Injustice: Gods Among Us/The Joker: Difference between revisions

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== Frame Data ==
== Frame Data ==


TBW
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|- 
! align="left"    | Move Name
! align="center"  | Startup
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
|- 
| align="left"    | Palm Strike
| align="center"  | 6
| align="center"  | 12
| align="center"  | 4
| align="center"  | 8
|- 
| align="left"    | Hammer Fist
| align="center"  | 10
| align="center"  | 29
| align="center"  | -3
| align="center"  | 7
|- 
| align="left"    | Roundhouse
| align="center"  | 13
| align="center"  | 22
| align="center"  | 1
| align="center"  | 10
|-
| align="left"    | Crusader Kick
| align="center"  | 9
| align="center"  | 16
| align="center"  | 0
| align="center"  | 9
|- 
| align="left"    | Batarang Swipe
| align="center"  | 12
| align="center"  | 24
| align="center"  | -9
| align="center"  | 11
|- 
| align="left"    | Flying Kick
| align="center"  | 29
| align="center"  | 22
| align="center"  | 12
| align="center"  | 81
|-
| align="left"    | Caped Crusade
| align="center"  | 14
| align="center"  | 24
| align="center"  | 1
| align="center"  | 11
|- 
| align="left"    | Wheel Kicks
| align="center"  | 29
| align="center"  | 26
| align="center"  | 8
| align="center"  | 79
|- 
| align="left"    | Low Jab
| align="center"  | 7
| align="center"  | 12
| align="center"  | 0
| align="center"  | 14
|-
| align="left"    | Uppercut
| align="center"  | 7
| align="center"  | 29
| align="center"  | -16
| align="center"  | 62
|- 
| align="left"    | Low Hammerfist
| align="center"  | 15
| align="center"  | 20
| align="center"  | -5
| align="center"  | 42
|- 
| align="left"    | Flying Knee
| align="center"  | 5
| align="center"  | 22
| align="center"  | -8
| align="center"  | 4
|-
| align="left"    | Straight Kick
| align="center"  | 7
| align="center"  | 22
| align="center"  | -4
| align="center"  | 17
|-
| align="left"    | Flip Kick
| align="center"  | 10
| align="center"  | 16
| align="center"  | 10
| align="center"  | 10
|-
|-
| align="left"    | Forward Throw
| align="center"  | 10
| align="center"  | 21
| align="center"  | -
| align="center"  | -
|-
| align="left"    | Back Throw
| align="center"  | 10
| align="center"  | 21
| align="center"  | -
| align="center"  | -
|-
| align="left"    | Showdown
| align="center"  | 9
| align="center"  | 18
| align="center"  | 1
| align="center"  | 16
|-
| align="left"    | Injustice
| align="center"  | 9
| align="center"  | 41
| align="center"  | -6
| align="center"  | -5
|-
| align="left"    | Vengeance
| align="center"  | 21
| align="center"  | 25
| align="center"  | 5
| align="center"  | 67
|-
| align="left"    | Tricky Bat
| align="center"  | 22
| align="center"  | 46
| align="center"  | -23
| align="center"  | 11
|-
| align="left"    | Intimidation
| align="center"  | 13
| align="center"  | 19
| align="center"  | 6
| align="center"  | 16
|-
| align="left"    | Mind Games
| align="center"  | 17
| align="center"  | 18
| align="center"  | -5
| align="center"  | 80
|-
| align="left"    | Millionaire
| align="center"  | 12
| align="center"  | 25
| align="center"  | -4
| align="center"  | 11
|-
| align="left"    | High Tech
| align="center"  | 18
| align="center"  | 17
| align="center"  | -5
| align="center"  | 46
|-
| align="left"    | Darkness
| align="center"  | 18
| align="center"  | 26
| align="center"  | -6
| align="center"  | 67
|-
| align="left"    | Tragic
| align="center"  | 11
| align="center"  | 18
| align="center"  | 8
| align="center"  | 14
|-
| align="left"    | Caped Crusader
| align="center"  | 15
| align="center"  | 14
| align="center"  | -1
| align="center"  | 88
|-
| align="left"    | Stay Down
| align="center"  | 10
| align="center"  | 3
| align="center"  | -15
| align="center"  | 55
|-
| align="left"    | Winged Avenger
| align="center"  | 6
| align="center"  | 25
| align="center"  | -7
| align="center"  | 45
|-
| align="left"    | Straight Grapple
| align="center"  | 20
| align="center"  | 27
| align="center"  | -32
| align="center"  | -11
|-
| align="left"    | Straight Grapple (Meter Burn)
| align="center"  | 0
| align="center"  | 31
| align="center"  | -
| align="center"  | -31
|-
| align="left"    | Sky Grapple
| align="center"  | 14
| align="center"  | 44
| align="center"  | -42
| align="center"  | 57
|-
| align="left"    | Sky Grapple (Meter Burn)
| align="center"  | 0
| align="center"  | 12
| align="center"  | -
| align="center"  | 83
|-
| align="left"    | Batarang
| align="center"  | 20
| align="center"  | -155
| align="center"  | -18
| align="center"  | -7
|-
| align="left"    | Batarang (Meter Burn)
| align="center"  | 8
| align="center"  | 0
| align="center"  | 38
| align="center"  | 65
|-
| align="left"    | Up Batarang
| align="center"  | 19
| align="center"  | -167
| align="center"  | -5
| align="center"  | 6
|-
| align="left"    | Up Batarang (Meter Burn)
| align="center"  | 6
| align="center"  | 0
| align="center"  | 38
| align="center"  | 102
|-
| align="left"    | Side Kick
| align="center"  | 16
| align="center"  | 50
| align="center"  | -35
| align="center"  | -2
|-
| align="left"    | Side Kick (Meter Burn)
| align="center"  | 15
| align="center"  | -125
| align="center"  | -
| align="center"  | 16
|-
| align="left"    | Scatter Bombs
| align="center"  | 8
| align="center"  | 31
| align="center"  | -16
| align="center"  | 7
|-
| align="left"    | Cape Parry
| align="center"  | 1
| align="center"  | 42
| align="center"  | -84
| align="center"  | 14
|-
| align="left"    | The Dark Knight
| align="center"  | 121
| align="center"  | 44
| align="center"  | -14
| align="center"  | 14
|-
| align="left"    | Trait: Mechanical Bats
| align="center"  | 0
| align="center"  | 15
| align="center"  | -15
| align="center"  | -15
|-
| align="left"    | Trait: Release The Bats
| align="center"  | 5
| align="center"  | 0
| align="center"  | 15
| align="center"  | 46
|-
| align="left"    | Trait: Bat Swarm
| align="center"  | 10
| align="center"  | 8
| align="center"  | 12
| align="center"  | 81
|-
|}


