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* 5[C] changed from 100% prorate to 90%r prorate and further prorates to 81% on second hit | * 5[C] changed from 100% prorate to 90%r prorate and further prorates to 81% on second hit | ||
j.214B damage reduced from 1600 to 600 | |||
623A prorates to 60% on second hit | |||
623B prorates 90% | |||
623B proates 70% | |||
* 214D no longer special cancelable on whiff (this is a system-wide change, but really affects Sion). | * 214D no longer special cancelable on whiff (this is a system-wide change, but really affects Sion). | ||
* 421B not cancelable on hit. | * 421B not cancelable on hit. |
Revision as of 11:07, 18 August 2006
Character Bio
Sion probably has the most brutal moveset of the entire cast. Multiple frame traps, frame advantage strings, and high priority specials combine with her brutal jump C and offer nothing but pain. She is a god of drawing counterhits, and the queen of damage when she has meter -- her Cutting Synch loops are unquestionably the highest damage BNB combos in the game. Also watch out for her deceptive Shield Bunker cancels as well as her rare jump fakeouts with her air grab specials. She has very few weaknesses once she gets rolling -- the largest weakness is her sheer difficulty to use, causing anything but the most fanatic and well versed player to at times make technical or distance errors that leave her open where she should not be. You do not play Sion, you become Sion.
Sion is an advanced character; not for the untrained or easily frustrated (as a bad Shiki or Red Arcueid will steamroll a bad Sion). However, her raw damage output (and various ways to get that damage) puts Sion right in the top tier.
Normal Attacks
Motion | Y. Damage | R. Damage | Meter Gained | Startup | Proration | Blocked | Shielded |
5A | 350 | 150 | 3% | 5 | 78% | Ground | Any |
2A | 350 | 120 | 2% | 4 | 75% | Low | Any |
j.A | 350 | 180 | 3.5% | 6 | 78% | Any | High |
5B | 600 | 320 | 5% | 7 | 100% | Ground | High |
6B | 700 | 400 | 7% | 23 | 75% | High | High |
6[B] | 1700 | 1200 | 12% | 43 | 75% | High | High |
3B | 700 | 400 | 7% | 12 | 75% | Ground | High |
2B | 500 | 300 | 5% | 9 | 100% | Low | Low |
j.B | 560 | 400 | 7% | 8 | 100% | Upper | High |
5C | 600+700 | 400+450 | 4%+5% | 8 | 100% | Ground | High |
5[C] | 600+700 | 400+450 | 6%+10% | 22 | 100% | Ground | High |
6C4C | 1000+700 | 700+600 | 10%+6% | 21+14 | 100% | Ground | High |
2C | 1200 | 800 | 12% | 19 | 80% | Low | Low |
j.C | 900 | 500 | 10% | 6 | 90%r | Upper | High |
j.[C] | 1000 | 510 | 10% | 24 | 100% | High | High |
214D | 1200 | 800 | 10% | 21 | 100% | Any | High |
- 6[B] causes an techable knockdown on hit. At max range, induces untechable ground bounce, (on grounded characters)
- 3B launches on hit -- techable at apex.
- 5[C] induces wallslam on hit -- techable after wall impact.
- 2C knocks down on hit -- untechable.
- j.[C] launches on hit -- untechable.
