Ultra Street Fighter IV/Rufus: Difference between revisions

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Revision as of 20:00, 2 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Rufus

SSFIV-Rufus Face.jpg

Despite his appearances, Rufus's speed and mastery of his self-taught martial arts have managed to help Rufus make a name for himself in the Street Fighting circuit. Though he has yet to truly prove himself, Rufus has declared himself America's best warrior. However, he knows the only way to truly prove this is a match with Ken Masters, the true champion of America's Street Fighting circuit. But, as he is willing to tell anyone (in many, many, many, many words), there is no way he will lose that fight.


In a nutshell

The epitome of the Dive Kick character, Rufus's strength lies almost entirely in his Dive Kick game. Also aiding in Rufus's strategy is his myriad of ways to combo his Ultra I for big damage and big comebacks. Rufus is perhaps one of the easiest characters to pick up in the game, but it turns out at the highest levels RUfus may be one of the trickiest characters to use. Defeating opponents is not simple with his weak set of Normal Moves, but if you can get into your opponent's head properly with his Dive Kick mix-up game and extremely powerful EX Messiah Kick, you can go very far with Rufus.


Ultra SFIV Changes

TBW


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 2 7 12 2
Close MP Close Strong.gif 80 100 40 HL sp/su 5 2 10 16 2
Close HP Close Fierce.gif 100 200 60 HL sp/su 6 2 23 30 2
Close LK Close Short.gif 30 50 20 HL - 4 2 6 11 2
Close MK Close Forward.gif 30*50 50*50 40*20 HL sp/su*- 7 2(4)3 11 26 3
Close HK Close Roundhouse.gif 110 200 60 HL su 8 2 21 30 2
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 5 2 5 11 2
Far MP Far Strong.gif 90 100 40 HL sp/su 7 2 12 20 2
Far HP Far Fierce.gif 120 200 60 HL - 9 3 16 27 3
Far LK Far Short.gif 40 50 20 HL - 6 2 7 14 2
Far MK Far Forward.gif 70 100 40 HL - 10 2 17 28 1
Far HK Far Roundhouse.gif 90 150 60 HL - 17 2 14 32 2
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 4 2 8 13 2
Crouch MP Crouch Strong.gif 80 100 40 HL sp/su 7 3 10 19 3
Crouch HP Crouch Fierce.gif 100 200 60 HL - 14 2 30 45 2
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 9 14 2
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 1 16 22 1
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 12 2 22 35 2
Vulture Kick Vulture Kick 60 50 40 L - 21 2 16 38 2
Glory Kick Glory Kick 50 50 40 H - 21 2 12 34 2
Fragrance Palm Fragrance Palm 100 150 60 HL - 19 5 18 41 5
Target Combo Short.gif > Roundhouse.gif 70 100 30 HL - 8 2 21 30 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 7 - 11 7
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 5 - 10 5
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 7 - 11 7
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 6 - 10 6
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 4 6 - 9 6
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 6 4 - 9 4
