Ultra Street Fighter IV/Decapre: Difference between revisions

From SuperCombo Wiki
(Created page with "{{USFIVHeader}} {{USFIVCharacterHeader|Dcapre|Decapre| Decapre is a member of Bison's "Dolls" project, where teenage girls have been kidnapped and brainwashed to become a grou...")
 
No edit summary
Line 1: Line 1:
{{USFIVHeader}}
{{USFIVHeader}}
{{USFIVCharacterHeader|Dcapre|Decapre|
{{USFIVCharacterHeader|Decapre|Decapre|
Decapre is a member of Bison's "Dolls" project, where teenage girls have been kidnapped and brainwashed to become a group od 12 elite assassins for M.Bison. Decapre, however, has a more mysterious background, as she seems to be a direct clone of Cammy, so despite having a Russian accent and name, her origins still remain a mystery. Her mask is said to cover a disfigured face, but any attempts to uncover the truth about Decapre will most likely lead to a disfigured face of your own, as she enjoys taking down victims with her retractable energy claw.
Decapre is a member of Bison's "Dolls" project, where teenage girls have been kidnapped and brainwashed to become a group od 12 elite assassins for M.Bison. Decapre, however, has a more mysterious background, as she seems to be a direct clone of Cammy, so despite having a Russian accent and name, her origins still remain a mystery. Her mask is said to cover a disfigured face, but any attempts to uncover the truth about Decapre will most likely lead to a disfigured face of your own, as she enjoys taking down victims with her retractable energy claw.
|
|
Despite looking like and having 90% of the same Normal Move set, Decapre plays very different from Cammy. The main difference is that she is a Charge character, so she loses a lot of options while walking and trying to play a ground game. However, don't underestimate mobility: even when not charged, she still has Cammy's great walk-speed and strong set of Normal Attacks, and her mix-up potential off of Scramble more than makes up for any lack of mobility while trying to charge up Special Moves.}}
Despite looking like and having 90% of the same Normal Move set, Decapre plays very different from Cammy. The main difference is that she is a Charge character, so she loses a lot of options while walking and trying to play a ground game. However, don't underestimate mobility: even when not charged, she still has Cammy's great walk-speed and strong set of Normal Attacks, and her mix-up potential off of Scramble more than makes up for any lack of mobility while trying to charge up Special Moves.




== Ultra SFIV Changes ==
== Ultra SFIV Changes ==
N/A<br>
TBW<br>
<br>
<br>
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
To Be Created
|-
|}




== Moves ==
== Moves ==


==== Unique Attacks ====


{{USFIVMoveListHeader}}
=== Standing Close Normals ===
{{USFIVMoveListRow | ??? | ??? | ??? }}
{{MoveListFooter}}
 
==== Throws ====


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow | ??? | f or n + lp + lk | throw }}
{{USFIVMoveListRow|
{{USFIVMoveListRow | ??? | b + lp + lk | throw }}
Close LP|Close Jab|Close lp||
{{MoveListFooter}}
(No uses/strategies)
}}
{{USFIVMoveListRow|
Close MP|Close Strong|Close mp||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Close HP|Close Fierce|Close hp||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Close LK|Close Short|Close lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Close MK|Close Forward|Close mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Close HK|Close Roundhouse|Close hk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


==== Special Moves ====


{{USFIVMoveListHeader}}
=== Standing Far Normals ===
{{USFIVMoveListRow | Scramble | b (charge) f + p | ex }}
{{MoveListFooter}}


==== Super Combo ====
{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow | ??? | b (charge) f b f + p | }}
{{USFIVMoveListRow|
{{MoveListFooter}}
Far LP|Far Jab|lp||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Far MP|Far Strong|mp||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Far HP|Far Fierce|hp||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Far LK|Far Short|lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Far MK|Far Forward|mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Far HK|Far Roundhouse|hk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


==== Ultra Combos ====
{{USFIVMoveListHeader}}
{{USFIVMoveListRow | Psycho Stream | b (charge) f b f + 3p |  }}
{{MoveListFooter}}


=== Crouching Normals ===


==The Basics==
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
Crouch LP|Crouch Jab|d + lp||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Crouch MP|Crouch Strong|d + mp||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Crouch HP|Crouch Fierce|d + hp||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Crouch LK|Crouch Short|d + lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Crouch MK|Crouch Forward|d + mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Crouch HK|Crouch Roundhouse|d + hk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


==Combos==


==Strategy==
=== Neutral Jump Attacks ===


== Matchups ==
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
Neutral Jump LP|Neutral Jump Jab|u + lp||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Neutral Jump MP|Neutral Jump Strong|u + mp||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Neutral Jump HP|Neutral Jump Fierce|u + hp||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Neutral Jump LK|Neutral Jump Short|u + lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Neutral Jump MK|Neutral Jump Forward|u + mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


* <u>'''Vs. Abel'''</u>


TBW
=== Angled Jump Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
Angled Jump LP|Angled Jump Jab|ub / uf + lp||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Angled Jump MP|Angled Jump Strong|ub / uf + mp||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Angled Jump HP|Angled Jump Fierce|ub / uf + hp||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Angled Jump LK|Angled Jump Short|ub / uf + lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Angled Jump MK|Angled Jump Forward|ub / uf + mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


* <u>'''Vs. Adon'''</u>


TBW
=== Unique Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
???|???|???||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


* <u>'''Vs. Akuma'''</u>


TBW
=== Focus Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
Focus Attack (Level 1)|Level 1 Focus|mp + mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Focus Attack (Level 2)|Level 2 Focus|mp + mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|
Focus Attack (Level 3)|Level 3 Focus|mp + mk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


* <u>'''Vs. Balrog'''</u>


TBW
=== Throws ===


{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
???|Forward Throw|f or n + lp + lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|
???|Back Throw|b + lp + lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|
???|Air Throw|(in air) lp + lk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


* <u>'''Vs. Blanka'''</u>


TBW
=== Special Moves ===


{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
???|???|???||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


* <u>'''Vs. C. Viper'''</u>


TBW
=== Super Combo ===


{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
???|Super|???||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


* <u>'''Vs. Cammy'''</u>


TBW
=== Ultra Combos ===


{{USFIVMoveListHeader}}
{{USFIVMoveListRow|
???|Ultra I|???||
(No uses/strategies)
}}
{{USFIVMoveListRow|
???|Ultra II|???||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


* <u>'''Vs. Chun Li'''</u>


TBW
==The Basics==


==Combos==


* <u>'''Vs. Cody'''</u>
==Strategy==
 
TBW
 
 
* <u>'''Vs. Dan'''</u>
 
TBW
 
 
* <u>'''Vs. Dee Jay'''</u>
 
TBW
 
 
* <u>'''Vs. Dhalsim'''</u>


TBW
==Matchups==


* <u>'''Vs. Dudley'''</u>
TBW
* <u>'''Vs. E. Honda'''</u>
TBW
* <u>'''Vs. Elena'''</u>
TBW
* <u>'''Vs. El Fuerte'''</u>
TBW
* <u>'''Vs. Evil Ryu'''</u>
TBW
* <u>'''Vs. Fei Long'''</u>
TBW
* <u>'''Vs. Gen'''</u>
TBW
* <u>'''Vs. Gouken'''</u>
TBW
* <u>'''Vs. Guile'''</u>
TBW
* <u>'''Vs. Guy'''</u>
TBW
* <u>'''Vs. Hakan'''</u>
TBW
* <u>'''Vs. Hugo'''</u>
TBW
* <u>'''Vs. Ibuki'''</u>
TBW
* <u>'''Vs. Juri'''</u>
TBW
* <u>'''Vs. Ken'''</u>
TBW
* <u>'''Vs. Makoto'''</u>
TBW
* <u>'''Vs. M. Bison'''</u>
TBW
* <u>'''Vs. Oni'''</u>
TBW
* <u>'''Vs. Poison'''</u>
TBW
* <u>'''Vs. Rolento'''</u>
TBW
* <u>'''Vs. Rose'''</u>
TBW
* <u>'''Vs. Rufus'''</u>
TBW
* <u>'''Vs. Ryu'''</u>
TBW
* <u>'''Vs. Sagat'''</u>
TBW
* <u>'''Vs. Sakura'''</u>
TBW
* <u>'''Vs. Seth'''</u>
TBW
* <u>'''Vs. T. Hawk'''</u>
TBW
* <u>'''Vs. Vega'''</u>
TBW
* <u>'''Vs. Yang'''</u>
TBW
* <u>'''Vs. Yun'''</u>
TBW
* <u>'''Vs. Zangief'''</u>
TBW


==Frame Data==
==Frame Data==
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
{{USFIVFrameTableDataHeader}}
|- 
{{USFIVFrameDataHeader}}
!  |
To Be Created
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|  |Close [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |25
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |2
| align="center"  |5
| align="center"  |+4
| align="center"  |+7
| align="center"  |
|  |
|-
|  |Close [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |70[60]
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |4
| align="center"  |4
| align="center"  |13
| align="center"  |+1
| align="center"  |+6
| align="center"  |[] refers to active frames 3~4
|  |
|-
|  |Close [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |85
| align="center"  |150
| align="center"  |60
| align="center"  |sp/su
| align="center"  |4
| align="center"  |4
| align="center"  |11
| align="center"  |+2
| align="center"  |+6
| align="center"  |
|  |
|-
|  |Close [[File:Short.gif]]
| align="center"  |HL
| align="center"  |25
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |4
| align="center"  |2
| align="center"  |8
| align="center"  |+1
| align="center"  |+4
| align="center"  |
|  |
|-
|  |Close [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |65
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |4
| align="center"  |3
| align="center"  |17
| align="center"  |-6
| align="center"  |-3
| align="center"  |
|  |
|-
|  |Close [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |110
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |9
| align="center"  |5
| align="center"  |24
| align="center"  |-11
| align="center"  |-7
| align="center"  |
|  |
|-
|  |Far [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |25
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |3
| align="center"  |5
| align="center"  |+3
| align="center"  |+6
| align="center"  |
|  |
|-
|  |Far [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |7
| align="center"  |4
| align="center"  |14
| align="center"  |-4
| align="center"  |-1
| align="center"  |
|  |
|-
|  |Far [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |80
| align="center"  |200
| align="center"  |60
| align="center"  |sp/su
| align="center"  |6
| align="center"  |3
| align="center"  |19
| align="center"  |-4
| align="center"  |+1
| align="center"  |Damage at tip 100
|  |
|-
|  |Far [[File:Short.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |sp/su
| align="center"  |4
| align="center"  |3
| align="center"  |6
| align="center"  |+2
| align="center"  |+5
| align="center"  |
|  |
|-
|  |Far [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |7
| align="center"  |2
| align="center"  |13
| align="center"  |-1
| align="center"  |+2
| align="center"  |
|  |
|-
|  |Far [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |110
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |8
| align="center"  |2
| align="center"  |22
| align="center"  |-6
| align="center"  |-2
| align="center"  |
|  |
|-
|  |crouch [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |20
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |2
| align="center"  |6
| align="center"  |+3
| align="center"  |+6
| align="center"  |
|  |
|-
|  |crouch [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |65
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |5
| align="center"  |4
| align="center"  |7
| align="center"  |+3
| align="center"  |+6
| align="center"  |
|  |
|-
|  |crouch [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |90
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |6
| align="center"  |4
| align="center"  |12
| align="center"  |+2
| align="center"  |+7
| align="center"  |Forces stand
|  |
|-
|  |crouch [[File:Short.gif]]
| align="center"  |L
| align="center"  |25
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |3
| align="center"  |9
| align="center"  |-1
| align="center"  |+2
| align="center"  |
|  |
|-
|  |crouch [[File:Forward.gif]]
| align="center"  |L
| align="center"  |65
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |6
| align="center"  |4
| align="center"  |12
| align="center"  |-2
| align="center"  |+1
| align="center"  |
|  |
|-
|  |crouch [[File:Roundhouse.gif]]
| align="center"  |L
| align="center"  |95
| align="center"  |100
| align="center"  |60
| align="center"  |-
| align="center"  |7
| align="center"  |2
| align="center"  |24
| align="center"  |-8
| align="center"  |-
| align="center"  |Hard knockdown
|  |
|-
|  |Jump  up [[File:Jab.gif]]
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump  up [[File:Strong.gif]]
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |5
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump  up [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |5
| align="center"  |3
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump  up [[File:Short.gif]]
| align="center"  |H
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump  up [[File:Forward.gif]]
| align="center"  |H
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |5
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump  up [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |5
| align="center"  |3
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump  forward [[File:Jab.gif]]
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump  forward [[File:Strong.gif]]
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |5
| align="center"  |3
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump  forward [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |6
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump  forward [[File:Short.gif]]
| align="center"  |H
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump  forward [[File:Forward.gif]]
| align="center"  |H
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |5
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump  forward [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |6
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Focus Attack LVL 1
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |20
| align="center"  |-
| align="center"  |10+11
| align="center"  |2
| align="center"  |35
| align="center"  |-21
| align="center"  |-21
| align="center"  |
|  |
|-
|  |Focus Attack LVL 2
| align="center"  |HL
| align="center"  |80
| align="center"  |150
| align="center"  |40
| align="center"  |-
| align="center"  |18+11
| align="center"  |2
| align="center"  |35
| align="center"  |-15
| align="center"  |-
| align="center"  |
|  |
|-
|  |Focus Attack LVL 3
| align="center"  |-
| align="center"  |120
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |65
| align="center"  |2
| align="center"  |35
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Forward Throw
| align="center"  |0.79
| align="center"  |140
| align="center"  |130
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |Hard knockdown
|  |
|-
|  |Back Throw
| align="center"  |0.79
| align="center"  |135
| align="center"  |140
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |Hard knockdown
|  |
|-
|  |Air Throw
| align="center"  |1.00
| align="center"  |150
| align="center"  |150
| align="center"  |40
| align="center"  |-
| align="center"  |5
| align="center"  |2
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Hard knockdown
|  |
|-
|  |Cannon Spike [[File:Short.gif]]
| align="center"  |HL
| align="center"  |100[120]
| align="center"  |100[150]
| align="center"  |30/40
| align="center"  |su
| align="center"  |5
| align="center"  |21
| align="center"  |20 + After landing 12
| align="center"  |-30
| align="center"  |-
| align="center"  |1~4f Invincible, 5f upperbody strike and projectile invincible, 5f unthrowable, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards
|  |
|-
|  |Cannon Spike [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |100[140]
| align="center"  |100[180]
| align="center"  |30/40
| align="center"  |su
| align="center"  |5
| align="center"  |26
| align="center"  |18 + After landing 12
| align="center"  |-30
| align="center"  |-
| align="center"  |1~5f Invincible, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards
|  |
|-
|  |Cannon Spike [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |100[160]
| align="center"  |100[200]
| align="center"  |30/40
| align="center"  |su
| align="center"  |5
| align="center"  |31
| align="center"  |17 + After landing 12
| align="center"  |-30
| align="center"  |-
| align="center"  |1~5f Invincible, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards
|  |
|-
|  |Cannon Spike [[File:EX.gif]]
| align="center"  |HL
| align="center"  |150[95]
| align="center"  |200[100]
| align="center"  |-250/0
| align="center"  |su
| align="center"  |5
| align="center"  |26
| align="center"  |18 + After landing 12
| align="center"  |-30
| align="center"  |-
| align="center"  |1~6f Invincible, 7f~ airborne, active frames 3 and onwards pursuit property, [] refers to active frames 3 and onwards
|  |
|-
|  |Spiral Arrow [[File:Short.gif]]
| align="center"  |L
| align="center"  |80
| align="center"  |150
| align="center"  |30/30
| align="center"  |-
| align="center"  |7
| align="center"  |19
| align="center"  |4 + After landing 15
| align="center"  |-17
| align="center"  |-
| align="center"  |14f~ airborne
|  |
|-
|  |Spiral Arrow [[File:Forward.gif]]
| align="center"  |L
| align="center"  |100
| align="center"  |150
| align="center"  |30/30
| align="center"  |-
| align="center"  |7
| align="center"  |19
| align="center"  |4 + After landing 15
| align="center"  |-17
| align="center"  |-
| align="center"  |14f~ airborne
|  |
|-
|  |Spiral Arrow [[File:Roundhouse.gif]]
| align="center"  |L
| align="center"  |40*80
| align="center"  |80*100
| align="center"  |30/30*30
| align="center"  |su*-
| align="center"  |7
| align="center"  |7*12
| align="center"  |4 + After landing 15
| align="center"  |-15
| align="center"  |-
| align="center"  |14f~ airborne
|  |
|-
|  |Spiral Arrow [[File:EX.gif]]
| align="center"  |L
| align="center"  |100*60
| align="center"  |100*100
| align="center"  |-250/0
| align="center"  |su*-
| align="center"  |7
| align="center"  |7*12
| align="center"  |4 + After landing 15
| align="center"  |-10
| align="center"  |-
| align="center"  |1~25f projectile invincible, 14f~ airborne
|  |
|-
|  |Spin Knuckle [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |80*80
| align="center"  |100*100
| align="center"  |30/20*20
