Darkstalkers 3/Q-Bee: Difference between revisions

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= Introduction =
= Introduction =
{{VSAVHyperGuideCharacterBox | VSAV-QBee-Portrait.gif }}
{{VSAVHyperGuideCharacterBox | VSAV-QBee-Portrait.gif }}
Character intro here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu.


{{Nutshell|
{{Nutshell|
Needs info here
Nutshell Description Here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu. Vestibulum ullamcorper enim non nisl laoreet, nec euismod mi laoreet. Morbi sed magna eros. Nullam lobortis dolor pellentesque elit auctor placerat. Nam vitae turpis ut nunc imperdiet imperdiet. Morbi eu tincidunt magna. Nullam rutrum libero non metus iaculis, at bibendum ligula convallis. Integer mattis, lorem sed euismod tincidunt, turpis lectus dignissim nunc, nec cursus leo nisl sit amet magna. Phasellus id eros in enim rutrum rhoncus a id lacus.
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Circle Mailorder: can I ask a question about q-bee?


gbursine: whats up?
= Moves =
==== Normal Attacks ====
{{VSAVMoveListHeader}}
{{VSAVMoveListRow
| Standing Light Punch | lp | n/a
| Description 


Circle Mailorder: I'm trying to connect q-bee's crouching forward into hcf+punch but because of negative edge, I end up doing her qcb+k move. what's the best way to avoid this?
}}
{{VSAVMoveListRow
| Standing Medium Punch | mp | n/a
| Description


gbursine: you can do it off of her crouching strong too but if you wanna do it off the crouching forward just hold the forward that way you avoid negative edge all together
}}
{{VSAVMoveListRow
| Standing Hard Punch | hp | n/a
| Description


Circle Mailorder: ah... keep it held down. Does crouching strong have more range?
}}


gbursine: about the same
{{VSAVMoveListRow
| Standing Light Kick | lk | n/a
| Description


Circle Mailorder: hmm... any advantages? faster execution, or less recovery?
}}


gbursine: just as good. hits a bit lower
{{VSAVMoveListRow
| Standing Medium Kick | mk | n/a
| Description


Circle Mailorder: I see.. that's my only way of connecting into hcf+punch and even then, I have to land crouching+forward/strong pretty deep. well, deep considering it's range
}}
{{VSAVMoveListRow
| Standing Hard Kick | hk | n/a
| Description


gbursine: c.mp hits a bit lower & both recover insanely fast. the advantage of the c.mp is that you can chain into c.mk and recovery is about even after that so you can air dash in for more hi-lo mixup
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{{VSAVMoveListRow
| Close Light Punch | (near opponent) lp | n/a
| Description


Circle Mailorder: so that's if I'm not deep enough
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{{VSAVMoveListRow
| Close Medium Punch | (near opponent) mp | n/a
| Description


gbursine: yup c.mk hits a bit higher so it does a decent job of swatting the opponent out of a jump from afar
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{{VSAVMoveListRow
| Close Hard Punch | (near opponent) hp | n/a
| Description


Circle Mailorder: I see
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Circle Mailorder: I notice that q-bee can't cancel her dashes... so she kind of slides even when she executes an attack
{{VSAVMoveListRow
Circle Mailorder: when I'm dashing in from a distance, I use standing strong for that range... but I'm not sure if I can link to anything else
| Close Light Kick | (near opponent) lk | n/a
| Description


gbursine: ya
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{{VSAVMoveListRow
| Close Medium Kick | (near opponent) mk | n/a
| Description


Circle Mailorder: it seems like it's just a poke
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{{VSAVMoveListRow
| Close Hard Kick | (near opponent) hk | n/a
| Description


gbursine: practice canceling into s.lp it recovers really fast you can still get hit but its does a decent enough job for you to do d.lp->airdash whatever
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{{VSAVMoveListRow
| Crouching Light Punch | d + lp | n/a
| Description


Circle Mailorder: so... dash in with standing strong punch, cancel into standing low punch?
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{{VSAVMoveListRow
| Crouching Medium Punch | d + mp | n/a
| Description


gbursine: no
}}
gbursine: on the ground you're going to dash and cancel it w/ a dashing lp either lp, mk or mp. Mp if you know they're gunna do shit, or not block b/c its got crazy reach
{{VSAVMoveListRow
| Crouching Hard Punch | d + hp | n/a
| Description


Circle Mailorder: yeah
}}
{{VSAVMoveListRow
| Crouching Light Kick | d + lk | n/a
| Description


gbursine: mk if they're somewhat close and u know they're about to jump
}}
gbursine: and lp just to cancel the dash quickly
{{VSAVMoveListRow
| Crouching Medium Kick | d + mk | n/a
| Description


Circle Mailorder: ah... so if I cancel correctly, lp stops my momentum
}}
{{VSAVMoveListRow
| Crouching Hard Kick | d + hk | n/a
| Description


gbursine: yup
}}
{{VSAVMoveListRow
| Neutral Jump Light Punch | u + lp | n/a
| Description


Circle Mailorder: yeah, I really need to play q-bee better. right now, I'm playing her like Chun-Li... just doing mp and crouching strong/forward for pokes
}}
Circle Mailorder: but yeah, I air dash in for that overhead mix-up
{{VSAVMoveListRow
Circle Mailorder: but it's random
| Neutral Jump Medium Punch | u + mp | n/a
| Description


gbursine: its like a controlled random. her air normals are so good
}}
{{VSAVMoveListRow
| Neutral Jump Hard Punch | u + hp | n/a
| Description


Circle Mailorder: I use strong and roundhouse, should I be using others?
}}
{{VSAVMoveListRow
| Neutral Jump Light Kick | u + lk | n/a
| Description


gbursine: if they're right next to you use lk and lp. if they're below you
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gbursine: and you want to hit them pre-emptively use mp. hp is always a nice failsafe if you think they'll do something like uppercut
{{VSAVMoveListRow
| Neutral Jump Medium Kick | u + mk | n/a
| Description


Circle Mailorder: hmm.. I've guessed wrong with hp before, though.. and got punished for it
}}
Circle Mailorder: maybe I need to do it lower
{{VSAVMoveListRow
| Neutral Jump Hard Kick | u + hk | n/a
| Description


gbursine: with the hp? do it really early not late
}}
{{VSAVMoveListRow
| Angled Jump Light Punch | ub / uf + lp | n/a
| Description


Circle Mailorder: oh
}}
{{VSAVMoveListRow
| Angled Jump Medium Punch | ub / uf + mp | n/a
| Description


gbursine: or else you'll end up eating something it turns off the momentum of the airdash which is what you need sometimes say against a demitri who's uppercut happy so you'll airdash, then hp and he'll upper right into bees
}}
{{VSAVMoveListRow
| Angled Jump Hard Punch | ub / uf + hp | n/a
| Description


Circle Mailorder: ah, right... the bees act as a projectile, pretty much
}}
{{VSAVMoveListRow
| Angled Jump Light Kick | ub / uf + lk | n/a
| Description


gbursine: yup but they don't negate anything not that she needs it
}}
{{VSAVMoveListRow
| Angled Jump Medium Kick | ub / uf + mk | n/a
| Description


Circle Mailorder: ah : (
}}
{{VSAVMoveListRow
| Angled Jump Hard Kick | ub / uf + hk | n/a
| Description


gbursine: since she can crouch under everything
}}
 
{{MoveListFooter}}
Circle Mailorder: I see
Circle Mailorder: is her qcb+k ever good? or even the EX one?
Circle Mailorder: I'm thinking for random mixup
 
gbursine: the qcb+k move is decent
gbursine: like
gbursine: you can airdash
gbursine: then cancel intoqcb+k move late giving yourself more airtime and avoiding alot of shit like
 
Circle Mailorder: oh..
 
gbursine: a well timed cancel can avoid lei lei's ground spikes
 
Circle Mailorder: ah, same with her delayed jump thing
 
gbursine: you can float, airdash, then jaguar tooth
 
Circle Mailorder: yeah, I never thought of using them like that
 
gbursine: you can also tack on a c.mp->c.mk after it. she has nice frame advantage
 
Circle Mailorder: thought it would just be a one-hit thing
Circle Mailorder: and I remembered it as a knockdown for some reason
Circle Mailorder: ah, reminds me... I need to do pursuit attacks -.-
 
gbursine: if it hits aerially but thats a given more often than not don't use the ES jaugar tooth. she can better use her meter in other places
 
Circle Mailorder: speaking of meter, are there setups into her bees and honey goop ES?
 
Circle Mailorder: I always throw them randomly. I only spend meter on the hcf+pp one .. which I also do randomly, or from c.strong/forward
 
gbursine: they're all impractical though. The bee super is best used in anticipation on wakeup. The honey super is best used on knockdown then you mixup, hoping it lands
 
Circle Mailorder: ohh...
 
gbursine: or full screen then dash in with it as cover
 
Circle Mailorder: it's pressure
 
gbursine: but using it fullscreen just doesnt work against alot of characters
 
 
Circle Mailorder: is her DF any good?
gbursine: maybe I havent found a way to utilize it well yet so i'm not at liberty to say yes or no
 
Circle Mailorder: last question.... what are setups into hcf+pp other than
c.strong/forward?
 
gbursine: c.strong/forard/short, s.mk.. you're basically going into them off the airdash if you honey them go right into the command throw b/c any normal move will knock them down on the first hit.
 
Circle Mailorder: alright, I will use these tips
 
Circle Mailorder: a friend got VS for his sega saturn, so he's been ripping me up with Jedah, Morrigan and Sasquach >.<
 
gbursine: w/ jedah you half to play a bit more cautiously; use her j.hp alot but not crazily
 
Circle Mailorder: to stop him from tossing those disks?
 
gbursine: b/c his jumping hp beats out alot of her stuff clean
 
gbursine: no, if he tosses disks dont be afraid to just airdash the hell out of him. morrigan just rush down b/c she has poor AA options


Circle Mailorder: haha
====== Command  Normals ======


gbursine: sas iono i just rushdown
Description Here


Circle Mailorder: gotcha
==== Special Moves ====
{{VSAVMoveListHeader}}
{{VSAVSpecialMoveListRow | Move 1 | qcf + p |  |  |  }}
{{MoveListFooter}}


gbursine: her airdashing lk will beat morrigan's uppercut clean
==== EX Moves & Dark Force ====
{{VSAVMoveListHeader}}
{{VSAVMoveListRow | Move 1 | hcf + p p |  |  }}
{{VSAVMoveListRow | ''Dark Force''<br>Move 2 | p + k |  |  }}
{{MoveListFooter}}


Circle Mailorder: sort of weird a lk would beat the priority of a shoryu-esque move
= Combos & Patterns=


gbursine: ya. its all hitboxes


Circle Mailorder: I guess that's why Morrigan's mid-tier on the list I saw
Description Here


gbursine: and theres no invincibility
= Strategy=


Circle Mailorder: ah... that would do it
Description Here


gbursine: just alot of priority
====== Rushdown ======


Description Here


{{VSAVFooter}}
{{VSAVFooter}}
[[Category:Vampire Savior (Darkstalkers 3)]]
[[Category:Vampire Savior (Darkstalkers 3)]]

Revision as of 22:21, 18 May 2014

VSAV-Logo.png

Darkstalkers 3/System GuideVampire Savior (Darkstalkers 3)#Game ElementsVampire Savior (Darkstalkers 3)#CharactersDarkstalkers 3/SystemsVampire Savior (Darkstalkers 3)#Fun Stuff.21Darkstalkers 3/StrategyMvC3HeaderButtons.png

Introduction

VSAV-QBee-Portrait.gif

Character intro here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu.

In a nutshell

Nutshell Description Here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu. Vestibulum ullamcorper enim non nisl laoreet, nec euismod mi laoreet. Morbi sed magna eros. Nullam lobortis dolor pellentesque elit auctor placerat. Nam vitae turpis ut nunc imperdiet imperdiet. Morbi eu tincidunt magna. Nullam rutrum libero non metus iaculis, at bibendum ligula convallis. Integer mattis, lorem sed euismod tincidunt, turpis lectus dignissim nunc, nec cursus leo nisl sit amet magna. Phasellus id eros in enim rutrum rhoncus a id lacus.


Moves

Normal Attacks

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Command Normals

Description Here

Special Moves

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EX Moves & Dark Force

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Combos & Patterns

Description Here

Strategy

Description Here

Rushdown

Description Here

Vampire Savior
Characters
Anakarisface small.png
Bbhoodface small.png
Bishamonface small.png
Demitriface small.png
Feliciadrface small.png
Talbainface small.png
Hsienkodrface small.png
Jedahds3face small.png
Lilithface small.png
Morrigandrface small.png
Qbeeface small.png
Raptorface small.png
Rikuoface small.png
Sasquatchface small.png
Victorface small.png
Emptyface small.png
Extra Characters
Donovanface small.png
Huitzilface small.png
Pyronface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png