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 6 6 - 11 6
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 6 9 - 14 9
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 7 5 - 11 5
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 6 7 - 12 7
Angled Jump MK Angled Jump Forward.gif 80 100 40 H - 7 5 - 11 5
Angled Jump HK Angled Jump Roundhouse.gif 50*40 50*100 60*20 H - 7 3(4)3 - 16 3
Falcon Kick Dive Kick 70 100 40 HL - 11 Until ground - #VALUE! Until ground
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 80 100 20 HL - 10+11 2 35 57 2
Focus Attack (Level 2) Level 2 Focus 100 150 40 HL - 18+11 2 35 65 2
Focus Attack (Level 3) Level 3 Focus 160 200 60 - - 58 2 35 94 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Head Bazooka Forward Throw 135 120 40 0.9 - 3 2 20 24
Hand Machinegun Back Throw 130 160 40 0.9 - 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Messiah Kick Messiah Kick Short.gif 80 100 20/30 HL - 24 2 8 + After landing 20 53
Messiah Kick Forward.gif 80 100 20/30 HL - 26 2 11 + After landing 20 58
Messiah Kick Roundhouse.gif 80 100 20/30 HL - 35 2 5 + After landing 20 61
EX Messiah Kick Messiah Kick EX.gif 15x4*20 10x4*50 -250/0 HL - 11 3(1)2(1)2(1)2(8)2 6+27 65
High Attack Messiah Flash Kick Followup 60 100 20/30 HL su 12 4 14 + After landing 21 50
Low Attack Messiah Low Followup 80 100 20/30 L - 19 2 22 42
Mid Attack Messiah Overhead Followup 90 150 20/30 H - 26 5 After landing 19 49
Galactic Tornado Galactic Tornado Jab.gif 40*50 50*50 20/10*20 HL su*- 10 8(6)2 20 45
Galactic Tornado Strong.gif 50*20*40 50x3 20/10*10*20 HL su*-*- 14 10*11(5)2 20 61
Galactic Tornado Fierce.gif 50*20*50 50x3 20/10*10*20 HL su*-*- 15 10*11(5)2 20 62
EX Galactic Tornado Galactic Tornado EX.gif 0*130 0*100 -250/0 HL su*- 11 19(3)1 22 55
Snake Strike Snake Strike Jab.gif 40x5 40x5 20/16x7 HL - 8 1(3)1(3)1(4)1(3)1 1+17 43
Snake Strike Strong.gif 40x7 40x7 20/16x7 HL - 7 1(3)1(2)2(3)1(3)1(3)1(3)2 2+17 51
Snake Strike Fierce.gif 40x7 40x7 20/16x7 HL - 6 1(3)1(2)1(3)2(2)1(3)1(3)1 4+17 50
EX Snake Strike Snake Strike EX.gif 30x7 30x7 #DIV/0! HL - 7 1(1)2(1)1(2)2(1)1(2)1(2)1 15+17 56
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Spectacle Romance Super Combo Jab.gif 100*80*150 0 #DIV/0! HL - 1+6 1(14)1 29 51
Super Combo Strong.gif 100*80*150 0 #DIV/0! HL - 1+13 2(14)1 29 59
Super Combo Fierce.gif 100*80*150 0 #DIV/0! HL - 1+15 3(14)1 29 62
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Space Opera Symphony Ultra Combo 1 30*30*38x7*94 (? Ultra Change) 0 0/0 HL - 0+9 3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2 32 151
Big Bang Typhoon Ultra Combo 2 47*313 0 0/0 HL - 0+11 88 87 185
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png f + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png df + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk --- hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) df + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png qcf + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk armorbreak Perform after Messiah Kick

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk Perform after Messiah Kick

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk Perform after Messiah Kick

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf + p ex armorbreak For mp and hp versions, b or f controls forward distance traveled

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcf qcf + p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcf qcf + 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcb qcb + 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 2 7 4 12 2 2 7 11 14 2 5 Reset Reset - - -
Close MP Close Strong.gif 80 100 40 HL sp/su 5 2 10 5 16 2 2 10 14 17 2 5 Reset Reset - - -
Close HP Close Fierce.gif 100 200 60 HL sp/su 6 2 23 6 30 2 2 23 18 23 -7 -2 Forces stand Forces stand Forces stand Reset Reset - - -
Close LK Close Short.gif 30 50 20 HL - 4 2 6 4 11 2 2 6 11 14 3 6 Reset Reset - - -
Close MK Close Forward.gif 30*50 50*50 40*20 HL sp/su*- 7 2(4)3 11 7 26 3 9 11 14 17 0 3 Reset Reset - - -
Close HK Close Roundhouse.gif 110 200 60 HL su 8 2 21 8 30 2 2 21 18 23 -5 0 Forces stand Forces stand Forces stand Reset Reset - - -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 5 2 5 5 11 2 2 5 11 14 4 7 Reset Reset - - -
Far MP Far Strong.gif 90 100 40 HL sp/su 7 2 12 7 20 2 2 12 14 17 0 3 Reset Reset - - -
Far HP Far Fierce.gif 120 200 60 HL - 9 3 16 9 27 3 3 16 19 23 0 4 Frame advantage based on 2nd active frame Reset Reset - - -
Far LK Far Short.gif 40 50 20 HL - 6 2 7 6 14 2 2 7 11 14 2 5 Reset Reset - - -
Far MK Far Forward.gif 70 100 40 HL - 10 2 17 10 28 1 2 17 14 17 -4 -1 Reset Reset - - -
Far HK Far Roundhouse.gif 90 150 60 HL - 17 2 14 17 32 2 2 14 18 - 2 - Free Juggle Free Juggle Soft Knockdown Soft Knockdown - - Lower body: 1~13f
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 4 2 8 4 13 2 2 8 11 14 1 4 Reset Reset - - -
Crouch MP Crouch Strong.gif 80 100 40 HL sp/su 7 3 10 7 19 3 3 10 14 17 1 4 Reset Reset - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL - 14 2 30 14 45 2 2 30 18 22 -14 -10 Reset Reset - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 9 4 14 2 2 9 11 14 0 3 Reset Reset - - -
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 1 16 6 22 1 1 16 14 17 -3 0 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 12 2 22 12 35 2 2 22 18 - -6 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
Vulture Kick Vulture Kick 60 50 40 L - 21 2 16 21 38 2 2 16 14 17 -4 -1 Reset Reset - - Lower body: 7~20f
Glory Kick Glory Kick 50 50 40 H - 21 2 12 21 34 2 2 12 14 17 0 3 Reset Reset - - -
Fragrance Palm Fragrance Palm 100 150 60 HL - 19 5 18 19 41 5 5 18 18 - -5 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Target Combo Short.gif > Roundhouse.gif 70 100 30 HL - 8 2 21 8 30 2 2 21 15 - -8 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 7 - 5 11 7 7 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 6 5 - 6 10 5 5 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 5 7 - 5 11 7 7 0 - - Reset Reset - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 6 - 5 10 6 6 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 90 100 40 H - 4 6 - 4 9 6 6 0 - - Reset Reset - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 6 4 - 6 9 4 4 0 - - Reset Reset - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H - 6 6 - 6 11 6 6 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 6 9 - 6 14 9 9 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 7 5 - 7 11 5 5 0 - - Reset Reset - - -
Angled Jump LK Angled Jump Short.gif 50 50 20 H - 6 7 - 6 12 7 7 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 80 100 40 H - 7 5 - 7 11 5 5 0 - - Reset Reset - - -
Angled Jump HK Angled Jump Roundhouse.gif 50*40 50*100 60*20 H - 7 3(4)3 - 7 16 3 10 0 - - 1st Hit: Free Juggle, 2nd Hit: Soft Knockdown 1st Hit: Free Juggle, 2nd Hit: Soft Knockdown - - -
Falcon Kick Dive Kick 70 100 40 HL - 11 Until ground - 11 #VALUE! Until ground Until ground 0 7 - Guard advantage based on earliest jump Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 80 100 20 HL - 10+11 2 35 21 57 2 2 35 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 100 150 40 HL - 18+11 2 35 29 65 2 2 35 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 160 200 60 - - 58 2 35 58 94 2 2 35 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Head Bazooka Forward Throw 135 120 40 0.9 - 3 2 20 3 24 2 20 - - Opponent recovers 74F after you recover X Hard Knockdown - - - - - -
