|
|
Line 217: |
Line 217: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp| | | {{USFIVMoveListRow|Shikofumi|Oberhead Stomp|df + hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Target Combo|Target Combo|close mp --- df + hk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 226: |
Line 229: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk| | | {{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 235: |
Line 244: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow||Forward Throw|f or n + lp + lk| | | {{USFIVMoveListRow|Sabori|Forward Throw|f or n + lp + lk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow||Back Throw|b + lp + lk| | | {{USFIVMoveListRow|Rice Bale Throw|Back Throw|b + lp + lk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 247: |
Line 256: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Special Move|Special Move|qcf + p ex| | | {{USFIVMoveListRow|Hundred Hand Slap|Hundred Hand Slap|press p repeatedly ex| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Sumo Headbutt|Headbutt|b (charge) f + p ex armorbreak| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Sumo Smash|Butt Slam|d (charge) u + k ex| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak| | | {{USFIVMoveListRow|Oicho Throw|Oicho Throw|hcb + p ex| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 259: |
Line 274: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak| | | {{USFIVMoveListRow|Super Killer Head Ram|Super|b (charge) f b f + p| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 268: |
Line 283: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak| | | {{USFIVMoveListRow|Ultimate Killer Head Ram|Ultra I|b (charge) f b f + 3p armorbreaker| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p | | {{USFIVMoveListRow|Orochi Breaker|Ultra II|360 360 + 3p| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 283: |
Line 298: |
| ==Strategy== | | ==Strategy== |
|
| |
|
| == Matchups == | | ==Matchups== |
| | |
| * <u>'''Vs. Abel'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Adon'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Akuma'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Balrog'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Blanka'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. C. Viper'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Cammy'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Chun Li'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Cody'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dan'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dee Jay'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dhalsim'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dudley'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. E. Honda'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Elena'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. El Fuerte'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Evil Ryu'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Fei Long'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Gen'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Gouken'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Guile'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Guy'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Hakan'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Hugo'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ibuki'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Juri'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ken'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Makoto'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. M. Bison'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Oni'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Poison'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rolento'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rose'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rufus'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ryu'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Sagat'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Sakura'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Seth'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. T. Hawk'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Vega'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Yang'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Yun'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Zangief'''</u>
| |
| | |
| TBW
| |
|
| |
|
|
| |
|
E. Honda
Edmund Honda may be the greatest sumo wrestler to ever have lived and his skills as a sumo wrestler are unrivaled. However, Honda was appalled that the rest of the world did not respect his form of combat and set out to prove to the world that sumo was indeed the strongest form of martial arts there was. His journeys around the world have garnered him an eclectic set of friends, ranging from fellow wrestler Zangief to fellow food connoisseur El Fuerte and the otaku Japanophile Sodom. In order to pass on his extensive knowledge of sumo, Honda adopted a son named Jin Ichiro. He can be seen on the East Asia Overpass stage.
In a nutshell
E. Honda is a well-rounded power character who aims for getting high amounts of damage within seconds of connecting a hit-confirm. His signature Hundred Hand Slap is one of the easiest moves to hit-confirm, and deals excellent damage on its own. His Headbutt is, surprisingly, both an excellent anti-ait tool and a good tool for moving him forward. If he gets in close enough, Honda can also make you respect his Oicho Throw, which has excellent invincibility for a command grab. He can also play defensive and patiently wait to time out the opponent should he have the life lead. Honda's main problem is one that has stuck to him like moths to flame - fireball characters. Any character with fireballs can make the fight an instant uphill battle for Honda, as there is little he can do other than jump over them and hope to punish something.
Ultra SFIV Changes
Frame Data (Condensed)
Moves
Normal Moves
Standing Close Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Close lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Far Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Neutral Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
u + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Angled Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ub / uf + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
df + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
close mp --- df + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
press p repeatedly ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b (charge) f + p ex armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d (charge) u + k ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hcb + p ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
b (charge) f b f + p
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
b (charge) f b f + 3p armorbreaker
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
360 360 + 3p
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
Strategy
Matchups
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
40
|
50
|
20
|
HL
|
sp/su
|
6
|
2
|
6
|
6
|
13
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
30*50
|
50*50
|
40*20
|
HL
|
sp/su*-
|
7
|
2(4)1
|
9
|
7
|
22
|
1
|
7
|
9
|
14
|
17
|
4
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
120[100]
|
200[150]
|
60
|
HL
|
su
|
8
|
6
|
12
|
8
|
25
|
6
|
6
|
12
|
18
|
23
|
0
|
5
|
[] refers to active frames 3~6
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
5
|
3
|
6
|
5
|
13
|
3
|
3
|
6
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
90
|
100
|
40
|
HL
|
sp/su
|
5
|
3
|
12
|
5
|
19
|
3
|
3
|
12
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
30*100
|
125*75
|
60*20
|
HL
|
su*-
|
6
|
2*3
|
14
|
6
|
24
|
3
|
5
|
14
|
18
|
23
|
1
|
6
|
|
|
|
|
2nd Hit: Forces stand
|
2nd Hit: Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
40
|
50
|
20
|
HL
|
sp/su
|
6
|
2
|
6
|
6
|
13
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
90
|
100
|
40
|
HL
|
su
|
8
|
3
|
12
|
8
|
22
|
3
|
3
|
12
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120[90]
|
200
|
60
|
HL
|
su
|
10
|
6
|
16
|
10
|
31
|
6
|
6
|
16
|
20
|
24
|
-2
|
2
|
Guard advantage based on 3rd active frame, [] refers to active frames 4~6
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
sp/su
|
5
|
2
|
7
|
5
|
13
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
80
|
100
|
40
|
HL
|
su
|
8
|
2
|
12
|
8
|
21
|
2
|
2
|
12
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
100
|
150
|
60
|
L
|
-
|
7
|
3
|
21
|
7
|
30
|
3
|
3
|
21
|
18
|
22
|
-6
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
40
|
50
|
20
|
HL
|
sp/su
|
4
|
4
|
7
|
4
|
14
|
4
|
4
|
7
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
80
|
100
|
40
|
HL
|
su
|
8
|
3
|
11
|
8
|
21
|
3
|
3
|
11
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
140
|
200
|
60
|
L
|
su
|
11
|
4
|
16
|
11
|
30
|
4
|
4
|
16
|
18
|
22
|
-2
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
5
|
2
|
7
|
5
|
13
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
80
|
100
|
40
|
L
|
sp/su
|
7
|
3
|
11
|
7
|
20
|
3
|
3
|
11
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
120
|
200
|
60
|
L
|
-
|
14
|
2
|
14
|
14
|
29
|
2
|
2
|
14
|
18
|
-
|
2
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Shikofumi
|
+
|
130
|
200
|
60
|
H
|
sp/su
|
30
|
2
|
19
|
30
|
50
|
2
|
2
|
19
|
18
|
-
|
-3
|
-
|
12~30f cancellable
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Target Combo
|
Target Combo 1
|
130
|
200
|
60
|
H
|
sp/su
|
30
|
2
|
19
|
30
|
50
|
2
|
2
|
19
|
18
|
-
|
-3
|
-
|
12~30f cancellable
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
60
|
50
|
20
|
H
|
-
|
7
|
5
|
-
|
7
|
11
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
6
|
8
|
-
|
6
|
13
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
120
|
200
|
60
|
H
|
-
|
8
|
10
|
-
|
8
|
17
|
10
|
10
|
0
|
|
|
-
|
-
|
Until end of active frames can adjust left or right
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
7
|
9
|
-
|
7
|
15
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
9
|
9
|
-
|
9
|
17
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
130
|
200
|
60
|
H
|
-
|
7
|
9
|
-
|
7
|
15
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
60
|
50
|
20
|
H
|
-
|
7
|
6
|
-
|
7
|
12
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
90
|
100
|
40
|
H
|
-
|
7
|
7
|
-
|
7
|
13
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
8
|
5
|
-
|
8
|
12
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
90
|
100
|
40
|
H
|
-
|
6
|
9
|
-
|
6
|
14
|
8
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
110
|
200
|
60
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
80
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
100
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
160
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Sabori
|
Forward Throw
|
140
|
180
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Opponent recovers 81f after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Rice Bale Throw
|
Back Throw
|
150
|
100
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Opponent recovers 64f after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Hundred Hand Slap
|
Hundred Hands
|
30x3
|
20x3
|
20/10x3
|
HL
|
su
|
6
|
3(3)1(3)2(4)1(3)1(4)2(3)1
|
16
|
6
|
52
|
|
31
|
16
|
|
|
1
|
5
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hundred Hands
|
30x4
|
20x4
|
20/10x4
|
HL
|
su
|
9
|
2(4)1(3)2(4)1(2)2(4)1(3)2
|
15
|
9
|
54
|
|
31
|
15
|
|
|
4
|
8
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hundred Hands
|
15x7
|
20x7
|
20/10x7
|
HL
|
su
|
9
|
2(4)1(3)2(4)1(2)2(4)1(3)2
|
13
|
9
|
52
|
|
31
|
13
|
|
|
3
|
10
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Hundred Hand Slap (Continuation)
|
Hundred Hands (continuation)
|
30xN
|
20xN
|
0/10xN
|
HL
|
-
|
4
|
1(3)2(4)1(2)2(4)1(3)2
|
7
|
4
|
35
|
|
25
|
7
|
|
|
8
|
12
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hundred Hands (continuation)
|
30xN
|
20xN
|
0/10xN
|
HL
|
-
|
4
|
1(3)2(4)1(2)2(4)1(3)2
|
7
|
4
|
35
|
|
25
|
7
|
|
|
8
|
12
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hundred Hands (continuation)
|
15xN
|
20xN
|
0/10xN
|
HL
|
-
|
4
|
1(3)2(4)1(2)2(4)1(3)2
|
10
|
4
|
38
|
|
25
|
10
|
|
|
9
|
13
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Hundred Hand Slap
|
Hundred Hands
|
20x7 (? Ultra Change)
|
20x7
|
-250/0
|
HL
|
su
|
9
|
2(4)1(3)2(4)1(2)2(4)1(3)2
|
19
|
9
|
58
|
|
31
|
19
|
|
|
0
|
5
|
Can adjust position left or right
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Sumo Headbutt
|
Headbutt
|
120[100]
|
200
|
30/40
|
HL
|
su
|
13
|
17
|
14 + After landing 13
|
13
|
56
|
|
17
|
27
|
|
|
-9
|
-
|
1~14f upper body strike invincible, 1~29f lower body projectile invincible, 15f~ airborne, armor break, recovery on hit/block is 29f, charge 55f, [] refers to first 2 active frames
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Upper body: 1~14f
|
|
Headbutt
|
130[140]
|
200
|
30/40
|
HL
|
su
|
9
|
21
|
14 + After landing 13
|
9
|
56
|
|
21
|
27
|
|
|
-13
|
-
|
Recovery hit/block is 33f, charge 55f, [] refers to first 2 active frames
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Lower body: 1~10f
|
|
Headbutt
|
140[160]
|
200
|
30/40
|
HL
|
su
|
8
|
48
|
14 + After landing 22
|
8
|
81
|
|
48
|
26
|
|
|
-16
|
-
|
Recovery hit/block is 36f, charge 55f, [] refers to first 2 active frames
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Sumo Headbutt
|
Headbutt
|
140[160]
|
200
|
-250/0
|
HL
|
su
|
8
|
25
|
14 + After landing 13
|
8
|
59
|
|
25
|
27
|
|
|
-8
|
-
|
Recovery on hit/block is 28f, charge 55f, [] refers to first 2 active frames
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~8f
|
-
|
Sumo Smash
|
Butt Slam
|
80*100
|
100*150
|
30/30*20
|
HL*H
|
-
|
14
|
7(14)6
|
After landing 18
|
14
|
58
|
|
27
|
18
|
|
|
-2
|
-
|
Charge 55f
|
|
|
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~12f
|
-
|
|
Butt Slam
|
90*110
|
100*150
|
30/30*20
|
HL*H
|
-
|
14
|
7(14)9
|
After landing 18
|
14
|
61
|
|
30
|
18
|
|
|
-2
|
-
|
Charge 55f
|
|
|
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~13f
|
-
|
|
Butt Slam
|
100*120
|
150*150
|
30/30*20
|
HL*H
|
-
|
14
|
7(14)15
|
After landing 18
|
14
|
67
|
|
36
|
18
|
|
|
-3
|
-
|
Charge 55f
|
|
|
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~12f
|
-
|
EX Sumo Smash
|
Butt Slam
|
100*80
|
100*100
|
-250/0
|
HL*H
|
-
|
9
|
6(14)12
|
After landing 18
|
9
|
58
|
|
32
|
18
|
|
|
-2
|
-
|
Charge 55f
|
|
|
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~9f
|
-
|
Oicho Throw
|
Oicho Throw
|
160
|
100
|
30/80
|
1.5
|
-
|
5
|
2
|
41
|
5
|
47
|
|
2
|
41
|
|
|
-
|
-
|
Opponent recovers 26f after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Oicho Throw
|
170
|
100
|
30/80
|
1.35
|
-
|
5
|
2
|
41
|
5
|
47
|
|
2
|
41
|
|
|
-
|
-
|
Opponent recovers 26f after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Oicho Throw
|
180
|
100
|
30/80
|
1.3
|
-
|
5
|
2
|
41
|
5
|
47
|
|
2
|
41
|
|
|
-
|
-
|
Opponent recovers 26f after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Oicho Throw
|
Oicho Throw
|
190
|
100
|
-250/0
|
1.52
|
-
|
5
|
2
|
41
|
5
|
47
|
|
2
|
41
|
|
|
-
|
-
|
Opponent recovers 26f after you recover
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Super Killer Head Ram
|
Super Combo
|
160*240
|
0
|
-1000/0
|
HL
|
-
|
1+8
|
13(36)23
|
14 + After landing 17
|
9
|
111
|
|
72
|
31
|
|
|
-6
|
-
|
Charge 55f
|
X
|
|
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12f
|
-
|
|
Super Combo
|
160*240
|
0
|
-1000/0
|
HL
|
-
|
1+9
|
16(36)23
|
14 + After landing 17
|
10
|
115
|
|
75
|
31
|
|
|
-6
|
-
|
Charge 55f
|
X
|
|
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11f
|
-
|
|
Super Combo
|
160*240
|
0
|
-1000/0
|
HL
|
-
|
1+9
|
25(36)23
|
14 + After landing 17
|
10
|
124
|
|
84
|
31
|
|
|
-6
|
-
|
Charge 55f
|
X
|
|
|
2nd Hit: Hard Knockdown
|
2nd Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~8f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Ultimate Killer Head Ram
|
Ultra Combo 1
|
60*450
|
0
|
0/0
|
HL
|
-
|
0+11
|
24
|
22 + After landing 13
|
11
|
69
|
|
24
|
35
|
|
|
-15
|
-
|
1st hit goes into animation, charge 55f, opponent recovers 63f after you recover
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11f
|
-
|
Orochi Breaker
|
Ultra Combo 2
|
450
|
0
|
0/0
|
1.4
|
-
|
0+2
|
2
|
70
|
2
|
73
|
|
2
|
70
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
All: 1~2f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes: