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== Frame Data (Condensed) == | |||
{{USFIVMoveListCollapseHeader| }} | |||
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|4|2|6|11|2|11|14|3|6|Cannot hit crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|16|5|2|16|22|2|19|23|1|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp/su|5|2|19|5|2|19|25|2|18|23|-3|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|20|50|20|HL|sp/su|5|3|11|5|3|11|18|3|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|80|100|40|HL|sp/su|7|2|11|7|2|11|19|2|16|19|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|100|200|60|HL|su|7|3|13|7|3|13|22|3|18|24|2|8|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|4|2|6|11|2|11|14|3|6|Cannot hit crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|60|100|40|HL|sp/su|5|2|16|5|2|16|22|2|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|7|2|13|7|2|13|21|2|18|22|3|7|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|4|3|8|4|3|8|14|2|10|13|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|2|12|8|2|12|21|2|13|17|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|7|5|15|7|5|15|26|3|17|21|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|4|2|6|11|2|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|6|3|9|6|3|9|17|3|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|9|2|13|9|2|13|23|2|18|23|3|8|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|3|2|7|3|2|7|11|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|30*40|30*40|40*20|L|-|6|2(2)2|12|6|6|12|23|2|14|-|0|-|||||2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|1st Hit: Reset, 2nd Hit: Hard Knockdown|1st Hit: Reset, 2nd Hit: Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90[50]|100[80]|60|L|-|7|11|15|7|11|15|32|11|16|-|-10|-|[] refers to after 5th active frame||||1~5f: Hard Knockdown|1~5f: Hard Knockdown|1~5f: Hard Knockdown, 6f~: Reset|1~5f: Hard Knockdown, 6f~: Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neck Breaker|Overhead|f + mp||Overhead|30*30|50*50|10*10|H|-|15|2*2|16|15|4|16|34|2|16|20|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Ninja Sickle|Flip Kick|df + hk||Flip Kick|40*60|100*100|60*20|HL|-|7|2(3)2|12 + After landing 12|7|7|24|37|2|17|-|-9|-|||||2nd Hit: Free Juggle|2nd Hit: Free Juggle|1st Hit: Reset, 2nd Hit: Free Juggle|1st Hit: Reset, 2nd Hit: Free Juggle|-|-|-|-|-|14f~|-}} | |||
{{USFIVFrameDataGlanceRow|Bushin Gokusaken|Bushin Chain|lp --- mp --- hp --- hk or d + hk||Bushin Chain (2nd hit)|60|50|10|HL|-|7|2|24|7|2|24|32|2|18|23|-8|-3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Bushin Chain (3rd hit)|80|50|20|HL|-|5|2|18|5|2|18|24|2|11|23|-9|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Bushin Chain (4th hit)|100|130|20|HL|su|11|3|26|11|3|26|39|3|18|-|-11|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Bushin Chain (4th hit) [[File:Down.gif]]+[[File:Roundhouse.gif]]|100|0|30|-|-|3|2|20|3|2|20|24|2|-|-|-|-|||||Free Juggle|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|mp --- hp||[[File:Strong.gif]] > [[File:Fierce.gif]]|40|60|20|HL|sp/su|7|2|23|7|2|23|31|2|20|23|-5|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|5|7|0|11|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|4|-|5|4|0|8|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|6|4|0|9|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|5|8|0|12|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|3|-|6|3|0|8|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|50*50|50*50|60*20|H|-|5|2(6)4|-|5|12|0|16|4|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|5|7|-|5|7|0|11|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|3|-|5|3|0|7|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|6|4|0|9|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|8|-|5|8|0|12|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|6|6|0|11|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|3|-|8|3|0|10|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Elbow Drop|Elbow Drop|(in air) d + mp||Elbow Drop|80|100|40|HL|-|8|until ground|After landing 4|8|until ground|4|-|until