[[Category: Injustice: Gods Among Us]]
[[Category: Injustice: Gods Among Us]]

Revision as of 18:29, 13 July 2013

Injustice: Gods Among UsInjusticeLogo.png


The Joker

Injustice joker small.png

The Joker is the polar opposite of the Dark Knight. Both were created by a great tragedy, but Batman has since vowed to do whatever it takes to prevent similar incidents, the Joker revels in creating chaos and destroying lives, believing that life’s a big joke and psychotically demonstrating that in a moment, it can all change.

Not much is known about his past, but his acts during the present are what define the Joker as one of the greatest threats to our heroes and the people they've sworn to protect. He's killed a Robin, crippled Batgirl, and tortured and murdered countless people throughout the DC Universe—all just for a laugh. Unpredictable, violent and incredibly dangerous, the Joker is chaos personified.

In a nutshell



Character Info

Type:
Gadget
Real Name:
Unknown
Debut:
Batman #1 (Spring 1940)
Voice Actor:
Richard Epcar

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Quick Slash
l
2.00
High
Downward punch
m
3.00
Med
Straight Kick
h
7.00
Med
Footsie
b + l
2.00
Low
Spinning Hammer
b + m
11.00
Overhead
Crowbar Slam
b + h
11.00
Med wallbounce Hold h
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Belly Buster
f + m
2.00
Med
Downward Crowbar
f + h
11.00
Overhead groundbounce Hold
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Knee Slapper
d + l
2.00
Med
Upward Crowbar
d + m
5.00
Med launches opponent into air on hit
Sweep Kick
d + h
7.00
Low knockdown
Straight Heel
l aironly
5.00
Overhead
Air Hinge Kick
m aironly
7.00
Overhead
Flying Crowbar
h aironly
11.00
Overhead knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Suicide King
l , l
3.90
High , Med
Last Laugh
l , l , m
12.02
High , Med , Overhead
knockdown
Give Me A Smile
l , l , h
8.41
High , Med , Overhead
Punch Line
b + l , h
10.55
Low , Overhead
knockdown leaves opponent 1/4th screen away
Die Laughing
m , l
6.71
Med , Med , Med
Put It There Pal
m , l , m
12.71
Med , Med , Med , Med
knockdown leaves opponent half screen away
HA HA HA HA
m , l , h
12.71
Med , Med , Med , Overhead
knockdown leaves opponent half screen away
Clown Prince
f + m , h
3.90
Med , Med
Joker dashes forward on second swing
Full Deck
f + m , h , m
8.41
Med , Med , Med
Joker dashes forward on second swing
Joke's On You
f + m , l
10.55
Med , Overhead
knockdown
Mad Love
h , m
11.61
Med , Meh , Med
Shank Shank
h , m , h
16.50
Med , Med , Med , Med , Med , Med
knockdown
No More Jokes
h , h
13.55
Med , Med
knockdown leaves opponent half screen away

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Downward Crowbar
f , f , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
Crowbar Slam
b , b , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
wallbounce

Character Powers

Name
Command
Damage
Notes
SU
RC
OG
OH
Joker's Wild
Trait
11.00
Parry high attacks and retaliate with a quick knife strike.
Each successful parry will increase
The Joker's HA! Meter by 1 (Max of 3.)
For each HA! Joker gains movement speed increase.
Joker's Wild
d + Trait
11.00
Parry low attacks and retaliate with a quick knife strike.
Each successful parry will increase
The Joker's HA! Meter by 1 (Max of 3.)
For each HA! Joker gains movement speed increase.

