|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
2
|
6
|
+3
|
+6
|
|
|
Close
|
HL
|
70
|
100
|
40
|
sp/su
|
3
|
2
|
13
|
-1
|
+4
|
|
|
Close
|
HL
|
100
|
200
|
60
|
sp/su
|
4
|
2
|
26
|
-10
|
-6
|
|
|
Close
|
HL
|
40
|
50
|
20
|
-
|
5
|
2
|
7
|
+2
|
+5
|
|
|
Close
|
HL
|
70
|
100
|
40
|
su
|
5
|
2
|
14
|
-2
|
+1
|
|
|
Close
|
HL
|
40*70
|
125*75
|
60*20
|
su*-
|
6
|
2(4)4
|
17
|
-3
|
+2
|
Only +1 on hit vs. crouching opponents
|
|
Far
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
2
|
5
|
+4
|
+7
|
|
|
Far
|
HL
|
80
|
100
|
40
|
su
|
4
|
2
|
13
|
-1
|
+2
|
|
|
Far
|
HL
|
120
|
200
|
60
|
-
|
6
|
3
|
16
|
-1
|
+3
|
|
|
Far
|
HL
|
40
|
50
|
20
|
-
|
3
|
2
|
8
|
+1
|
+4
|
|
|
Far
|
HL
|
80
|
100
|
40
|
-
|
9
|
2
|
13
|
-1
|
+2
|
|
|
Far
|
HL
|
50*30
|
125*75
|
60*20
|
-
|
8
|
2(8)2
|
16
|
-2
|
+5
|
Forces stand
|
|
crouch
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
2
|
7
|
+2
|
+5
|
|
|
crouch
|
HL
|
60
|
100
|
40
|
sp/su
|
4
|
3
|
9
|
+2
|
+5
|
|
|
crouch
|
HL
|
100
|
200
|
60
|
sp/su
|
6
|
4
|
23
|
-9
|
-4
|
Forces stand
|
|
crouch
|
L
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
9
|
0
|
+3
|
|
|
crouch
|
L
|
60
|
100
|
40
|
sp/su
|
5
|
3
|
13
|
-2
|
+1
|
|
|
crouch
|
L
|
90
|
100
|
60
|
-
|
6
|
3
|
24
|
-9
|
-
|
Hard knockdown
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
4
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
5
|
3
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
6
|
3
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
40
|
50
|
20
|
-
|
5
|
6
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
5
|
3
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
4
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80
|
100
|
40
|
-
|
5
|
3
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
6
|
3
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
40
|
50
|
20
|
-
|
4
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
100
|
40
|
-
|
6
|
3
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
7
|
3
|
-
|
-
|
-
|
|
|
+ overhead
|
H
|
30*50
|
50*50
|
40*20
|
-
|
17
|
2*2
|
17
|
-5
|
0
|
Forces stand
|
|
+ (air)
|
H
|
60
|
100
|
40
|
-
|
12
|
Until ground
|
-
|
-
|
-
|
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL 2
|
HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL 3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
40
|
-
|
-
|
|
|
Forward Throw
|
0.91
|
130
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Back Throw
|
0.91
|
130
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Hadoken
|
HL
|
60
|
100
|
10/20
|
su
|
14
|
-
|
Total 44
|
-4
|
0
|
Pursuit property, 17~18f cancellable
|
|
Hadoken
|
HL
|
60*60
|
100*100
|
-250/0
|
su
|
14
|
-
|
Total 44
|
-1
|
-
|
Pursuit property, 17~18f cancellable
|
|
Shakunetsu Hadoken
|
HL
|
50
|
200
|
10/30
|
su
|
25
|
-
|
Total 50
|
-4
|
-
|
Pursuit Property, 27f cancellable
|
|
Shakunetsu Hadoken
|
HL
|
35*35
|
50*100
|
10/16*16
|
su
|
25
|
-
|
Total 57
|
-3
|
-
|
Pursuit Property, 28f cancellable
|
|
Shakunetsu Hadoken
|
HL
|
33x3
|
35x3
|
10/16x3
|
su
|
25
|
-
|
Total 63
|
-1
|
-
|
Pursuit Property, 28~29f cancellable
|
|
Shakunetsu Hadoken
|
HL
|
47x3
|
70x2*100
|
-250/0
|
su
|
25
|
-
|
Total 50
|
+12
|
-
|
Pursuit Property, 27f cancellable
|
|
Hadoken (air)
|
HL
|
40
|
50
|
5/20
|
-
|
14
|
-
|
After landing 16
|
-
|
-
|
|
|
Hadoken (air)
|
HL
|
40*40
|
50*50
|
-250/0
|
-
|
8
|
-
|
After landing 9
|
-
|
-
|
|
|
Shoryuken
|
HL
|
100[70]
|
100
|
30/40
|
su
|
3
|
14
|
17+18
|
-28
|
-
|
1~2f Invincible, 3~4f unthrowable, 3~16f lower body strike and projectile invincible, 6f~ airborne, [] refers to active frames 3~14
|
|
Shoryuken
|
HL
|
70*60
|
80*50
|
30/30*16
|
su*su
|
3
|
2*12
|
25+18
|
-34
|
-
|
1~5f Invincible, 6~16f lower body strike and projectile invincible, 6f~ airborne, 2nd hit pursuit property
|
|
Shoryuken
|
HL
|
70*50*30
|
70*50*30
|
30/30*10*10
|
su*su*su
|
3
|
2*2*12
|
28+18
|
-37
|
-
|
1~6f Invincible, 7~18f lower body strike and projectile invincible, 8f~ airborne, 2nd & 3rd hit pursuit property
|
|
Shoryuken
|
HL
|
80*60*50
|
100*50*50
|
-250/0
|
su*su*su
|
3
|
2*2*12
|
28+18
|
-37
|
-
|
1~18f Invincible, 8f~ airborne, 2nd & 3rd hit pursuit property
|
|
Hurricane Kick
|
HL
|
70
|
50
|
20/20
|
-
|
11
|
2(6)2
|
12+8
|
-9
|
-
|
7~20f lower body projectile invincible, 7f~ airborne, floats opponent
|
|
Hurricane Kick
|
HL
|
80*40*40
|
100*50*50
|
20/20*10*10
|
su*-*-
|
5
|
2(5)[2(5)2](5)1
|
16+12
|
-8
|
-
|
7~26f lower body projectile invincible, 7f~ airborne, 1st hit forces stand
|
|
Hurricane Kick
|
HL
|
80*40x3
|
100*50x3
|
20/20*10x3
|
su*-(x3)
|
5
|
2(5)[1(5)1](5)[1(5)1](5)1
|
13+8
|
-1
|
-
|
7~36f lower body projectile invincible, 7f~ airborne, 1st hit forces stand
|
|
Hurricane Kick
|
HL
|
35x5
|
40x5
|
-250/0
|
-
|
11
|
1(3)1(3)1(3)1(3)1
|
18+3
|
-1
|
-
|
6~27f lower body projectile invincible, 6f~ airborne, 1st-4th hit forces stand, pursuit property
|
|
Hurricane Kick (air)
|
HL
|
60
|
50
|
10/30
|
-
|
9
|
[2(6)2](6)2
|
After landing 10
|
-
|
-
|
Floats opponent, [] hits once at most
|
|
Hurricane Kick (air)
|
HL
|
70
|
50
|
10/30
|
-
|
9
|
[2(6)2](6)2
|
After landing 10
|
-
|
-
|
Floats opponent, [] hits once at most
|
|
Hurricane Kick (air)
|
HL
|
80
|
50
|
10/30
|
-
|
9
|
[2(6)2](6)2
|
After landing 10
|
-
|
-
|
Floats opponent, [] hits once at most
|
|
Hurricane Kick (air)
|
HL
|
40x5
|
50x5
|
-250/0
|
-
|
7
|
1(3)1(3)1(3)1(3)1
|
After landing 4
|
-
|
-
|
Pursuit property
|
|
Demon Flip
|
-
|
-
|
-
|
20/-
|
-
|
-
|
-
|
-
|
-
|
-
|
5~39f airborne, 27~37f cancellable into followup, 40f starts Hyakki Gouzan (slide)
|
|
Demon Flip
|
-
|
-
|
-
|
-250/0
|
-
|
-
|
-
|
-
|
-
|
-
|
5~39f airborne, 27~37f cancellable into followup, 40f starts Hyakki Gouzan (slide), tracks opponent, can cancel into Hadouken EX (air)
|
|
Hyakki Gouzan
|
L
|
100
|
200
|
0/40
|
-
|
39+7
|
15
|
14
|
-11
|
-
|
Hard knockdown
|
|
Hyakki Gousho
|
HL
|
110
|
200
|
0/30
|
-
|
27+8
|
2
|
After landing 4
|
-
|
-
|
Hard knockdown, armor break
|
|
Hyakki Goujin
|
HL
|
70
|
100
|
0/30
|
-
|
27+11
|
Until ground
|
After landing 4
|
-
|
-
|
Forces stand
|
|
Hyakki Gousai
|
0.90
|
150
|
150
|
0/60
|
-
|
27+3
|
2
|
After landing 17
|
-
|
-
|
Hard knockdown
|
|
Teleport  
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 61
|
-
|
-
|
1~49f Invincible, passes through opponent, can cancel into Ultra 2 until 44f
|
|
Teleport  
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 53
|
-
|
-
|
1~44f Invincible, passes through opponent, can cancel into Ultra 2 until 36f
|
|
Super Combo
|
0.90
|
330
|
0
|
-1000/0
|
-
|
1+0
|
36
|
13
|
-
|
-
|
1f Invincible, hard knockdown
|
|
Ultra Combo 1
|
0.90
|
510
|
0
|
0/0
|
-
|
0+5
|
33
|
19
|
-
|
-
|
1~6f Invincible, hard knockdown
|
|
Ultra Combo 2
|
HL
|
50*450[421]
|
0
|
0/0
|
-
|
0+14
|
2
|
46
|
-27
|
-
|
1~15f Invincible, hard knockdown, armor break, [] refers to damage when canceled from teleport
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|