Hand Machinegun Back Throw 130 160 40 0.9 - 3 2 20 3 24 2 20 - - Opponent recovers 36F after you recover X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Messiah Kick Messiah Kick Short.gif 80 100 20/30 HL - 24 2 8 + After landing 20 24 53 2 28 -9 -5 After landing 3f~ can cancel into followup Soft Knockdown Soft Knockdown - - -
Messiah Kick Forward.gif 80 100 20/30 HL - 26 2 11 + After landing 20 26 58 2 31 -12 -8 After landing 3f~ can cancel into followup Soft Knockdown Soft Knockdown - - -
Messiah Kick Roundhouse.gif 80 100 20/30 HL - 35 2 5 + After landing 20 35 61 2 25 -6 -2 After landing 3f~ can cancel into followup Soft Knockdown Soft Knockdown - - -
EX Messiah Kick Messiah Kick EX.gif 15x4*20 10x4*50 -250/0 HL - 11 3(1)2(1)2(1)2(8)2 6+27 11 65 22 33 -14 -10 After landing, 2~17f can cancel into followup Soft Knockdown Soft Knockdown - All: 1~13f -
High Attack Messiah Flash Kick Followup 60 100 20/30 HL su 12 4 14 + After landing 21 12 50 4 35 -18 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~11f -
Low Attack Messiah Low Followup 80 100 20/30 L - 19 2 22 19 42 2 22 -3 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Mid Attack Messiah Overhead Followup 90 150 20/30 H - 26 5 After landing 19 26 49 5 19 -3 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Galactic Tornado Galactic Tornado Jab.gif 40*50 50*50 20/10*20 HL su*- 10 8(6)2 20 10 45 16 20 -1 - X X - - -
Galactic Tornado Strong.gif 50*20*40 50x3 20/10*10*20 HL su*-*- 14 10*11(5)2 20 14 61 28 20 -1 - Can move forward during rotation X X - - -
Galactic Tornado Fierce.gif 50*20*50 50x3 20/10*10*20 HL su*-*- 15 10*11(5)2 20 15 62 28 20 -1 - Can move forward during rotation X X - - -
EX Galactic Tornado Galactic Tornado EX.gif 0*130 0*100 -250/0 HL su*- 11 19(3)1 22 11 55 23 22 -2 - 13~14f cancellable, 1st hit cannot hit airborne opponents and cannot be countered X X 1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown 1st Hit: Vacuum effect, 2nd Hit: Soft Knockdown 2nd Hit: Soft Knockdown 2nd Hit: Soft Knockdown - - -
Snake Strike Snake Strike Jab.gif 40x5 40x5 20/16x7 HL - 8 1(3)1(3)1(4)1(3)1 1+17 8 43 18 18 2 6 - - -
Snake Strike Strong.gif 40x7 40x7 20/16x7 HL - 7 1(3)1(2)2(3)1(3)1(3)1(3)2 2+17 7 51 26 19 0 4 - - -
Snake Strike Fierce.gif 40x7 40x7 20/16x7 HL - 6 1(3)1(2)1(3)2(2)1(3)1(3)1 4+17 6 50 24 21 -1 3 - - -
EX Snake Strike Snake Strike EX.gif 30x7 30x7 #DIV/0! HL - 7 1(1)2(1)1(2)2(1)1(2)1(2)1 15+17 7 56 18 32 - - - All: 1~10f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Spectacle Romance Super Combo Jab.gif 100*80*150 0 #DIV/0! HL - 1+6 1(14)1 29 7 51 16 29 -9 - 2nd-3rd Hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover X 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown - All: 1~5f -
Super Combo Strong.gif 100*80*150 0 #DIV/0! HL - 1+13 2(14)1 29 14 59 17 29 -9 - 2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover X 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown - All: 1~6f -
Super Combo Fierce.gif 100*80*150 0 #DIV/0! HL - 1+15 3(14)1 29 16 62 18 29 -9 - 2nd-3rd hit armor breaks, 3rd hit triggers on a successful 2nd hit and starts in 104f, opponent recovers 79 frames after you recover X 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown 1st-2nd Hit: Forces stand, 3rd Hit: Hard Knockdown - All: 1f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Space Opera Symphony Ultra Combo 1 30*30*38x7*94 (? Ultra Change) 0 0/0 HL - 0+9 3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2 32 9 151 111 32 -13 - 9th hit armor breaks, pursuit property, 9th hit triggers 10th hit, opponent recovers 88F after you fully recover X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f -
Big Bang Typhoon Ultra Combo 2 47*313 0 0/0 HL - 0+11 88 87 11 185 88 87 -74 - 1st hit cannot hit airborne opponents and cannot be countered X 1st Hit: Vacuum, 18th Hit: Hard Knockdown 1st Hit: Vacuum, 18th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: