49|53|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Spinning Pile Driver [[File:Strong.gif]]|140|150|30/80|1.08|- | {{USFIVFrameDataRow|||||Spinning Pile Driver [[File:Strong.gif]]|140|150|30/80|1.08|-|3|2|53|57|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Spinning Pile Driver [[File:Fierce.gif]]|150|150|30/80|0.98|- | {{USFIVFrameDataRow|||||Spinning Pile Driver [[File:Fierce.gif]]|150|150|30/80|0.98|-|3|2|56|60|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Spinning Piledriver|EX Spinning Piledriver|EX Spinning Piledriver||Spinning Pile Driver [[File:EX.gif]]|170|150|#DIV/0!|1.13|- | {{USFIVFrameDataRow|EX Spinning Piledriver|EX Spinning Piledriver|EX Spinning Piledriver||Spinning Pile Driver [[File:EX.gif]]|170|150|#DIV/0!|1.13|-|3|2|49|53|||-|-|||||Hard Knockdown|-|-|-|-|-|All: 1~4f|All: 1~4f|-|-|-|}} | ||
{{USFIVFrameDataRow|Yoga Teleport|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go as far backwards as the screen allows|Teleport|0|0|-|-|-|-|- | {{USFIVFrameDataRow|Yoga Teleport|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go as far backwards as the screen allows|Teleport|0|0|-|-|-|-|-|48|48|||-|-|Teleport complete on 19f||||-|-|-|-|-|All: 1~31f|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Tanden Storm|Super|qcf qcf + p||Super Combo [[File:Jab.gif]]|10x20*120|0|#DIV/0!|HL|-|1+5 | {{USFIVFrameDataRow|Tanden Storm|Super|qcf qcf + p||Super Combo [[File:Jab.gif]]|10x20*120|0|#DIV/0!|HL|-|1+5|80|81|166|||-45|-|Low hitbox is a strike hitbox, high hitbox is projectile hitbox, if any hit connects, triggers finishing attack||X||1st Hit: Vacuum, 21st Hit: Hard Knockdown|1st Hit: Vacuum, 21st Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Strong.gif]]|10x20*120|0|#DIV/0!|HL|-|1+10 | {{USFIVFrameDataRow|||||Super Combo [[File:Strong.gif]]|10x20*120|0|#DIV/0!|HL|-|1+10|80|81|171|||-45|-|Low hitbox is a strike hitbox, high hitbox is projectile hitbox, if any hit connects, triggers finishing attack||X||1st Hit: Vacuum, 21st Hit: Hard Knockdown|1st Hit: Vacuum, 21st Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Super Combo [[File:Fierce.gif]]|10x20*120|0|#DIV/0!|HL|-|1+15 | {{USFIVFrameDataRow|||||Super Combo [[File:Fierce.gif]]|10x20*120|0|#DIV/0!|HL|-|1+15|80|81|176|||-45|-|Low hitbox is a strike hitbox, high hitbox is projectile hitbox, if any hit connects, triggers finishing attack||X||1st Hit: Vacuum, 21st Hit: Hard Knockdown|1st Hit: Vacuum, 21st Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Tanden Stream|Ultra I|qcf qcf + 3p||Ultra Combo 1|340|0|0/0|HL|-|1+10|-|Total | {{USFIVFrameDataRow|Tanden Stream|Ultra I|qcf qcf + 3p||Ultra Combo 1|340|0|0/0|HL|-|1+10|-|Total 55|66|||-25|-|Invincible on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tanden Typhoon|Ultra II|qcb qcb + 3p||Ultra Combo 2|0*24x13*60|0|0/0|HL|-|1+10 | {{USFIVFrameDataRow|Tanden Typhoon|Ultra II|qcb qcb + 3p||Ultra Combo 2|0*24x13*60|0|0/0|HL|-|1+10|80|104|194|||-70|-|Low hitbox is a strike hitbox with vacuum effect, high hitbox is projectile hitbox|X|X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|All: 12~89f|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 22:21, 2 June 2014

Seth
Seth is actually one of many bodies produced by the Living Incubator program, but was giving the assignment of overseeing the S.I.N. corporation by M. Bison. Seth developed the Tanden Engine, which allowed Seth to instantly mimic the fighting techniques of opponents he has fought. Ever ambitious, Seth decided to rebel against Shadaloo and took S.I.N. for himself. He has no intention of stopping there, however, and plans to defeat Shadaloo's leader, M. Bison, and take over everything M. Bison has created utilizing the ultimate weapon he has created within S.I.N.: the device known as BLECE.
In a nutshell
A "glass cannon" in every sense of the word. Seth is a character who has a variety of tools at his disposal for just about everything you can think of. His speed is incredible, he can deal loads of damage in seconds with extremely lengthy and hard-hitting combos, and his moves all have great priority. The price he pays for all of these perks, unfortunately, is the worst defense in the game. With the lowest health out of the entire cast, and his only reliable wakeup reversal being his Shoryuken, Seth must be played very carefully, because making one false move will cost you the round 99% of the time. Once mastered, however, the risky maneuvers one takes with Seth will eventually seem more rewarding than not.
Ultra SFIV Changes
TBW
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png | Close lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png | lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Perform after Yosokyaku (1) |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Perform after Yosokyaku (2) |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air, near wall) uf |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | qcf + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + p | Perform during Shoryuken |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp + p | Perform during Shoryuken Followup 1 |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + k ex armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + p ( ex version armorbreak ) | ex version consumes 2 blocks of Super Meter |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | 360 + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | dp or rdp + 3p or 3k | dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go as far backwards as the screen allows |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb qcb + 3p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data