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== Frame Data (Condensed) == | |||
{{USFIVMoveListCollapseHeader| }} | |||
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|6|3|3|6|11|3|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|3|3|21|3|3|21|26|3|21|27|-3|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|5|4|22|5|4|22|30|4|19|23|-7|-3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|5|7|5|5|7|16|5|11|15|-1|3|Retains Cancellable status when chained into||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|80|100|40|HL|sp/su|3|5|16|3|5|16|23|5|14|19|-7|-2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|8|8(2)4|17|8|14|17|38|4|18|23|-3|2|||||||1st Hit: Soft Knockdown, 2nd Hit: Reset|1st Hit: Soft Knockdown, 2nd Hit: Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|6|4|3|6|12|3|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|5|4|14|5|4|14|22|4|16|20|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|7|3|18|7|3|18|27|3|21|24|0|3||||||Soft Knockdown|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|6|6|5|6|6|16|6|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|4|15|7|4|15|25|4|16|21|-3|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|8|4|22|8|4|22|33|4|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|4|4|8|4|4|8|15|4|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|6|6|23|6|6|23|34|6|19|24|-10|-5|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|3|9|4|3|9|15|3|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|7|3|16|7|3|16|25|3|16|19|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|100|60|L|-|6|3|26|6|3|26|34|3|18|-|-11|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Zugai Hasatsu|Overhead|f + mp||Overhead|30*50|50*50|40*20|H|-|17|2(1)2|18|17|5|18|39|2|14|24|-6|4|[Hit] -2 Frame Advantage against crouching opponents/ [Counter Hit] Hitstun +2||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Senbukyaku|Hop Kick|f + mk||Hop Kick|70|100|40|HL|-|16|2|17|16|2|17|34|2|17|19|-2|0|||||||Reset|Reset|-|-|Feet: 3~4f, Lower body: 5~15f|-|-|5f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|mp --- hp||[[File:Strong.gif]] > [[File:Fierce.gif]]|90|100|60|HL|su|8|3|20|8|3|20|30|3|18|-|-5|-|||||Soft Knockdown|Soft Knockdown|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|4|9|0|12|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|4|5|-|4|5|0|8|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|4|4|-|4|4|0|7|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|9|-|5|9|0|13|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|10|-|6|10|0|15|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|4|-|4|4|0|7|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|4|9|0|12|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|-|7|3*4|-|7|7|0|13|4|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|6|4|0|9|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|6|6|0|11|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|4|-|7|4|0|10|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Tenmakujinkyaku|Dive Kick|(in air) d + mk||Dive Kick|70|100|40|HL|-|13|Until landing|After landing 4|13|Until landing|4|-|Until landing|||-|-|||||||Reset|Reset|-|-|Low body: 1~12f|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|65|2|35|101|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Shoulder Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.92|-|3|2|20|3|2|20|24||||-|-|[Hit] Hard Knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Somersault Throw|Back Throw|b + lp + lk||Back Throw|130|120|40|0.92|-|3|2|20|3|2|20|24||||-|-|[Hit] Hard Knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Hadoken|Fireball|qcf + p ex||Hadoken|60|100|10/20|HL|su|13|-|Total 45|13|0|45|58||||-6|-2|13~15 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Hadoken|EX Fireball|||EX Hadoken|50*50|50*50|-250/0|HL|su|12|-|Total 42|12|0|42|54||||0|3|12~14 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Shakunetsu Hadoken|Red Fireball|hcb + p ex||Shakunetsu Hadoken [[File:Jab.gif]]|50|200|10/30|HL|su|25|-|Total 53|25|0|53|78||||-7|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Shakunetsu Hadoken [[File:Strong.gif]]|35*35|50*100|10/16*16|HL|su|25|-|Total 61|25|0|61|86||||-7|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Shakunetsu Hadoken [[File:Fierce.gif]]|33x3|35x3|10/16*16*16|HL|su|25|-|Total 69|25|0|69|94||||-7|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Shakunetsu