No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
TBW<br> | TBW<br> | ||
<br> | <br> | ||
== Frame Data (Condensed) == | |||
{{USFIVMoveListCollapseHeader| }} | |||
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|4|3|5|11|3|11|15|3|7|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|3|4|14|3|4|14|20|4|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100|200|60|HL|sp|6|4|26|6|4|26|35|4|18|-|-12|-|24f~ cancellable||||||Reset|Reset|-|-|-|-|-|3~22f|[Ultra 1] JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|ch/sp/su|3|3|5|3|3|5|10|3|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|30*35|40*40|40*20|HL|sp/su|6|3(6)2|19|6|11|19|35|2|14|17|-7|-4|||||||Reset|Reset|-|-|-|-|1f|2~6f|-}} | |||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|sp/su*-|11|2(2)2|20|11|6|20|36|2|18|23|-4|1|+0 on hit vs. crouching opponents||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|5|4|3|5|11|3|11|15|3|7|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|sp/su|6|4|11|6|4|11|20|4|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|10|3|20|10|3|20|32|3|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|ch/sp/su|5|3|7|5|3|7|14|3|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|30*70|30*70|20*40|HL|-|4|5|14|4|5|14|22|5|15|18|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|[Ultra 1] JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|15|4|19|15|4|19|37|4|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|6~23f|[Ultra 1] JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|9|4|2|9|14|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|6|6|9|6|6|9|20|6|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|4|20|7|4|20|30|4|18|23|-6|-1|Forces stand||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|4|5|4|4|5|12|4|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|6|2|17|6|2|17|24|2|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|100|60|L|-|8|2|25|8|2|25|34|2|18|-|-9|-|Hard knockdown||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Sekku|Overhead|f + mk||Overhead|70|70|40|H|-|20|2|17|20|2|17|38|2|17|21|-2|2|+1 on hit vs. crouching opponents||||||Reset|Reset|-|-|-|-|-|12~16f|[Ultra 1] JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|7|-|5|7|0|11|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|8|4|-|8|4|0|11|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|5|10|-|5|10|0|14|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|5|5|-|5|5|0|9|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|4|-|8|4|0|11|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|11|-|4|11|0|14|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50|50|40|H|sp|5|6|-|5|6|0|10|6|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|90|100|60|H|-|7|4|-|7|4|0|10|4|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|5|6|-|5|6|0|10|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|6|-|5|6|0|10|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|6|-|6|6|0|11|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|65|2|35|101|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Karen Kick|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.83|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Assatsu Kick|Back Throw|b + lp + lk||Back Throw|120|160|40|0.83|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Fuhajin|Fuhajin|qcf + k ex|ex version requires no storing; Different 2 button combinations allow Ex.png version to fire in all three angles|Fuhajin|30*50|50*50|20/20*20|HL|-*su|9|6(24)52|Total 61|9|82|61|151||||4|-|41~43 cancellable, hold button to store||X||1st Hit: Soft Knockdown|1st Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Fuhajin (Store)|Fuhajin (Store)|qcf + hold k|Stores a fireball; Continue holding k to continue storing fireball; Different kick buttons store differnt directional fireballs; |Fuhajin (Store)|50|50|20/20|HL|-|9|6|16|9|6|16|30||||-1|-|||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Fuhajin (Release)|Fuhajin (Release)|release k|Throws stored fireball|Fuhajin (Release) [[File:Short.gif]]|50|50|0/20|HL|su|11|52|Total 33|11|52|33|95||||4|10|13~15f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Fuhajin (Release) [[File:Forward.gif]]|50|50|0/20|HL|su|11|52|Total 33|11|52|33|95||||4|10|13~15f cancellable, cannot hit crouching opponents||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|4~16f|-}} | |||
{{USFIVFrameDataGlanceRow|||||Fuhajin (Release) [[File:Roundhouse.gif]]|50|50|0/20|HL|su|11|52|Total 33|11|52|33|95||||4|10|13~15f cancellable, +6 on block, cannot hit crouching opponents||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|4~15f|-}} | |||
{{USFIVFrameDataGlanceRow|EX Fuhajin|EX Fuhajin|||Fuhajin [[File:EX.gif]] ([[File:Short.gif]]+[[File:Forward.gif]])|50*50|50*50|-250/0|HL|su|13|49|Total 39|13|49|39|100||||5|-|16~18f cancellable||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Fuhajin [[File:EX.gif]] ([[File:Forward.gif]]+[[File:Roundhouse.gif]])|50*50|50*50|-250/0|HL|su|15|49|Total 39|15|49|39|102||||7|-|18~20f cancellable||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|4~16f|-}} | |||
{{USFIVFrameDataGlanceRow|||||Fuhajin [[File:EX.gif]] ([[File:Short.gif]]+[[File:Roundhouse.gif]])|60*60|50*50|-250/0|HL|su|13|49|total 39|13|49|39|100||||5|-|17~19f cancellable, cannot hit crouching opponents||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|4~15f|-}} | |||
{{USFIVFrameDataGlanceRow|Shikusen|Dive Kick|(in air) qcb + k ex armorbreak||Dive Kick [[File:Short.gif]]|40|50|10/40|HL|-|14|until ground|After landing 17|14|until ground|17|-||||-2|-|Cannot perform during back jump, block advantage is based on lowest possible jump (7 jump + 14 startup frames)|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Dive Kick [[File:Forward.gif]]|40|50|10/40|HL|-|14|until ground|After landing 18|14|until ground|18|-||||-3|-|Cannot perform during back jump, block advantage is based on lowest possible jump (7 jump + 14 startup frames)|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Dive Kick [[File:Roundhouse.gif]]|40|50|10/40|HL|-|14|until ground|After landing 19|14|until ground|19|-||||-4|-|Cannot perform during back jump, block advantage is based on lowest possible jump (7 jump + 14 startup frames)|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Second Impact|Second Impact|k|Performed after Shikusen|Second Impact|20*20|20*20|0/20*20|HL|-|9|4(5)2|After landing 28|9|11|After landing 28|-||||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Third Strike|Third Strike|k|Performed after Second Impact|Third Strike|80|90|0/40|HL|-|21|2|After landing 19|21|2|After landing 19|-||||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Shikusen|EX Dive Kick||Can be aimed in 3 directions: lk + mk for steepest angle, mk + hk for less steep angle, and lk + hk for least steep angle|Dive Kick [[File:EX.gif]]|50|50|-250/0|HL|-|14|until ground(8)|After landing 14|14|41|After landing 14|-||||(? Ultra Change|-|Block advantage is based on lowest possible jump (7 jump + 14 startup frames)|X|||1st-3rd Hit: Soft Knockdown, 4th Hit: Wall bounce|1st-3rd Hit: Soft Knockdown, 4th Hit: Wall bounce|1st-3rd Hit: Soft Knockdown, 4th Hit: Wall bounce|1st-3rd Hit: Soft Knockdown, 4th Hit: Wall