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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | speccancel <br> Upper body crushes airborne attacks 6-9f <br> Knockdown on airborne opponent }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{speccancel}} <br> Upper body crushes airborne attacks 6-9f <br> Knockdown on airborne opponent }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Standing (close) Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing (close) Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing (close) Hard Punch | hp | speccancel <br> Upper body crushes airborne attacks 5-9f <br> causes float }} | {{SFxTMoveListRow | Standing (close) Hard Punch | {{hp}} | {{speccancel}} <br> Upper body crushes airborne attacks 5-9f <br> causes float }} | ||
{{SFxTMoveListRow | Standing (close) Medium Kick | mk | }} | {{SFxTMoveListRow | Standing (close) Medium Kick | {{mk}} | }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | 1st Hit - speccancel }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | 1st Hit - {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }} | {{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | }} | ||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | }} | {{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | }} | ||
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | }} | {{SFxTMoveListRow | Angled Jump Hard Punch | {{uf}} / {{u}} / {{ub}} + {{hp}} | }} | ||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | }} | {{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | }} | ||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | }} | {{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | }} | ||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | }} | {{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Destructive Form \ Cancel | d + 3p | Switch between Destructive and Normal stances <br> all normals cause chip damage on block in Destructive Form }} | {{SFxTMoveListRow | Destructive Form \ Cancel | {{d}} + {{3p}} | Switch between Destructive and Normal stances <br> all normals cause chip damage on block in Destructive Form }} | ||
{{SFxTMoveListRow | Destructive Light Punch | lp in Destructive Form | }} | {{SFxTMoveListRow | Destructive Light Punch | {{lp}} in Destructive Form | }} | ||
{{SFxTMoveListRow | Destructive Medium Punch | mp in Destructive Form | }} | {{SFxTMoveListRow | Destructive Medium Punch | {{mp}} in Destructive Form | }} | ||
{{SFxTMoveListRow | Destructive Heavy Punch| hp in Destructive Form | causes float <br> Crushes airborne 1-16f }} | {{SFxTMoveListRow | Destructive Heavy Punch| {{hp}} in Destructive Form | causes float <br> Crushes airborne 1-16f }} | ||
{{SFxTMoveListRow | Destructive Crouching Light Punch | d + lp in Destructive Form | }} | {{SFxTMoveListRow | Destructive Crouching Light Punch | {{d}} + {{lp}} in Destructive Form | }} | ||
{{SFxTMoveListRow | Destructive Crouching Medium Punch | d + mp in Destructive Form | low speccancel }} | {{SFxTMoveListRow | Destructive Crouching Medium Punch | {{d}} + {{mp}} in Destructive Form | {{low}} {{speccancel}} }} | ||
{{SFxTMoveListRow | Destructive Crouching Heavy Punch| d + hp in Destructive Form | hits low then high <br> hardknockdown }} | {{SFxTMoveListRow | Destructive Crouching Heavy Punch| {{d}} + {{hp}} in Destructive Form | hits {{low}} then {{high}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Hertz Blade Flare | f + mp in Destructive Form | high <br> groundbounce on counterhit }} | {{SFxTMoveListRow | Hertz Blade Flare | {{f}} + {{mp}} in Destructive Form | {{high}} <br> {{groundbounce}} on {{counterhit}} }} | ||
{{SFxTMoveListRow | Idling | Any K in Destructive Form | builds meter }} | {{SFxTMoveListRow | Idling | Any K in Destructive Form | builds meter }} | ||
{{SFxTMoveListRow | Quick Access | (close) mk --- mp | Ends in Destructive Form }} | {{SFxTMoveListRow | Quick Access | (close) {{mk}} {{---}} {{mp}} | Ends in Destructive Form }} | ||
{{SFxTMoveListRow | Lost Access | (far) mk --- mp | Hits high, then OH <br> Ends in Destructive Form <br> forces standing }} | {{SFxTMoveListRow | Lost Access | (far) {{mk}} {{---}} {{mp}} | Hits high, then OH <br> Ends in Destructive Form <br> forces standing }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Spam Bomb | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Spam Bomb | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Double Bull Shoot | b + lp + lk | throw }} | {{SFxTMoveListRow | Double Bull Shoot | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Compression | air lp + lk | airthrow }} | {{SFxTMoveListRow | Compression | air {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Boot | hcf + k | ex has 2 points of armor }} | {{SFxTMoveListRow | Boot | {{hcf}} + {{k}} | {{ex}} has 2 points of armor }} | ||
{{SFxTMoveListRow | Eject Slider | Boot --- k | hardknockdown}} | {{SFxTMoveListRow | Eject Slider | Boot {{---}} {{k}} | hardknockdown}} | ||
{{SFxTMoveListRow | Hard Reset | Boot --- p | knockdown }} | {{SFxTMoveListRow | Hard Reset | Boot {{---}} {{p}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | Dual Boot | hcf + p | ex has 2 points of armor }} | {{SFxTMoveListRow | Dual Boot | {{hcf}} + {{p}} | {{ex}} has 2 points of armor }} | ||
{{SFxTMoveListRow | Thruster Left | Dual Boot --- k | knockdown Ends in Destructive Form }} | {{SFxTMoveListRow | Thruster Left | Dual Boot {{---}} {{k}} | {{knockdown}} Ends in Destructive Form }} | ||
{{SFxTMoveListRow | Thruster Right | Dual Boot --- p | Ends in Destructive Form }} | {{SFxTMoveListRow | Thruster Right | Dual Boot {{---}} {{p}} | Ends in Destructive Form }} | ||
{{SFxTMoveListRow | Cradle Star | dp + k | ex knockdown wallbounce <br> Projectile invul. from 4f until landing, Bounces back on hit or block <br> Long recovery on whiff }} | {{SFxTMoveListRow | Cradle Star | {{dp}} + {{k}} | {{ex}} {{knockdown}} {{wallbounce}} <br> Projectile invul. from 4f until landing, Bounces back on hit or block <br> Long recovery on whiff }} | ||
{{SFxTMoveListRow | Follow-up | Cradle Star --- p | high knockdown }} | {{SFxTMoveListRow | Follow-up | Cradle Star {{---}} {{p}} | {{high}} {{knockdown}} }} | ||
{{SFxTMoveListRow | Happy Propeller | dp + p | knockdown <br> lp version strike invul. 1-7f <br> ex Invul. 1-11 }} | {{SFxTMoveListRow | Happy Propeller | {{dp}} + {{p}} | {{knockdown}} <br> {{lp}} version strike invul. 1-7f <br> {{ex}} Invul. 1-11 }} | ||
{{SFxTMoveListRow | Double Rocket Punch | qcb + p | Cannot be reflected or counters <br> knockdown on airborne opponent }} | {{SFxTMoveListRow | Double Rocket Punch | {{qcb}} + {{p}} | Cannot be reflected or counters <br> {{knockdown}} on airborne opponent }} | ||
{{SFxTMoveListRow | Clock Setting | qcb + p in Destructive Form | causes float <br> ex Strike Invul. 1-17f }} | {{SFxTMoveListRow | Clock Setting | {{qcb}} + {{p}} in Destructive Form | causes float <br> {{ex}} Strike Invul. 1-17f }} | ||
{{SFxTMoveListRow | Double Cut | qcb + k | ex chrg knockdown <br> causes float }} | {{SFxTMoveListRow | Double Cut | {{qcb}} + {{k}} | {{ex}} {{chrg}} {{knockdown}} <br> causes float }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Trigger Shuffle | qcb + 3k | Invul. 1-12f }} | {{SFxTMoveListRow | Trigger Shuffle | {{qcb}} + {{3k}} | Invul. 1-12f }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:02, 9 December 2020


