Ultra Street Fighter IV/Yang: Difference between revisions

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== Moves ==
== Moves ==
== Normal Moves ==




Line 106: Line 104:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Close LP|Close Jab|Close lp|
{{USFIVMoveListRow|
|(No strategies yet)
Close LP|Close Jab|Close lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close MP|Close Strong|Close mp|
{{USFIVMoveListRow|
|(No strategies yet)
Close MP|Close Strong|Close mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close HP|Close Fierce|Close hp|
{{USFIVMoveListRow|
|(No strategies yet)
Close HP|Close Fierce|Close hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close LK|Close Short|Close lk|
{{USFIVMoveListRow|
|(No strategies yet)
Close LK|Close Short|Close lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close MK|Close Forward|Close mk|
{{USFIVMoveListRow|
|(No strategies yet)
Close MK|Close Forward|Close mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Close HK|Close Roundhouse|Close hk|
{{USFIVMoveListRow|
|(No strategies yet)
Close HK|Close Roundhouse|Close hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 130: Line 134:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Far LP|Far Jab|lp|
{{USFIVMoveListRow|
|(No strategies yet)
Far LP|Far Jab|lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far MP|Far Strong|mp|
{{USFIVMoveListRow|
|(No strategies yet)
Far MP|Far Strong|mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far HP|Far Fierce|hp|
{{USFIVMoveListRow|
|(No strategies yet)
Far HP|Far Fierce|hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far LK|Far Short|lk|
{{USFIVMoveListRow|
|(No strategies yet)
Far LK|Far Short|lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far MK|Far Forward|mk|
{{USFIVMoveListRow|
|(No strategies yet)
Far MK|Far Forward|mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Far HK|Far Roundhouse|hk|
{{USFIVMoveListRow|
|(No strategies yet)
Far HK|Far Roundhouse|hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 154: Line 164:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch LP|Crouch Jab|d + lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch MP|Crouch Strong|d + mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch HP|Crouch Fierce|d + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch LK|Crouch Short|d + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch MK|Crouch Forward|d + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk|
{{USFIVMoveListRow|
|(No strategies yet)
Crouch HK|Crouch Roundhouse|d + hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 178: Line 194:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Jump LP|Jump Jab|(in air) lp|
{{USFIVMoveListRow|
|(No strategies yet)
Jump LP|Jump Jab|(in air) lp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Jump MP|Jump Strong|(in air) mp|
{{USFIVMoveListRow|
|(No strategies yet)
Jump MP|Jump Strong|(in air) mp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Neutral Jump HP|Neutral Jump Fierce|u + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Angled Jump HP|Angled Jump Fierce|ub / uf + hp||
(No uses/strategies)
{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
}}
}}
{{USFIVMoveListRow|Jump LK|Jump Short|(in air) lk|
{{USFIVMoveListRow|
|(No strategies yet)
Jump LK|Jump Short|(in air) lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Jump MK|Jump Forward|(in air) mk|
{{USFIVMoveListRow|
|(No strategies yet)
Jump MK|Jump Forward|(in air) mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Jump HK|Jump Roundhouse|(in air) hk|
{{USFIVMoveListRow|
|(No strategies yet)
Jump HK|Jump Roundhouse|(in air) hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Unique Attacks ====
=== Unique Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Senpukyaku|Overhead|f + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Senpukyaku|Overhead|f + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Raigekishu|Dive Kick|df + k|
{{USFIVMoveListRow|
|(No strategies yet)
Raigekishu|Dive Kick|df + k||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Target Combo 1|Target Combo 1|(near opponent) lk --- mk|
{{USFIVMoveListRow|
|(No strategies yet)
Target Combo 1|Target Combo 1|(near opponent) lk --- mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Target Combo 1|Target Combo 1|(near opponent) lk --- mk --- hk|
{{USFIVMoveListRow|
|(No strategies yet)
Target Combo 1|Target Combo 1|(near opponent) lk --- mk --- hk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Target Combo 2|Target Combo 2|mp --- hp|
{{USFIVMoveListRow|
|(No strategies yet)
Target Combo 2|Target Combo 2|mp --- hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Target Combo 2|Target Combo 2|mp --- hp --- b + hp|
{{USFIVMoveListRow|
|(No strategies yet)
Target Combo 2|Target Combo 2|mp --- hp --- b + hp||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Target Combo 3|Target Combo 3|(in air) mk --- df + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Target Combo 3|Target Combo 3|(in air) mk --- df + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Focus Attacks ====
=== Focus Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 1)|Level 1 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 2)|Level 2 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk|
{{USFIVMoveListRow|
|(No strategies yet)
Focus Attack (Level 3)|Level 3 Focus|mp + mk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}
Line 248: Line 281:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Gut Kick|Forward Throw|f or n + lp + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Gut Kick|Forward Throw|f or n + lp + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Monkey Flip|Back Throw|b + lp + lk|
{{USFIVMoveListRow|
|(No strategies yet)
Monkey Flip|Back Throw|b + lp + lk||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Special Moves ====
=== Special Moves ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Tourouzan|Mantis Slash (Jab)|qcf + lp ex|
{{USFIVMoveListRow|
|(No strategies yet)
Tourouzan|Mantis Slash (Jab)|qcf + lp ex||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Tourouzan MP|Mantis Slash (Strong)|qcf + mp ex|
{{USFIVMoveListRow|
|(No strategies yet)
Tourouzan MP|Mantis Slash (Strong)|qcf + mp ex||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Tourouzan HP|Mantis Slash (Fierce)|qcf + hp ex|
{{USFIVMoveListRow|
|(No strategies yet)
Tourouzan HP|Mantis Slash (Fierce)|qcf + hp ex||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Kaihou|Teleport|qcf + k ex|
{{USFIVMoveListRow|
|(No strategies yet)
Kaihou|Teleport|qcf + k ex||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Byakko Soshoda|Palm Strike|qcb + p ex armorbreak|
{{USFIVMoveListRow|
|(No strategies yet)
Byakko Soshoda|Palm Strike|qcb + p ex armorbreak||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Senkyutai|Rolling Kick|dp + k ex|lk kicks straight up, mk rolls forward before kick, hk rolls farther before kick
{{USFIVMoveListRow|
|(No strategies yet)
Senkyutai|Rolling Kick|dp + k ex|lk kicks straight up, mk rolls forward before kick, hk rolls farther before kick|
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Zenpo Tenshin|Command Throw|hcb + k ex|
{{USFIVMoveListRow|
|(No strategies yet)
Zenpo Tenshin|Command Throw|hcb + k ex||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Super Combo ====
=== Super Combo ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Sei'ei Enbu|Super|qcb qcb + p|
{{USFIVMoveListRow|
|(No strategies yet)
Sei'ei Enbu|Super|qcb qcb + p||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}




