m (fix motion tags) |
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | rpdfire }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{rpdfire}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel <br> rpdfire}} | {{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} <br> rpdfire}} | ||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel on 1st hit }} | {{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} on 1st hit }} | ||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel on 1st hit }} | {{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} on 1st hit }} | ||
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | low }} | {{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} | {{low}} }} | ||
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }} | {{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | high }} | {{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | {{high}} }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel <br> knockdown }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | rpdfire <br> low <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{rpdfire}} <br> {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }} | {{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }} | {{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }} | {{SFxTMoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }} | {{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }} | {{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }} | {{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }} | {{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high }} | {{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high }} | {{SFxTMoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high }} | {{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high <br> crossup }} | {{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }} | {{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Forward Kick | f + mk | Can be canceled into Forward Dash <br> knockdown vs airborne}} | {{SFxTMoveListRow | Forward Kick | {{f}} + {{mk}} | Can be canceled into Forward Dash <br> {{knockdown}} vs airborne}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Drop Throw | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Drop Throw | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Pincer Throw | b + lp + lk | throw }} | {{SFxTMoveListRow | Pincer Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Change of Direction | qcf + p | ex version gains armored ; ex }} | {{SFxTMoveListRow | Change of Direction | {{qcf}} + {{p}} | {{ex}} version gains {{armored}} ; {{ex}} }} | ||
{{SFxTMoveListRow | Second Mid | Change of Direction --- f + p | high }} | {{SFxTMoveListRow | Second Mid | Change of Direction {{---}} {{f}} + {{p}} | {{high}} }} | ||
{{SFxTMoveListRow | Second Low | Change of Direction --- f + k | low }} | {{SFxTMoveListRow | Second Low | Change of Direction {{---}} {{f}} + {{k}} | {{low}} }} | ||
{{SFxTMoveListRow | Finish Mid | Second Mid or Second Low --- f + p | high hardknockdown }} | {{SFxTMoveListRow | Finish Mid | Second Mid or Second Low {{---}} {{f}} + {{p}} | {{high}} {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Finish Low | Second Mid or Second Low --- f + k | low hardknockdown }} | {{SFxTMoveListRow | Finish Low | Second Mid or Second Low {{---}} {{f}} + {{k}} | {{low}} {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Wheel Kick | qcb + k | ex high }} | {{SFxTMoveListRow | Wheel Kick | {{qcb}} + {{k}} | {{ex}} {{high}} }} | ||
{{SFxTMoveListRow | Marseilles Roll | qcf + k | ex }} | {{SFxTMoveListRow | Marseilles Roll | {{qcf}} + {{k}} | {{ex}} }} | ||
{{SFxTMoveListRow | Falling Sky | dp + p | ex <br> throw vs airborne}} | {{SFxTMoveListRow | Falling Sky | {{dp}} + {{p}} | {{ex}} <br> {{throw}} vs airborne}} | ||
{{SFxTMoveListRow | Tornado Throw | hcb + p | throw ex }} | {{SFxTMoveListRow | Tornado Throw | {{hcb}} + {{p}} | {{throw}} {{ex}} }} | ||
{{SFxTMoveListRow | Shoulder Tackle | b (charge) f + p | ex chrg <br> knockdown <br> wallbounce on ex }} | {{SFxTMoveListRow | Shoulder Tackle | {{b}} (charge) {{f}} + {{p}} | {{ex}} {{chrg}} <br> {{knockdown}} <br> {{wallbounce}} on {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Breathless | b (charge) f + 3p | Hold p to change attack timing, press k to cancel the attack; throw <br> armored }} | {{SFxTMoveListRow | Breathless | {{b}} (charge) {{f}} + {{3p}} | Hold {{p}} to change attack timing, press {{k}} to cancel the attack; {{throw}} <br> {{armored}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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* N/A | * N/A | ||
[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:02, 9 December 2020


Abel
Ideal Team Position: Abel made his debut during the resurgence of Fighting Games through Street Fighter IV. Since then, through all four iterations of that series, Abel has remained a strong and effective character thanks to his use of mix-ups once he gets in, largely in part to his Tornado Throw. It's time to see if he can continue this brand of mix-ups in Street Fighter X Tekken.
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch


Standing Medium Punch

Standing Hard Punch

Standing Light Kick

Standing Medium Kick

Standing Hard Kick

Close Light Punch
(near opponent)


rpdfire
Close Medium Punch
(near opponent)


Close Hard Punch
(near opponent)


Close Light Kick
(near opponent)


Close Medium Kick
(near opponent)


Close Hard Kick
(near opponent)


Crouching Light Punch




Crouching Medium Punch



Crouching Hard Punch




Crouching Light Kick





Crouching Medium Kick



Crouching Hard Kick




Neutral Jump Light Punch



Neutral Jump Medium Punch



Neutral Jump Hard Punch



Neutral Jump Light Kick



Neutral Jump Medium Kick



Neutral Jump Hard Kick



Angled Jump Light Punch




Angled Jump Medium Punch




Angled Jump Hard Punch




Angled Jump Light Kick




Angled Jump Medium Kick




crossup
Angled Jump Hard Kick




Unique Attacks
Name
Command
Notes
Forward Kick


Can be canceled into Forward Dash
vs airborne

Throws
Name
Command
Notes
Drop Throw





Pincer Throw




Special Moves
Name
Command
Notes
Change of Direction





Second Mid
Change of Direction
+




Second Low
Change of Direction
+




Finish Mid
Second Mid or Second Low
+





Finish Low
Second Mid or Second Low
+





Wheel Kick




Marseilles Roll



Falling Sky




Tornado Throw




Shoulder Tackle








Super Combo
Name
Command
Notes
Breathless



Hold
to change attack timing, press
to cancel the attack;




Frame Data
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A