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== Changes Between Arcade and PS2 Versions == | == Changes Between Arcade and PS2 Versions == | ||
Significantly Improved: | |||
* EX Floating Starmine does not disappear when Aoko is hit. | |||
* Ground throw direction can be controlled with stick input. | |||
* Severe break slider basic damage up to 8100. | |||
* Longer 2c. | |||
Improved: | |||
* A/B Blazing Starmine, B raining starmine are SC'able. | |||
* A Blowning Starburst is now 100 damage x 3. | |||
* EX Blowing Starburst individual hit damage up to 150. | |||
* j.[C] first hit damage up to 1600. | |||
* EX Raining Starmine comes out faster. | |||
* EX Raining Starmine has 0 recovery frames on landing. | |||
* j.B proration changed to 80% | |||
* j.C proration changed to 85% | |||
* After B Keritobasu Wayo, 2A is mashable. | |||
Worse: | |||
* EX Raining Starmine total damage reduction by 500. | |||
* B Keritobasu Wayo initial hit removed. | |||
* Long recovery on landing after air dash. | |||
{{Template: Melty Blood: Act Cadenza}} | {{Template: Melty Blood: Act Cadenza}} |
Revision as of 17:01, 12 August 2006
Character Bio
The Blue Gunner, with an infinite supply of mana (who charges magic circut just as fast as everyone else, wtf). Overly dependent on orb traps and projectiles, unfortunately the damage output does not justify the work required to do it, in most instances.
Aoko is considered low-tier, and also the hardest character in the game to play by far. Not a good combination.
Normal Attacks
The notation and definition for the terms in the movelists can be found under Move List Notation (MBAC).
Motion | Y. Damage | R. Damage | Meter Gained | Startup | Proration | Blocked | Shielded |
5A | 350 | 200 | 4% | 5 | 70% | Ground | Any |
6ABC | 500 500 800 |
200 300 550 |
5.5% 5% 8% |
? | 100% 100% 100% |
Any Any Any |
Any Any Any |
6[A] | 1100 | 850 | 12% | ? | 60% | High | High |
2A | 300 | 200 | 3% | 4 | 75% | Ground | Any |
j.A | 300 | 150 | 3% | 5 | 78% | Any | Any |
5B | 700 | 450 | 8% | 10 | 100% | Ground | Any |
2B | 650 | 400 | 8% | 7 | 85% | Low | Low |
j.B | 600 | 400 | 6% | 6 | 80% | Upper | High |
5C | 900 | 600 | 10% | 11 | 100% | Ground | High |
[5C] | 1800 | 1300 | 15% | 29 | 100% | Ground | High |
3C | 900 | 540 | 9% | 10 | 65% | Ground | High |
4C | 1000 | 750 | 10% | 22 | 100% | Upper | High |
2C | 900 | 600 | 12% | 9 | 65% | Low | Low |
j.C | 900 | 450 | 10% | 9 | 85% | Upper | High |
j.[C] | 1600+500 | 1100+300 | 16%+5% | 26 | 100% | Upper | High |
214D | 1200 | 900 | 8% | 26 | 100% | Any | High |
(raw data)
Ground throw: 1000/400, 50%r scaling. She throws them in the direction opposite your input (so 6A+D throws them backwards, 4A+D throws them forward). The throw is untechable in the air. Characters can get hit by orbs on screen while being thrown (allowing you to do more combos).
Air throw: 1200/600. Throws them directly onto the ground. Your opponent will pass through any orbs currently on the screen while being thrown. Not techable.
Special Attacks
The notation and definition for the terms in the movelists can be found under Move List Notation (MBAC).
Motion | Y. Damage | R. Damage | Meter Gained | Startup | Proration | Blocked | Shielded |
Blowing Starmine (Wind) | |||||||
236A | 1000 | 600 | 8% | ? | 100% | Any | Any |
236B | 500*6 | 300*6 | 5%*6 | ? | 100% | Any | Any |
236[B]> | 500*5 | 300*5 | 5%*5 | ? | 100% | Any | Any |
>236A- | 500*2 | 300*2 | 5%*2 | ? | 100% | Any | Any |
-236A | 500*2 | 300*2 | 5%*2 | ? | 100% | Any | Any |
236C | 100+350*x | 0+300*x | -100% | ? | 100% | Any | Any |
Raining Starmine (Rain) | |||||||
j.236A | 500 | 300 | 5% | ? | 100% | Any | Any |
j.236B | 500*3 | 300*3 | 5*3% | ? | 100% | Any | Any |
j.236C | 500*5 | 500*5 | -100% | ? | 100% | Any | Any |
Keritobasu Wayo -- I'm Gonna Kick You (Kick) | |||||||
623A | 1000+800 | 550+650 | 8+8% | ? | 100% | Any, Upper | High |
623B | 800 | 650 | 8% | ? | 100% | Upper | High |
623C | 1000+800*2 | 550+600*2 | -100% | ? | 100% | Ground | High |
Floating Starmine (Orbs) | |||||||
214A | 800 | 650 | 8% | ? | 70% | Any | Any |
214B | 800 | 650 | 8% | ? | 70% | Any | Any |
214C | 800 | 650 | -100% | ? | 50% | Any | Any |
Floating Starmine (Air) (Air Orbs) | |||||||
j.214A | 800 | 650 | 8% | ? | 70% | Any | Any |
j.214B | 800 | 650 | 8% | ? | 70% | Any | Any |
j.214C | 800 | 650 | -100% | ? | 50% | Any | Any |
Floating Starmine (Held) (Hold Orbs) | |||||||
421A | 800 | 650 | 8% | ? | 70% | Any | Any |
421B | 800 | 650 | 8% | ? | 70% | Any | Any |
421C | 800 | 650 | 8% | ? | 70% | Any | Any |
Blazing Starmine (Fire) | |||||||
22A | 800*3 | 500*3 | 4*3% | ? | 50% | Any | Any |
22B | 800*3 | 500*3 | 4*3% | ? | 50% | Any | Any |
22C | 250*20 | 200*20 | -100% | ? | 100% | Any | Any |
Blowing Starburst (Mirror) | |||||||
63214A | 100*3 | 32*3 | 1*3% | ? | 100% | Any | Any |
63214B | 150*8 | 50*8 | 2.5*8% | ? | 100% | Any | Any |
63214C | 150*8 | 50*8 | -100% | ? | 100% | Any | Any |
Severe Break [Requires Heat or Max Mode] | |||||||
41236C | 415*14 | 330*14 | -300% | ? | 100% | Any | Any |
Severe Break Slider [Requires Blood Heat Mode] | |||||||
41236C | 410*20 | 320*20 | -300% | ? | 100% | Any | Any |
Gyakukou Unga (Reverse Channel) [Requires Blood Heat Mode] | |||||||
D (grd.) | 100*40+2000 | 80*40+1600 | -300% | ? | 100% | Unblockable | Unshieldable |
(raw data)
Strategies, Tactics, and Combos
Changes Between Arcade and PS2 Versions
Significantly Improved:
- EX Floating Starmine does not disappear when Aoko is hit.
- Ground throw direction can be controlled with stick input.
- Severe break slider basic damage up to 8100.
- Longer 2c.
Improved:
- A/B Blazing Starmine, B raining starmine are SC'able.
- A Blowning Starburst is now 100 damage x 3.
- EX Blowing Starburst individual hit damage up to 150.
- j.[C] first hit damage up to 1600.
- EX Raining Starmine comes out faster.
- EX Raining Starmine has 0 recovery frames on landing.
- j.B proration changed to 80%
- j.C proration changed to 85%
- After B Keritobasu Wayo, 2A is mashable.
Worse:
- EX Raining Starmine total damage reduction by 500.
- B Keritobasu Wayo initial hit removed.
- Long recovery on landing after air dash.
General | Controls | Mechanics | System Arcanae | Damage Scaling | Character Defense Mods | General Strategy | |
The Characters | Akiha Tohno | Akiha Tohno (Vermillion) | Aoko Aozaki | Arcueid Brunestud | Arcueid Brunestud (Red) | Ciel | Hisui (and Kohaku) | Kohaku (and Hisui) | Kouma Kishima | Mech-Hisui | Miyako Arima | Neko-Arc | Neko-Arc Chaos | Nrvnqsr Chaos | Ren | Satsuki Yumiduka | Shiki Tohno | Shiki Nanaya | Sion Eltnam Atlasia | Sion Eltnam Atlasia (Tatari) | Warakia | White Ren |