==== Ultra Combos ====
=== Ultra Combos ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Raishin Mahhaken|Ultra I|qcf qcf + 3p|
{{USFIVMoveListRow|
|(No strategies yet)
Raishin Mahhaken|Ultra I|qcf qcf + 3p||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Tenshin Senkyutai|Ultra II|qcf qcf + 3k|
{{USFIVMoveListRow|
|(No strategies yet)
Tenshin Senkyutai|Ultra II|qcf qcf + 3k||
(No uses/strategies)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}

Revision as of 16:45, 2 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Yang

SSFIV-Yang Face.jpg

Yang is the younger of the Lee twins. Unlike his brother Yun, Yang is quiet, reserved, and more analytical. When Yun sets out after Chun-Li, Yang follows in order to keep his brother out of trouble.


In a nutshell

While Yun focuses more on extreme offense, Yang takes a simpler, more balanced approach. Yang's Mantis Slashes are easy to use and very effective both in and out of combos. His command dashes enable him to quickly surprise the opponent and punish them while shocked. Although Yang's Seiei Enbu is no Genei Jin, it is still very potent and can often lead into simple Ultra combos. If Yun just isn't your cup of tea, definitely give Yang a try.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 4 2 6 11 2
Close MP Close Strong.gif 55 100 40 HL sp/su 5 2 12 18 2
Close HP Close Fierce.gif 70*50[40*65] 100*50 60*20 HL sp/su*- 6 1*3 17 26 3
Close LK Close Short.gif 30 50 20 HL sp/su 4[3] 2 8 13 2
Close MK Close Forward.gif 50 100 40 HL Jump 7 4 12 22 4
Close HK Close Roundhouse.gif 110 200 60 HL - 10 4 18 31 4
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 6 11 2
Far MP Far Strong.gif 55 100 40 HL sp/su 6 2 13 20 2
Far HP Far Fierce.gif 100 200 60 HL - 9 4 19 31 4
Far LK Far Short.gif 30 50 20 HL sp/su 4[3] 2 8 13 2
Far MK Far Forward.gif 70 100 40 HL - 7 3 10 19 3
Far HK Far Roundhouse.gif 110 200 60 HL - 10 4 18 31 4
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 2 6 11 2
Crouch MP Crouch Strong.gif 70[60] 100 40 L - 5 2 10 16 2
Crouch HP Crouch Fierce.gif 75*50[60*40] 125*75 60*20 HL - 9 3(3)2 14 30 2
Crouch LK Crouch Short.gif 30 50 20 L sp/su 3 2 8 12 2
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 6 2 14 21 2
Crouch HK Crouch Roundhouse.gif 90 150 60 L - 8 2 23 32 2
Senpukyaku Overhead 80 100 40 H - 20 4 13 36 4
Target Combo 1 (TC1) close Short.gif > Forward.gif 40 60 40 HL J 7 4 19 29 4
Target Combo 1 (TC1) close Short.gif > Forward.gif > Roundhouse.gif 87 100 40 HL - 5 3 17 24 3
Target Combo 2 (TC2) Strong.gif > Fierce.gif 35 50 20 HL - 10 4 23 36 4
Target Combo 2 (TC2) Strong.gif > Fierce.gif > Left.gif+Fierce.gif 50 50 20 HL su 15 4 22 40 4
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jump LP Jump Jab.gif 50 50 20 H - 4 11 - 14 11
Jump MP Jump Strong.gif 80 100 40 H - 4 7 - 10 7
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 8 7 - 14 7
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 7 6 - 12 6
Jump LK Jump Short.gif 40 50 20 H - 4 8 - 11 8
Jump MK Jump Forward.gif 70 100 40 H - 6 5 - 10 5