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw  
Leaves opponent 1/4th screen away
Back Throw
b + l + h
11.00
Throw  
Leaves opponent half screen away

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Crowbar
b , f + l
Alternate Command:
hcf + l
8.56
Overhead strike
If hit, knockdown and follow up with two more hits.
Crowbar (Meter Burn)
Meter Burn during
Crowbar
8.46
pressing Meter Burn during Crowbar adds an additional four follow up hits.
Laughing Gas
d , b + l
Alternate Command:
qcb + l
9.00
Throws a laughing gas canister in a lazy arc.
Laughing Gas (Meter Burn)
Meter Burn during
Laughing Gas
13.75
Pressing Meter Burn while the canister is in flight or on hit will cause Joker to shoot the canister, exploding the canister, causing additional damage, and launching the opponent.
Rolling Laughing Gas
d , b + m
Alternate Command:
qcb + m
7.00
Rolls a slow canister that hits Low
Rolling Laughing Gas (Meter Burn)
Meter Burn during
Rolling Laughing Gas
11.75
Pressing Meter Burn while the canister is rolling or on hit will cause Joker to shoot the canister, exploding the canister, causing additional damage, and launching the opponent.
BANG!
d , f + l
Alternate Command:
qcf + l
8.00
fullscreen projectile
Delay the shot by holding l  
Can be dash cancelled.
Chattering Teeth
d , b + h
Alternate Command:
qcb + h
7.00
Low attack that explodes after a short delay
Hold u or f to control the distance of the attack.
Acid Blossom
b , f + m
Alternate Command:
hcf + m
10.00
Quick short ranged blast of acid.

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
Let's Be Serious
Super Command
31.50
Fullscreen pie projectile Med attack.
If hit, Joker gets flashbacks of Jason Todd with a crowbar.
First hit: 3.00 then 4.75, 4.75, 4.75, 4.75, 4.75, 4.75

Move Analysis

TBW

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

Joker-in.jpg

Insurgency

Joker-ark.jpg
Arkham City
Joker-kj.jpg
Killing Joke
Joker-final.jpg
Final Confrontation


Joker-red.jpg
Red Hood


Unlocking

  • Insurgency- 1 Armory Key in Hall of Justice Archives
  • Arkham City- Pre Order from Walmart
  • Killing Joke- Included in Killing Joke DLC Pack
  • Final Confrontation- Included in Killing Joke DLC Pack
  • Red Hood- Included in Killing Joke DLC Pack

Match Ups

TBW

Frame Data

Move Name Startup Recovery On Guard On Hit
Palm Strike 6 12 4 8
Hammer Fist 10 29 -3 7
Roundhouse 13 22 1 10
Crusader Kick 9 16 0 9
Batarang Swipe 12 24 -9 11
Flying Kick 29 22 12 81
Caped Crusade 14 24 1 11
Wheel Kicks 29 26 8 79
Low Jab 7 12 0 14
Uppercut 7 29 -16 62
Low Hammerfist 15 20 -5 42
Flying Knee 5 22 -8 4
Straight Kick 7 22 -4 17
Flip Kick 10 16 10 10
Forward Throw 10 21 - -
Back Throw 10 21 - -
Showdown 9 18 1 16
Injustice 9 41 -6 -5
Vengeance 21 25 5 67
Tricky Bat 22 46 -23 11
Intimidation 13 19 6 16
Mind Games 17 18 -5 80
Millionaire 12 25 -4 11
High Tech 18 17 -5 46
Darkness 18 26 -6 67
Tragic 11 18 8 14
Caped Crusader 15 14 -1 88
Stay Down 10 3 -15 55
Winged Avenger 6 25 -7 45
Straight Grapple 20 27 -32 -11
Straight Grapple (Meter Burn) 0 31 - -31
Sky Grapple 14 44 -42 57
Sky Grapple (Meter Burn) 0 12 - 83
Batarang 20 -155 -18 -7
Batarang (Meter Burn) 8 0 38 65
Up Batarang 19 -167 -5 6
Up Batarang (Meter Burn) 6 0 38 102
Side Kick 16 50 -35 -2
Side Kick (Meter Burn) 15 -125 - 16
Scatter Bombs 8 31 -16 7
Cape Parry 1 42 -84 14
The Dark Knight 121 44 -14 14
Trait: Mechanical Bats 0 15 -15 -15
Trait: Release The Bats 5 0 15 46
Trait: Bat Swarm 10 8 12 81