ground|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|(in air, near wall) uf||Wall Jump|-|-|-|-|-|-|-|-|-|-|-|-|-|||-|-|||||-|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|65|2|35|101|2|||-|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Grab Throw|Forward Throw|f or n + lp + lk||Forward Throw|130|160|40|0.84|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Shoulder Throw|Back Throw|b + lp + lk||Back Throw|130|120|40|0.84|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Hozanto|Shoulder Attack|qcb + p ex armorbreak||Shoulder Attack [[File:Jab.gif]]|80|140|10/20|HL|su|19|3|21|19|3|21|42||||-1|-||X|||||||-|-|-|Upper body: 5~15f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Shoulder Attack [[File:Strong.gif]]|130|160|10/30|HL|su|23|3|22|23|3|22|47||||-2|-||X|||||||-|-|-|Upper body: 5~19f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Shoulder Attack [[File:Fierce.gif]]|160|200|20/40|HL|su|28|3|22|28|3|22|52||||-6|-||X|||||||-|-|-|Upper body: 5~26f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Hozanto|EX Shoulder Attack|||Shoulder Attack [[File:EX.gif]]|120|200|-250/0|HL|su|10|3|24|10|3|24|36||||-6|-||X|||||||-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Bushin Senpukyaku|Spin Kick|qcb + k ex||Spin Kick [[File:Short.gif]]|40x3|100*50x2|20/12x3|HL|-|10|2(6)1(7)1|11 + After landing 19|10|17|30|56||||-18|-|3rd hit cannot hit crouching opponents||||||||-|-|Lower body: 10~28f|Mid body: 1~9f, Lower Body: 10~28f|1~9f|7f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Spin Kick [[File:Forward.gif]]|50x3|100*50x2|20/12x3|HL|-|9|2(6)2(6)2|16 + After landing 19|9|18|35|61||||-15|-|||||||||-|-|Lower body: 1~26f|All: 1~10f, Lower body: 11~42f|-|7f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Spin Kick [[File:Roundhouse.gif]]|50*20*20*70|50x4|20/12*10x3|-|-|6|3(6)1(7)1(6)1|16 + After landing 19|6|25|35|65||||-|-|Cannot hit crouching opponents||||||||-|-|Lower body: 1~30f|Lower body: 1~30f|-|5f~|-}} | |||
{{USFIVFrameDataGlanceRow|EX Bushin Senpukyaku|EX Spin Kick|||Spin Kick [[File:EX.gif]]|50x3*20|50x4|-250/0|HL|-|4|2(5)1(6)1(5)2|16 + After landing 19|4|22|35|60||||-20|-|Frame advantage is based off 3rd hit||||||||-|All: 1~10f|Lower body: 11~25f|Lower body: 11~25f|-|3f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Bushin Flip|Bushin Flip|qcf + p ex||Bushin Flip [[File:Jab.gif]]|-|-|20/-|-|-|-|-|Total 68|0|0|68|68||||-|-|26 grounded recovery frames, 22f~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Bushin Flip [[File:Strong.gif]]|-|-|20/-|-|-|-|-|Total 70|0|0|70|70||||-|-|26 grounded recovery frames, 22f~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Bushin Flip [[File:Fierce.gif]]|-|-|20/-|-|-|-|-|Total 70|0|0|70|70||||-|-|26 grounded recovery frames, 22f~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7f~|-}} | |||
{{USFIVFrameDataGlanceRow|EX Bushin Flip|EX Bushin Flip|||Bushin Flip [[File:EX.gif]]|-|-|-250/-|-|-|-|-|Total 65|0|0|65|65||||-|-|20 grounded recovery frames, tracks opponent, 22f~ cancellable into followup||||-|-|-|-|-|-|-|All: 1~14f|All: 1~14f|7f~|-}} | |||
{{USFIVFrameDataGlanceRow|Bushin Izuna Otoshi|Bushin Throw|(near opponent) p|Perform during Bushin Flip|Bushin Throw|180|150|0/40|0.8|-|1|1|After landing 8|1|1|8|9||||-|-|Cannot throw crouching opponents|||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Bushin Elbow Drop|Bushin Elbow Drop|p|Perform during Bushin Flip|Bushin Elbow Drop|80|100|0/40|HL|-|13|until ground|After landing 8|13|until ground|8|-||||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Run|Run|qcf + k ex||Run|-|-|0|-|-|-|-|See followup|-|-|See followup|-||||-|-|5f~ can cancel into followup||||-|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Sudden Stop|Run Stop|lk|Perform after Run|Run Stop|-|-|0|-|-|-|-|Total 16|0|0|16|16||||-|-|Fastest stop is 21f||||-|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Shadow Kick|Run Slide|mk|Perform after Run|Run Slide|110|100|Oct-60|L|su|4+9|6|22|13|6|22|40||||-10|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neck Flip|Run Overhead|hk|Perform after Run|Run Overhead|100*70|100*100|10/40*40|HL*H|-|4+22|2*3|20|26|5|20|50||||-6|2|||||||Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~14f|Lower body: 1~14f|-|15~28f airborne|2nd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Run|EX Run|||EX Run|-|-|-250/-|-|-|-|-|See followup|-|-|See followup|-||||-|-|5f~ can cancel into followup||||-|-|-|-|1f~ (2 hits)|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Sudden Stop|EX Run Stop|||EX Run Stop|-|-|0|-|-|-|-|Total 16|0|0|16|16||||-|-|Fastest stop is 21f||||-|-|-|-|1f~|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Shadow Kick|EX Run Slide|||EX Run Slide|120|100|0/60|L|su|4+9|13|14|13|13|14|39||||-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|1~28f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Neck Flip|EX Run Overhead|||EX Run Overhead|100*70|200*100|0/40*40|HL*H|-|4+23|2*3|20|27|5|20|51||||-6|2|||||||Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~14f|1~22f|-|15~29f|2nd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Kaiten Izuna Otoshi|Command Air Throw|(in air) qcf + p ex||Command Air Throw|180|180|Oct-80|1|-|3|2|-|3|2|Until Landing|-||||-|-|Connects on airborne opponents only||||-|-|Hard Knockdown|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Kaiten Izuna Otoshi|EX Command Air Throw|||Command Air Throw [[File:EX.gif]]|170|180|#DIV/0!|1|-|3|3|-|3|3|Until Landing|-||||-|-|Connects on airborne opponents only||||-|-|Hard Knockdown|-|-|All: 1~2f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Bushin Hasoken|Super|Bushin Hasoken||Super Combo|80*40x5*100|0|#DIV/0!|HL|-|1+7|2|10 + After landing 18|8|2|28|37||||-15|-|Animation continues on hit or block||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|1f~|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Bushin Goraisenpujin|Ultra I|qcf qcf + 3k||Ultra Combo 1|29*27x3*350|0|0|HL|-|0+12|2(11)2(16)2(17)1|40|12|49|40|100||||-20|-|4th hit goes into animation|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Bushin Muso Renge|Ultra II|hcb hcb + 3p||Ultra Combo 2|500|0|0|0.98|-|0+2|2|38|2|2|38|41||||-|-||||X|Hard Knockdown|-|-|-|-|All: 1~2f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
|- | |||
|} | |||
{{USFIVMoveListCollapseFooter}} | |||
Line 277: | Line 364: | ||
TBW | TBW | ||
==Frame Data== | ==Frame Data== | ||
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4 | |||
|- | |- | ||
|} | |} |
Revision as of 22:02, 1 June 2014

Guy
Known for teaming up with Cody and Metro City Mayor Mike Haggar in ending the Mad Gear Gang's reign of terror in Metro City, Guy took what he learned from his battle to rescue Haggar's daughter to heart and was determined to fine-tune his skills in the Bushin style of martial arts, a responsibility he took seriously being named the 39th master of Bushin-ryu. He took to the world of Street Fighting and it was there he learned of M. Bison and gained a new purpose in life: to rid the world of the evils of Shadaloo and M. Bison himself.
In a nutshell
Guy is a very tricky character. Not only can he be tricky to fight against, dealing with his "cross-up or not" mix-ups using Jumping Medium Kick and the Elbow Drop or dealing with his Run pressure up close or getting grabbed by surprise Bushin Throws, he's also a very tricky character to learn. Most of his attack plans and mix-ups are very unorthodox when compared to the majority of the cast, but that's one of his big advantages: opponents may not be used to this type of offense and defense. And that only makes Guy's mix-up game and odd style that much more effective.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
Template:USFIVMoveListCollapseFooter
Moves
Unique Attacks
Name | Nickname | Command | Notes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | high | {{{4}}} | {{{5}}} | {{{6}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | Switch hk to d + hk for throw ender | {{{4}}} | {{{5}}} | {{{6}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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~~ Uses and Strategies ~~ Throws
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