Special Attacks
Motion | Y. Damage | R. Damage | Meter Gained | Startup | Proration | Blocked | Shielded |
Gun Shots (Warning Shots) | |||||||
236A | 400 | 300 | 3% | ? | ? | xxx | xxx |
236B | 400*3 | 300*3 | 3%*3 | ? | ? | xxx | xxx |
236C | 400*5 | 300*5 | 3%*5 | ? | ? | xxx | xxx |
Uppercut Whip (Etherite: Air) | |||||||
623A | 1800 | 700 | 18% | ? | 100% | xxx | xxx |
623B | 2800 | 1800 | 28% | ? | 100% | xxx | xxx |
623C | 3700 | 2400 | -100% | ? | 100% | xxx | xxx |
Whip Catch (Etherite: Grand) | |||||||
214A | 1000 | 700 | 10% | 18 | ? | xxx | xxx |
214B | 800 | 500 | 8% | 24 | ? | xxx | xxx |
214C | 500*4 | 300*4 | -100% | 22 | ? | xxx | xxx |
Leg Grab (Slide: Air) | |||||||
j.214A | 1200 | 0 | 0% | 12 | 100% | xxx | xxx |
j.214B | 1500 | 0 | 0% | 30 | 100% | xxx | xxx |
j.214C | 700*5 | 300*5 | -100% | 9 | 100% | xxx | xxx |
Slide Kick (Cutting Synch) | |||||||
421A | 0 | 0 | 0% | X | 100% | xxx | xxx |
421B | 1600 | ? | ? | 34 | 65% | xxx | xxx |
421C | 3200 | ? | -100% | 17 | 65% | xxx | xxx |
? (Black Barrel Replica) [Requires Heat or Max Mode] | |||||||
41236C | 5100 | 4500 | -300% | ? | ? | xxx | xxx |
? (Black Barrel Replica) [Requires Blood Heat Mode] | |||||||
41236C | 5900 | 5200 | -300% | ? | ? | xxx | xxx |
? (Black Barrel Replica: Obelisk) [Requires Blood Heat Mode] | |||||||
D (grd.) | 6600 | 4400 | -300% | ? | 100% | xxx | xxx |
22d - 31f
Character Strategies and Notes
Combos
Your standard combo (sans meter or any special situations) is 2AB5C (one hit) 3B jBC 66j.C dj.BC aithrow. The hitbox on her 5C is big enough to allow you to stick an extra one in after an airdash.
Corner +meter: 2a 5b 3b, 421C (3hit), whiff j.a, charge 5c (2hit), 214b, dash 5abc, 3b, j.abc j.bc airdash c, airthrow -- ~5400
This combo itself works different on Ciel than it does on Shiki Tohno, however.
Corner +meter: - 2a 5b 3b, 421C (3hit), whiff j.b, charge 5c (2hit), 214b, dash 5ab, 2b, 3b, j.abc j.bc airdash c, airthrow -- ~5500
Corner+200% magic circut: (5[c], c, 3b, ex kick, whiff j.a) x 2, 5c, 6b, 5b, 3b, j.bc j.bc dash c throw. Good luck landing a 5[C] clean though.
100%+, near corner j.bc, 5b, 2b, 3b, 421C, whiff j.B, charge 5[C], 421B, whiff 5a, 421B, whiff 2a, 214B, 5b, 2b, 5c, 3b, j.abc j.bc airdash c, airthrow
200%+, near corner j.bc, 5b, 2b, 3b, 421C, whiff j.B, charge 5[C], 421B, whiff 5a, 421B, whiff 2A, 214B, 5b, 2b, 3b, 421C, whiff j.B, charge 5[C], 421B, whiff 5a, 421B, whiff 2a, 214B, 5b, 2b, 5c, 3b, j.abc j.bc airdash c, airthrow ~7600 damage
200%+, near corner j.bc, 5b, 2b, 3b, 421C, whiff j.B, charge 5[C], 421B, whiff 5a, 421B, whiff 2a, 421B, charge 6[B], 5B, 3B, 421C, whiff j.B, charge 5[C], 421B, whiff 5a, 421B, whiff 2a, 421B, charge 6[B], 5B, 3B, j.bc j.bc airdash c, airthrow. ~7800 damage.
Changes Between Arcade and PS2 Versions
- 5[C] changed from 100% prorate to 90%r prorate and further prorates to 81% on second hit
j.214B damage reduced from 1600 to 600 623A prorates to 60% on second hit 623B prorates 90% 623B proates 70%
- 214D no longer special cancelable on whiff (this is a system-wide change, but really affects Sion).
- 421B not cancelable on hit.
- 6B no longer special cancelable.
- 5A/2A no longer have 'non-empty' recovery frames (all recovery frames of her As can now be canceled into whatever).
- 2B now features slight forward movement.
- 3B no longer airblockable.
- 236C improved (unknown what)
- 6B now has more lower body invinciblity.
- Blood Heat Arc Drive executes faster.
General | Controls | Mechanics | System Arcanae | Damage Scaling | Character Defense Mods | General Strategy | |
The Characters | Akiha Tohno | Akiha Tohno (Vermillion) | Aoko Aozaki | Arcueid Brunestud | Arcueid Brunestud (Red) | Ciel | Hisui (and Kohaku) | Kohaku (and Hisui) | Kouma Kishima | Mech-Hisui | Miyako Arima | Neko-Arc | Neko-Arc Chaos | Nrvnqsr Chaos | Ren | Satsuki Yumiduka | Shiki Tohno | Shiki Nanaya | Sion Eltnam Atlasia | Sion Eltnam Atlasia (Tatari) | Warakia | White Ren |