Injustice: Gods Among Us/Game Mechanics/Notation: Difference between revisions

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=== Other Moves ===
=== Other Moves ===
* Throw Break- '''Throw''' OR '''{{#motion: l}} + {{#motion: h}}'''
* Clash- '''{{#motion: l}} + Meter Burn''' OR '''{{#motion: f}} + {{#motion: l}} + {{#motion: m}} + {{#motion: h}}'''
* Bounce Cancel- '''{{#motion: f}} {{#motion: f}} Meter Burn''' OR ''' ''' (COSTS 2 BARS)
* Stage Transition- '''{{#motion: b}} + {{#motion: h}}'''
* Push Block- '''Meter Burn''' OR ''' ''' when blocking (COSTS 1 BAR)
* Tech Roll- '''Any attack button when hitting the ground'''


=== Recommended Button Layouts ===
=== Recommended Button Layouts ===

Revision as of 07:56, 27 April 2013

Injustice: Gods Among UsInjusticeLogo.png


Notation

How things will be represented in this guide.

Movement

Basic joystick movement will be represented by:

  • {{#motion: u}}- Up
  • {{#motion: uf}}- Up-Foward
  • {{#motion: f}}- Forward
  • {{#motion: df}}- Down-Forward
  • {{#motion: d}}- Down
  • {{#motion: db}}- Down-Back
  • {{#motion: b}}- Back
  • {{#motion: ub}}- Up-Back

Attacks

Attacks will be represented by:

  • {{#motion: l}}- Light
  • {{#motion: m}}- Medium
  • {{#motion: h}}- Heavy
  • {{#motion: cp}}- Character Powers


On Playstation 3, here is the default button layout:

  • {{#motion: l}}- Square
  • {{#motion: m}}- Triangle
  • {{#motion: h}}- X
  • {{#motion: cp}}- Circle
  • Throw- L1
  • Interact- R1
  • Flip Stance- L2
  • Meter Burn- R2
  • Super- L2+R2


On Xbox 360, here is the default button layout:

  • {{#motion: l}}- X
  • {{#motion: m}}- Y
  • {{#motion: h}}- A
  • {{#motion: cp}}- B
  • Throw- LB
  • Interact- RB
  • Flip Stance- LT
  • Meter Burn- RT
  • Super- LT+RT


On Wii U, here is the default button layout:

  • {{#motion: l}}- Y
  • {{#motion: m}}- X
  • {{#motion: h}}- B
  • {{#motion: cp}}- A
  • Throw- L
  • Interact- R
  • Flip Stance- ZL
  • Meter Burn- ZR
  • Super- ZL+ZR

Other Button Notations

These are the ways people have taken to calling the buttons in this game.

Button Combinations for Moves

  • Throw
    • {{#motion: l}} + {{#motion: h}}
    • Square + X
    • X + A
    • Y + B
  • Interaction
    • {{#motion: l}} + {{#motion: m}}
    • Square + Triangle
    • X + Y
    • Y + X
  • Meter Burn
    • {{#motion: l}} + {{#motion: m}} + {{#motion: h}}
    • Square + Triangle + X
    • X + Y + A
    • Y + X + B
  • Flip Stance
    • {{#motion: m}} + {{#motion: h}}
    • Triangle + X
    • Y + A
    • X + B
  • Super
    • {{#motion: m}} + {{#motion: h}} + Meter Burn
    • Triangle + X + Meter Burn (Square + Triangle + X cannot be used for meter burn; shortcut button must be used)
    • Y + A + Meter Burn
    • X + B + Meter Burn

Other Moves

  • Throw Break- Throw OR {{#motion: l}} + {{#motion: h}}
  • Clash- {{#motion: l}} + Meter Burn OR {{#motion: f}} + {{#motion: l}} + {{#motion: m}} + {{#motion: h}}
  • Bounce Cancel- {{#motion: f}} {{#motion: f}} Meter Burn OR (COSTS 2 BARS)
  • Stage Transition- {{#motion: b}} + {{#motion: h}}
  • Push Block- Meter Burn OR when blocking (COSTS 1 BAR)
  • Tech Roll- Any attack button when hitting the ground

Recommended Button Layouts