Hadoken|EX Red Fireball|||Shakunetsu Hadoken [[File:EX.gif]]|47x3|70*70*100|-250/0|HL|su|25|-|Total 53|25|0|53|78||||9|-|25~26 cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [[File:Jab.gif]]|100[70]|100|30/40|HL|su|3|14|14+After landing 10|3|14|24|40||||-17|-|1~2 [Invincible]/ 3~4 [Throw Invincible]/ 2~16 Lower half of body [Invincible]/ 4~ [Airborne]/ [Hit] Gives Juggle state/ [] Refers to Active frames 3-14||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2f|Lower body: 3~16|-|3~4f|4f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Strong.gif]]|100*30|100*50|20/20*20|HL|su*-|3|2*12|25+After landing 18|3|14|43|59||||-34|-|1~5 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5f|Lower body: 6~16f|-|-|5f~|2nd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Fierce.gif]]|100*60|150*50|20/20*20|HL|su*-|3|2*12|28+After landing 18|3|14|46|62||||-37|-|1~4 [Invincible]/ 6~16 Lower half of body [Invincible]/ 5~ [Airborne]/ [Hit] gives Juggle state/ 2nd hit has Pursuit property||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4f|Lower body: 6~16f|-|-|5f~|2nd Hit JP: ?, 3rd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Shoryuken|EX Uppercut|EX Shoryuken||Shoryuken [[File:EX.gif]]|80*60*50|100*50*50|-250/0|HL|su*su*-|3|2*2*12|30+After landing 18|3|16|48|66||||-29|-|1~8 [Invincible]/ 9~18 Lower half of body [Invincible]/ 8~ [Airborne]/ [Hit] gives Juggle state/ 2nd and 3rd hits have Pursuit property||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8f|Lower body: 9~18f|-|-|8f~|2nd Hit JP: ?, 3rd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Tatsumaki|Hurricane Kick|qcb + k ex||Hurricane Kick [[File:Short.gif]]|70|50|30/30|HL|-|11|2(6)2|12+After landing 8|11|10|20|40||||-9|-|2nd Hit aimed backwards, cannot hit crouching opponents||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20f|-|7f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Forward.gif]]|80*40|100*50|30/20*10|HL|su|5|2(5)[2(5)2](5)1|16+After landing 12|5|22|28|54||||-8|-|Active frames in [] hits once at most and second half aimed backwards, 2nd and on hits cannot hit crouching opponents||||1st Hit: Forces stand, 2nd Hit: Soft Knockdown|1st Hit: Forces stand, 2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~26f|-|7f~|2nd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hurricane Kick [[File:Roundhouse.gif]]|80*40*40|200|30/30|HL|su|5|2(5)[1(5)1](5)[1(5)1](5)1|13+After landing 8|5|32|21|57||||-1|-|Active frames in [] hits once at most and second half aimed backwards, 2nd and on hits cannot hit crouching opponents||||1st Hit: Forces stand, 2nd Hit: Soft Knockdown|1st Hit: Forces stand, 2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~36f|-|7f~|2nd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Tatsumaki|EX Tatsumaki|EX Tatsumaki||Hurricane Kick [[File:EX.gif]]|30x4*40|40x5|-250/0|HL|-|11|1(3)1 (3)1(3) 1(3)1|18+After landing 3|11|17|21|48||||-1|-|||||1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown|1st-4th Hit: Forces stand, 5th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 6~27f|-|6f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Air Tatsumaki|Air Hurricane|(in air) qcb + k ex||Air Hurricane [[File:Short.gif]]|60|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|9|18|10|36||||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Forward.gif]]|70|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|9|18|10|36||||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Air Hurricane [[File:Roundhouse.gif]]|80|50|10/30|HL|-|9|2(6)2(6)2|After landing 10|9|18|10|36||||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Air Tatsumaki|EX Air Hurricane|EX Air Tatsumaki||Air Hurricane [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|[1(3)]x4*1|After landing 4|7|17|4|27||||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Tatsumaki Followup|Hurricane Followup|qcb + k canceled from Senbukyaku ex||Hurricane Followup [[File:Short.gif]]|30x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|9|18|27|53||||-4|0|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Hurricane Followup [[File:Forward.gif]]|40x2|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|9|18|27|53||||-6|-2|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Hurricane Followup [[File:Roundhouse.gif]]|40*50|50x2|10/20*20|HL|-|9|2(6)2(6)2|17 + After landing 10|9|18|27|53||||-8|-|1~26f Lower body invincible to