Injustice: Gods Among Us/Game Mechanics/Notation: Difference between revisions

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==== Pad ====
==== Pad ====
[[Category: Injustice: Gods Among Us]]

Revision as of 22:04, 4 August 2020

Injustice: Gods Among UsInjusticeLogo.png


Notation

How things will be represented in this guide.

Movement

Basic joystick movement will be represented by:

  • {{#motion: u}}- Up
  • {{#motion: uf}}- Up-Foward
  • {{#motion: f}}- Forward
  • {{#motion: df}}- Down-Forward
  • {{#motion: d}}- Down
  • {{#motion: db}}- Down-Back
  • {{#motion: b}}- Back
  • {{#motion: ub}}- Up-Back

Attacks

Attacks will be represented by:

  • {{#motion: inj1}}- Light
  • {{#motion: inj2}}- Medium
  • {{#motion: inj3}}- Heavy
  • {{#motion: trt}}- Trait (Character Power)
  • {{#motion: mburn}}- Meter Burn


On Playstation 3, here is the default button layout:

  • {{#motion: inj1}}- Square
  • {{#motion: inj2}}- Triangle
  • {{#motion: inj3}}- X
  • {{#motion: trt}}- Circle
  • Throw- L1
  • Interact- R1
  • Flip Stance- L2
  • {{#motion: mburn}}- R2
  • Super- L2+R2


On Xbox 360, here is the default button layout:

  • {{#motion: inj1}}- X
  • {{#motion: inj2}}- Y
  • {{#motion: inj3}}- A
  • {{#motion: trt}}- B
  • Throw- LB
  • Interact- RB
  • Flip Stance- LT
  • {{#motion: mburn}}- RT
  • Super- LT+RT


On Wii U, here is the default button layout:

  • {{#motion: inj1}}- Y
  • {{#motion: inj2}}- X
  • {{#motion: inj3}}- B
  • {{#motion: trt}}- A
  • Throw- L
  • Interact- R
  • Flip Stance- ZL
  • {{#motion: mburn}}- ZR
  • Super- ZL+ZR

Various Ways the Buttons are Named

These are the ways people have taken to calling the buttons in this game.

Light 1 {{#motion: inj1}} Tkn.1.png Square / X / Y
Medium 2 {{#motion: inj2}} Tkn.2.png Triangle / Y / X
Heavy 3 {{#motion: inj3}} Tkn.3.png X / A / B

Some people use Light, Medium, heavy (l, m, h), some use the Tekken 1, 2, 3 style, and some use the button names on their specific console.

Button Combinations for Moves

  • Throw
    • {{#motion: inj1}} + {{#motion: inj3}}
    • Square + X
    • X + A
    • Y + B
  • Interaction
    • {{#motion: inj1}} + {{#motion: inj2}}
    • Square + Triangle
    • X + Y
    • Y + X
  • Meter Burn
    • {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}}
    • Square + Triangle + X
    • X + Y + A
    • Y + X + B
  • Flip Stance
    • {{#motion: inj2}} + {{#motion: inj3}}
    • Triangle + X
    • Y + A
    • X + B
  • Super
    • {{#motion: inj2}} + {{#motion: inj3}} + {{#motion: mburn}}
    • Triangle + X + Meter Burn (Square + Triangle + X cannot be used for meter burn; shortcut button must be used)
    • Y + A + Meter Burn
    • X + B + Meter Burn

Other Moves

  • Throw Break- Throw OR {{#motion: inj1}} + {{#motion: inj3}}
  • Clash- {{#motion: f}} + {{#motion: mburn}} OR {{#motion: f}} + {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}} (MUST BE ON SECOND HEALTH BAR)
  • Bounce Cancel- {{#motion: f}} {{#motion: f}} {{#motion: mburn}} OR {{#motion: f}} {{#motion: f}} {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}} (COSTS 2 BARS) (BACK INSTEAD OF FORWARD MAY BE USED AS WELL)
  • Stage Transition- {{#motion: b}} + {{#motion: inj3}}
  • Push Block- {{#motion: mburn}} OR {{#motion: inj1}} + {{#motion: inj2}} + {{#motion: inj3}} when blocking (COSTS 1 BAR)
  • Tech Roll- Any attack button when hitting the ground

Recommended Button Layouts

Stick

--(1)--(2)--(3)--
--(MB)--(TR)--(TH)--


--(1)--(2)--(MB)--
--(3)--(TR)--(Whatever)--


--(2)--(3)--(MB)--
--(1)--(TR)--(Whatever you want, though TH is best)--


Pad