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=== Normal Moves === | === Normal Moves === | ||
Cyclops can double jump, and the double jump can cancel normals (eh j.HK xx Double Jump, attack). During a normal jump, this resets your limitations. | |||
=== Special Moves === | === Special Moves === | ||
'''Optic Blast''' D,DF,F + Punch (ground and air)<br> | |||
LP- Crouch low, shoot forward.<br> | |||
MP- Standing height, shoot forward.<br> | |||
HP- Standing, shoot up forward.<br> | |||
All strength air beams shoot forward.<br> | |||
'''Gene Splice''' F,D,DF + Punch (ground only, mash for more hits) | |||
=== Super Attacks === | === Super Attacks === | ||
'''Mega Optic Blast''' D,DF,F + 2P (ground only)<br> | |||
Can be comboed into with specific setups. The recovery on this makes it a bad idea to chip vs fast characters. | |||
'''Super Optic Blast''' D,DB,B + Punch (ground and air, controllable directions, can reflect off of floor)<br> | |||
Recovery on the ground is similar to the MOB, so it's a much better idea to use in the air, where recovery is less. Easy to combo into as a juggle. | |||
== The Basics == | == The Basics == |
Revision as of 09:10, 8 March 2007
Introduction/Summary
Ground Chain: Stronger
Normal Jump Chain: Stronger Cross
Super Jump Chain: Stronger
Tech hit type: Escape/Safe Fall
Weight Class: Middle
Moves List
Normal Moves
Cyclops can double jump, and the double jump can cancel normals (eh j.HK xx Double Jump, attack). During a normal jump, this resets your limitations.
Special Moves
Optic Blast D,DF,F + Punch (ground and air)
LP- Crouch low, shoot forward.
MP- Standing height, shoot forward.
HP- Standing, shoot up forward.
All strength air beams shoot forward.
Gene Splice F,D,DF + Punch (ground only, mash for more hits)
Super Attacks
Mega Optic Blast D,DF,F + 2P (ground only)
Can be comboed into with specific setups. The recovery on this makes it a bad idea to chip vs fast characters.
Super Optic Blast D,DB,B + Punch (ground and air, controllable directions, can reflect off of floor)
Recovery on the ground is similar to the MOB, so it's a much better idea to use in the air, where recovery is less. Easy to combo into as a juggle.