Night Warriors: Darkstalkers' Revenge/Bishamon: Difference between revisions

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= Advanced Strategy =
= Advanced Strategy =
= Frame Data =
<table class="data">
    <TR>
      <TD colspan="11" class="color1-center attack-name"><A name="attack1"></A>通常技</TD>
    </TR>
    <TR>
      <TD class="color1-center attack-header1"></TD>
      <TD class="color1-center attack-header2">強度</TD>
      <TD class="color1-center attack-header3">発生</TD>
      <TD class="color1-center attack-header4">持続</TD>
      <TD class="color1-center attack-header5">硬直</TD>
      <TD class="color1-center attack-header6">H硬直差</TD>
      <TD class="color1-center attack-header7">G硬直差</TD>
      <TD class="color1-center attack-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center attack-header9">ガード方向</TD>
      <TD class="color1-center attack-header10">キャンセル</TD>
      <TD class="color1-center attack-header11">備考</TD>
    </TR>
    <TR>
      <TD rowspan="6" class="color1-center attack-header1">立<br>
      ち</TD>
      <TD class="color1-center">弱P</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">+5</TD>
      <TD class="color2-center">+3</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">○/連打可</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中P</TD>
      <TD class="color3-center">8</TD>
      <TD class="color3-center">3・2・2</TD>
      <TD class="color3-center">21</TD>
      <TD class="color3-center">-4</TD>
      <TD class="color3-center">-6</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強P</TD>
      <TD class="color2-center">9</TD>
      <TD class="color2-center">3・3・3</TD>
      <TD class="color2-center">28</TD>
      <TD class="color2-center">-8</TD>
      <TD class="color2-center">-10</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">弱K</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">8</TD>
      <TD class="color3-center">+6</TD>
      <TD class="color3-center">+4</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">屈</TD>
      <TD class="color3-center">○/連打可</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中K</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">1</TD>
      <TD class="color2-center">11</TD>
      <TD class="color2-center">+7</TD>
      <TD class="color2-center">+5</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">○/連打可</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強K</TD>
      <TD class="color3-center">8</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">13</TD>
      <TD class="color3-center">+7</TD>
      <TD class="color3-center">+5</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD rowspan="9" class="color1-center attack-header1">前<br>
      入<br>
      れ<br>
       <br>
      立<br>
      ち</TD>
      <TD class="color1-center"><IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 弱P</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">14</TD>
      <TD class="color2-center">-3</TD>
      <TD class="color2-center">-5</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">○</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">弱P返し</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">5</TD>
      <TD class="color3-center">+6</TD>
      <TD class="color3-center">+4</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center"><IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 中P</TD>
      <TD class="color2-center">8</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">17</TD>
      <TD class="color2-center">-1</TD>
      <TD class="color2-center">-3</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中P返し</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">5</TD>
      <TD class="color3-center">+11</TD>
      <TD class="color3-center">+9</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center"><IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 強P</TD>
      <TD class="color2-center">9</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">24</TD>
      <TD class="color2-center">-4</TD>
      <TD class="color2-center">-6</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強P返し</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">13</TD>
      <TD class="color3-center">+7</TD>
      <TD class="color3-center">+5</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center"><IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 弱K</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">8</TD>
      <TD class="color2-center">+3</TD>
      <TD class="color2-center">+1</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">屈</TD>
      <TD class="color2-center">○/連打可</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center"><IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 中K</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">14</TD>
      <TD class="color3-center">+2</TD>
      <TD class="color3-center">0</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">○</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center"><IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 強K</TD>
      <TD class="color2-center">8</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">19</TD>
      <TD class="color2-center">+1</TD>
      <TD class="color2-center">-1</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD rowspan="6" class="color1-center attack-header1">し<br>
      ゃ<br>
      が<br>
      み</TD>
      <TD class="color1-center">弱P</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">3</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">+5</TD>
      <TD class="color3-center">+3</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">○</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中P</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">13</TD>
      <TD class="color2-center">+3</TD>
      <TD class="color2-center">+1</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-center">○</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強P</TD>
      <TD class="color3-center">10</TD>
      <TD class="color3-center">4</TD>
      <TD class="color3-center">24</TD>
      <TD class="color3-center">-5</TD>
      <TD class="color3-center">-7</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">弱K</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">6</TD>
      <TD class="color2-center">+5</TD>
      <TD class="color2-center">+3</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">屈</TD>
      <TD class="color2-center">○</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中K</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">3(8)3</TD>
      <TD class="color3-center">13</TD>
      <TD class="color3-center">+3</TD>
      <TD class="color3-center">+1</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">屈</TD>
      <TD class="color3-center">○+×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強K</TD>
      <TD class="color2-center">12</TD>
      <TD class="color2-center">4(12)4</TD>
      <TD class="color2-center">11</TD>
      <TD class="color2-center">転倒</TD>
      <TD class="color2-center">+6</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">屈</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD colspan="11" class="color3-left">&nbsp;</TD>
    </TR>
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
    <TR>
      <TD colspan="11" class="color1-center attack-name"><A name="attack-air"></A>通常技 (ジャンプ中)</TD>
    </TR>
    <TR>
      <TD class="color1-center attack-header1"></TD>
      <TD class="color1-center attack-header2">強度</TD>
      <TD class="color1-center attack-header3">発生</TD>
      <TD class="color1-center attack-header4">持続</TD>
      <TD class="color1-center attack-header5">硬直</TD>
      <TD class="color1-center attack-header6">H硬直差</TD>
      <TD class="color1-center attack-header7">G硬直差</TD>
      <TD class="color1-center attack-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center attack-header9">ガード方向</TD>
      <TD class="color1-center attack-header10">キャンセル</TD>
      <TD class="color1-center attack-header11">備考</TD>
    </TR>
    <TR>
      <TD rowspan="6" class="color1-center attack-header1">垂<br>
      直</TD>
      <TD class="color1-center">弱P</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">3(3)3(7)3(3)3</TD>
      <TD class="color2-center">着地まで</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 空</TD>
      <TD class="color2-center">○+×x4</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中P</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">3(6)3</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 空</TD>
      <TD class="color3-center">○+×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強P</TD>
      <TD class="color2-center">8</TD>
      <TD class="color2-center">3(9)3</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 空</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">弱K</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">着地まで</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 空</TD>
      <TD class="color3-center">○</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中K</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">9</TD>
      <TD class="color2-center">4</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 空</TD>
      <TD class="color2-center">○</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強K</TD>
      <TD class="color3-center">9</TD>
      <TD class="color3-center">5</TD>
      <TD class="color3-center">10</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 空</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD rowspan="6" class="color1-center attack-header1">斜<br>
      め</TD>
      <TD class="color1-center">弱P</TD>
      <TD class="color2-center">8</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 空</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中P</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">3(6)3</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 空</TD>
      <TD class="color3-center">○+×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強P</TD>
      <TD class="color2-center">12</TD>
      <TD class="color2-center">3</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 空</TD>
      <TD class="color2-center">×</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">弱K</TD>
      <TD class="color3-center">6</TD>
      <TD class="color3-center">着地まで</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 空</TD>
      <TD class="color3-center">○</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中K</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">9</TD>
      <TD class="color2-center">4</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 空</TD>
      <TD class="color2-center">○</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD class="color1-center">強K</TD>
      <TD class="color3-center">9</TD>
      <TD class="color3-center">5</TD>
      <TD class="color3-center">10</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 空</TD>
      <TD class="color3-center">×</TD>
      <TD class="color3-center"></TD>
    </TR>
    <TR>
      <TD colspan="11" class="color3-left">&nbsp;</TD>
    </TR>
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
    <TR>
      <TD colspan="10" class="color1-center attack-name"><A name="sp-move"></A>必殺技</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>撥ね刃</B><br>
      <br>
      <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/1.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6a.gif" width="11" height="11" border="0"> + P</TD>
      <TD class="color1-center sp-header2">強度</TD>
      <TD class="color1-center sp-header3">発生</TD>
      <TD class="color1-center sp-header4">持続</TD>
      <TD class="color1-center sp-header5">硬直</TD>
      <TD class="color1-center sp-header6">H硬直差</TD>
      <TD class="color1-center sp-header7">G硬直差</TD>
      <TD class="color1-center sp-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center sp-header9">ガード方向</TD>
      <TD class="color1-center sp-header10">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">12</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">全体:24~42</TD>
      <TD class="color2-center">拘束</TD>
      <TD class="color2-center">+20</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
      <TD rowspan="4" class="color2-left">発生の( )内は密着状態<br>
      からヒットするフレーム<br>
      <br>
      気絶時間:60F</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">12</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">全体:24~64</TD>
      <TD class="color3-center">拘束</TD>
      <TD class="color3-center">+20</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">12</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">全体:24~89</TD>
      <TD class="color2-center">拘束</TD>
      <TD class="color2-center">+20</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">9 (15)</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">全体:60~111</TD>
      <TD class="color3-center">自決</TD>
      <TD class="color3-center">-14</TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>返し刃</B><br>
      <br>
      撥ね刃ヒット中に<br>
      <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> + P</TD>
      <TD class="color1-center sp-header2">強度</TD>
      <TD class="color1-center sp-header3">発生</TD>
      <TD class="color1-center sp-header4">持続</TD>
      <TD class="color1-center sp-header5">硬直</TD>
      <TD class="color1-center sp-header6">H硬直差</TD>
      <TD class="color1-center sp-header7">G硬直差</TD>
      <TD class="color1-center sp-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center sp-header9">ガード方向</TD>
      <TD class="color1-center sp-header10">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">全体:20~</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">0/ 0/ 0</TD>
      <TD class="color2-center">-</TD>
      <TD rowspan="4" class="color2-left">鬼炎斬使用可</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">全体:20~</TD>
      <TD class="color3-center">ダウン</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">-</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">全体:20~</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">0/ 0/ 0</TD>
      <TD class="color2-center">-</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>辻疾風</B><br>
      <br>
      撥ね刃ヒット中に<br>
      <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + P</TD>
      <TD class="color1-center sp-header2">強度</TD>
      <TD class="color1-center sp-header3">発生</TD>
      <TD class="color1-center sp-header4">持続</TD>
      <TD class="color1-center sp-header5">硬直</TD>
      <TD class="color1-center sp-header6">H硬直差</TD>
      <TD class="color1-center sp-header7">G硬直差</TD>
      <TD class="color1-center sp-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center sp-header9">ガード方向</TD>
      <TD class="color1-center sp-header10">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">可変(28)可変</TD>
      <TD class="color2-center">41</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD rowspan="4" class="color2-left"></TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">7</TD>
      <TD class="color3-center">可変(28)可変</TD>
      <TD class="color3-center">41</TD>
      <TD class="color3-center">ダウン</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">7</TD>
      <TD class="color2-center">可変(28)可変</TD>
      <TD class="color2-center">41</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">-</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>骸封じ</B><br>
      <br>
      空中で<br>
      <IMG src="../../../pic/command/8.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/9.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + P</TD>
      <TD class="color1-center sp-header2">強度</TD>
      <TD class="color1-center sp-header3">発生</TD>
      <TD class="color1-center sp-header4">持続</TD>
      <TD class="color1-center sp-header5">硬直</TD>
      <TD class="color1-center sp-header6">H硬直差</TD>
      <TD class="color1-center sp-header7">G硬直差</TD>
      <TD class="color1-center sp-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center sp-header9">ガード方向</TD>
      <TD class="color1-center sp-header10">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">25</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">可変+着地7</TD>
      <TD class="color2-center">憑依</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
      <TD rowspan="4" class="color2-left">気絶:のけぞり後180F<br>
      レバガチャで短縮可</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">25</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">可変+着地7</TD>
      <TD class="color3-center">憑依</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">25</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">可変+着地7</TD>
      <TD class="color2-center">憑依</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">25</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">可変+着地7</TD>
      <TD class="color3-center">憑依</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>鬼炎斬</B><br>
      (GC技)<br>
      <br>
      特定の状況で<br>
      <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> + P (*1)</TD>
      <TD class="color1-center sp-header2">強度</TD>
      <TD class="color1-center sp-header3">発生</TD>
      <TD class="color1-center sp-header4">持続</TD>
      <TD class="color1-center sp-header5">硬直</TD>
      <TD class="color1-center sp-header6">H硬直差</TD>
      <TD class="color1-center sp-header7">G硬直差</TD>
      <TD class="color1-center sp-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center sp-header9">ガード方向</TD>
      <TD class="color1-center sp-header10">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">4</TD>
      <TD class="color2-center">20</TD>
      <TD class="color2-center">15+着地10</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">-24</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
      <TD rowspan="4" class="color2-left">出際のガード:立 屈<br>
      <br>
      完全無敵:9</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">4</TD>
      <TD class="color3-center">20</TD>
      <TD class="color3-center">23+着地10</TD>
      <TD class="color3-center">ダウン</TD>
      <TD class="color3-center">-32</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">4</TD>
      <TD class="color2-center">20</TD>
      <TD class="color2-center">28+着地10</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">-37</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">4</TD>
      <TD class="color3-center">3・1・2・14</TD>
      <TD class="color3-center">28+着地10</TD>
      <TD class="color3-center">ダウン</TD>
      <TD class="color3-center"></TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">立 屈 空</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>上段居合い斬り</B><br>
      <br>
      <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> タメ <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + P<br>
      (タメ時間で変化)</TD>
      <TD class="color1-center sp-header2">強度</TD>
      <TD class="color1-center sp-header3">発生</TD>
      <TD class="color1-center sp-header4">持続</TD>
      <TD class="color1-center sp-header5">硬直</TD>
      <TD class="color1-center sp-header6">H硬直差</TD>
      <TD class="color1-center sp-header7">G硬直差</TD>
      <TD class="color1-center sp-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center sp-header9">ガード方向</TD>
      <TD class="color1-center sp-header10">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">1段階</TD>
      <TD class="color2-center">14</TD>
      <TD class="color2-center">2</TD>
      <TD class="color2-center">20</TD>
      <TD class="color2-center">+1</TD>
      <TD class="color2-center">-1</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
      <TD rowspan="4" class="color2-left"></TD>
    </TR>
    <TR>
      <TD class="color1-center">2段階</TD>
      <TD class="color3-center">12</TD>
      <TD class="color3-center">2・2</TD>
      <TD class="color3-center">20</TD>
      <TD class="color3-center">+1</TD>
      <TD class="color3-center">-1</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">立 屈</TD>
    </TR>
    <TR>
      <TD class="color1-center">3段階</TD>
      <TD class="color2-center">12</TD>
      <TD class="color2-center">2・2・2</TD>
      <TD class="color2-center">18</TD>
      <TD class="color2-center">+3</TD>
      <TD class="color2-center">+1</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">立 屈</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">12</TD>
      <TD class="color3-center">{2・2・2(8)}x2・2・2・2</TD>
      <TD class="color3-center">10</TD>
      <TD class="color3-center">+16</TD>
      <TD class="color3-center">+9</TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">立 屈</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>下段居合い斬り</B><br>
      <br>
      <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> タメ <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + K<br>
      (タメ時間で変化)</TD>
      <TD class="color1-center sp-header2">強度</TD>
      <TD class="color1-center sp-header3">発生</TD>
      <TD class="color1-center sp-header4">持続</TD>
      <TD class="color1-center sp-header5">硬直</TD>
      <TD class="color1-center sp-header6">H硬直差</TD>
      <TD class="color1-center sp-header7">G硬直差</TD>
      <TD class="color1-center sp-header8">ゲージ増加量<br>
      (空/防/当)</TD>
      <TD class="color1-center sp-header9">ガード方向</TD>
      <TD class="color1-center sp-header10">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">1段階</TD>
      <TD class="color2-center">12</TD>
      <TD class="color2-center">2</TD>
      <TD class="color2-center">18</TD>
      <TD class="color2-center">+3</TD>
      <TD class="color2-center">+1</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">屈</TD>
      <TD rowspan="4" class="color2-left"></TD>
    </TR>
    <TR>
      <TD class="color1-center">2段階</TD>
      <TD class="color3-center">10</TD>
      <TD class="color3-center">2・2</TD>
      <TD class="color3-center">18</TD>
      <TD class="color3-center">+3</TD>
      <TD class="color3-center">+1</TD>
      <TD class="color3-center">//</TD>
      <TD class="color3-center">屈</TD>
    </TR>
    <TR>
      <TD class="color1-center">3段階</TD>
      <TD class="color2-center">10</TD>
      <TD class="color2-center">2・2・2</TD>
      <TD class="color2-center">16</TD>
      <TD class="color2-center">+5</TD>
      <TD class="color2-center">+3</TD>
      <TD class="color2-center">//</TD>
      <TD class="color2-center">屈</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">10</TD>
      <TD class="color3-center">{2・2・2(4)}x2・2・2・2</TD>
      <TD class="color3-center">8</TD>
      <TD class="color3-center">+18</TD>
      <TD class="color3-center">+11</TD>
      <TD class="color3-center">0/ 0/ 0</TD>
      <TD class="color3-center">屈</TD>
    </TR>
    <TR>
      <TD rowspan="5" class="color1-center sp-header1"><B>切り捨て御免</B><br>
      <br>
      相手の近くで<br>
      レバー1回転 + P</TD>
      <TD class="color1-center sp-header2">強度</TD>
      <TD class="color1-center sp-header3">発生</TD>
      <TD class="color1-center sp-header4">持続</TD>
      <TD class="color1-center sp-header5">硬直</TD>
      <TD class="color1-center sp-header6">投げ成立</TD>
      <TD class="color1-center sp-header7">投げ抜け</TD>
      <TD class="color1-center sp-header8">ゲージ増加量<br>
      (空/当)</TD>
      <TD class="color1-center sp-header9">ガード方向</TD>
      <TD class="color1-center sp-header10">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">弱</TD>
      <TD class="color2-center">2</TD>
      <TD class="color2-center">1(5)1(4)1</TD>
      <TD class="color2-center">48</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">/</TD>
      <TD class="color2-center">投げ</TD>
      <TD rowspan="4" class="color2-left">間合いが遠い場合<br>
      発生:8</TD>
    </TR>
    <TR>
      <TD class="color1-center">中</TD>
      <TD class="color3-center">2</TD>
      <TD class="color3-center">1(5)1(4)1</TD>
      <TD class="color3-center">48</TD>
      <TD class="color3-center">ダウン</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">/</TD>
      <TD class="color3-center">投げ</TD>
    </TR>
    <TR>
      <TD class="color1-center">強</TD>
      <TD class="color2-center">2</TD>
      <TD class="color2-center">1(5)1(4)1</TD>
      <TD class="color2-center">48</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">/</TD>
      <TD class="color2-center">投げ</TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">2</TD>
      <TD class="color3-center">1(5)1(4)1</TD>
      <TD class="color3-center">48</TD>
      <TD class="color3-center">ダウン</TD>
      <TD class="color3-center">-</TD>
      <TD class="color3-center">0/ 0</TD>
      <TD class="color3-center">投げ</TD>
    </TR>
    <TR>
      <TD colspan="10" class="color3-left">(*1)起き上がり後、吹き飛び着地時、ジャンプと後方ダッシュの着地時、返し刃中、ガードキャンセル</TD>
    </TR>
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
    <TR>
      <TD colspan="8" class="color1-center attack-name">EX必殺技</TD>
    </TR>
    <TR>
      <TD rowspan="2" class="color1-center ex-header1"><B>鬼首捻り</B><br>
      <br>
      <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/1.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/4a.gif" width="11" height="11" border="0"> + PP</TD>
      <TD class="color1-center ex-header2">発生</TD>
      <TD class="color1-center ex-header3">持続</TD>
      <TD class="color1-center ex-header4">硬直</TD>
      <TD class="color1-center ex-header5">H硬直差</TD>
      <TD class="color1-center ex-header6">G硬直差</TD>
      <TD class="color1-center ex-header7">ガード方向</TD>
      <TD class="color1-center ex-header8">備考</TD>
    </TR>
    <TR>
      <TD class="color2-center">16</TD>
      <TD class="color2-center">1・7</TD>
      <TD class="color2-center">32</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">-</TD>
      <TD class="color2-center">投げ</TD>
      <TD class="color2-left">完全無敵:9、拳のガード:立 屈 (-18)<br>持続2F目移行は打撃判定</TD>
    </TR>
    <TR>
      <TD rowspan="2" class="color1-center ex-header1"><B>連ね斬り</B><br>
      <br>
      <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/1.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6a.gif" width="11" height="11" border="0"> + KK</TD>
      <TD class="color1-center ex-header2">発生</TD>
      <TD class="color1-center ex-header3">持続</TD>
      <TD class="color1-center ex-header4">硬直</TD>
      <TD class="color1-center ex-header5">H硬直差</TD>
      <TD class="color1-center ex-header6">G硬直差</TD>
      <TD class="color1-center ex-header7">ガード方向</TD>
      <TD class="color1-center ex-header8">備考</TD>
    </TR>
    <TR>
      <TD class="color2-center">53</TD>
      <TD class="color2-center">{2・1(5)}x4・2・1</TD>
      <TD class="color2-center">38</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">-18</TD>
      <TD class="color2-center">立 屈</TD>
      <TD class="color2-left">打撃無敵:48</TD>
    </TR>
    <TR>
      <TD colspan="8" class="color3-left">&nbsp;</TD>
    </TR>
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
    <TR>
      <TD colspan="9" class="color1-center attack-name"><A name="throw"></A>通常投げ</TD>
    </TR>
    <TR>
      <TD rowspan="2" class="color1-center throw-header1">相手の近くで <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> or <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 中P or 強P</TD>
      <TD class="color1-center throw-header2">発生</TD>
      <TD class="color1-center throw-header3">持続</TD>
      <TD class="color1-center throw-header4">硬直</TD>
      <TD class="color1-center throw-header5">投げ成立</TD>
      <TD class="color1-center throw-header6">投げ抜け</TD>
      <TD class="color1-center throw-header7">ゲージ増加量</TD>
      <TD class="color1-center throw-header8">投げ方向</TD>
      <TD class="color1-center throw-header9">備考</TD>
    </TR>
    <TR>
      <TD class="color2-center">2</TD>
      <TD class="color2-center">1(5)1(4)1</TD>
      <TD class="color2-center">48</TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">+26</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">レバー</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD colspan="9" class="color3-left">&nbsp;</TD>
    </TR>
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
    <TR>
      <TD colspan="9" class="color1-center attack-name"><A name="throw-air"></A>空中投げ</TD>
    </TR>
    <TR>
      <TD rowspan="2" class="color1-center throw-header1">お互い空中&相手の近くで<br>
      <IMG src="../../../pic/command/8.gif" width="11" height="11" border="0">以外 + 中P or 強P</TD>
      <TD class="color1-center throw-header2">発生</TD>
      <TD class="color1-center throw-header3">持続</TD>
      <TD class="color1-center throw-header4">硬直</TD>
      <TD class="color1-center throw-header5">投げ成立</TD>
      <TD class="color1-center throw-header6">投げ抜け</TD>
      <TD class="color1-center throw-header7">ゲージ増加量</TD>
      <TD class="color1-center throw-header8">投げ方向</TD>
      <TD class="color1-center throw-header9">備考</TD>
    </TR>
    <TR>
      <TD class="color2-center">1</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">ダウン</TD>
      <TD class="color2-center">不可</TD>
      <TD class="color2-center"></TD>
      <TD class="color2-center">レバー</TD>
      <TD class="color2-center"></TD>
    </TR>
    <TR>
      <TD colspan="9" class="color3-left">&nbsp;</TD>
    </TR>
</table>
<br>
<br>
<br>
<br>
<br>
<br>
<table class="data">
    <TR>
      <TD colspan="7" class="color1-center attack-name">追い討ち攻撃</</TD>
    </TR>
    <TR>
      <TD rowspan="3" class="color1-center pursuit-header1">相手ダウン or 転倒時に<br>
      <br>
      <IMG src="../../../pic/command/8.gif" width="11" height="11" border="0">要素 + K</TD>
      <TD class="color1-center pursuit-header2">強度</TD>
      <TD class="color1-center pursuit-header3">発生</TD>
      <TD class="color1-center pursuit-header4">持続</TD>
      <TD class="color1-center pursuit-header5">硬直</TD>
      <TD class="color1-center pursuit-header6">ゲージ増加量<br>
      (空/当)</TD>
      <TD class="color1-center pursuit-header7">備考</TD>
    </TR>
    <TR>
      <TD class="color1-center">ノーマル</TD>
      <TD class="color2-center">29</TD>
      <TD class="color2-center">5</TD>
      <TD class="color2-center">着地0</TD>
      <TD class="color2-center">/</TD>
      <TD rowspan="2" class="color2-left"></TD>
    </TR>
    <TR>
      <TD class="color1-center">ES</TD>
      <TD class="color3-center">29</TD>
      <TD class="color3-center">5</TD>
      <TD class="color3-center">着地0</TD>
      <TD class="color3-center">0/ 0</TD>
    </TR>
    <TR>
      <TD colspan="7" class="color3-left">&nbsp;</TD>
    </TR>
</table>


= Match-ups =
= Match-ups =

Revision as of 20:20, 14 October 2016

Introduction

Moves List

Normal Moves

Standing Normal Frame Data


Name State Startup Hit adv Blk adv Buff Blk pos
Jab Close 6 +5 +3 y H/L
Far 6 +5 +3 y H/L
Strong Close 8 -4 -6 n H/L
Far 8 -4 -6 n H/L
Fierce Close 9 -8 -10 n H/L
Far 9 -8 -10 n H/L
Short Close 6 +6 +4 y L
Far 6 +6 +4 y L
Forward Close 7 +7 +5 y H/L
Far 7 +7 +5 y H/L
Roundhouse Close 8 +7 +5 n H/L
Far 8 +7 +5 n H/L

Crouching Normal Frame Data


Name State Startup Hit adv Blk adv Buff Blk pos
Jab crouching 6 +5 +3 y H/L
Strong crouching 7 +3 +1 y H/L
Fierce crouching 10 -5 -7 n H/L
Short crouching 6 +5 +3 y L
Forward crouching 7 +3 +1 y/n L
Roundhouse crouching 12 kd +6 n L


Vertical Jumping Normal Frame Data

>
Name State Startup Blk pos
Jab jumping 7 H
Strong jumping 7H
Fierce jumping 8 H
Short jumping 6 H
Forward jumping 7 H
Roundhouse jumping 9 H

Diagonally Jumping Normal Frame Data

>
Name State Startup Blk pos
Jab jumping 8 H
Strong jumping 7H
Fierce jumping 12 H
Short jumping 6 H
Forward jumping 7 H
Roundhouse jumping 9 H

Special Moves

Alternate Strikes: Press f + LP or LK or MP or MK or HP or HK


Name Startup Hit adv Blk adv Blk pos Buff
f + LP 7 -3 -5 H/L y
f + MP 8 -1 -3 H/L n
f + HP 9 -4 -6 H/L n
f + LK 6 +3 +1 L y
f + MK 7 +2 0 H/L y
f + HK 8 +1 -1 H/L n


Hane Na - HCF + P [ES]

Bishamon projects his sword across the screen, impaling his opponent for a follow-up. This attack does fall under the damage scaling for projectiles. However, it can negatie other projectiles but not be used in projectile wars, thus it cannot defeat a projectile and continue on to connect with the opponent. Button strength determines the distance, LP - goes less than half-screen, MP - goes roughly more than half-screen and HP - goes full-screen. Don't be afraid to use this during rushdown, it is extremely safe on block and allows only for more block strings. Beware, if you hit a jumping opponent it will down them but not restrain them fr a follow-up.

For the ES Hane Na, Bishamon's spirit and his sword leave his armor and project themselves full-screen to connect with the opponent for a knock down. It does roughly 3 times as much damage as the normal Hane Na, which is not known for its damage. It retains the same properties with jumping opponents and projectiles, except it will not be scaled down for damage. This move has no push back, instead it knocks the opponent down right where they are standing and due to the long recovery period you cannot pursuit. With this said, execute this move from as far away as possible, doing right next to a cornered opponent would be rather foolish.


>Tsuji Hayate - After Hane Na, QCF + P

After Bishamon restrains the opponent, he charges forward slicing their upper body. This is probably his best follow-up due to the damage and it easy execution. A simple two-in-one Hane Na, Tsuji Hayate combo can result in almost 40% damage. If you wait to long, the opponent can block this attack.


>Kaeshi Ha - After Hane Na, Press B + P

Bishamon pulls the opponent towards him for a juggle. However, juggling is hard due to the strict time you have. Really the only thing you can juggle with is Kien Zan.


Kien Zan - F, D, DF + P (Guard Reversal) [ES]

Bishamon's own shoryuken but has strict limitations in it's usage. 1)You can use immediately after a jump-in. 2)As a guard reversal and 3) As a follow-up to Kaeshi Ha. You will go most use out of it as a Guard Reversal. The Hane Na, Kaeshi Ha, Kien Zan combo takes some timing and practice, plus does slightly less damage than the Tsuji Hayate follow-up. Stick to using the LP version only since has much less recovery, so you can pursuit the opponent. Button strength determines how far and high Bishamon goes. LP travels 1/6th, MP travels 1/4th and HP travels 1/3rd of the screen.

ES Kien Zan just does more damage and has the same properties as the HP version.


Iagiri (High) - Charge B for 2 seconds, press F + P [ES]

Bishamon executes a multi-hitting special slash attack. This special can be used in combos, but a Hane Na, follow-up is better suited for combos due to damage and the lack of a charge time. It cannot be air-blocked but most characters can crouch under it. Iagiri (High) is a good poke to throw out once in a while. Use it at the end of block strings or to negate fireballs. Button strength determines both damage and range. To the naked eye it can be hard to notice the range differences since they are very subtle.

ES Iagiri (High) has more range, does more damage and is safer. You can combo it but a hit or two will whiff resulting in moot damage, since a regular Iagiri (High) combo would have gotten you about the same damage.


Iagiri (Low) - Charge B for 2 seconds, press F + K [ES]

This is similar as the High version except this cannot be crouched under and hits low. It can be easily jumped over of course. It's also quicker and safer. The uses will be similar has the high version - pokes, pressure and negating fireballs. Throw it out every once and while to make sure the opponent is blocking low.

ES version has more range, does more damage and is safer. Unlike the ES Iagiri (High), this one is less prone to whiffing a hit or two. You can actually combo from close range and get every hit out of it. In fact, a simple two-in-one will result in 50% to your opponent.


Kirisute Gomen - Close, 360 + P [ES]

Bishamon's command throw that cannot be teched like a normal throw. It does slightly more damage than a normal throw, but isn't central to his game.

ES Kirisute Gomen is a waste, seeing that its damage is never consistent. It may do slightly more damage sometimes and others it does the same.


Mukuro Fuuji - In air, U, UF, F + P [ES]

Bishamon throws a projectile at a downward angle at the opponent. Of course this move is subject to the standard projectile rules. This projectile isn't known for its damage but its ability to stun the opponent and leave them in the state to land a free combo. The projectile travels about half-screen.

ES Mukuro Fuuji can do slightly more damage and sends two projectiles - one at a higher angle across the screen and the other at a downward angle, thus doubling your chances to land it.



Special Move Frame Data


Name Strength Startup Hit adv Blk adv Blk pos invincibility
Hane Na Jab 12 restraint +20 H/L
Strong 12 restraint +20 H/L
Fierce 12 restraint +20 H/L
ES 9 kd -14 H/L
Tsuji Hayate Jab 5 kd -22 H/L
Strong 5 kd -28 H/L
Fierce 4 kd -34 H/L
ES 5 kd -34 H/L
Kaeshi Ha Jab - kd - - -
Strong - kd - - -
Fierce - kd - - -
ES - - - - -
Kien Zan Jab 4 kd -24 H/L 0-9
Strong 4 kd -32 H/L 0-9
Fierce 4 kd -37 H/L 0-9
ES 4 kd - H/L 0-9
Kien Zan (Guard Reversal) Jab 6 - - - 0-33
Strong 6 - - - 0-33
Fierce 6 - - - 0-33
ES 6 - - - 0-33
Iagiri (High) Jab 14 +1 -1 H/L
Strong 12 +1 -1 H/L
Fierce 12 +3 +1 H/L
ES 12 +16 +9 H/L
Iagiri (Low) Short 12 +3 +1 L
Forward 10 +3 +1 L
Roundhouse 10 +5 +3 L
ES 10 +18 +11 L
Kirisute Gomen Jab 2 kd - UBK
Strong 2 kd - UBK
Fierce 2 kd - UBK
ES 2 kd - UBK
Mukuro Fuuji Jab 25 stun - H/L
Strong 25 stun - H/L
Fierce 25 stun - H/L
ES 25 stun - H/L
Pursuit Regular 30 - - -
ES 30 - - -

Super Moves

Tsurane Giri - HCF + 2K

Bishamon disappears and a line of ghostly samurai appear slashing the opponent. It has alot of start-up but invincibility. You can use it against jump-ins or for full-screen punish. Getting the most damage out if can be tricky due to the positioning you need to get every samurai to connect.


Oni Kubi Hineri - HCB + 2P

A command throw super with some range and can be comboed. To get the most out it you need to mash for extra damage. In the end, you get a 40%+ damage combo out of this. Strangely, this move does knock down but leaves them in state where Bishamon cannot pursuit them.

EX Move Frame Data


Name Invincibility Startup Hit adv Blk adv Blk pos
Tsurane Giri 0-48 53 kd -18 H/L
Oni Kubi Hineri 0-9 17 kd - UBK

The Basics

Combos

Alternate Strikes LK, MP, MK, HP, crouching HK - 4 hits, 30% damage

Dashing MK, link standing LP, Alternate Strikes, HP, HK - 4 hits, 35% damage

Crouching MP, Hane Na, Tsuji Hayate - 4 hits, 40% damage

Dashing MK, link standing LP, Hane Na, Tsuji Hayate - 5 hits, 43% damage

Dashing MK, link standing LP, Hane Na, Kaeshi Ha, ES Kien Zan - 7 hits, 45% damage (you can tack on an ES Pursuit for a possible 56% damage combo)

Crouching MK, ES Iagiri (Low)- 10 hits, 50% damage

Standing close MK, Obi Kuni Hineri - 2 hits, 42% damage

Advanced Strategy

Frame Data

<A name="attack1"></A>通常技
強度 発生 持続 硬直 H硬直差 G硬直差 ゲージ増加量
(空/防/当)
ガード方向 キャンセル 備考

弱P 6 3 6 +5 +3 // 立 屈 ○/連打可
中P 8 3・2・2 21 -4 -6 // 立 屈 ×
強P 9 3・3・3 28 -8 -10 // 立 屈 ×
弱K 6 3 8 +6 +4 // ○/連打可
中K 7 1 11 +7 +5 // 立 屈 ○/連打可
強K 8 3 13 +7 +5 // 立 屈 ×



 

<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 弱P 7 3 14 -3 -5 // 立 屈
弱P返し - 3 5 +6 +4 // 立 屈 ×
<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 中P 8 3 17 -1 -3 // 立 屈 ×
中P返し - 3 5 +11 +9 // 立 屈 ×
<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 強P 9 3 24 -4 -6 // 立 屈 ×
強P返し - 3 13 +7 +5 // 立 屈 ×
<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 弱K 6 3 8 +3 +1 // ○/連打可
<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 中K 7 3 14 +2 0 // 立 屈
<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 強K 8 3 19 +1 -1 // 立 屈 ×



弱P 6 3 6 +5 +3 // 立 屈
中P 7 3 13 +3 +1 // 立 屈
強P 10 4 24 -5 -7 // 立 屈 ×
弱K 6 3 6 +5 +3 //
中K 7 3(8)3 13 +3 +1 // ○+×
強K 12 4(12)4 11 転倒 +6 // ×
 







<A name="attack-air"></A>通常技 (ジャンプ中)
強度 発生 持続 硬直 H硬直差 G硬直差 ゲージ増加量
(空/防/当)
ガード方向 キャンセル 備考

弱P 7 3(3)3(7)3(3)3 着地まで - - // 立 空 ○+×x4
中P 7 3(6)3 7 - - // 立 空 ○+×
強P 8 3(9)3 7 - - // 立 空 ×
弱K 6 着地まで - - - // 立 空
中K 7 9 4 - - // 立 空
強K 9 5 10 - - // 立 空 ×

弱P 8 3 7 - - // 立 空 ×
中P 7 3(6)3 7 - - // 立 空 ○+×
強P 12 3 7 - - // 立 空 ×
弱K 6 着地まで - - - // 立 空
中K 7 9 4 - - // 立 空
強K 9 5 10 - - // 立 空 ×
 







<A name="sp-move"></A>必殺技
撥ね刃
     
<IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/1.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6a.gif" width="11" height="11" border="0"> + P
強度 発生 持続 硬直 H硬直差 G硬直差 ゲージ増加量
(空/防/当)
ガード方向 備考
12 - 全体:24~42 拘束 +20 // 立 屈 空 発生の( )内は密着状態
     からヒットするフレーム

気絶時間:60F
12 - 全体:24~64 拘束 +20 // 立 屈 空
12 - 全体:24~89 拘束 +20 // 立 屈 空
ES 9 (15) - 全体:60~111 自決 -14 0/ 0/ 0 立 屈 空
返し刃
     
撥ね刃ヒット中に
<IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> + P
強度 発生 持続 硬直 H硬直差 G硬直差 ゲージ増加量
(空/防/当)
ガード方向 備考
- - 全体:20~ ダウン - 0/ 0/ 0 - 鬼炎斬使用可
- - 全体:20~ ダウン - 0/ 0/ 0 -
- - 全体:20~ ダウン - 0/ 0/ 0 -
ES - - - - - - -
辻疾風
     
撥ね刃ヒット中に
<IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + P
強度 発生 持続 硬直 H硬直差 G硬直差 ゲージ増加量
(空/防/当)
ガード方向 備考
7 可変(28)可変 41 ダウン // 立 屈
7 可変(28)可変 41 ダウン // 立 屈
7 可変(28)可変 41 ダウン // 立 屈
ES - - - - - - -
骸封じ
     
空中で
<IMG src="../../../pic/command/8.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/9.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + P
強度 発生 持続 硬直 H硬直差 G硬直差 ゲージ増加量
(空/防/当)
ガード方向 備考
25 - 可変+着地7 憑依 // 立 屈 空 気絶:のけぞり後180F
レバガチャで短縮可
25 - 可変+着地7 憑依 // 立 屈 空
25 - 可変+着地7 憑依 // 立 屈 空
ES 25 - 可変+着地7 憑依 0/ 0/ 0 立 屈 空
鬼炎斬
     (GC技)

特定の状況で
<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> + P (*1)
強度 発生 持続 硬直 H硬直差 G硬直差 ゲージ増加量
(空/防/当)
ガード方向 備考
4 20 15+着地10 ダウン -24 // 立 屈 空 出際のガード:立 屈
     
完全無敵:9
4 20 23+着地10 ダウン -32 // 立 屈 空
4 20 28+着地10 ダウン -37 // 立 屈 空
ES 4 3・1・2・14 28+着地10 ダウン 0/ 0/ 0 立 屈 空
上段居合い斬り
     
<IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> タメ <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + P
(タメ時間で変化)
強度 発生 持続 硬直 H硬直差 G硬直差 ゲージ増加量
(空/防/当)
ガード方向 備考
1段階 14 2 20 +1 -1 // 立 屈
2段階 12 2・2 20 +1 -1 // 立 屈
3段階 12 2・2・2 18 +3 +1 // 立 屈
ES 12 {2・2・2(8)}x2・2・2・2 10 +16 +9 0/ 0/ 0 立 屈
下段居合い斬り
     
<IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> タメ <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + K
(タメ時間で変化)
強度 発生 持続 硬直 H硬直差 G硬直差 ゲージ増加量
(空/防/当)
ガード方向 備考
1段階 12 2 18 +3 +1 //
2段階 10 2・2 18 +3 +1 //
3段階 10 2・2・2 16 +5 +3 //
ES 10 {2・2・2(4)}x2・2・2・2 8 +18 +11 0/ 0/ 0
切り捨て御免
     
相手の近くで
レバー1回転 + P
強度 発生 持続 硬直 投げ成立 投げ抜け ゲージ増加量
(空/当)
ガード方向 備考
2 1(5)1(4)1 48 ダウン - / 投げ 間合いが遠い場合
発生:8
2 1(5)1(4)1 48 ダウン - / 投げ
2 1(5)1(4)1 48 ダウン - / 投げ
ES 2 1(5)1(4)1 48 ダウン - 0/ 0 投げ
(*1)起き上がり後、吹き飛び着地時、ジャンプと後方ダッシュの着地時、返し刃中、ガードキャンセル







EX必殺技
鬼首捻り
     
<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/1.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/4a.gif" width="11" height="11" border="0"> + PP
発生 持続 硬直 H硬直差 G硬直差 ガード方向 備考
16 1・7 32 ダウン - 投げ 完全無敵:9、拳のガード:立 屈 (-18)
持続2F目移行は打撃判定
連ね斬り
     
<IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/1.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6a.gif" width="11" height="11" border="0"> + KK
発生 持続 硬直 H硬直差 G硬直差 ガード方向 備考
53 {2・1(5)}x4・2・1 38 ダウン -18 立 屈 打撃無敵:48
 







<A name="throw"></A>通常投げ
相手の近くで <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> or <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 中P or 強P 発生 持続 硬直 投げ成立 投げ抜け ゲージ増加量 投げ方向 備考
2 1(5)1(4)1 48 ダウン +26 レバー
 







<A name="throw-air"></A>空中投げ
お互い空中&相手の近くで
<IMG src="../../../pic/command/8.gif" width="11" height="11" border="0">以外 + 中P or 強P
発生 持続 硬直 投げ成立 投げ抜け ゲージ増加量 投げ方向 備考
1 ダウン 不可 レバー
 







追い討ち攻撃</
相手ダウン or 転倒時に
     
<IMG src="../../../pic/command/8.gif" width="11" height="11" border="0">要素 + K
強度 発生 持続 硬直 ゲージ増加量
(空/当)
備考
ノーマル 29 5 着地0 /
ES 29 5 着地0 0/ 0
 

Match-ups

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