|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
40
|
50
|
20
|
sp/su
|
6
|
2
|
6
|
+3
|
+6
|
|
|
Close
|
HL
|
30*50
|
50*50
|
40*20
|
sp/su*-
|
7
|
2(4)1
|
9
|
+4
|
+7
|
|
|
Close
|
HL
|
120[100]
|
200[150]
|
60
|
su
|
8
|
6
|
12
|
0
|
+5
|
Forces stand, [] refers to active frames 3~6
|
|
Close
|
HL
|
30
|
50
|
20
|
sp/su
|
5
|
3
|
6
|
+2
|
+5
|
|
|
Close
|
HL
|
90
|
100
|
40
|
sp/su
|
5
|
3
|
12
|
-1
|
+2
|
|
|
Close
|
HL
|
30*100
|
125*75
|
60*20
|
su*-
|
6
|
2*3
|
14
|
+1
|
+6
|
2nd hit forces stand
|
|
Far
|
HL
|
40
|
50
|
20
|
sp/su
|
6
|
2
|
6
|
+3
|
+6
|
|
|
Far
|
HL
|
90
|
100
|
40
|
su
|
8
|
3
|
12
|
-1
|
+2
|
|
|
Far
|
HL
|
120[80]
|
200
|
60
|
su
|
10
|
6
|
16
|
-2
|
+2
|
Guard advantage based on 3rd active frame, [] refers to active frames 4~6
|
|
Far
|
HL
|
40
|
50
|
20
|
sp/su
|
5
|
2
|
7
|
+2
|
+5
|
|
|
Far
|
HL
|
80
|
100
|
40
|
su
|
8
|
2
|
12
|
0
|
+3
|
|
|
Far
|
L
|
100
|
150
|
60
|
-
|
7
|
3
|
22
|
-7
|
-3
|
|
|
crouch
|
HL
|
40
|
50
|
20
|
sp/su
|
4
|
4
|
7
|
0
|
+3
|
|
|
crouch
|
HL
|
80
|
100
|
40
|
su
|
8
|
3
|
11
|
0
|
+3
|
|
|
crouch
|
L
|
140
|
200
|
60
|
su
|
11
|
4
|
16
|
-2
|
+2
|
|
|
crouch
|
L
|
30
|
50
|
20
|
sp/su
|
5
|
2
|
7
|
+2
|
+5
|
|
|
crouch
|
L
|
80
|
100
|
40
|
sp/su
|
7
|
3
|
11
|
0
|
+3
|
|
|
crouch
|
L
|
120
|
200
|
60
|
-
|
14
|
2
|
14
|
+2
|
-
|
Hard knockdown
|
|
Jump up
|
H
|
60
|
50
|
20
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
90
|
100
|
40
|
-
|
6
|
8
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
120
|
200
|
60
|
-
|
8
|
10
|
-
|
-
|
-
|
Can adjust left/right in midair
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
7
|
9
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
90
|
100
|
40
|
-
|
9
|
9
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
130
|
200
|
60
|
-
|
7
|
9
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
60
|
50
|
20
|
-
|
7
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
90
|
100
|
40
|
-
|
7
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
8
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
6
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
90
|
100
|
40
|
-
|
6
|
8
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
110
|
200
|
60
|
-
|
6
|
7
|
-
|
-
|
-
|
|
|
+
|
H
|
130
|
200
|
60
|
sp/su
|
30
|
2
|
19
|
-3
|
-
|
Hard knockdown, 12~30f cancellable
|
|
Target Combo 1
|
H
|
130
|
200
|
60
|
sp/su
|
30
|
2
|
19
|
-3
|
-
|
Hard knockdown, 12~30f cancellable
|
|
Focus Attack LVL 1
|
HL
|
80
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL 2
|
HL
|
100
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL 3
|
-
|
160
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
0.90
|
140
|
180
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown, opponent recovers 81f after you recover
|
|
Back Throw
|
0.90
|
150
|
100
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown, opponent recovers 64f after you recover
|
|
Hundred Hands
|
HL
|
30x3
|
20x3
|
20/10x3
|
su
|
6
|
3(3)1(3)2(4)1(3)1(4)2(3)1
|
16
|
+1
|
+5
|
|
|
Hundred Hands
|
HL
|
30x4
|
20x4
|
20/10x4
|
su
|
9
|
2(4)1(3)2(4)1(2)2(4)1(3)2
|
15
|
+4
|
+8
|
|
|
Hundred Hands
|
HL
|
15x7
|
20x7
|
20/10x7
|
su
|
9
|
2(4)1(3)2(4)1(2)2(4)1(3)2
|
13
|
+3
|
+10
|
|
|
Hundred Hands (continuation)
|
HL
|
30xN
|
20xN
|
0/10xN
|
-
|
4
|
1(3)2(4)1(2)2(4)1(3)2
|
7
|
+8
|
+12
|
|
|
Hundred Hands (continuation)
|
HL
|
30xN
|
20xN
|
0/10xN
|
-
|
4
|
1(3)2(4)1(2)2(4)1(3)2
|
7
|
+8
|
+12
|
|
|
Hundred Hands (continuation)
|
HL
|
15xN
|
20xN
|
0/10xN
|
-
|
4
|
1(3)2(4)1(2)2(4)1(3)2
|
10
|
+9
|
+13
