Kohaku (MBAC): Difference between revisions

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[[Category: Melty Blood: Act Cadenza]]
[[Category: Melty Blood: Act Cadenza]]
[[Category: Kohaku]]

Revision as of 15:11, 18 August 2006

Normal Moves

Motion Y. Damage R. Damage Meter Gained Startup Proration Blocked Shielded
5A ? ? ?% ? 78% xxx xxx
2A ? ? ?% ? 78% xxx xxx
j.A ? ? ?% ? 78% xxx xxx
5B ? ? ?% ? 78% xxx xxx
2B ? ? ?% ? 78% xxx xxx
j.B ? ? ?% ? 78% xxx xxx
5C ? ? ?% ? 78% xxx xxx
2C ? ? ?% ? 78% xxx xxx
j.C ? ? ?% ? 78% xxx xxx
214D ? ? ?% ? 78% xxx xxx

Special Moves

Motion Y. Damage R. Damage Meter Gained Startup Proration Blocked Shielded
Generic Special (Some Engrishy Move Name)
236A ? ? ? ? ? xxx xxx
236B ? ? ? ? ? xxx xxx
236C ? ? -100% ? ? xxx xxx
Generic Super (Some Random Arc Drive) [Requires Heat or Max Mode]
41236C ? ? -300% ? ? xxx xxx
Generic Max Super (Some Random BH Arc Drive) [Requires Blood Heat Mode]
41236C ? ? -300% ? ? xxx xxx
Generic Super Parry (Some Random Last Arc) [Requires Blood Heat Mode]
D (state) ? ? -300% ? ? xxx xxx


Changes Between Arcade and PS2 Versions

  • ground dash - first 2 frames of the dash does not allow cancelling till the 3 frame of the dash
  • air dash - first 11 frames of the air dash does not allow cancelling till the 12th frame
  • air backdash - first 10 frames of the air backdash does not allow cancelling till the 11th frame
  • 632146C damage is now 500 and prorates 65%
  • 22A does not prorate
  • 214A /214A ->214A / 214C allows mid air movement after the move
  • 236[A] is 55 frames, hits mid and prorates 60%
  • 236[B] prorates 70%
  • JC cancelling has lesser delay