bounce|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Second Impact|EX Second Impact|k|Performed after EX Shikusen|EX Second Impact|25*25|20*20|0|HL|-|9|4(5)2|After landing 28|9|11|After landing 28|-||||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Third Strike|EX Third Strike|k|Performed after EX Second Impact|EX Third Strike|60|50|0|HL|-|21|2|After landing 18|21|2|After landing 18|-||||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Senpusha|Pinwheel Kick|qcb + k ex||Pinwheel Kick [[File:Short.gif]]|60*40|40*40|20/20*20|HL|su*-|7|3(1)4|4 + After landing 17|7|8|21|35||||-4|1|2nd hit cannot hit crouching opponents||||||||-|-|-|-|-|9f~|2nd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Pinwheel Kick [[File:Forward.gif]]|45*25x3|40*30x3|20/15x4|HL|su(x2)*-(x2)|9|3(1)4(6)3(1)3|5 + After landing 21|9|21|26|55||||-8|-|11f~ airborne||||||||-|-|-|-|-|11f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Pinwheel Kick [[File:Roundhouse.gif]]|50*30x3|50*35x3|20/15x4|HL|su(x2)*-(x2)|14|3(1)4(6)3(1)3|5 + After landing 24|14|21|29|63||||-11|-|16f~ airborne||||||||-|-|-|-|-|16f~|-}} | |||
{{USFIVFrameDataGlanceRow|EX Senpusha|EX Pinwheel Kick|||Pinwheel Kick [[File:EX.gif]]|30x8|30x5*35|-250/0|HL|su(x2)*-(x6)|7|3(1)4(3)3*3(1)3(4)3*3(1)3|5 + After landing 27|7|35|32|73||||-15|-|3rd & 6th Hit hit backwards, 2nd, 5th, and 8th Hit hit front and back, rear hits do 20 stun, all hits except final hit pull the opponent in on hit or block||||||||-|All: 1~7f, [Ultra 1] All: 1~8f|Legs: 9f|All: 7f~46f|7~8f|8f~|2 Hit JP: ?, 4th Hit JP: ?, 5th Hit JP: ?, 7 Hit JP: ?, 8 Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Kasatushi|Counter|qcb + p ex||Counter|-|-|10/-|-|-|3|29|17|3|29|17|48||||-|-|3~31f triggers when hit with strike or projectile, loses to natural Armor Breakers||||-|-|-|-|3~31f|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Kasatushi|EX Counter|||Counter [[File:EX.gif]]|-|-|-250/-|-|-|1|31|17|1|31|17|48||||-|-|3~31f triggers when hit with strike or projectile, can input forward cancel until 6f, can input backward cancel until 4f, upward version triggers with no input, loses to natural Armor Breakers||||-|-|-|-|3~31f|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Kasatushi Followup|Counter Followup|||Counter Followup (Forward)|-|-|-/5|-|-|-|-|Total 29|0|0|29|29||||-|-|3~18f can pass through opponent, 21f~ cancellable||||-|-|-|-|-|-|All: 1~20f|All: 1~20f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Counter Followup (Backward)|-|-|-/5|-|-|-|-|Total 28|0|0|28|28||||-|-|16f~ cancellable||||-|-|-|-|-|-|All: 1~17f|All: 1~17f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Counter Followup (Upward)|-|-|-/5|-|-|-|-|Total 54|0|0|54|54||||-|-|9f~ cancellable, 10 grounded recovery frames if not cancelled||||-|-|-|-|-|-|All: 1~20f|All: 1~20f|-|8f~|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Fuharenjin|Super|qcb qcb + k||Super Combo [[File:Short.gif]]|60x5*70|0|-1000/0|HL|-|1+8|65|Total 152|9|65|152|225||||-25|-|Active frames refer to duration of 1 projectile, projectiles release on frames 8, 18, 28, 40, 68, 98||X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|9~30f, 56~72f, 86~104f|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Forward.gif]]|60x5*70|0|-1000/0|HL|-|1+8|65|Total 152|9|65|152|225||||-25|-|Active frames refer to duration of 1 projectile, projectiles release on frames 8, 18, 28, 40, 68, 98||||||||-|All: 1~6f|-|-|-|9~30f, 56~72f, 86~104f|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Super Combo [[File:Roundhouse.gif]]|60x5*70|0|#DIV/0!