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| == Frame Data (Condensed) == | | == Frame Data (At A Glance) == |
| {{USFIVMoveListCollapseHeader| }} | | {{USFIVFrameDataGlanceTableHeader}} |
| {| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;"
| |
| {{USFIVFrameDataGlanceHeader}} | | {{USFIVFrameDataGlanceHeader}} |
| {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|4|2|6|11|2|11|14|3|6|Cannot hit crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-}} | | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|4|2|6|11|2|11|14|3|6|Cannot hit crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-}} |
Guy
Known for teaming up with Cody and Metro City Mayor Mike Haggar in ending the Mad Gear Gang's reign of terror in Metro City, Guy took what he learned from his battle to rescue Haggar's daughter to heart and was determined to fine-tune his skills in the Bushin style of martial arts, a responsibility he took seriously being named the 39th master of Bushin-ryu. He took to the world of Street Fighting and it was there he learned of M. Bison and gained a new purpose in life: to rid the world of the evils of Shadaloo and M. Bison himself.
In a nutshell
Guy is a very tricky character. Not only can he be tricky to fight against, dealing with his "cross-up or not" mix-ups using Jumping Medium Kick and the Elbow Drop or dealing with his Run pressure up close or getting grabbed by surprise Bushin Throws, he's also a very tricky character to learn. Most of his attack plans and mix-ups are very unorthodox when compared to the majority of the cast, but that's one of his big advantages: opponents may not be used to this type of offense and defense. And that only makes Guy's mix-up game and odd style that much more effective.
Ultra SFIV Changes
Frame Data (At A Glance)
Moves
Standing Close Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Close lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Far Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Neutral Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
u + lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Angled Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ub / uf + lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
df + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lp --- mp --- hp --- hk or d + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp --- hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) d + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air, near wall) uf
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcb + p ex armorbreak
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcb + k ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf + p ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(near opponent) p
|
Perform during Bushin Flip
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
p
|
Perform during Bushin Flip
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf + k ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
Perform after Run
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
Perform after Run
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
Perform after Run
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) qcf + p ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Bushin Hasoken
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + 3k
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hcb hcb + 3p
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
Strategy
Matchups
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
4
|
11
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
Cannot hit crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
16
|
5
|
22
|
2
|
2
|
16
|
19
|
23
|
1
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
100
|
200
|
60
|
HL
|
sp/su
|
5
|
2
|
19
|
5
|
25
|
2
|
2
|
19
|
18
|
23
|
-3
|
2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
20
|
50
|
20
|
HL
|
sp/su
|
5
|
3
|
11
|
5
|
18
|
3
|
3
|
11
|
11
|
14
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
80
|
100
|
40
|
HL
|
sp/su
|
7
|
2
|
11
|
7
|
19
|
2
|
2
|
11
|
16
|
19
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
100
|
200
|
60
|
HL
|
su
|
7
|
3
|
13
|
7
|
22
|
3
|
3
|
13
|
18
|
24
|
2
|
8
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
4
|
11
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
Cannot hit crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
16
|
5
|
22
|
2
|
2
|
16
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
100
|
200
|
60
|
HL
|
-
|
7
|
