No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
== Character Specific Moves == | == Character Specific Moves == | ||
=== Unique Attacks === | === Unique Attacks === | ||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow | Collarbone Breaker | f + mp | | | | | | | | | {{USFIVMoveListRow | Collarbone Breaker | f + mp | | | | | | | | | ||
| Details }} | | Details }} | ||
Line 26: | Line 25: | ||
=== Throws === | === Throws === | ||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow | Shoulder Throw | f or n + lp + lk | | | | | | | | | {{USFIVMoveListRow | Shoulder Throw | f or n + lp + lk | | | | | | | | | ||
| Details }} | | Details }} | ||
Line 34: | Line 34: | ||
=== Special Moves === | === Special Moves === | ||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow | Hadoken | qcf + p | | | | | | | | | {{USFIVMoveListRow | Hadoken | qcf + p | | | | | | | | | ||
| Details }} | | Details }} | ||
Line 58: | Line 59: | ||
=== Super Combo === | === Super Combo === | ||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow | Shinku Hadoken | qcf qcf + p | | | | | | | | | {{USFIVMoveListRow | Shinku Hadoken | qcf qcf + p | | | | | | | | | ||
| Details }} | | Details }} | ||
Line 63: | Line 65: | ||
=== Ultra Combos === | === Ultra Combos === | ||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow | Metsu hadoken | qcf qcf + 3p | | | | | | | | | {{USFIVMoveListRow | Metsu hadoken | qcf qcf + 3p | | | | | | | | | ||
| Details }} | | Details }} | ||
Line 72: | Line 75: | ||
== Normal Moves == | == Normal Moves == | ||
=== Standing Normals === | === Standing Normals === | ||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow | Far Jab | lp | | | | | | | | | {{USFIVMoveListRow | Far Jab | lp | | | | | | | | | ||
| Details }} | | Details }} | ||
Line 93: | Line 95: | ||
=== Close Standing Normals === | === Close Standing Normals === | ||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow | Close Jab | near opponent, lp | | | | | | | | | {{USFIVMoveListRow | Close Jab | near opponent, lp | | | | | | | | | ||
| Details }} | | Details }} | ||
Line 109: | Line 112: | ||
=== Crouching Normals === | === Crouching Normals === | ||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow | Crouch Jab | d + lp | | | | | | | | | {{USFIVMoveListRow | Crouch Jab | d + lp | | | | | | | | | ||
| Details }} | | Details }} | ||
Line 125: | Line 129: | ||
=== Neutral Jump Attacks === | === Neutral Jump Attacks === | ||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow | Neutral Jump Jab | u + lp | | | | | | | | | {{USFIVMoveListRow | Neutral Jump Jab | u + lp | | | | | | | | | ||
| Details }} | | Details }} | ||
Line 141: | Line 146: | ||
=== Angled Jump Attacks === | === Angled Jump Attacks === | ||
{{USFIVMoveListHeader}} | |||
{{USFIVMoveListRow | Angled Jump Jab | ub / uf + lp | | | | | | | | | {{USFIVMoveListRow | Angled Jump Jab | ub / uf + lp | | | | | | | | | ||
| Details }} | | Details }} |
Revision as of 16:37, 19 May 2014

Ryu
Ryu only has one goal in life: to perfect his skills and become the ultimate martial artist. A fairly aloof warrior, Ryu continually travels the globe in search of stronger and stronger opponents to help him achieve this goal. After defeating Sagat for the World Champion Street Fighter title, he was considered by most to be the most powerful fighter in the world. And yet, Ryu's true potential may still remain untapped, and only a glimpse of it was seen in his climactic battle with Shadaloo's leader, M. Bison. Only time will tell if Ryu can avoid being swallowed up by the dangerous power of the Satsui no Hado...
In a nutshell
Ryu epitomizes the saying of "A minute to learn, a lifetime to master" the most of any Street Fighter character. Ryu has all the basic tools you need: great normals, a projectile, an effect anti-air, FADC combos, etc. But as a result, he has very few gimmicks and shenanigans. You can get by playing Ryu with a solid understanding of his basic strategy, but learning Ryu at the highlest level requires very solid mind games and very solid fundamentals.
Ultra SFIV Changes
TBW