|HL|-|1+11|65|Total 155|12|65|155|231||||-25|-|Active frames refer to duration of 1 projectile, projectiles release on frames 11, 21, 31, 43, 61, 101||||||||-|All: 1~11f|-|-|-|9~30f, 56~72f, 86~104f|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Feng Shui Engine|Ultra I|qcf qcf + p|Changes ther properties of some moves and grants ability to chain together Normal Attacks|Ultra Combo 1|-|-|-|-|-|0+1|900|Total 6|1|900|6|906||||-|-|Allows chaining of Normal Moves, lasts 900f at full Ultra (15s)||||-|-|-|-|-|All: 1~2f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Kaisen Dankairaku|Ultra II|qcf qcf + 3k armorbreak||Ultra Combo 2|15x8*360|0|0/0|HL|-|0+10|4(10)3(5)3(1)3(1)3(1)3(2)3(1)2|60 + After landing 33|10|45|93|147||||-103|-|1st Hit triggers animation, guard advantage based on 2nd hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~13f|-|-|-|32f~|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
|- | |||
|} | |||
{{USFIVMoveListCollapseFooter}} | |||
Line 271: | Line 353: | ||
TBW | TBW | ||
==Frame Data== | ==Frame Data== | ||
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/ | |||
|- | |- | ||
|} | |} | ||
=====Notes:===== | =====Notes:===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category: Ultra Street Fighter IV]] |
Revision as of 22:02, 1 June 2014

Juri
Juri is a sadistic agent working for Seth under S.I.N. Seth has installed the "Feng Shui Engine" into her left eye, which has enhanced her powers significantly. It is said that having watched her family murdered long ago is what has given Juri her lust for violence. But it is also driven by desires for revenge, as her family was murdered by Shadaloo, and joining S.I.N. is just a ploy to get closer to Shadaloo so she can take down Bison from within. Being hired to kill enemies of S.I.N. just happens to be a nice perk to go along with this mission.
In a nutshell
Juri is a tricky character who excels in the three "M"s of the fighting game world - mobility, mixup, and mindgames. While she can win matches using only a handful of her tricks, one of the many overlooked things about Juri is her fireball game. Her fireball, the Fuhajin, is unique in that you can hold the button to store the fireball after the initial kick. This one little tool may seem complex at first, but once you learn to utilize the Fuhajin, it makes Juri that much deadlier in manipulating the opponent to do what she wants without knowing it. Aside from that, she has a great control over the aerial space of the battle with her Pinwheel and Dive Kicks. Juri's greatest weakness is, unfortunately, a common one for many characters like herself - strong defenses will put an abrupt end to her assault in seconds, especially thanks to her low stamina. Her strengths must be played very carefully if she is to land the victory blow.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
Template:USFIVMoveListCollapseFooter
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
The Basics
Combos
Strategy
Matchups
- Vs. Abel
TBW
- Vs. Adon
TBW
- Vs. Akuma
TBW
- Vs. Balrog
TBW
- Vs. Blanka
TBW
- Vs. C. Viper
TBW
- Vs. Cammy
TBW
- Vs. Chun Li
TBW
- Vs. Cody
TBW
- Vs. Dan
TBW
- Vs. Dee Jay
TBW
- Vs. Dhalsim
TBW
- Vs. Dudley
TBW
- Vs. E. Honda
TBW
- Vs. Elena
TBW
- Vs. El Fuerte
TBW
- Vs. Evil Ryu
TBW
- Vs. Fei Long
TBW
- Vs. Gen
TBW
- Vs. Gouken
TBW
- Vs. Guile
TBW
- Vs. Guy
TBW
- Vs. Hakan
TBW
- Vs. Hugo
TBW
- Vs. Ibuki
TBW
- Vs. Juri
TBW
- Vs. Ken
TBW
- Vs. Makoto
TBW
- Vs. M. Bison
TBW
- Vs. Oni
TBW
- Vs. Poison
TBW
- Vs. Rolento
TBW
- Vs. Rose
TBW
- Vs. Rufus
TBW
- Vs. Ryu
TBW
- Vs. Sagat
TBW
- Vs. Sakura
TBW
- Vs. Seth
TBW
- Vs. T. Hawk
TBW
- Vs. Vega
TBW
- Vs. Yang
TBW
- Vs. Yun
TBW
- Vs. Zangief
TBW
Frame Data