projectiles / [Hit] gives Juggle state||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~26f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Tatsumaki Followup|EX Hurricane Followup|||Hurricane Followup [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|[1(3)]x5|17 + After landing 4|7|20|21|47||||-8|-|[Hit] gives Juggle state||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Ryusokyaku|Axe Kick|qcf + k ex armorbreak||Axe Kick [[File:Short.gif]]|100|200|30/40|HL|su|17|2|22|17|2|22|40||||-7|1||X|||||-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Axe Kick [[File:Forward.gif]]|80|100|30/40|HL|su|20|2|20|20|2|20|41||||-2|4||X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 5}} | |||
{{USFIVFrameDataGlanceRow|||||Axe Kick [[File:Roundhouse.gif]]|130|150|30/40|HL|su|25|2|18|25|2|18|44||||1|-||X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 1}} | |||
{{USFIVFrameDataGlanceRow|EX Ryusokyaku|EX Axe Kick|||Axe Kick [[File:EX.gif]]|160|200|#DIV/0!|H|su|21|2|22|21|2|22|44||||-4|-||X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: 3}} | |||
{{USFIVFrameDataGlanceRow|Ashura Senku (Far)|Punch Teleport (far)|dp or rdp + 3p|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|Punch Teleport (far)|-|-|-|-|-|-|-|Total 61|0|0|61|61||||-|-|Passes through opponent||||||||-|All: 1~49f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Ashura Senku (Close)|Kick Teleport (close)|dp or rdp + 3k|dp moves Evil Ryu forward; rdp moves Evil Ryu backwards|Kick Teleport (close)|-|-|-|-|-|-|-|Total 53|0|0|53|53||||-|-|Passes through opponent||||||||-|All: 1~40f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Raging Demon|Super|lp lp f lk hp||Super Combo|370|0|#DIV/0!|-|-|1+0|37|13|1|37|13|50||||-|-||||X|Hard Knockdown|-|-|-|-|All: 1f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Metsu Hadoken|Ultra I|qcf qcf + 3p|Hold 3p to charge up|Ultra Combo 1|38x7*75 (53x7*60)|0|0/0|HL|-|0+11|0|Total 125|11|0|125|136||||-30|-|Can charge up to 39 frames, point blank hit does 431 damage, outside point blank does 403 damage||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Messatsu-Goshoryu|Ultra II|qcf qcf + 3k||Ultra Combo 2|30*15x2* 75*35x4[501]|0|0/0|HL|-|0+9|4*6(26) 4*4*4(37) 2*2*3*3*3|31+After landing 62|9|98|93|199||||-78|-|1st Hit connected vs. grounded opponent triggers animation, [] refers to animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~16|-|-|-|9~|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
|- | |||
|} | |||
{{USFIVMoveListCollapseFooter}} | |||
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TBW | TBW | ||
==Frame Data== | ==Frame Data== | ||
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su| | |||
|- | |- | ||
|} | |} | ||
=====Notes:===== | |||
[[Category: Ultra Street Fighter IV]] | [[Category: Ultra Street Fighter IV]] |
Revision as of 22:02, 1 June 2014

Evil Ryu
In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death.
In a nutshell
Evil Ryu's fighting style is a fusion of normal Ryu's and Akuma's. He has the footsies and simplicity of Ryu, with the stamina, speed and damage output of Akuma, in addition to some of their best fundamentals. What separates Evil Ryu from being a direct copy of both Ryu and Akuma is his new Axe Kick. While his game is not heavily reliant on it, it serves as an outstanding bridge between combos, allowing Evil Ryu to rack up very high damage and stun in seconds. In terms of defense, however, he becomes very reliant on his Shoryuken, as his teleport is very slow in comparison to Akuma's, and some of his normals (especially his Crouching Medium Kick, Crouching Heavy Punch, and Crouching Heavy Kick) are not as fast as Ryu's. In addition, one must take the time to hone their execution with Evil Ryu, as some of his most damaging combos require precise timing. Once all is said and done, Evil Ryu becomes a solid character that doesn't sacrifice too much for the power to end rounds very quickly.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
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Moves
Unique Attacks
Name | Nickname | Command | Notes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | overheads | {{{4}}} | {{{5}}} | {{{6}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | goes over lows | {{{4}}} | {{{5}}} | {{{6}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ Throws
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