Jump HK Jump Roundhouse.gif 100 200 60 H - 5 6 - 10 6
Raigekishu Dive Kick Short.gif 60 50 40 HL - 7 until ground After landing 6 - until ground
Dive Kick Forward.gif 60 50 40 HL - 7 until ground After landing 6 - until ground
Dive Kick Roundhouse.gif 60 50 40 HL - 7 until ground After landing 6 - until ground
Target Combo 3 (TC3) Air Forward.gif > Downright.gif+Forward.gif 60 150 60 HL - 4 until ground After landing 6 - until ground
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 34 56 2
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 34 64 2
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 34 100 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Gut Kick Forward Throw 120 100 40 0.9 - 3 2 20 24
Monkey Flip Back Throw 130 120 40 0.9 - 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Tourouzan Tourou Zan Jab.gif 30 50 10/20 HL su 8 2 22 31
Tourou Zan Jab.gif (2 hit) 40 50 10/20 HL su 8 2 25 34
Tourou Zan Jab.gif (3 hit) 65 80 10/20 HL su 8 2 29 38
Tourouzan MP Tourou Zan Strong.gif 35 50 10/20 HL su 8 2 25 34
Tourou Zan Strong.gif (2 hit) 50 50 10/20 HL su 8 2 28 37
Tourou Zan Strong.gif (3 hit) 65 80 10/40 HL su 8 2 33 42
Tourouzan HP Tourou Zan Fierce.gif 40 50 10/20 HL su 8 2 30 39
Tourou Zan Fierce.gif (2 hit) 55 50 10/20 HL su 8 2 35 44
Tourou Zan Fierce.gif (3 hit) 70 80 10/40 HL su 8 2 35 44
EX Tourouzan Tourou Zan EX.gif 60 50 -250/0 HL su 7 1 18 25
EX Tourouzan Followup 1 Tourou Zan EX.gif (2 hit) 32 50 0 HL su 5 1 20 25
EX Tourouzan Followup 2 Tourou Zan EX.gif (3 hit) 32 70 0 HL su 6 2 18[22] 25
EX Tourouzan Followup 3 Tourou Zan EX.gif (4 hit) 32 80 0 HL su 5 1 23[27] 28
EX Tourouzan Followup 4 Tourou Zan EX.gif (5 hit) 40 46 0 HL su 8 2 29 38
Kaihou Teleport Short.gif - - 0 - - - - Total 27 27
Teleport Forward.gif - - 0 - - - - Total 34 34
Teleport Roundhouse.gif - - 0 - - - - Total 42 42
EX Kaihou Teleport EX.gif - - #DIV/0! - - - - Total 32 32
Byakko Soshoda Byakko Soushouda Jab.gif - - - - - - - Total 26[24] 26
Byakko Soushouda Strong.gif 120 150 Oct-60 HL su 16 9 17[15] 41
Byakko Soushouda Fierce.gif 140 200 Oct-60 HL su 22 9 15[13] 45
EX Byakko Soshoda Byakko Soushouda EX.gif 150 250 0 HL su 25 13 13 50
Senkyutai Rolling Kick Short.gif 70*50 100*50 30/30*30 HL su*- 5 3*3 33+14 57
Rolling Kick Forward.gif 70*55 100*50 30/30*30 HL su*- 6~24 3*3 27+14 70
Rolling Kick Roundhouse.gif 70*60 100*100 30/30*30 HL su*- 7~38 3*3 23+14 80
EX Senkyutai Rolling Kick EX.gif 45*45*65 50*100*100 #DIV/0! HL su*su*- 4~31 1*1*2 27+17 78
Zenpo Tenshin Command Throw 1 0 30-Oct 0.96 - 10 2 48 59
EX Zenpo Tenshin Command Throw EX.gif 1 0 #DIV/0! 1.19 - 8 2 48 57
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Sei'ei Enbu Super Combo - - #DIV/0! - - 1+0 370 Total 7 377
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Raishin Mahhaken Ultra Combo 1 480 0 0/0 HL - 0+8 5 43 55
Tenshin Senkyutai Ultra Combo 2 60*45x2*90[440] 0 0/0 HL - 0+6~32 2(2)5(7)3(7)3(9)3 37+20 129
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Jump Attacks

