Line 98: | Line 98: | ||
=== Other Button Notations === | === Other Button Notations === | ||
These are the ways people have taken to calling the buttons in this game. | These are the ways people have taken to calling the buttons in this game. | ||
{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
| Light || {{#motion: l}} || [[File: tkn.1.png]] || Square / X / Y | |||
|- | |||
| Medium || {{#motion: m}} || [[File: tkn.2.png]] || Triangle / Y / X | |||
|- | |||
| Heavy || {{#motion: h}} || [[File: tkn.3.png]] || X / A / B | |||
|} | |||
Some people use Light, Medium, heavy (l, m, h), some use the Tekken 1, 2, 3 style, and some use the button names on their specific console. | |||
=== Button Combinations for Moves === | === Button Combinations for Moves === |
Revision as of 08:25, 27 April 2013

Notation
How things will be represented in this guide.
Movement
Basic joystick movement will be represented by:
- {{#motion: u}}- Up
- {{#motion: uf}}- Up-Foward
- {{#motion: f}}- Forward
- {{#motion: df}}- Down-Forward
- {{#motion: d}}- Down
- {{#motion: db}}- Down-Back
- {{#motion: b}}- Back
- {{#motion: ub}}- Up-Back
Attacks
Attacks will be represented by:
- {{#motion: l}}- Light
- {{#motion: m}}- Medium
- {{#motion: h}}- Heavy
- {{#motion: cp}}- Character Powers
On Playstation 3, here is the default button layout:
- {{#motion: l}}- Square
- {{#motion: m}}- Triangle
- {{#motion: h}}- X
- {{#motion: cp}}- Circle
- Throw- L1
- Interact- R1
- Flip Stance- L2
- Meter Burn- R2
- Super- L2+R2
On Xbox 360, here is the default button layout:
- {{#motion: l}}- X
- {{#motion: m}}- Y
- {{#motion: h}}- A
- {{#motion: cp}}- B
- Throw- LB
- Interact- RB
- Flip Stance- LT
- Meter Burn- RT
- Super- LT+RT
On Wii U, here is the default button layout:
- {{#motion: l}}- Y
- {{#motion: m}}- X
- {{#motion: h}}- B
- {{#motion: cp}}- A
- Throw- L
- Interact- R
- Flip Stance- ZL
- Meter Burn- ZR
- Super- ZL+ZR
Other Button Notations
These are the ways people have taken to calling the buttons in this game.
Light | {{#motion: l}} | ![]() |
Square / X / Y |
Medium | {{#motion: m}} | ![]() |
Triangle / Y / X |
Heavy | {{#motion: h}} | ![]() |
X / A / B |
Some people use Light, Medium, heavy (l, m, h), some use the Tekken 1, 2, 3 style, and some use the button names on their specific console.
Button Combinations for Moves
- Throw
- {{#motion: l}} + {{#motion: h}}
- Square + X
- X + A
- Y + B
- Interaction
- {{#motion: l}} + {{#motion: m}}
- Square + Triangle
- X + Y
- Y + X
- Meter Burn
- {{#motion: l}} + {{#motion: m}} + {{#motion: h}}
- Square + Triangle + X
- X + Y + A
- Y + X + B
- Flip Stance
- {{#motion: m}} + {{#motion: h}}
- Triangle + X
- Y + A
- X + B
- Super
- {{#motion: m}} + {{#motion: h}} + Meter Burn
- Triangle + X + Meter Burn (Square + Triangle + X cannot be used for meter burn; shortcut button must be used)
- Y + A + Meter Burn
- X + B + Meter Burn
Other Moves
- Throw Break- Throw OR {{#motion: l}} + {{#motion: h}}
- Clash- {{#motion: f}} + Meter Burn OR {{#motion: f}} + {{#motion: l}} + {{#motion: m}} + {{#motion: h}} (MUST BE ON SECOND HEALTH BAR)
- Bounce Cancel- {{#motion: f}} {{#motion: f}} Meter Burn OR {{#motion: f}} {{#motion: f}} {{#motion: l}} + {{#motion: m}} + {{#motion: h}} (COSTS 2 BARS) (BACK INSTEAD OF FORWARD MAY BE USED AS WELL)
- Stage Transition- {{#motion: b}} + {{#motion: h}}
- Push Block- Meter Burn OR {{#motion: l}} + {{#motion: m}} + {{#motion: h}} when blocking (COSTS 1 BAR)
- Tech Roll- Any attack button when hitting the ground
Recommended Button Layouts
Stick
--(L)--(M)--(H)--
--(MB)--(CP)--(TH)--
--(L)--(M)--(MB)--
--(H)--(CP)--(Whatever)--
--(M)--(H)--(MB)--
--(L)--(P)--(Whatever you want, though TH is best)--