|
|
|
Hundred Hands
|
HL
|
20x7
|
20x7
|
-250/0
|
su
|
9
|
2(4)1(3)2(4)1(2)2(4)1(3)2
|
19
|
0
|
+4
|
Can adjust position left or right
|
|
Headbutt
|
HL
|
120[100]
|
200
|
30/40
|
su
|
13
|
17
|
14 + After landing 13
|
-9
|
-
|
1~14f upper body strike invincible, 1~29f lower body projectile invincible, 15f~ airborne, armor break, recovery on hit/block is 29f, charge 55f, [] refers to first 2 active frames
|
|
Headbutt
|
HL
|
130[140]
|
200
|
30/40
|
su
|
9
|
21
|
14 + After landing 13
|
-13
|
-
|
1~10f lower body strike invincible, 1~29f lower body projectile invincible, 11f~ airborne, armor break, recovery hit/block is 33f, charge 55f, [] refers to first 2 active frames
|
|
Headbutt
|
HL
|
140[160]
|
200
|
30/40
|
su
|
8
|
48
|
14 + After landing 22
|
-16
|
-
|
10~55f lower body projectile invincible, 10f~ airborne, armor break, (translate), recovery hit/block is 36f, charge 55f, [] refers to first 2 active frames
|
|
Headbutt
|
HL
|
140[160]
|
200
|
-250/0
|
su
|
8
|
25
|
14 + After landing 13
|
-8
|
-
|
1~8f Invincible, 9~32f lower body projectile invincible, 10f~ airborne, armor break, recovery on hit/block is 28f, charge 55f, [] refers to first 2 active frames
|
|
Butt Drop
|
HL*H
|
80*100
|
100*150
|
30/30*20
|
-
|
14
|
7(14)6
|
After landing 18
|
-2
|
-
|
1~12f Invincible, 8f~ airborne, 2nd hit hard knockdown, charge 55f
|
|
Butt Drop
|
HL*H
|
90*110
|
100*150
|
30/30*20
|
-
|
14
|
7(14)9
|
After landing 18
|
-2
|
-
|
1~13f Invincible, 8f~ airborne, 2nd hit hard knockdown, charge 55f
|
|
Butt Drop
|
HL*H
|
100*120
|
150*150
|
30/30*20
|
-
|
14
|
7(14)15
|
After landing 18
|
-3
|
-
|
1~12f Invincible, 7f~ airborne, 2nd hit hard knockdown, charge 55f
|
|
Butt Drop
|
HL*H
|
100*80
|
100*100
|
-250/0
|
-
|
9
|
6(14)12
|
After landing 18
|
-2
|
-
|
1~9f Invincible, 4f~ airborne, 2nd hit hard knockdown, 2nd hit can juggle, charge 55f
|
|
Ohicho
|
1.50
|
160
|
100
|
30/80
|
-
|
5
|
2
|
41
|
-
|
-
|
Hard knockdown, opponent recovers 26f after you recover
|
|
Ohicho
|
1.35
|
170
|
100
|
30/80
|
-
|
5
|
2
|
41
|
-
|
-
|
Hard knockdown, opponent recovers 26f after you recover
|
|
Ohicho
|
1.30
|
180
|
100
|
30/80
|
-
|
5
|
2
|
41
|
-
|
-
|
Hard knockdown, opponent recovers 26f after you recover
|
|
Ohicho
|
1.52
|
190
|
100
|
-250/0
|
-
|
5
|
2
|
41
|
-
|
-
|
Hard knockdown, opponent recovers 26f after you recover
|
|
Super Combo
|
HL
|
160*240
|
0
|
-1000/0
|
-
|
1+8
|
13(36)23
|
14 + After landing 17
|
-6
|
-
|
1~12f Invincible, 14~80f projectile invincible (or until it hits), 8~44f 55f~ airborne, untechable limited juggle knockdown, pursuit property, charge 55f
|
|
Super Combo
|
HL
|
160*240
|
0
|
-1000/0
|
-
|
1+9
|
16(36)23
|
14 + After landing 17
|
-6
|
-
|
1~11f Invincible, 13~84f projectile invincible (or until it hits), 8~48f 59f~ airborne, untechable limited juggle knockown, pursuit property, charge 55f
|
|
Super Combo
|
HL
|
160*240
|
0
|
-1000/0
|
-
|
1+9
|
25(36)23
|
14 + After landing 17
|
-6
|
-
|
1~8f Invincible, 10~103f projectile invincible (or until it hits), 8~57f 71f~ airborne, untechable limited juggle knockown, pursuit property, charge 55f
|
|
Ultra Combo 1
|
HL
|
60*450
|
0
|
0/0
|
-
|
0+11
|
24
|
22 + After landing 13
|
-15
|
-
|
1~11f Invincible, 12~34 projectile invincible, 8f~ airborne, hard knockdown, armor break, 1st hit goes into animation, charge 55f, opponent recovers 63f after you recover
|
|
Ultra Combo 2
|
1.16
|
450
|
0
|
0/0
|
-
|
0+2
|
2
|
70
|
-
|
-
|
1~2f Invincible, hard knockdown
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|