  Name Nickname Command Notes
File:No image.png (in air) lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

  Name Nickname Command Notes {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png f + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png df + k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (near opponent) lk --- mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (near opponent) lk --- mk --- hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp --- hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp --- hp --- b + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) mk --- df + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png qcf + lp ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf + mp ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf + hp ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcb + p ex armorbreak

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + k ex lk kicks straight up, mk rolls forward before kick, hk rolls farther before kick

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hcb + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcb qcb + p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcf qcf + 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf qcf + 3k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 4 2 6 4 11 2 2 6 12 16 4 8 Reset Reset - - -
Close MP Close Strong.gif 55 100 40 HL sp/su 5 2 12 5 18 2 2 12 18 20 4 6 Reset Reset - - -
Close HP Close Fierce.gif 70*50[40*65] 100*50 60*20 HL sp/su*- 6 1*3 17 6 26 3 4 17 15 22 -5 2 [] refers to Seiei Enbu Reset Reset - - -
Close LK Close Short.gif 30 50 20 HL sp/su 4[3] 2 8 4 13 2 2 8 11 14 1 4 [] refers to Seiei Enbu Reset Reset - - -
Close MK Close Forward.gif 50 100 40 HL Jump 7 4 12 7 22 4 4 12 14 - -2 - 7f~ Jump cancellable Free Juggle Free Juggle Free Juggle Free Juggle - - -
Close HK Close Roundhouse.gif 110 200 60 HL - 10 4 18 10 31 4 4 18 14 18 -8 -4 Reset Reset - - -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 6 4 11 2 2 6 12 16 4 8 Reset Reset - - -
Far MP Far Strong.gif 55 100 40 HL sp/su 6 2 13 6 20 2 2 13 14 17 -1 2 Reset Reset - - -
Far HP Far Fierce.gif 100 200 60 HL - 9 4 19 9 31 4 4 19 19 24 -4 1 Reset Reset - - -
Far LK Far Short.gif 30 50 20 HL sp/su 4[3] 2 8 4 13 2 2 8 11 14 1 4 [] refers to Seiei Enbu Reset Reset - - -
Far MK Far Forward.gif 70 100 40 HL - 7 3 10 7 19 3 3 10 12 14 -1 1 Reset Reset - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 10 4 18 10 31 4 4 18 14 18 -8 -4 Reset Reset - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 2 6 4 11 2 2 6 11 14 3 6 Reset Reset - - -
Crouch MP Crouch Strong.gif 70[60] 100 40 L - 5 2 10 5 16 2 2 10 10 14 -2 2 [] refers to Seiei Enbu Reset Reset - - -
Crouch HP Crouch Fierce.gif 75*50[60*40] 125*75 60*20 HL - 9 3(3)2 14 9 30 2 8 14 14 17 -2 1 [] refers to Seiei Enbu Reset Reset - - -
Crouch LK Crouch Short.gif 30 50 20 L sp/su 3 2 8 3 12 2 2 8 11 14 1 4 Reset Reset - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 6 2 14 6 21 2 2 14 15 17 -1 1 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 90 150 60 L - 8 2 23 8 32 2 2 23 18 - -7 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
Senpukyaku Overhead 80 100 40 H - 20 4 13 20 36 4 4 13 15 17 -2 0 Reset Reset - - Feet: 10~19f
Target Combo 1 (TC1) close Short.gif > Forward.gif 40 60 40 HL J 7 4 19 7 29 4 4 19 18 24 -5 1 11f~ Jump cancellable Reset Reset - - -
Target Combo 1 (TC1) close Short.gif > Forward.gif > Roundhouse.gif 87 100 40 HL - 5 3 17 5 24 3 3 17 18 22 -2 2 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Target Combo 2 (TC2) Strong.gif > Fierce.gif 35 50 20 HL - 10 4 23 10 36 4 4 23 20 28 -7 1 Reset Reset - - -
Target Combo 2 (TC2) Strong.gif > Fierce.gif > Left.gif+Fierce.gif 50 50 20 HL su 15 4 22 15 40 4 4 22 18 - -8 - X X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Jab.gif 50 50 20 H - 4 11 - 4 14 11 11 0 - - Reset Reset - - -
Jump MP Jump Strong.gif 80 100 40 H - 4 7 - 4 10 7 7 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 8 7 - 8 14 7 7 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 7 6 - 7 12 6 6 0 - - Reset Reset - - -
Jump LK Jump Short.gif 40 50 20 H - 4 8 - 4 11 8 8 0 - - Reset Reset - - -
Jump MK Jump Forward.gif 70 100 40 H - 6 5 - 6 10 5 5 0 - - Reset Reset - - -
Jump HK Jump Roundhouse.gif 100 200 60 H - 5 6 - 5 10 6 6 0 - - Reset Reset - - -
Raigekishu Dive Kick Short.gif 60 50 40 HL - 7 until ground After landing 6 7 - until ground until ground 6 - - Reset Reset - - -
Dive Kick Forward.gif 60 50 40 HL - 7 until ground After landing 6 7 - until ground until ground 6 - - Reset Reset - - -
Dive Kick Roundhouse.gif 60 50 40 HL - 7 until ground After landing 6 7 - until ground until ground 6 - - Reset Reset - - -
Target Combo 3 (TC3) Air Forward.gif > Downright.gif+Forward.gif 60 150 60 HL - 4 until ground After landing 6 4 - until ground until ground 6 - - Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 34 21 56 2 2 34 -20 -20 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 34 29 64 2 2 34 -14 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 34 65 100 2 2 34 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Gut Kick Forward Throw 120 100 40 0.9 - 3 2 20 3 24 2 20 - - X Hard Knockdown - - - - - -
Monkey Flip Back Throw 130 120 40 0.9 - 3 2 20 3 24 2 20 - - X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Tourouzan Tourou Zan Jab.gif 30 50 10/20 HL su 8 2 22 8 31 2 22 -2 1 19f~ cancellable into next attack Soft Knockdown Soft Knockdown - - -
Tourou Zan Jab.gif (2 hit) 40 50 10/20 HL su 8 2 25 8 34 2 25 -5 -1 19f~ cancellable into next attack Soft Knockdown Soft Knockdown - - -
Tourou Zan Jab.gif (3 hit) 65 80 10/20 HL su 8 2 29 8 38 2 29 -8 - Soft Knockdown Soft Knockdown - - -
Tourouzan MP Tourou Zan Strong.gif 35 50 10/20 HL su 8 2 25 8 34 2 25 -4 -1 19f~ cancellable into next attack Soft Knockdown Soft Knockdown - - -
Tourou Zan Strong.gif (2 hit) 50 50 10/20 HL su 8 2 28 8 37 2 28 -8 -4 19f~ cancellable into next attack Soft Knockdown Soft Knockdown - - -
Tourou Zan Strong.gif (3 hit) 65 80 10/40 HL su 8 2 33 8 42 2 33 -12 - Soft Knockdown Soft Knockdown - - -
Tourouzan HP Tourou Zan Fierce.gif 40 50 10/20 HL su 8 2 30 8 39 2 30 -6 -3 19f~ cancellable into next attack Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Tourou Zan Fierce.gif (2 hit) 55 50 10/20 HL su 8 2 35 8 44 2 35 -10 -6 19f~ cancellable into next attack Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Tourou Zan Fierce.gif (3 hit) 70 80 10/40 HL su 8 2 35 8 44 2 35 -14 - - - -
EX Tourouzan Tourou Zan EX.gif 60 50 -250/0 HL su 7 1 18 7 25 1 18 -1 0 15f~ cancellable into next attack Soft Knockdown Soft Knockdown - - -
EX Tourouzan Followup 1 Tourou Zan EX.gif (2 hit) 32 50 0 HL su 5 1 20 5 25 1 20 -3 -2 13f~ cancellable into next attack Soft Knockdown Soft Knockdown - - -
EX Tourouzan Followup 2 Tourou Zan EX.gif (3 hit) 32 70 0 HL su 6 2 18[22] 6 25 2 18 -8 -1 15f~ cancellable into next attack, [] refers to Seiei Enbu Soft Knockdown Soft Knockdown - - -
EX Tourouzan Followup 3 Tourou Zan EX.gif (4 hit) 32 80 0 HL su 5 1 23[27] 5 28 1 23 -11 -5 13f~ cancellable into next attack, [] refers to Seiei Enbu Soft Knockdown Soft Knockdown - - -
EX Tourouzan Followup 4 Tourou Zan EX.gif (5 hit) 40 46 0 HL su 8 2 29 8 38 2 29 -13 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Kaihou Teleport Short.gif - - 0 - - - - Total 27 0 27 0 27 - - - - - - - All: 11~15f -
Teleport Forward.gif - - 0 - - - - Total 34 0 34 0 34 - - - - - - - All: 13~19f -
Teleport Roundhouse.gif - - 0 - - - - Total 42 0 42 0 42 - - - - - - - All: 14~23f -
EX Kaihou Teleport EX.gif - - #DIV/0! - - - - Total 32 0 32 0 32 - - - - - - - All: 14~22f All: 1~13f
Byakko Soshoda Byakko Soushouda Jab.gif - - - - - - - Total 26[24] 0 26 0 26 - - [] refers to Seiei Enbu - - - - - - Lower body: 1~24f
Byakko Soushouda Strong.gif 120 150 Oct-60 HL su 16 9 17[15] 16 41 9 17 -7 0 [] refers to Seiei Enbu X X Soft Knockdown Soft Knockdown - - -
Byakko Soushouda Fierce.gif 140 200 Oct-60 HL su 22 9 15[13] 22 45 9 15 0 - [] refers to Seiei Enbu X X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Byakko Soshoda Byakko Soushouda EX.gif 150 250 0 HL su 25 13 13 25 50 13 13 -10 - X X Wall Bounce, Free Juggle Wall Bounce, Free Juggle Wall Bounce, Free Juggle Wall Bounce, Free Juggle - - Lower body: 1~20f
Senkyutai Rolling Kick Short.gif 70*50 100*50 30/30*30 HL su*- 5 3*3 33+14 5 57 6 47 -29 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~5f -
Rolling Kick Forward.gif 70*55 100*50 30/30*30 HL su*- 6~24 3*3 27+14 24 70 6 41 -24 - Startup changes depending on proximity to opponent Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Rolling Kick Roundhouse.gif 70*60 100*100 30/30*30 HL su*- 7~38 3*3 23+14 38 80 6 37 -21 - Startup changes depending on proximity to opponent Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Senkyutai Rolling Kick EX.gif 45*45*65 50*100*100 #DIV/0! HL su*su*- 4~31 1*1*2 27+17 31 78 4 44 -25 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Zenpo Tenshin Command Throw 1 0 30-Oct 0.96 - 10 2 48 10 59 2 48 - 7 X Forces stand - - - - - -
EX Zenpo Tenshin Command Throw EX.gif 1 0 #DIV/0! 1.19 - 8 2 48 8 57 2 48 - 7 X Forces stand - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Sei'ei Enbu Super Combo - - #DIV/0! - - 1+0 370 Total 7 1 377 370 7 - - Damage 1/4, lasts 370 frames at full Ultra - All: 1~2f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Raishin Mahhaken Ultra Combo 1 480 0 0/0 HL - 0+8 5 43 8 55 5 43 -28 - On hit goes into animation Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f -
Tenshin Senkyutai Ultra Combo 2 60*45x2*90[440] 0 0/0 HL - 0+6~32 2(2)5(7)3(7)3(9)3 37+20 32 129 41 57 -79 - 1st hit vs. ground opponent triggers animation Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: