Street Fighter X Tekken/Steve: Difference between revisions

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m (fix motion tags)
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Punch | mp |  }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} |  }}
{{SFxTMoveListRow | Standing Hard Punch | hp |  }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} |  }}
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel }}
{{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel <br> knockdown }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} <br> {{knockdown}} }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown  }}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }}
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high }}
{{SFxTMoveListRow | Jump Light Punch | {{ub}} / {{u}} / {{uf}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high }}
{{SFxTMoveListRow | Jump Medium Punch | {{ub}} / {{u}} / {{uf}} + {{mp}} | {{high}} }}
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high }}
{{SFxTMoveListRow | Jump Hard Punch | {{ub}} / {{u}} / {{uf}} + {{hp}} | {{high}} }}
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high }}
{{SFxTMoveListRow | Jump Light Kick | {{ub}} / {{u}} / {{uf}} + {{lk}} | {{high}} }}
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high <br> crossup }}
{{SFxTMoveListRow | Jump Medium Kick | {{ub}} / {{u}} / {{uf}} + {{mk}} | {{high}} <br> crossup }}
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high }}
{{SFxTMoveListRow | Jump Hard Kick | {{ub}} / {{u}} / {{uf}} + {{hk}} | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Weaving A | lk | evades mid and high attacks }}  
{{SFxTMoveListRow | Weaving A | {{lk}} | evades mid and {{high}} attacks }}  
{{SFxTMoveListRow | Weaving B | mk | evades mid and high attacks }}
{{SFxTMoveListRow | Weaving B | {{mk}} | evades mid and {{high}} attacks }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Shoulder Rush | Weaving B --- lp | knockdown vs airborne }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Shoulder Rush | Weaving B {{---}} {{lp}} | {{knockdown}} vs airborne }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Uppercut | Shoulder Rush  --- mp or hp | knockdown }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Uppercut | Shoulder Rush  {{---}} {{mp}} or {{hp}} | {{knockdown}} }}
{{SFxTMoveListRow | Quick Spin | hk | evades mid and high attacks }}
{{SFxTMoveListRow | Quick Spin | {{hk}} | evades mid and {{high}} attacks }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Spin Gut Punch | Quick Spin --- mp or hp | knockdown <br> chcrumple }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Spin Gut Punch | Quick Spin {{---}} {{mp}} or {{hp}} | {{knockdown}} <br> {{chcrumple}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Spin Low Hook | Quick Spin --- d + mp or hp | low <br> hardknockdown }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Spin Low Hook | Quick Spin {{---}} {{d}} + {{mp}} or {{hp}} | {{low}} <br> {{hardknockdown}} }}
{{SFxTMoveListRow | Chopping Straight | df + mp | high <br> knockdown vs airborne }}
{{SFxTMoveListRow | Chopping Straight | {{df}} + {{mp}} | {{high}} <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Foot Stomp | db + lk | low }}
{{SFxTMoveListRow | Foot Stomp | {{db}} + {{lk}} | {{low}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Foot Stomp Right Hook | Foot Stomp (on hit or block) --- <br> mp or hp | hardknockdown }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Foot Stomp Right Hook | Foot Stomp (on hit or block) {{---}} <br> {{mp}} or {{hp}} | {{hardknockdown}} }}
{{SFxTMoveListRow | Ducking Body | f + mp | }}
{{SFxTMoveListRow | Ducking Body | {{f}} + {{mp}} | }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Ducking Hook | Ducking Body --- lp | }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Ducking Hook | Ducking Body {{---}} {{lp}} | }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flicker | Ducking Hook --- b | }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flicker | Ducking Hook {{---}} {{b}} | }}
{{SFxTMoveListRow | British Edge | f + lp --- mp | }}
{{SFxTMoveListRow | British Edge | {{f}} + {{lp}} {{---}} {{mp}} | }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Gut Wrencher | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Gut Wrencher | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Armlock Throw | b + lp + lk | throw }}
{{SFxTMoveListRow | Armlock Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Flicker Stance | b + 3k | }}
{{SFxTMoveListRow | Flicker Stance | {{b}} + {{3k}} | }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Flicker Jab | Flicker Stance --- p | ex <br> l hits low <br> ex knockdown on 2nd hit <br> knockdown vs airborne }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Flicker Jab | Flicker Stance {{---}} {{p}} | {{ex}} <br> {{l}} hits {{low}} <br> {{ex}} {{knockdown}} on 2nd hit <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Peekaboo | f + 3k |  }}
{{SFxTMoveListRow | Peekaboo | {{f}} + {{3k}} |  }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Patella Smash | Peekaboo --- lp | stagger <br> knockdown vs airborne }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Patella Smash | Peekaboo {{---}} {{lp}} | {{stagger}} <br> {{knockdown}} vs airborne }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Cutting Elbow| Peekaboo --- mp | knockdown <br> (slightly floaty) }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Cutting Elbow| Peekaboo {{---}} {{mp}} | {{knockdown}} <br> (slightly floaty) }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Albion Combination | Peekaboo --- hp | groundbounce on 3rd hit }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Albion Combination | Peekaboo {{---}} {{hp}} | {{groundbounce}} on 3rd hit }}
{{SFxTMoveListRow | Ducking | qcf + k | ex <br> evades projectiles <br> ex gains invincibility }}
{{SFxTMoveListRow | Ducking | {{qcf}} + {{k}} | {{ex}} <br> evades projectiles <br> {{ex}} gains invincibility }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Fox Hunt | Ducking --- lp | }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Fox Hunt | Ducking {{---}} {{lp}} | }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Skyscraper | Ducking --- mp | knockdown <br> (slightly floaty) }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Skyscraper | Ducking {{---}} {{mp}} | {{knockdown}} <br> (slightly floaty) }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Gatling Gun | Ducking --- hp | standthrow }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;Gatling Gun | Ducking {{---}} {{hp}} | {{standthrow}} }}
{{SFxTMoveListRow | Sonic Fang | dp + p | ex <br> knockdown }}
{{SFxTMoveListRow | Sonic Fang | {{dp}} + {{p}} | {{ex}} <br> {{knockdown}} }}
{{SFxTMoveListRow | Swaying | qcb + k | ex <br> counter vs mid and high attacks <br> knockdown on ex }}
{{SFxTMoveListRow | Swaying | {{qcb}} + {{k}} | {{ex}} <br> {{counter}} vs mid and {{high}} attacks <br> {{knockdown}} on {{ex}} }}
{{SFxTMoveListRow | Hellfire | qcf + p | ex chrg <br> knockdown vs airborne }}
{{SFxTMoveListRow | Hellfire | {{qcf}} + {{p}} | {{ex}} {{chrg}} <br> {{knockdown}} vs airborne }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Hellfire Rush | qcf + 3p | }}
{{SFxTMoveListRow | Hellfire Rush | {{qcf}} + {{3p}} | }}
{{MoveListFooter}}
{{MoveListFooter}}


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* N/A
* N/A


[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:04, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Steve

Sfxt steve face.jpg

Ideal Team Position: TBW


Steve eats meter. Without meter, Steve is garbage but with meter, Steve becomes much, much better. His fireballs get more range and become safe, his Sonic Fang does more damage, his duck gets a lot of invincibility, and everything about him becomes way better. His two stances are mainly for combos since they both reduce his mobility greatly, but they both have some followups that are very useful in combos (Peekaboo mainly for starting combos, Flicker mainly for ending/ extending combos). His weaves help him avoid attacks (like Tekken sidesteps) and help him get in close. If you've got a great meter building point character/ a ton of meter gems and you can switch stances and use lots of EX smartly in combos, then give Steve a try.

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png
Standing Medium Punch
Mp.png
Standing Hard Punch
Hp.png
Close Light Punch
(near opponent) Lp.png
Speccancel.png
Close Medium Punch
(near opponent) Mp.png
Speccancel.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png
Crouching Light Punch
D.png + Lp.png
Rpdfire.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Speccancel.png
Knockdown.png
Crouching Light Kick
D.png + Lk.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Jump Light Punch
Ub.png / U.png / Uf.png + Lp.png
High.png
Jump Medium Punch
Ub.png / U.png / Uf.png + Mp.png
High.png
Jump Hard Punch
Ub.png / U.png / Uf.png + Hp.png
High.png
Jump Light Kick
Ub.png / U.png / Uf.png + Lk.png
High.png
Jump Medium Kick
Ub.png / U.png / Uf.png + Mk.png
High.png
crossup
Jump Hard Kick
Ub.png / U.png / Uf.png + Hk.png
High.png


Unique Attacks

Name
Command
Notes
Weaving A
Lk.png
evades mid and High.png attacks
Weaving B
Mk.png
evades mid and High.png attacks
   Shoulder Rush
Weaving B ---.png Lp.png
Knockdown.png vs airborne
      Uppercut
Shoulder Rush ---.png Mp.png or Hp.png
Knockdown.png
Quick Spin
Hk.png
evades mid and High.png attacks
   Spin Gut Punch
Quick Spin ---.png Mp.png or Hp.png
Knockdown.png
Chcrumple.png
   Spin Low Hook
Quick Spin ---.png D.png + Mp.png or Hp.png
Low.png
Hardknockdown.png
Chopping Straight
Df.png + Mp.png
High.png
Knockdown.png vs airborne
Foot Stomp
Db.png + Lk.png
Low.png
   Foot Stomp Right Hook
Foot Stomp (on hit or block) ---.png
Mp.png or Hp.png
Hardknockdown.png
Ducking Body
F.png + Mp.png
   Ducking Hook
Ducking Body ---.png Lp.png
      Flicker
Ducking Hook ---.png B.png
British Edge
F.png + Lp.png ---.png Mp.png

Throws

Name
Command
Notes
Gut Wrencher
F.png or N.png + Lp.png + Lk.png
Throw.png
Armlock Throw
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Flicker Stance
B.png + 3k.png
   Flicker Jab
Flicker Stance ---.png P.png
Ex.png
L.png hits Low.png
Ex.png Knockdown.png on 2nd hit
Knockdown.png vs airborne
Peekaboo
F.png + 3k.png
   Patella Smash
Peekaboo ---.png Lp.png
Stagger.png
Knockdown.png vs airborne
   Cutting Elbow
Peekaboo ---.png Mp.png
Knockdown.png
(slightly floaty)
   Albion Combination
Peekaboo ---.png Hp.png
Groundbounce.png on 3rd hit
Ducking
Qcf.png + K.png
Ex.png
evades projectiles
Ex.png gains invincibility
   Fox Hunt
Ducking ---.png Lp.png
   Skyscraper
Ducking ---.png Mp.png
Knockdown.png
(slightly floaty)
   Gatling Gun
Ducking ---.png Hp.png
Standthrow.png
Sonic Fang
Dp.png + P.png
Ex.png
Knockdown.png
Swaying
Qcb.png + K.png
Ex.png
Counter.png vs mid and High.png attacks
Knockdown.png on Ex.png
Hellfire
Qcf.png + P.png
Ex.png Chrg.png
Knockdown.png vs airborne

Super Combo

Name
Command
Notes
Hellfire Rush
Qcf.png + 3p.png


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

Combos Into Supers

  • N/A