2
|
13
|
7
|
21
|
2
|
2
|
13
|
18
|
22
|
3
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
-
|
4
|
3
|
8
|
4
|
14
|
2
|
3
|
8
|
10
|
13
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
8
|
2
|
12
|
8
|
21
|
2
|
2
|
12
|
13
|
17
|
-1
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
7
|
5
|
15
|
7
|
26
|
3
|
5
|
15
|
17
|
21
|
-1
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
4
|
11
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
70
|
100
|
40
|
HL
|
sp/su
|
6
|
3
|
9
|
6
|
17
|
3
|
3
|
9
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
100
|
200
|
60
|
HL
|
-
|
9
|
2
|
13
|
9
|
23
|
2
|
2
|
13
|
18
|
23
|
3
|
8
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
3
|
2
|
7
|
3
|
11
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
30*40
|
30*40
|
40*20
|
L
|
-
|
6
|
2(2)2
|
12
|
6
|
23
|
2
|
6
|
12
|
14
|
-
|
0
|
-
|
|
|
|
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
1st Hit: Reset, 2nd Hit: Hard Knockdown
|
1st Hit: Reset, 2nd Hit: Hard Knockdown
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90[50]
|
100[80]
|
60
|
L
|
-
|
7
|
11
|
15
|
7
|
32
|
11
|
11
|
15
|
16
|
-
|
-10
|
-
|
[] refers to after 5th active frame
|
|
|
|
1~5f: Hard Knockdown
|
1~5f: Hard Knockdown
|
1~5f: Hard Knockdown, 6f~: Reset
|
1~5f: Hard Knockdown, 6f~: Reset
|
-
|
-
|
-
|
Neck Breaker
|
Overhead
|
30*30
|
50*50
|
10*10
|
H
|
-
|
15
|
2*2
|
16
|
15
|
34
|
2
|
4
|
16
|
16
|
20
|
-2
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Ninja Sickle
|
Flip Kick
|
40*60
|
100*100
|
60*20
|
HL
|
-
|
7
|
2(3)2
|
12 + After landing 12
|
7
|
37
|
2
|
7
|
24
|
17
|
-
|
-9
|
-
|
|
|
|
|
2nd Hit: Free Juggle
|
2nd Hit: Free Juggle
|
1st Hit: Reset, 2nd Hit: Free Juggle
|
1st Hit: Reset, 2nd Hit: Free Juggle
|
-
|
-
|
-
|
Bushin Gokusaken
|
Bushin Chain (2nd hit)
|
60
|
50
|
10
|
HL
|
-
|
7
|
2
|
24
|
7
|
32
|
2
|
2
|
24
|
18
|
23
|
-8
|
-3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
|
Bushin Chain (3rd hit)
|
80
|
50
|
20
|
HL
|
-
|
5
|
2
|
18
|
5
|
24
|
2
|
2
|
18
|
11
|
23
|
-9
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
|
Bushin Chain (4th hit)
|
100
|
130
|
20
|
HL
|
su
|
11
|
3
|
26
|
11
|
39
|
3
|
3
|
26
|
18
|
-
|
-11
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Bushin Chain (4th hit) +
|
100
|
0
|
30
|
-
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
-
|
-
|
-
|
-
|
|
|
|
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
Target Combo
|
>
|
40
|
60
|
20
|
HL
|
sp/su
|
7
|
2
|
23
|
7
|
31
|
2
|
2
|
23
|
20
|
23
|
-5
|
-2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
7
|
-
|
5
|
11
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
4
|
-
|
5
|
8
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
8
|
-
|
5
|
12
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
3
|
-
|
6
|
8
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
50*50
|
50*50
|
60*20
|
H
|
-
|
5
|
2(6)4
|
-
|
5
|
16
|
4
|
12
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
7
|
-
|
5
|
11
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
3
|
-
|
5
|
7
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
5
|
8
|
-
|
5
|
12
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
8
|
3
|
-
|
8
|
10
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Elbow Drop
|
Elbow Drop
|
80
|
100
|
40
|
HL
|
-
|
8
|
until ground
|
After landing 4
|
8
|
-
|
until ground
|
until ground
|
4
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Wall Jump
|
Wall Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Grab Throw
|
Forward Throw
|
130
|
160
|
40
|
0.84
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Shoulder Throw
|
Back Throw
|
130
|
120
|
40
|
0.84
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Hozanto
|
Shoulder Attack
|
80
|
140
|
10/20
|
HL
|
su
|
19
|
3
|
21
|
19
|
42
|
|
3
|
21
|
|
|
-1
|
-
|
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Shoulder Attack
|
130
|
160
|
10/30
|
HL
|
su
|
23
|
3
|
22
|
23
|
47
|
|
3
|
22
|
|
|
-2
|
-
|
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Shoulder Attack
|
160
|
200
|
20/40
|
HL
|
su
|
28
|
3
|
22
|
28
|
52
|
|
3
|
22
|
|
|
-6
|
-
|
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Hozanto
|
Shoulder Attack
|
120
|
200
|
-250/0
|
HL
|
su
|
10
|
3
|
24
|
10
|
36
|
|
3
|
24
|
|
|
-6
|
-
|
|
X
|
|
|
|
|
|
|
-
|
-
|
-
|
Bushin Senpukyaku
|
Spin Kick
|
40x3
|
100*50x2
|
20/12x3
|
HL
|
-
|
10
|
2(6)1(7)1
|
11 + After landing 19
|
10
|
56
|
|
17
|
30
|
|
|
-18
|
-
|
3rd hit cannot hit crouching opponents
|
|
|
|
|
|
|
|
-
|
-
|
Lower body: 10~28f
|
|
Spin Kick
|
50x3
|
100*50x2
|
20/12x3
|
HL
|
-
|
9
|
2(6)2(6)2
|
16 + After landing 19
|
9
|
61
|
|
18
|
35
|
|
|
-15
|
-
|
|
|
|
|
|
|
|
|
-
|
-
|
Lower body: 1~26f
|
|
Spin Kick
|
50*20*20*70
|
50x4
|
20/12*10x3
|
-
|
-
|
6
|
3(6)1(7)1(6)1
|
16 + After landing 19
|
6
|
65
|
|
25
|
35
|
|
|
-
|
-
|
Cannot hit crouching opponents
|
|
|
|
|
|
|
|
-
|
-
|
Lower body: 1~30f
|
EX Bushin Senpukyaku
|
Spin Kick
|
50x3*20
|
50x4
|
-250/0
|
HL
|
-
|
4
|
2(5)1(6)1(5)2
|
16 + After landing 19
|
4
|
60
|
|
22
|
35
|
|
|
-20
|
-
|
Frame advantage is based off 3rd hit
|
|
|
|
|
|
|
|
-
|
All: 1~10f
|
Lower body: 11~25f
|
Bushin Flip
|
Bushin Flip
|
-
|
-
|
20/-
|
-
|
-
|
-
|
-
|
Total 68
|
0
|
68
|
|
0
|
68
|
|
|
-
|
-
|
26 grounded recovery frames, 22f~ cancellable into followup
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Bushin Flip
|
-
|
-
|
20/-
|
-
|
-
|
-
|
-
|
Total 70
|
0
|
70
|
|
0
|
70
|
|
|
-
|
-
|
26 grounded recovery frames, 22f~ cancellable into followup
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Bushin Flip
|
-
|
-
|
20/-
|
-
|
-
|
-
|
-
|
Total 70
|
0
|
70
|
|
0
|
70
|
|
|
-
|
-
|
26 grounded recovery frames, 22f~ cancellable into followup
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Bushin Flip
|
Bushin Flip
|
-
|
-
|
-250/-
|
-
|
-
|
-
|
-
|
Total 65
|
0
|
65
|
|
0
|
65
|
|
|
-
|
-
|
20 grounded recovery frames, tracks opponent, 22f~ cancellable into followup
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Bushin Izuna Otoshi
|
Bushin Throw
|
180
|
150
|
0/40
|
0.8
|
-
|
1
|
1
|
After landing 8
|
1
|
9
|
|
1
|
8
|
|
|
-
|
-
|
Cannot throw crouching opponents
|
|
|
X
|
Hard Knockdown
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Bushin Elbow Drop
|
Bushin Elbow Drop
|
80
|
100
|
0/40
|
HL
|
-
|
13
|
until ground
|
After landing 8
|
13
|
-
|
|
until ground
|
8
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Run
|
Run
|
-
|
-
|
0
|
-
|
-
|
-
|
-
|
See followup
|
-
|
-
|
|
-
|
See followup
|
|
|
-
|
-
|
5f~ can cancel into followup
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Sudden Stop
|
Run Stop
|
-
|
-
|
0
|
-
|
-
|
-
|
-
|
Total 16
|
0
|
16
|
|
0
|
16
|
|
|
-
|
-
|
Fastest stop is 21f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Shadow Kick
|
Run Slide
|
110
|
100
|
Oct-60
|
L
|
su
|
4+9
|
6
|
22
|
13
|
40
|
|
6
|
22
|
|
|
-10
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Neck Flip
|
Run Overhead
|
100*70
|
100*100
|
10/40*40
|
HL*H
|
-
|
4+22
|
2*3
|
20
|
26
|
50
|
|
5
|
20
|
|
|
-6
|
2
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 1~14f
|
EX Run
|
EX Run
|
-
|
-
|
-250/-
|
-
|
-
|
-
|
-
|
See followup
|
-
|
-
|
|
-
|
See followup
|
|
|
-
|
-
|
5f~ can cancel into followup
|
|
|
|
-
|
-
|
-
|
-
|
1f~ (2 hits)
|
-
|
-
|
EX Sudden Stop
|
EX Run Stop
|
-
|
-
|
0
|
-
|
-
|
-
|
-
|
Total 16
|
0
|
16
|
|
0
|
16
|
|
|
-
|
-
|
Fastest stop is 21f
|
|
|
|
-
|
-
|
-
|
-
|
1f~
|
-
|
-
|
EX Shadow Kick
|
EX Run Slide
|
120
|
100
|
0/60
|
L
|
su
|
4+9
|
13
|
14
|
13
|
39
|
|
13
|
14
|
|
|
-9
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
EX Neck Flip
|
EX Run Overhead
|
100*70
|
200*100
|
0/40*40
|
HL*H
|
-
|
4+23
|
2*3
|
20
|
27
|
51
|
|
5
|
20
|
|
|
-6
|
2
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 1~14f
|
Kaiten Izuna Otoshi
|
Command Air Throw
|
180
|
180
|
Oct-80
|
1
|
-
|
3
|
2
|
-
|
3
|
-
|
|
2
|
Until Landing
|
|
|
-
|
-
|
Connects on airborne opponents only
|
|
|
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
EX Kaiten Izuna Otoshi
|
Command Air Throw
|
170
|
180
|
#DIV/0!
|
1
|
-
|
3
|
3
|
-
|
3
|
-
|
|
3
|
Until Landing
|
|
|
-
|
-
|
Connects on airborne opponents only
|
|
|
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
All: 1~2f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Bushin Hasoken
|
Super Combo
|
80*40x5*100
|
0
|
#DIV/0!
|
HL
|
-
|
1+7
|
2
|
10 + After landing 18
|
8
|
37
|
|
2
|
28
|
|
|
-15
|
-
|
Animation continues on hit or block
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~8f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Bushin Goraisenpujin
|
Ultra Combo 1
|
29*27x3*350
|
0
|
0
|
HL
|
-
|
0+12
|
2(11)2(16)2(17)1
|
40
|
12
|
100
|
|
49
|
40
|
|
|
-20
|
-
|
4th hit goes into animation
|
X
|
|
|
4th Hit: Hard Knockdown
|
4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12f
|
-
|
Bushin Muso Renge
|
Ultra Combo 2
|
500
|
0
|
0
|
0.98
|
-
|
0+2
|
2
|
38
|
2
|
41
|
|
2
|
38
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1~2f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes: