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== Moves == | == Moves == | ||
== Normal Moves == | |||
=== Standing Close Normals === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow|Close LP|Close Jab|Close lp| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Close MP|Close Strong|Close mp| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Close HP|Close Fierce|Close hp| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Close LK|Close Short|Close lk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Close MK|Close Forward|Close mk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Close HK|Close Roundhouse|Close hk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Standing Far Normals === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow|Far LP|Far Jab|lp| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Far MP|Far Strong|mp| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Far HP|Far Fierce|hp| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Far LK|Far Short|lk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Far MK|Far Forward|mk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Far HK|Far Roundhouse|hk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Crouching Normals === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Neutral Jump Attacks === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Angled Jump Attacks === | |||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
==== Unique Attacks ==== | ==== Unique Attacks ==== | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | | {{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp| | ||
{{ | |(No strategies yet) | ||
{{ | }} | ||
{{USFIVMoveListRow | | {{USFIVMoveListFooter}} | ||
{{ | ==== Focus Attacks ==== | ||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
=== Throws === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | | {{USFIVMoveListRow||Forward Throw|f or n + lp + lk| | ||
{{USFIVMoveListRow | | |(No strategies yet) | ||
}} | |||
{{ | {{USFIVMoveListRow||Back Throw|b + lp + lk| | ||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
==== Special Moves ==== | ==== Special Moves ==== | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | | {{USFIVMoveListRow|Special Move|Special Move|qcf + p ex| | ||
{{USFIVMoveListRow | | |(No strategies yet) | ||
{{ | }} | ||
{{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak| | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | | {{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak| | ||
{{ | |(No strategies yet) | ||
}} | |||
{{USFIVMoveListFooter}} | |||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow | | {{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak| | ||
{{USFIVMoveListRow | | |(No strategies yet) | ||
{{ | }} | ||
{{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p | |||
|(No strategies yet) | |||
}} | |||
{{USFIVMoveListFooter}} | |||
Revision as of 22:23, 1 June 2014

Guile
Guile fights the evil organization Shadaloo not only for world protection but for a personal vendetta against Shadaloo's leader, M. Bison, who murdered Guile's comrade and best friend Charlie Nash. Carrying Charlie's dog tags as a constant reminder of his fallen friend, Guile's only goal is to take down Shadaloo and everything associated with it. And though it appeared Shadaloo's reign was ended when Bison was defeated by Ryu, Guile and Chun-Li have uncovered ties to Shadaloo within the organization known as S.I.N., where it appears Bison is attempting to make one more comeback to finish his goals of world domination. But not if Guile has anything to do about that...
In a nutshell
Guile, as his name suggests, controls the pace of the battle through tactics and mind games. He is a defensive, space-controlling fighter who is notable for having only two special moves, but both of them have a variety of utilities, making for great offensive options. Guile's Sonic Boom is perhaps one of the most potent projectiles in the game. Not only does it cover a wide area that forces the opponent to either jump, focus absorb, or block, but thanks to Guile's exclusive charge timing being shorter than everyone else's, he can both bombard and condition the opponent with them. His Flash Kick is also a reliable anti-air, but if predicted it is very unsafe. Guile's weakness lies in the fact that he only has a total of about 5 moves, leaving him with very little defensive options for when the opponent breaches his safe zone.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
Template:USFIVMoveListCollapseFooter
Moves
Normal Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png | Close lp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Close hk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png | lp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | f + mp | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | qcf + p ex | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + k ex armorbreak | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + p armorbreak | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3p armorbreak | (No strategies yet) | {{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf qcf + 3k | Hold 3k to delay; Cancel during delay with p | (No strategies yet) | {{{6}}} |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
- Vs. Abel
TBW
- Vs. Adon
TBW
- Vs. Akuma
TBW
- Vs. Balrog
TBW
- Vs. Blanka
TBW
- Vs. C. Viper
TBW
- Vs. Cammy
TBW
- Vs. Chun Li
TBW
- Vs. Cody
TBW
- Vs. Dan
TBW
- Vs. Dee Jay
TBW
- Vs. Dhalsim
TBW
- Vs. Dudley
TBW
- Vs. E. Honda
TBW
- Vs. Elena
TBW
- Vs. El Fuerte
TBW
- Vs. Evil Ryu
TBW
- Vs. Fei Long
TBW
- Vs. Gen
TBW
- Vs. Gouken
TBW
- Vs. Guile
TBW
- Vs. Guy
TBW
- Vs. Hakan
TBW
- Vs. Hugo
TBW
- Vs. Ibuki
TBW
- Vs. Juri
TBW
- Vs. Ken
TBW
- Vs. Makoto
TBW
- Vs. M. Bison
TBW
- Vs. Oni
TBW
- Vs. Poison
TBW
- Vs. Rolento
TBW
- Vs. Rose
TBW
- Vs. Rufus
TBW
- Vs. Ryu
TBW
- Vs. Sagat
TBW
- Vs. Sakura
TBW
- Vs. Seth
TBW
- Vs. T. Hawk
TBW
- Vs. Vega
TBW
- Vs. Yang
TBW
- Vs. Yun
TBW
- Vs. Zangief
TBW
Frame Data