Alisa
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch


Standing Medium Punch


Standing Hard Punch


Upper body crushes airborne attacks 6-9f
Knockdown on airborne opponent
Standing Light Kick


Standing Medium Kick

Standing Hard Kick

Standing (close) Medium Punch


Standing (close) Hard Punch


Upper body crushes airborne attacks 5-9f
causes float
Standing (close) Medium Kick

Crouching Light Punch



Crouching Medium Punch



Crouching Hard Punch


1st Hit -

Crouching Light Kick



Crouching Medium Kick



Crouching Hard Kick



Angled Jump Light Punch



Angled Jump Medium Punch



Angled Jump Hard Punch




Angled Jump Light Kick



Angled Jump Medium Kick



Angled Jump Hard Kick



Unique Attacks
Name
Command
Notes
Destructive Form \ Cancel


Switch between Destructive and Normal stances
all normals cause chip damage on block in Destructive Form
all normals cause chip damage on block in Destructive Form
Destructive Light Punch

Destructive Medium Punch

Destructive Heavy Punch

causes float
Crushes airborne 1-16f
Crushes airborne 1-16f
Destructive Crouching Light Punch


Destructive Crouching Medium Punch




Destructive Crouching Heavy Punch


hits
then



Hertz Blade Flare





Idling
Any K in Destructive Form
builds meter
Quick Access
(close)



Ends in Destructive Form
Lost Access
(far)



Hits high, then OH
Ends in Destructive Form
forces standing
Ends in Destructive Form
forces standing
Throws
Name
Command
Notes
Spam Bomb





Double Bull Shoot




Compression
air
+



Special Moves
Name
Command
Notes
Boot



Eject Slider
Boot


hardknockdown
Hard Reset
Boot



Dual Boot



Thruster Left
Dual Boot



Thruster Right
Dual Boot


Ends in Destructive Form
Cradle Star





Projectile invul. from 4f until landing, Bounces back on hit or block
Long recovery on whiff
Follow-up
Cradle Star




Happy Propeller





Double Rocket Punch


Cannot be reflected or counters
on airborne opponent

Clock Setting


causes float
Strike Invul. 1-17f

Double Cut





causes float
Super Combo
Name
Command
Notes
Trigger Shuffle


Invul. 1-12f
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
Combos
Bread and Butters
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A