| align="center"  |su*-
| align="center"  |35
| align="center"  |3*8
| align="center"  |9
| align="center"  |+4
| align="center"  |-
| align="center"  |1f strike and projectile invincible, 2~25f strike invincible (except head and feet), 2~25f projectile invincible (except head), 6~25f airborne, armor break
|  |
|-
|  |Spin Knuckle [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |80*80
| align="center"  |100*100
| align="center"  |30/20*20
| align="center"  |su*-
| align="center"  |33
| align="center"  |3*8
| align="center"  |10
| align="center"  |+3
| align="center"  |-
| align="center"  |1f strike and projectile invincible, 2~24f strike invincible (except head and feet), 2~24f projectile invincible (except head), 6~24f airborne, armor break
|  |
|-
|  |Spin Knuckle [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |80*80
| align="center"  |100*100
| align="center"  |30/20*20
| align="center"  |su*-
| align="center"  |36
| align="center"  |3*8
| align="center"  |10
| align="center"  |+3
| align="center"  |-
| align="center"  |1f strike and projectile invincible, 2~27f strike invincible (except head and feet), 2~27f projectile invincible (except head), 6~27f airborne, armor break
|  |
|-
|  |Spin Knuckle [[File:EX.gif]]
| align="center"  |HL
| align="center"  |80*80
| align="center"  |100*100
| align="center"  |-250/0
| align="center"  |su*-
| align="center"  |33
| align="center"  |3*8
| align="center"  |10
| align="center"  |+3
| align="center"  |-
| align="center"  |1~25f strike and projectile invincible, 6~24f airborne, armor break
|  |
|-
|  |Hooligan Combination
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |30/-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |See notes
| align="center"  |-
| align="center"  |-
| align="center"  |7f~ airborne, 32f~ can cancel into followup, LP:53f MP:45f HP:39f cancels into Razor's Edge Slicer
|  |
|-
|  |Hooligan Combination [[File:EX.gif]]
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-250/0
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |See notes
| align="center"  |-
| align="center"  |-
| align="center"  |7f~ airborne, tracks opponent, 32f~ can cancel into followup, 43f cancels into Razor's Edge Slicer
|  |
|-
|  |Razor's Edge Slicer
| align="center"  |L
| align="center"  |100
| align="center"  |150
| align="center"  |0/30
| align="center"  |su
| align="center"  |10
| align="center"  |9
| align="center"  |13
| align="center"  |-1
| align="center"  |-
| align="center"  |1~9f airborne
|  |
|-
|  |Razor's Edge Slicer [[File:EX.gif]]
| align="center"  |L
| align="center"  |120
| align="center"  |200
| align="center"  |0/0
| align="center"  |su
| align="center"  |10
| align="center"  |9
| align="center"  |13
| align="center"  |-1
| align="center"  |-
| align="center"  |1~9f airborne
|  |
|-
|  |Fatal Leg Twister
| align="center"  |1.03
| align="center"  |130
| align="center"  |140
| align="center"  |0/40
| align="center"  |-
| align="center"  |31+1
| align="center"  |1
| align="center"  |After landing 5
| align="center"  |-
| align="center"  |-
| align="center"  |Hard knockdown
|  |
|-
|  |Crossed Scissors
| align="center"  |1.03
| align="center"  |140
| align="center"  |150
| align="center"  |0/40
| align="center"  |-
| align="center"  |31+1
| align="center"  |1
| align="center"  |After landing 5
| align="center"  |-
| align="center"  |-
| align="center"  |Hard knockdown
|  |
|-
|  |Cannon Strike
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |10/20
| align="center"  |-
| align="center"  |12
| align="center"  |11
| align="center"  |After landing 5
| align="center"  |-
| align="center"  |-
| align="center"  |Can be canceled from 9f of jump
|  |
|-
|  |Cannon Strike [[File:EX.gif]]
| align="center"  |HL
| align="center"  |80
| align="center"  |100
| align="center"  |-250/0
| align="center"  |-
| align="center"  |12
| align="center"  |11
| align="center"  |After landing 4
| align="center"  |+14
| align="center"  |+18
| align="center"  |Frame advantage based on lowest jump possible (startup 17f)
|  |
|-
|  |Super Combo
| align="center"  |HL
| align="center"  |40x6*110
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+5
| align="center"  |6*6*6(3)2*2(2)2(11)8
| align="center"  |30 + After landing 21
| align="center"  |-35
| align="center"  |-
| align="center"  |1~5f Invincible, 3~26f 46f~ airborne, Untechable limited juggle knockdown, pursuit property
|  |
|-
|  |Ultra Combo 1
| align="center"  |HL
| align="center"  |30x6*210[30x5*330]
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |0+10
| align="center"  |6*6*6(3)2*2(2)2(11)8
| align="center"  |30 + After landing 21
| align="center"  |-35
| align="center"  |-
| align="center"  |1~10f Invincible, 7~30f 50f~ airborne, untechable limited juggle knockdown, pursuit property, 5th hit goes into animation, [] refers to animation
|  |
|-
|  |Ultra Combo 2
| align="center"  |-
| align="center"  |470
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |0+1
| align="center"  |35
| align="center"  |61
| align="center"  |-
| align="center"  |-
| align="center"  |Counters strikes until 35f, hard knockdown
|  |
|-
!  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-  
|-  
|}
|}


=====Notes:=====
=====Notes:=====


[[Category: Ultra Street Fighter IV]]
[[Category: Ultra Street Fighter IV]]

Revision as of 20:16, 2 June 2014

Ultra Street Fighter IVUSFIV-Header.png

{{USFIVCharacterHeader|Decapre|Decapre| Decapre is a member of Bison's "Dolls" project, where teenage girls have been kidnapped and brainwashed to become a group od 12 elite assassins for M.Bison. Decapre, however, has a more mysterious background, as she seems to be a direct clone of Cammy, so despite having a Russian accent and name, her origins still remain a mystery. Her mask is said to cover a disfigured face, but any attempts to uncover the truth about Decapre will most likely lead to a disfigured face of your own, as she enjoys taking down victims with her retractable energy claw. | Despite looking like and having 90% of the same Normal Move set, Decapre plays very different from Cammy. The main difference is that she is a Charge character, so she loses a lot of options while walking and trying to play a ground game. However, don't underestimate mobility: even when not charged, she still has Cammy's great walk-speed and strong set of Normal Attacks, and her mix-up potential off of Scramble more than makes up for any lack of mobility while trying to charge up Special Moves.


Ultra SFIV Changes

TBW


More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

To Be Created


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png ???

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png ???

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png ???

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png ???

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ???

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info

To Be Created


Notes: