m (fix motion tags) |
|||
Line 12: | Line 12: | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | }} | ||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel }} | {{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }} | {{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }} | {{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel <br> knockdown }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high }} | {{SFxTMoveListRow | Jump Light Punch | {{ub}} / {{u}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high }} | {{SFxTMoveListRow | Jump Medium Punch | {{ub}} / {{u}} / {{uf}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high }} | {{SFxTMoveListRow | Jump Hard Punch | {{ub}} / {{u}} / {{uf}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high }} | {{SFxTMoveListRow | Jump Light Kick | {{ub}} / {{u}} / {{uf}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high <br> crossup }} | {{SFxTMoveListRow | Jump Medium Kick | {{ub}} / {{u}} / {{uf}} + {{mk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high }} | {{SFxTMoveListRow | Jump Hard Kick | {{ub}} / {{u}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 37: | Line 37: | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Weaving A | lk | evades mid and high attacks }} | {{SFxTMoveListRow | Weaving A | {{lk}} | evades mid and {{high}} attacks }} | ||
{{SFxTMoveListRow | Weaving B | mk | evades mid and high attacks }} | {{SFxTMoveListRow | Weaving B | {{mk}} | evades mid and {{high}} attacks }} | ||
{{SFxTMoveListRow | Shoulder Rush | Weaving B --- lp | knockdown vs airborne }} | {{SFxTMoveListRow | Shoulder Rush | Weaving B {{---}} {{lp}} | {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Uppercut | Shoulder Rush --- mp or hp | knockdown }} | {{SFxTMoveListRow | Uppercut | Shoulder Rush {{---}} {{mp}} or {{hp}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | Quick Spin | hk | evades mid and high attacks }} | {{SFxTMoveListRow | Quick Spin | {{hk}} | evades mid and {{high}} attacks }} | ||
{{SFxTMoveListRow | Spin Gut Punch | Quick Spin --- mp or hp | knockdown <br> chcrumple }} | {{SFxTMoveListRow | Spin Gut Punch | Quick Spin {{---}} {{mp}} or {{hp}} | {{knockdown}} <br> {{chcrumple}} }} | ||
{{SFxTMoveListRow | Spin Low Hook | Quick Spin --- d + mp or hp | low <br> hardknockdown }} | {{SFxTMoveListRow | Spin Low Hook | Quick Spin {{---}} {{d}} + {{mp}} or {{hp}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Chopping Straight | df + mp | high <br> knockdown vs airborne }} | {{SFxTMoveListRow | Chopping Straight | {{df}} + {{mp}} | {{high}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Foot Stomp | db + lk | low }} | {{SFxTMoveListRow | Foot Stomp | {{db}} + {{lk}} | {{low}} }} | ||
{{SFxTMoveListRow | Foot Stomp Right Hook | Foot Stomp (on hit or block) --- <br> mp or hp | hardknockdown }} | {{SFxTMoveListRow | Foot Stomp Right Hook | Foot Stomp (on hit or block) {{---}} <br> {{mp}} or {{hp}} | {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Ducking Body | f + mp | }} | {{SFxTMoveListRow | Ducking Body | {{f}} + {{mp}} | }} | ||
{{SFxTMoveListRow | Ducking Hook | Ducking Body --- lp | }} | {{SFxTMoveListRow | Ducking Hook | Ducking Body {{---}} {{lp}} | }} | ||
{{SFxTMoveListRow | Flicker | Ducking Hook --- b | }} | {{SFxTMoveListRow | Flicker | Ducking Hook {{---}} {{b}} | }} | ||
{{SFxTMoveListRow | British Edge | f + lp --- mp | }} | {{SFxTMoveListRow | British Edge | {{f}} + {{lp}} {{---}} {{mp}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 56: | Line 56: | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Gut Wrencher | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Gut Wrencher | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Armlock Throw | b + lp + lk | throw }} | {{SFxTMoveListRow | Armlock Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 63: | Line 63: | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Flicker Stance | b + 3k | }} | {{SFxTMoveListRow | Flicker Stance | {{b}} + {{3k}} | }} | ||
{{SFxTMoveListRow | Flicker Jab | Flicker Stance --- p | ex <br> l hits low <br> ex knockdown on 2nd hit <br> knockdown vs airborne }} | {{SFxTMoveListRow | Flicker Jab | Flicker Stance {{---}} {{p}} | {{ex}} <br> {{l}} hits {{low}} <br> {{ex}} {{knockdown}} on 2nd hit <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Peekaboo | f + 3k | }} | {{SFxTMoveListRow | Peekaboo | {{f}} + {{3k}} | }} | ||
{{SFxTMoveListRow | Patella Smash | Peekaboo --- lp | stagger <br> knockdown vs airborne }} | {{SFxTMoveListRow | Patella Smash | Peekaboo {{---}} {{lp}} | {{stagger}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Cutting Elbow| Peekaboo --- mp | knockdown <br> (slightly floaty) }} | {{SFxTMoveListRow | Cutting Elbow| Peekaboo {{---}} {{mp}} | {{knockdown}} <br> (slightly floaty) }} | ||
{{SFxTMoveListRow | Albion Combination | Peekaboo --- hp | groundbounce on 3rd hit }} | {{SFxTMoveListRow | Albion Combination | Peekaboo {{---}} {{hp}} | {{groundbounce}} on 3rd hit }} | ||
{{SFxTMoveListRow | Ducking | qcf + k | ex <br> evades projectiles <br> ex gains invincibility }} | {{SFxTMoveListRow | Ducking | {{qcf}} + {{k}} | {{ex}} <br> evades projectiles <br> {{ex}} gains invincibility }} | ||
{{SFxTMoveListRow | Fox Hunt | Ducking --- lp | }} | {{SFxTMoveListRow | Fox Hunt | Ducking {{---}} {{lp}} | }} | ||
{{SFxTMoveListRow | Skyscraper | Ducking --- mp | knockdown <br> (slightly floaty) }} | {{SFxTMoveListRow | Skyscraper | Ducking {{---}} {{mp}} | {{knockdown}} <br> (slightly floaty) }} | ||
{{SFxTMoveListRow | Gatling Gun | Ducking --- hp | standthrow }} | {{SFxTMoveListRow | Gatling Gun | Ducking {{---}} {{hp}} | {{standthrow}} }} | ||
{{SFxTMoveListRow | Sonic Fang | dp + p | ex <br> knockdown }} | {{SFxTMoveListRow | Sonic Fang | {{dp}} + {{p}} | {{ex}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Swaying | qcb + k | ex <br> counter vs mid and high attacks <br> knockdown on ex }} | {{SFxTMoveListRow | Swaying | {{qcb}} + {{k}} | {{ex}} <br> {{counter}} vs mid and {{high}} attacks <br> {{knockdown}} on {{ex}} }} | ||
{{SFxTMoveListRow | Hellfire | qcf + p | ex chrg <br> knockdown vs airborne }} | {{SFxTMoveListRow | Hellfire | {{qcf}} + {{p}} | {{ex}} {{chrg}} <br> {{knockdown}} vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Hellfire Rush | qcf + 3p | }} | {{SFxTMoveListRow | Hellfire Rush | {{qcf}} + {{3p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 129: | Line 129: | ||
* N/A | * N/A | ||
[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:04, 9 December 2020


Steve
Ideal Team Position: TBW
Steve eats meter. Without meter, Steve is garbage but with meter, Steve becomes much, much better. His fireballs get more range and become safe, his Sonic Fang does more damage, his duck gets a lot of invincibility, and everything about him becomes way better. His two stances are mainly for combos since they both reduce his mobility greatly, but they both have some followups that are very useful in combos (Peekaboo mainly for starting combos, Flicker mainly for ending/ extending combos). His weaves help him avoid attacks (like Tekken sidesteps) and help him get in close. If you've got a great meter building point character/ a ton of meter gems and you can switch stances and use lots of EX smartly in combos, then give Steve a try.
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks

























































crossup





Unique Attacks













































Throws









Special Moves



















(slightly floaty)






evades projectiles






(slightly floaty)



















Super Combo


Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
Combos Into Supers
- N/A