Street Fighter X Tekken/Alisa: Difference between revisions

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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Hard Punch | hp | speccancel <br> Upper body crushes airborne attacks 6-9f <br> Knockdown on airborne opponent }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{speccancel}} <br> Upper body crushes airborne attacks 6-9f <br> Knockdown on airborne opponent }}
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }}
{{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Kick | mk | }}
{{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | Standing (close) Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing (close) Medium Punch | {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing (close) Hard Punch | hp | speccancel <br> Upper body crushes airborne attacks 5-9f <br> causes float }}
{{SFxTMoveListRow | Standing (close) Hard Punch | {{hp}} | {{speccancel}} <br> Upper body crushes airborne attacks 5-9f <br> causes float }}
{{SFxTMoveListRow | Standing (close) Medium Kick | mk | }}
{{SFxTMoveListRow | Standing (close) Medium Kick | {{mk}} | }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | 1st Hit - speccancel }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | 1st Hit - {{speccancel}} }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | hardknockdown }}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{hardknockdown}} }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp |  }}
{{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} |  }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | }}
{{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | }}
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | }}
{{SFxTMoveListRow | Angled Jump Hard Punch | {{uf}} / {{u}} / {{ub}} + {{hp}} | }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | }}
{{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | }}
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk |  }}
{{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} |  }}
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk |  }}
{{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} |  }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}


{{SFxTMoveListRow | Destructive Form \ Cancel | d + 3p | Switch between Destructive and Normal stances <br> all normals cause chip damage on block in Destructive Form }}
{{SFxTMoveListRow | Destructive Form \ Cancel | {{d}} + {{3p}} | Switch between Destructive and Normal stances <br> all normals cause chip damage on block in Destructive Form }}
{{SFxTMoveListRow | Destructive Light Punch | lp in Destructive Form |  }}
{{SFxTMoveListRow | Destructive Light Punch | {{lp}} in Destructive Form |  }}
{{SFxTMoveListRow | Destructive Medium Punch | mp in Destructive Form | }}
{{SFxTMoveListRow | Destructive Medium Punch | {{mp}} in Destructive Form | }}
{{SFxTMoveListRow | Destructive Heavy Punch| hp in Destructive Form | causes float <br> Crushes airborne 1-16f }}
{{SFxTMoveListRow | Destructive Heavy Punch| {{hp}} in Destructive Form | causes float <br> Crushes airborne 1-16f }}
{{SFxTMoveListRow | Destructive Crouching Light Punch | d + lp in Destructive Form | }}
{{SFxTMoveListRow | Destructive Crouching Light Punch | {{d}} + {{lp}} in Destructive Form | }}
{{SFxTMoveListRow | Destructive Crouching Medium Punch | d + mp in Destructive Form | low speccancel }}
{{SFxTMoveListRow | Destructive Crouching Medium Punch | {{d}} + {{mp}} in Destructive Form | {{low}} {{speccancel}} }}
{{SFxTMoveListRow | Destructive Crouching Heavy Punch| d + hp in Destructive Form | hits low then high <br> hardknockdown }}
{{SFxTMoveListRow | Destructive Crouching Heavy Punch| {{d}} + {{hp}} in Destructive Form | hits {{low}} then {{high}} <br> {{hardknockdown}} }}
{{SFxTMoveListRow | Hertz Blade Flare | f + mp in Destructive Form | high <br>  groundbounce on counterhit }}
{{SFxTMoveListRow | Hertz Blade Flare | {{f}} + {{mp}} in Destructive Form | {{high}} <br>  {{groundbounce}} on {{counterhit}} }}
{{SFxTMoveListRow | Idling | Any K in Destructive Form | builds meter }}
{{SFxTMoveListRow | Idling | Any K in Destructive Form | builds meter }}
{{SFxTMoveListRow | Quick Access | (close) mk --- mp | Ends in Destructive Form }}
{{SFxTMoveListRow | Quick Access | (close) {{mk}} {{---}} {{mp}} | Ends in Destructive Form }}
{{SFxTMoveListRow | Lost Access | (far) mk --- mp | Hits high, then OH <br> Ends in Destructive Form <br> forces standing }}
{{SFxTMoveListRow | Lost Access | (far) {{mk}} {{---}} {{mp}} | Hits high, then OH <br> Ends in Destructive Form <br> forces standing }}


{{MoveListFooter}}
{{MoveListFooter}}
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Spam Bomb | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Spam Bomb | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Double Bull Shoot  | b + lp + lk | throw }}
{{SFxTMoveListRow | Double Bull Shoot  | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Compression | air lp + lk | airthrow }}
{{SFxTMoveListRow | Compression | air {{lp}} + {{lk}} | {{airthrow}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Boot | hcf + k |  ex has 2 points of armor }}
{{SFxTMoveListRow | Boot | {{hcf}} + {{k}} {{ex}} has 2 points of armor }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Eject Slider | Boot --- k | hardknockdown}}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Eject Slider | Boot {{---}} {{k}} | hardknockdown}}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Hard Reset | Boot --- p | knockdown }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Hard Reset | Boot {{---}} {{p}} | {{knockdown}} }}
{{SFxTMoveListRow | Dual Boot | hcf + p |  ex has 2 points of armor }}
{{SFxTMoveListRow | Dual Boot | {{hcf}} + {{p}} {{ex}} has 2 points of armor }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Thruster Left | Dual Boot --- k | knockdown Ends in Destructive Form }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Thruster Left | Dual Boot {{---}} {{k}} | {{knockdown}} Ends in Destructive Form }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Thruster Right | Dual Boot --- p | Ends in Destructive Form }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Thruster Right | Dual Boot {{---}} {{p}} | Ends in Destructive Form }}
{{SFxTMoveListRow | Cradle Star | dp + k | ex knockdown wallbounce <br> Projectile invul. from 4f until landing, Bounces back on hit or block <br> Long recovery on whiff }}
{{SFxTMoveListRow | Cradle Star | {{dp}} + {{k}} | {{ex}} {{knockdown}} {{wallbounce}} <br> Projectile invul. from 4f until landing, Bounces back on hit or block <br> Long recovery on whiff }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Follow-up | Cradle Star --- p | high knockdown }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; Follow-up | Cradle Star {{---}} {{p}} | {{high}} {{knockdown}} }}
{{SFxTMoveListRow | Happy Propeller | dp + p | knockdown <br> lp version strike invul. 1-7f <br> ex Invul. 1-11 }}
{{SFxTMoveListRow | Happy Propeller | {{dp}} + {{p}} | {{knockdown}} <br> {{lp}} version strike invul. 1-7f <br> {{ex}} Invul. 1-11 }}
{{SFxTMoveListRow | Double Rocket Punch | qcb + p | Cannot be reflected or counters <br> knockdown on airborne opponent }}
{{SFxTMoveListRow | Double Rocket Punch | {{qcb}} + {{p}} | Cannot be reflected or counters <br> {{knockdown}} on airborne opponent }}
{{SFxTMoveListRow | Clock Setting | qcb + p in Destructive Form | causes float <br> ex Strike Invul. 1-17f }}
{{SFxTMoveListRow | Clock Setting | {{qcb}} + {{p}} in Destructive Form | causes float <br> {{ex}} Strike Invul. 1-17f }}
{{SFxTMoveListRow | Double Cut | qcb + k | ex chrg knockdown <br> causes float }}
{{SFxTMoveListRow | Double Cut | {{qcb}} + {{k}} | {{ex}} {{chrg}} {{knockdown}} <br> causes float }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Trigger Shuffle | qcb + 3k | Invul. 1-12f }}
{{SFxTMoveListRow | Trigger Shuffle | {{qcb}} + {{3k}} | Invul. 1-12f }}
{{MoveListFooter}}
{{MoveListFooter}}


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[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:02, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Alisa

Sfxt Alisa face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Speccancel.png
Upper body crushes airborne attacks 6-9f
Knockdown on airborne opponent
Standing Light Kick
Lk.png
Speccancel.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Standing (close) Medium Punch
Mp.png
Speccancel.png
Standing (close) Hard Punch
Hp.png
Speccancel.png
Upper body crushes airborne attacks 5-9f
causes float
Standing (close) Medium Kick
Mk.png
Crouching Light Punch
D.png + Lp.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
1st Hit - Speccancel.png
Crouching Light Kick
D.png + Lk.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Hardknockdown.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
Angled Jump Hard Punch
Uf.png / U.png / Ub.png + Hp.png
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png

Unique Attacks

Name
Command
Notes
Destructive Form \ Cancel
D.png + 3p.png
Switch between Destructive and Normal stances
all normals cause chip damage on block in Destructive Form
Destructive Light Punch
Lp.png in Destructive Form
Destructive Medium Punch
Mp.png in Destructive Form
Destructive Heavy Punch
Hp.png in Destructive Form
causes float
Crushes airborne 1-16f
Destructive Crouching Light Punch
D.png + Lp.png in Destructive Form
Destructive Crouching Medium Punch
D.png + Mp.png in Destructive Form
Low.png Speccancel.png
Destructive Crouching Heavy Punch
D.png + Hp.png in Destructive Form
hits Low.png then High.png
Hardknockdown.png
Hertz Blade Flare
F.png + Mp.png in Destructive Form
High.png
Groundbounce.png on Counterhit.png
Idling
Any K in Destructive Form
builds meter
Quick Access
(close) Mk.png ---.png Mp.png
Ends in Destructive Form
Lost Access
(far) Mk.png ---.png Mp.png
Hits high, then OH
Ends in Destructive Form
forces standing

Throws

Name
Command
Notes
Spam Bomb
F.png or N.png + Lp.png + Lk.png
Throw.png
Double Bull Shoot
B.png + Lp.png + Lk.png
Throw.png
Compression
air Lp.png + Lk.png
Airthrow.png

Special Moves

Name
Command
Notes
Boot
Hcf.png + K.png
Ex.png has 2 points of armor
    Eject Slider
Boot ---.png K.png
hardknockdown
    Hard Reset
Boot ---.png P.png
Knockdown.png
Dual Boot
Hcf.png + P.png
Ex.png has 2 points of armor
    Thruster Left
Dual Boot ---.png K.png
Knockdown.png Ends in Destructive Form
    Thruster Right
Dual Boot ---.png P.png
Ends in Destructive Form
Cradle Star
Dp.png + K.png
Ex.png Knockdown.png Wallbounce.png
Projectile invul. from 4f until landing, Bounces back on hit or block
Long recovery on whiff
    Follow-up
Cradle Star ---.png P.png
High.png Knockdown.png
Happy Propeller
Dp.png + P.png
Knockdown.png
Lp.png version strike invul. 1-7f
Ex.png Invul. 1-11
Double Rocket Punch
Qcb.png + P.png
Cannot be reflected or counters
Knockdown.png on airborne opponent
Clock Setting
Qcb.png + P.png in Destructive Form
causes float
Ex.png Strike Invul. 1-17f
Double Cut
Qcb.png + K.png
Ex.png Chrg.png Knockdown.png
causes float

Super Combo

Name
Command
Notes
Trigger Shuffle
Qcb.png + 3k.png
Invul. 1-12f

Move Analysis

Normal Moves

N/A


Unique Attacks

N/A

Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A

The Basics

N/A

Advanced Strategy

Combos

Bread and Butters

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Frame Data

zUkUu's Frame Data Guide for Alisa